/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2014-2015 - Jay McCarthy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #ifdef HAVE_THREADS #include #endif #include #ifdef HAVE_CHEEVOS #include "cheevos.h" #endif #include "autosave.h" #include "cheats.h" #include "configuration.h" #include "performance.h" #include "movie.h" #include "retroarch.h" #include "runloop.h" #include "rewind.h" #include "system.h" #include "dir_list_special.h" #include "audio/audio_driver.h" #include "camera/camera_driver.h" #include "record/record_driver.h" #include "input/input_driver.h" #include "ui/ui_companion_driver.h" #include "libretro_version_1.h" #include "msg_hash.h" #include "tasks/tasks.h" #include "input/input_keyboard.h" #ifdef HAVE_MENU #include "menu/menu_driver.h" #endif #ifdef HAVE_NETPLAY #include "netplay.h" #endif #include "verbosity.h" typedef struct event_cmd_state { bool fullscreen_toggle; bool overlay_next_pressed; bool grab_mouse_pressed; bool menu_pressed; bool quit_key_pressed; bool screenshot_pressed; bool mute_pressed; bool osk_pressed; bool volume_up_pressed; bool volume_down_pressed; bool reset_pressed; bool disk_prev_pressed; bool disk_next_pressed; bool disk_eject_pressed; bool movie_record; bool save_state_pressed; bool load_state_pressed; bool slowmotion_pressed; bool shader_next_pressed; bool shader_prev_pressed; bool fastforward_pressed; bool hold_pressed; bool old_hold_pressed; bool state_slot_increase; bool state_slot_decrease; bool pause_pressed; bool frameadvance_pressed; bool rewind_pressed; bool netplay_flip_pressed; bool cheat_index_plus_pressed; bool cheat_index_minus_pressed; bool cheat_toggle_pressed; } event_cmd_state_t; static rarch_dir_list_t runloop_shader_dir; static unsigned runloop_pending_windowed_scale; static msg_queue_t *g_msg_queue; global_t *global_get_ptr(void) { static struct global g_extern; return &g_extern; } const char *rarch_main_msg_queue_pull(void) { const char *ret = NULL; runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL); ret = msg_queue_pull(g_msg_queue); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL); return ret; } void rarch_main_msg_queue_push_new(uint32_t hash, unsigned prio, unsigned duration, bool flush) { const char *msg = msg_hash_to_str(hash); if (!msg) return; rarch_main_msg_queue_push(msg, prio, duration, flush); } void rarch_main_msg_queue_push(const char *msg, unsigned prio, unsigned duration, bool flush) { settings_t *settings = config_get_ptr(); if(!settings->video.font_enable || !g_msg_queue) return; runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL); if (flush) msg_queue_clear(g_msg_queue); msg_queue_push(g_msg_queue, msg, prio, duration); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL); if (ui_companion_is_on_foreground()) { const ui_companion_driver_t *ui = ui_companion_get_ptr(); if (ui->msg_queue_push) ui->msg_queue_push(msg, prio, duration, flush); } } /** * check_pause: * @pressed : was libretro pause key pressed? * @frameadvance_pressed : was frameadvance key pressed? * * Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. * * Returns: true if libretro pause key was toggled, otherwise false. **/ static bool check_pause(settings_t *settings, bool focus, bool pause_pressed, bool frameadvance_pressed) { static bool old_focus = true; enum event_command cmd = EVENT_CMD_NONE; bool old_is_paused = runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL); /* FRAMEADVANCE will set us into pause mode. */ pause_pressed |= !old_is_paused && frameadvance_pressed; if (focus && pause_pressed) cmd = EVENT_CMD_PAUSE_TOGGLE; else if (focus && !old_focus) cmd = EVENT_CMD_UNPAUSE; else if (!focus && old_focus) cmd = EVENT_CMD_PAUSE; old_focus = focus; if (cmd != EVENT_CMD_NONE) event_command(cmd); if (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) == old_is_paused) return false; return true; } /** * check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? * @hold_pressed : is fastforward key pressed and held? * @old_hold_pressed : was fastforward key pressed and held the last frame? * * Checks if the fast forward key has been pressed for this frame. * **/ static void check_fast_forward_button(bool fastforward_pressed, bool hold_pressed, bool old_hold_pressed) { /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (fastforward_pressed) { if (input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)) input_driver_ctl(RARCH_INPUT_CTL_UNSET_NONBLOCK_STATE, NULL); else input_driver_ctl(RARCH_INPUT_CTL_SET_NONBLOCK_STATE, NULL); } else if (old_hold_pressed != hold_pressed) { if (hold_pressed) input_driver_ctl(RARCH_INPUT_CTL_SET_NONBLOCK_STATE, NULL); else input_driver_ctl(RARCH_INPUT_CTL_UNSET_NONBLOCK_STATE, NULL); } else return; driver_set_nonblock_state(); } /** * check_stateslots: * @pressed_increase : is state slot increase key pressed? * @pressed_decrease : is state slot decrease key pressed? * * Checks if the state increase/decrease keys have been pressed * for this frame. **/ static void check_stateslots(settings_t *settings, bool pressed_increase, bool pressed_decrease) { char msg[128]; /* Save state slots */ if (pressed_increase) settings->state_slot++; else if (pressed_decrease) { if (settings->state_slot > 0) settings->state_slot--; } else return; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); rarch_main_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s\n", msg); } #define SHADER_EXT_GLSL 0x7c976537U #define SHADER_EXT_GLSLP 0x0f840c87U #define SHADER_EXT_CG 0x0059776fU #define SHADER_EXT_CGP 0x0b8865bfU void shader_dir_free(void) { dir_list_free(runloop_shader_dir.list); runloop_shader_dir.list = NULL; runloop_shader_dir.ptr = 0; } bool shader_dir_init(void) { unsigned i; settings_t *settings = config_get_ptr(); if (!*settings->video.shader_dir) return false; runloop_shader_dir.list = dir_list_new_special(NULL, DIR_LIST_SHADERS, NULL); if (!runloop_shader_dir.list || runloop_shader_dir.list->size == 0) { event_command(EVENT_CMD_SHADER_DIR_DEINIT); return false; } runloop_shader_dir.ptr = 0; dir_list_sort(runloop_shader_dir.list, false); for (i = 0; i < runloop_shader_dir.list->size; i++) RARCH_LOG("%s \"%s\"\n", msg_hash_to_str(MSG_FOUND_SHADER), runloop_shader_dir.list->elems[i].data); return true; } /** * check_shader_dir: * @pressed_next : was next shader key pressed? * @pressed_previous : was previous shader key pressed? * * Checks if any one of the shader keys has been pressed for this frame: * a) Next shader index. * b) Previous shader index. * * Will also immediately apply the shader. **/ static void check_shader_dir(bool pressed_next, bool pressed_prev) { uint32_t ext_hash; char msg[128]; const char *shader = NULL; const char *ext = NULL; enum rarch_shader_type type = RARCH_SHADER_NONE; if (!runloop_shader_dir.list) return; if (pressed_next) { runloop_shader_dir.ptr = (runloop_shader_dir.ptr + 1) % runloop_shader_dir.list->size; } else if (pressed_prev) { if (runloop_shader_dir.ptr == 0) runloop_shader_dir.ptr = runloop_shader_dir.list->size - 1; else runloop_shader_dir.ptr--; } else return; shader = runloop_shader_dir.list->elems[runloop_shader_dir.ptr].data; ext = path_get_extension(shader); ext_hash = msg_hash_calculate(ext); switch (ext_hash) { case SHADER_EXT_GLSL: case SHADER_EXT_GLSLP: type = RARCH_SHADER_GLSL; break; case SHADER_EXT_CG: case SHADER_EXT_CGP: type = RARCH_SHADER_CG; break; default: return; } snprintf(msg, sizeof(msg), "%s #%u: \"%s\".", msg_hash_to_str(MSG_SHADER), (unsigned)runloop_shader_dir.ptr, shader); rarch_main_msg_queue_push(msg, 1, 120, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_APPLYING_SHADER), shader); if (!video_driver_set_shader(type, shader)) RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER)); } static void rarch_main_data_clear_state(void) { runloop_ctl(RUNLOOP_CTL_DATA_DEINIT, NULL); rarch_task_init(); } bool *runloop_perfcnt_enabled(void) { static bool runloop_perfcnt_enable; return &runloop_perfcnt_enable; } bool runloop_ctl(enum runloop_ctl_state state, void *data) { static char runloop_fullpath[PATH_MAX_LENGTH]; static unsigned runloop_max_frames = false; static bool runloop_frame_time_last = false; static bool runloop_set_frame_limit = false; static bool runloop_paused = false; static bool runloop_idle = false; static bool runloop_exec = false; static bool runloop_slowmotion = false; static bool runloop_shutdown_initiated = false; static bool runloop_core_shutdown_initiated = false; #ifdef HAVE_THREADS static slock_t *runloop_msg_queue_lock = NULL; #endif settings_t *settings = config_get_ptr(); switch (state) { case RUNLOOP_CTL_IS_FRAME_COUNT_END: { uint64_t *frame_count = NULL; video_driver_ctl(RARCH_DISPLAY_CTL_GET_FRAME_COUNT, &frame_count); return runloop_max_frames && (*frame_count >= runloop_max_frames); } break; case RUNLOOP_CTL_SET_FRAME_TIME_LAST: runloop_frame_time_last = true; break; case RUNLOOP_CTL_UNSET_FRAME_TIME_LAST: runloop_frame_time_last = false; break; case RUNLOOP_CTL_IS_FRAME_TIME_LAST: return runloop_frame_time_last; case RUNLOOP_CTL_SET_FRAME_LIMIT: runloop_set_frame_limit = true; break; case RUNLOOP_CTL_UNSET_FRAME_LIMIT: runloop_set_frame_limit = false; break; case RUNLOOP_CTL_SHOULD_SET_FRAME_LIMIT: return runloop_set_frame_limit; case RUNLOOP_CTL_SET_PERFCNT_ENABLE: { bool *perfcnt_enable = runloop_perfcnt_enabled(); *perfcnt_enable = true; } break; case RUNLOOP_CTL_UNSET_PERFCNT_ENABLE: { bool *perfcnt_enable = runloop_perfcnt_enabled(); *perfcnt_enable = false; } break; case RUNLOOP_CTL_IS_PERFCNT_ENABLE: { bool *perfcnt_enable = runloop_perfcnt_enabled(); return *perfcnt_enable; } case RUNLOOP_CTL_GET_WINDOWED_SCALE: { unsigned **scale = (unsigned**)data; if (!scale) return false; *scale = (unsigned*)&runloop_pending_windowed_scale; } break; case RUNLOOP_CTL_SET_WINDOWED_SCALE: { unsigned *idx = (unsigned*)data; if (!idx) return false; runloop_pending_windowed_scale = *idx; } break; case RUNLOOP_CTL_SET_LIBRETRO_PATH: { const char *fullpath = (const char*)data; if (!fullpath) return false; strlcpy(settings->libretro, fullpath, sizeof(settings->libretro)); } break; case RUNLOOP_CTL_CLEAR_CONTENT_PATH: *runloop_fullpath = '\0'; break; case RUNLOOP_CTL_GET_CONTENT_PATH: { char **fullpath = (char**)data; if (!fullpath) return false; *fullpath = (char*)runloop_fullpath; } break; case RUNLOOP_CTL_SET_CONTENT_PATH: { const char *fullpath = (const char*)data; if (!fullpath) return false; strlcpy(runloop_fullpath, fullpath, sizeof(runloop_fullpath)); } break; case RUNLOOP_CTL_CHECK_FOCUS: if (settings->pause_nonactive) return video_driver_ctl(RARCH_DISPLAY_CTL_IS_FOCUSED, NULL); return true; case RUNLOOP_CTL_CHECK_IDLE_STATE: { event_cmd_state_t *cmd = (event_cmd_state_t*)data; bool focused = runloop_ctl(RUNLOOP_CTL_CHECK_FOCUS, NULL); check_pause(settings, focused, cmd->pause_pressed, cmd->frameadvance_pressed); if (!runloop_ctl(RUNLOOP_CTL_CHECK_PAUSE_STATE, cmd) || !focused) return false; break; } case RUNLOOP_CTL_CHECK_STATE: { event_cmd_state_t *cmd = (event_cmd_state_t*)data; if (!cmd || runloop_idle) return false; if (cmd->screenshot_pressed) event_command(EVENT_CMD_TAKE_SCREENSHOT); if (cmd->mute_pressed) event_command(EVENT_CMD_AUDIO_MUTE_TOGGLE); if (cmd->osk_pressed) { if (input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL)) input_driver_ctl(RARCH_INPUT_CTL_UNSET_KEYBOARD_LINEFEED_ENABLED, NULL); else input_driver_ctl(RARCH_INPUT_CTL_SET_KEYBOARD_LINEFEED_ENABLED, NULL); } if (cmd->volume_up_pressed) event_command(EVENT_CMD_VOLUME_UP); else if (cmd->volume_down_pressed) event_command(EVENT_CMD_VOLUME_DOWN); #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &cmd->netplay_flip_pressed); netplay_driver_ctl(RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE, &cmd->fullscreen_toggle); #endif if (!runloop_ctl(RUNLOOP_CTL_CHECK_IDLE_STATE, data)) return false; check_fast_forward_button( cmd->fastforward_pressed, cmd->hold_pressed, cmd->old_hold_pressed); check_stateslots(settings, cmd->state_slot_increase, cmd->state_slot_decrease); if (cmd->save_state_pressed) event_command(EVENT_CMD_SAVE_STATE); else if (cmd->load_state_pressed) event_command(EVENT_CMD_LOAD_STATE); state_manager_check_rewind(cmd->rewind_pressed); runloop_ctl(RUNLOOP_CTL_CHECK_SLOWMOTION, &cmd->slowmotion_pressed); if (cmd->movie_record) runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL); check_shader_dir(cmd->shader_next_pressed, cmd->shader_prev_pressed); if (cmd->disk_eject_pressed) event_command(EVENT_CMD_DISK_EJECT_TOGGLE); else if (cmd->disk_next_pressed) event_command(EVENT_CMD_DISK_NEXT); else if (cmd->disk_prev_pressed) event_command(EVENT_CMD_DISK_PREV); if (cmd->reset_pressed) event_command(EVENT_CMD_RESET); cheat_manager_state_checks( cmd->cheat_index_plus_pressed, cmd->cheat_index_minus_pressed, cmd->cheat_toggle_pressed); } break; case RUNLOOP_CTL_CHECK_PAUSE_STATE: { bool check_is_oneshot; event_cmd_state_t *cmd = (event_cmd_state_t*)data; if (!cmd) return false; check_is_oneshot = cmd->frameadvance_pressed || cmd->rewind_pressed; if (!runloop_paused) return true; if (cmd->fullscreen_toggle) { event_command(EVENT_CMD_FULLSCREEN_TOGGLE); video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL); } if (!check_is_oneshot) return false; } break; case RUNLOOP_CTL_CHECK_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_slowmotion = *ptr; if (!runloop_slowmotion) return false; if (settings->video.black_frame_insertion) video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL); if (state_manager_frame_is_reversed()) rarch_main_msg_queue_push_new(MSG_SLOW_MOTION_REWIND, 0, 30, true); else rarch_main_msg_queue_push_new(MSG_SLOW_MOTION, 0, 30, true); } break; case RUNLOOP_CTL_CHECK_MOVIE: if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_ON, NULL)) return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_PLAYBACK, NULL); if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_INIT, NULL); return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_RECORD, NULL); case RUNLOOP_CTL_CHECK_MOVIE_RECORD: if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return false; rarch_main_msg_queue_push_new( MSG_MOVIE_RECORD_STOPPED, 2, 180, true); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); break; case RUNLOOP_CTL_CHECK_MOVIE_INIT: if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return false; { char msg[128]; char path[PATH_MAX_LENGTH]; settings->rewind_granularity = 1; if (settings->state_slot > 0) snprintf(path, sizeof(path), "%s%d", bsv_movie_get_path(), settings->state_slot); else strlcpy(path, bsv_movie_get_path(), sizeof(path)); strlcat(path, ".bsv", sizeof(path)); snprintf(msg, sizeof(msg), "%s \"%s\".", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); bsv_movie_init_handle(path, RARCH_MOVIE_RECORD); if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return false; else if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) { rarch_main_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); } else { rarch_main_msg_queue_push_new( MSG_FAILED_TO_START_MOVIE_RECORD, 1, 180, true); RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD)); } } break; case RUNLOOP_CTL_CHECK_MOVIE_PLAYBACK: if (!bsv_movie_ctl(BSV_MOVIE_CTL_END, NULL)) return false; rarch_main_msg_queue_push_new( MSG_MOVIE_PLAYBACK_ENDED, 1, 180, false); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); bsv_movie_ctl(BSV_MOVIE_CTL_UNSET_END, NULL); bsv_movie_ctl(BSV_MOVIE_CTL_UNSET_PLAYBACK, NULL); break; case RUNLOOP_CTL_STATE_FREE: runloop_idle = false; runloop_paused = false; runloop_slowmotion = false; runloop_max_frames = 0; break; case RUNLOOP_CTL_GLOBAL_FREE: { global_t *global; event_command(EVENT_CMD_TEMPORARY_CONTENT_DEINIT); event_command(EVENT_CMD_SUBSYSTEM_FULLPATHS_DEINIT); event_command(EVENT_CMD_RECORD_DEINIT); event_command(EVENT_CMD_LOG_FILE_DEINIT); rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); runloop_ctl(RUNLOOP_CTL_CLEAR_CONTENT_PATH, NULL); global = global_get_ptr(); memset(global, 0, sizeof(struct global)); } break; case RUNLOOP_CTL_CLEAR_STATE: driver_free(); runloop_ctl(RUNLOOP_CTL_STATE_FREE, NULL); runloop_ctl(RUNLOOP_CTL_GLOBAL_FREE, NULL); break; case RUNLOOP_CTL_SET_MAX_FRAMES: { unsigned *ptr = (unsigned*)data; if (!ptr) return false; runloop_max_frames = *ptr; } break; case RUNLOOP_CTL_IS_IDLE: return runloop_idle; case RUNLOOP_CTL_SET_IDLE: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_idle = *ptr; } break; case RUNLOOP_CTL_IS_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; *ptr = runloop_slowmotion; } break; case RUNLOOP_CTL_SET_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_slowmotion = *ptr; } break; case RUNLOOP_CTL_SET_PAUSED: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_paused = *ptr; } break; case RUNLOOP_CTL_IS_PAUSED: return runloop_paused; case RUNLOOP_CTL_MSG_QUEUE_FREE: #ifdef HAVE_THREADS slock_free(runloop_msg_queue_lock); runloop_msg_queue_lock = NULL; #endif break; case RUNLOOP_CTL_MSG_QUEUE_DEINIT: if (!g_msg_queue) return true; runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL); msg_queue_free(g_msg_queue); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_FREE, NULL); g_msg_queue = NULL; break; case RUNLOOP_CTL_MSG_QUEUE_INIT: runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_DEINIT, NULL); if (g_msg_queue) return true; g_msg_queue = msg_queue_new(8); retro_assert(g_msg_queue); #ifdef HAVE_THREADS runloop_msg_queue_lock = slock_new(); retro_assert(runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_MSG_QUEUE_LOCK: #ifdef HAVE_THREADS slock_lock(runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_MSG_QUEUE_UNLOCK: #ifdef HAVE_THREADS slock_unlock(runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_PREPARE_DUMMY: { #ifdef HAVE_MENU menu_handle_t *menu = menu_driver_get_ptr(); if (menu) menu->load_no_content = false; #endif rarch_main_data_clear_state(); runloop_ctl(RUNLOOP_CTL_CLEAR_CONTENT_PATH, NULL); rarch_ctl(RARCH_CTL_LOAD_CONTENT, NULL); } break; case RUNLOOP_CTL_SET_CORE_SHUTDOWN: runloop_core_shutdown_initiated = true; break; case RUNLOOP_CTL_UNSET_CORE_SHUTDOWN: runloop_core_shutdown_initiated = false; break; case RUNLOOP_CTL_IS_CORE_SHUTDOWN: return runloop_core_shutdown_initiated; case RUNLOOP_CTL_SET_SHUTDOWN: runloop_shutdown_initiated = true; break; case RUNLOOP_CTL_UNSET_SHUTDOWN: runloop_shutdown_initiated = false; break; case RUNLOOP_CTL_IS_SHUTDOWN: return runloop_shutdown_initiated; case RUNLOOP_CTL_SET_EXEC: runloop_exec = true; break; case RUNLOOP_CTL_UNSET_EXEC: runloop_exec = false; break; case RUNLOOP_CTL_IS_EXEC: return runloop_exec; case RUNLOOP_CTL_DATA_DEINIT: rarch_task_deinit(); break; default: return false; } return true; } #ifdef HAVE_OVERLAY static void rarch_main_iterate_linefeed_overlay(settings_t *settings) { static char prev_overlay_restore = false; bool osk_enable = input_driver_ctl(RARCH_INPUT_CTL_IS_OSK_ENABLED, NULL); if (osk_enable && !input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL)) { input_driver_ctl(RARCH_INPUT_CTL_UNSET_OSK_ENABLED, NULL); prev_overlay_restore = true; event_command(EVENT_CMD_OVERLAY_DEINIT); } else if (!osk_enable && input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL)) { input_driver_ctl(RARCH_INPUT_CTL_SET_OSK_ENABLED, NULL); prev_overlay_restore = false; event_command(EVENT_CMD_OVERLAY_INIT); } else if (prev_overlay_restore) { if (!settings->input.overlay_hide_in_menu) event_command(EVENT_CMD_OVERLAY_INIT); prev_overlay_restore = false; } } #endif #ifdef HAVE_MENU static bool rarch_main_cmd_get_state_menu_toggle_button_combo( settings_t *settings, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { switch (settings->input.menu_toggle_gamepad_combo) { case 0: return false; case 1: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case 2: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; } input_driver_ctl(RARCH_INPUT_CTL_SET_FLUSHING_INPUT, NULL); return true; } #endif static void rarch_main_cmd_get_state( settings_t *settings, event_cmd_state_t *cmd, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { if (!cmd) return; cmd->overlay_next_pressed = BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT); cmd->grab_mouse_pressed = BIT64_GET(trigger_input, RARCH_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU cmd->menu_pressed = BIT64_GET(trigger_input, RARCH_MENU_TOGGLE) || rarch_main_cmd_get_state_menu_toggle_button_combo( settings, input, old_input, trigger_input); #endif cmd->quit_key_pressed = BIT64_GET(input, RARCH_QUIT_KEY); cmd->screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT); cmd->mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE); cmd->osk_pressed = BIT64_GET(trigger_input, RARCH_OSK); cmd->volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP); cmd->volume_down_pressed = BIT64_GET(input, RARCH_VOLUME_DOWN); cmd->reset_pressed = BIT64_GET(trigger_input, RARCH_RESET); cmd->disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV); cmd->disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT); cmd->disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE); cmd->movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE); cmd->save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY); cmd->load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY); cmd->slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION); cmd->shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT); cmd->shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV); cmd->fastforward_pressed = BIT64_GET(trigger_input, RARCH_FAST_FORWARD_KEY); cmd->hold_pressed = BIT64_GET(input, RARCH_FAST_FORWARD_HOLD_KEY); cmd->old_hold_pressed = BIT64_GET(old_input, RARCH_FAST_FORWARD_HOLD_KEY); cmd->state_slot_increase = BIT64_GET(trigger_input, RARCH_STATE_SLOT_PLUS); cmd->state_slot_decrease = BIT64_GET(trigger_input, RARCH_STATE_SLOT_MINUS); cmd->pause_pressed = BIT64_GET(trigger_input, RARCH_PAUSE_TOGGLE); cmd->frameadvance_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE); cmd->rewind_pressed = BIT64_GET(input, RARCH_REWIND); cmd->netplay_flip_pressed = BIT64_GET(trigger_input, RARCH_NETPLAY_FLIP); cmd->fullscreen_toggle = BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); cmd->cheat_index_plus_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_PLUS); cmd->cheat_index_minus_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_MINUS); cmd->cheat_toggle_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_TOGGLE); } /* Time to exit out of the main loop? * Reasons for exiting: * a) Shutdown environment callback was invoked. * b) Quit key was pressed. * c) Frame count exceeds or equals maximum amount of frames to run. * d) Video driver no longer alive. * e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better) */ static INLINE int rarch_main_iterate_time_to_exit(bool quit_key_pressed) { bool time_to_exit = runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL) || quit_key_pressed; time_to_exit = time_to_exit || (video_driver_ctl(RARCH_DISPLAY_CTL_IS_ALIVE, NULL) == false); time_to_exit = time_to_exit || bsv_movie_ctl(BSV_MOVIE_CTL_END_EOF, NULL); time_to_exit = time_to_exit || runloop_ctl(RUNLOOP_CTL_IS_FRAME_COUNT_END, NULL); time_to_exit = time_to_exit || runloop_ctl(RUNLOOP_CTL_IS_EXEC, NULL); if (!time_to_exit) return 1; if (runloop_ctl(RUNLOOP_CTL_IS_EXEC, NULL)) runloop_ctl(RUNLOOP_CTL_UNSET_EXEC, NULL); if (runloop_ctl(RUNLOOP_CTL_IS_CORE_SHUTDOWN, NULL)) { /* Quits out of RetroArch main loop. * On special case, loads dummy core * instead of exiting RetroArch completely. * Aborts core shutdown if invoked. */ settings_t *settings = config_get_ptr(); if (!settings->load_dummy_on_core_shutdown) return -1; if (!runloop_ctl(RUNLOOP_CTL_PREPARE_DUMMY, NULL)) return -1; runloop_ctl(RUNLOOP_CTL_UNSET_SHUTDOWN, NULL); runloop_ctl(RUNLOOP_CTL_UNSET_CORE_SHUTDOWN, NULL); return 0; } return -1; } /** * rarch_main_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int rarch_main_iterate(unsigned *sleep_ms) { unsigned i; retro_input_t trigger_input; event_cmd_state_t cmd; retro_time_t current, target, to_sleep_ms; static retro_usec_t frame_time_last = 0; static retro_time_t frame_limit_minimum_time = 0.0; static retro_time_t frame_limit_last_time = 0.0; static retro_input_t last_input = 0; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); retro_input_t input = input_keys_pressed(); rarch_system_info_t *system = rarch_system_info_get_ptr(); retro_input_t old_input = last_input; last_input = input; if (runloop_ctl(RUNLOOP_CTL_IS_FRAME_TIME_LAST, NULL)) { frame_time_last = 0; runloop_ctl(RUNLOOP_CTL_UNSET_FRAME_TIME_LAST, NULL); } if (runloop_ctl(RUNLOOP_CTL_SHOULD_SET_FRAME_LIMIT, NULL)) { struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); float fastforward_ratio = (settings->fastforward_ratio == 0.0f) ? 1.0f : settings->fastforward_ratio; frame_limit_last_time = retro_get_time_usec(); frame_limit_minimum_time = (retro_time_t)roundf(1000000.0f / (av_info->timing.fps * fastforward_ratio)); runloop_ctl(RUNLOOP_CTL_UNSET_FRAME_LIMIT, NULL); } if (input_driver_ctl(RARCH_INPUT_CTL_IS_FLUSHING_INPUT, NULL)) { input_driver_ctl(RARCH_INPUT_CTL_UNSET_FLUSHING_INPUT, NULL); if (input) { input = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL)) BIT64_SET(input, RARCH_PAUSE_TOGGLE); input_driver_ctl(RARCH_INPUT_CTL_SET_FLUSHING_INPUT, NULL); } } if (system->frame_time.callback) { /* Updates frame timing if frame timing callback is in use by the core. * Limits frame time if fast forward ratio throttle is enabled. */ bool is_slowmotion; retro_time_t current = retro_get_time_usec(); retro_time_t delta = current - frame_time_last; bool is_locked_fps = (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) || input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)) | !!recording_driver_get_data_ptr(); runloop_ctl(RUNLOOP_CTL_IS_SLOWMOTION, &is_slowmotion); if (!frame_time_last || is_locked_fps) delta = system->frame_time.reference; if (!is_locked_fps && is_slowmotion) delta /= settings->slowmotion_ratio; frame_time_last = current; if (is_locked_fps) frame_time_last = 0; system->frame_time.callback(delta); } trigger_input = input & ~old_input; rarch_main_cmd_get_state(settings, &cmd, input, old_input, trigger_input); if (cmd.overlay_next_pressed) event_command(EVENT_CMD_OVERLAY_NEXT); if (cmd.fullscreen_toggle) { bool fullscreen_toggled = !runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL); #ifdef HAVE_MENU fullscreen_toggled = fullscreen_toggled || menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL); #endif if (fullscreen_toggled) event_command(EVENT_CMD_FULLSCREEN_TOGGLE); } if (cmd.grab_mouse_pressed) event_command(EVENT_CMD_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU if (cmd.menu_pressed || (global->inited.core.type == CORE_TYPE_DUMMY)) { if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { if (global->inited.main && (global->inited.core.type != CORE_TYPE_DUMMY)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); } else rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL); } #endif #ifdef HAVE_OVERLAY rarch_main_iterate_linefeed_overlay(settings); #endif if (rarch_main_iterate_time_to_exit(cmd.quit_key_pressed) != 1) { frame_limit_last_time = 0.0; return -1; } #ifdef HAVE_MENU if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { bool focused = runloop_ctl(RUNLOOP_CTL_CHECK_FOCUS, NULL) && !ui_companion_is_on_foreground(); bool is_idle = runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL); if (menu_driver_iterate((enum menu_action)menu_input_frame_retropad(input, trigger_input)) == -1) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); if (focused || !is_idle) menu_iterate_render(); if (!focused || is_idle) { *sleep_ms = 10; return 1; } goto end; } #endif if (!runloop_ctl(RUNLOOP_CTL_CHECK_STATE, &cmd)) { /* RetroArch has been paused. */ retro_ctx.poll_cb(); *sleep_ms = 10; return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_PRE_FRAME, NULL); #endif if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_START, NULL); if (system->camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)) retro_sleep(settings->video.frame_delay); /* Run libretro for one frame. */ core.retro_run(); #ifdef HAVE_CHEEVOS /* Test the achievements. */ cheevos_test(); #endif for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_END, NULL); #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_POST_FRAME, NULL); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif #ifdef HAVE_MENU end: #endif if (!settings->fastforward_ratio) return 0; current = retro_get_time_usec(); target = frame_limit_last_time + frame_limit_minimum_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms > 0) { *sleep_ms = (unsigned)to_sleep_ms; /* Combat jitter a bit. */ frame_limit_last_time += frame_limit_minimum_time; return 1; } frame_limit_last_time = retro_get_time_usec(); return 0; } void rarch_main_data_iterate(void) { rarch_task_check(); } void data_runloop_osd_msg(const char *msg, size_t len) { rarch_main_msg_queue_push(msg, 1, 10, true); }