/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef _XBOX #include "../../xdk/xdk_d3d.h" #else #include "../d3d9/d3d9.hpp" #include "win32_common.h" #endif #include "../gfx_common.h" #ifdef _MSC_VER #ifndef _XBOX #pragma comment( lib, "d3d9" ) #pragma comment( lib, "d3dx9" ) #pragma comment( lib, "cgd3d9" ) #pragma comment( lib, "dxguid" ) #endif #endif #if defined(_XBOX1) #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL #define PresentationInterval FullScreen_PresentationInterval #elif defined(_XBOX360) #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL #endif static d3d_video_t *curD3D = NULL; static bool d3d_quit = false; static void *dinput; extern bool d3d_restore(void *data); static void d3d_resize(void *data, unsigned new_width, unsigned new_height) { (void)data; #ifndef _XBOX d3d_video_t *d3d = (d3d_video_t*)curD3D; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; if (!d3dr) return; RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height); if (new_width != d3d->video_info.width || new_height != d3d->video_info.height) { d3d->video_info.width = d3d->screen_width = new_width; d3d->video_info.height = d3d->screen_height = new_height; d3d_restore(d3d); } #endif } #ifdef HAVE_WINDOW LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: LPCREATESTRUCT p_cs; p_cs = (LPCREATESTRUCT)lParam; curD3D = (d3d_video_t*)p_cs->lpCreateParams; break; case WM_CHAR: case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYUP: case WM_SYSKEYDOWN: return win32_handle_keyboard_event(hWnd, message, wParam, lParam); case WM_DESTROY: d3d_quit = true; return 0; case WM_SIZE: unsigned new_width, new_height; new_width = LOWORD(lParam); new_height = HIWORD(lParam); if (new_width && new_height) d3d_resize(driver.video_data, new_width, new_height); return 0; } if (dinput_handle_message(dinput, message, wParam, lParam)) return 0; return DefWindowProc(hWnd, message, wParam, lParam); } #endif static void gfx_ctx_d3d_swap_buffers(void *data) { (void)data; d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; #ifdef _XBOX RD3DDevice_Present(d3dr); #else if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK) { d3d->needs_restore = true; RARCH_ERR("[D3D]: Present() failed.\n"); } #endif } static void gfx_ctx_d3d_update_title(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; char buf[128], buffer_fps[128]; bool fps_draw = g_settings.fps_show; if (gfx_get_fps(buf, sizeof(buf), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps))) { #ifndef _XBOX SetWindowText(d3d->hWnd, buf); #endif } if (fps_draw) { #ifdef _XBOX char mem[128]; MEMORYSTATUS stat; GlobalMemoryStatus(&stat); snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f)); strlcat(buffer_fps, mem, sizeof(buffer_fps)); #endif msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1); } #ifndef _XBOX g_extern.frame_count++; #endif } static void gfx_ctx_d3d_show_mouse(void *data, bool state) { (void)data; #ifdef HAVE_WINDOW if (state) while (ShowCursor(TRUE) < 0); else while (ShowCursor(FALSE) >= 0); #endif } void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { d3d_video_t *d3d = (d3d_video_t*)data; memset(d3dpp, 0, sizeof(*d3dpp)); #ifdef _XBOX d3dpp->Windowed = false; #else d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen; #endif if (info->vsync) { switch (g_settings.video.swap_interval) { default: case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break; case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break; case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break; case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break; } } else d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp->BackBufferCount = 2; #ifdef _XBOX d3dpp->BackBufferFormat = #ifdef _XBOX360 g_extern.console.screen.gamma_correction ? (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) : #endif info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5; #else d3dpp->hDeviceWindow = d3d->hWnd; d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; #endif if (!d3dpp->Windowed) { #ifdef _XBOX unsigned width, height; width = 0; height = 0; if (d3d->ctx_driver && d3d->ctx_driver->get_video_size) d3d->ctx_driver->get_video_size(d3d, &width, &height); d3dpp->BackBufferWidth = d3d->screen_width = width; d3dpp->BackBufferHeight = d3d->screen_height = height; #else d3dpp->BackBufferWidth = d3d->screen_width; d3dpp->BackBufferHeight = d3d->screen_height; #endif } #ifdef _XBOX d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp->EnableAutoDepthStencil = FALSE; #if defined(_XBOX1) // Get the "video mode" DWORD video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; // Only valid in PAL mode, not valid for HDTV modes! if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3dpp->FullScreen_RefreshRateInHz = 60; else d3dpp->FullScreen_RefreshRateInHz = 50; } if (XGetAVPack() == XC_AV_PACK_HDTV) { if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i) d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; } if (g_extern.lifecycle_state & MODE_MENU_WIDESCREEN) d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN; #elif defined(_XBOX360) if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU_WIDESCREEN))) d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX; if (g_extern.console.screen.gamma_correction) d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); else d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8; d3dpp->MultiSampleQuality = 0; #endif #endif } static void gfx_ctx_d3d_check_window(void *data, bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { (void)data; d3d_video_t *d3d = (d3d_video_t*)data; *quit = false; *resize = false; if (d3d_quit) *quit = true; #ifdef _XBOX if (d3d->should_resize) *resize = true; #else MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } #endif } static bool gfx_ctx_d3d_has_focus(void *data) { #ifdef _XBOX return true; #else d3d_video_t *d3d = (d3d_video_t*)data; return GetFocus() == d3d->hWnd; #endif } static bool gfx_ctx_d3d_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor) { (void)data; (void)major; (void)minor; (void)api; #if defined(_XBOX1) return api == GFX_CTX_DIRECT3D8_API; #else /* As long as we don't have a D3D11 implementation, we default to this */ return api == GFX_CTX_DIRECT3D9_API; #endif } static bool gfx_ctx_d3d_init(void *data) { (void)data; return true; } static void gfx_ctx_d3d_destroy(void *data) { (void)data; } static void gfx_ctx_d3d_input_driver(void *data, const input_driver_t **input, void **input_data) { (void)data; #ifdef _XBOX void *xinput = input_xinput.init(); *input = xinput ? (const input_driver_t*)&input_xinput : NULL; *input_data = xinput; #else dinput = input_dinput.init(); *input = dinput ? &input_dinput : NULL; *input_data = dinput; #endif } static void gfx_ctx_d3d_get_video_size(void *data, unsigned *width, unsigned *height) { (void)data; #ifdef _XBOX (void)width; (void)height; #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD); } if(video_mode.fIsWideScreen) g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { // Check for 16:9 mode (PAL REGION) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i *width = 720; *height = 480; } else { //50 Hz, 720x576i *width = 720; *height = 576; } g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } else { // Check for 16:9 mode (NTSC REGIONS) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } } #endif #endif } static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval) { (void)data; #ifdef _XBOX d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = d3d->dev; if (interval) d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE); else d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE); #endif } const gfx_ctx_driver_t gfx_ctx_d3d9 = { gfx_ctx_d3d_init, gfx_ctx_d3d_destroy, gfx_ctx_d3d_bind_api, gfx_ctx_d3d_swap_interval, NULL, gfx_ctx_d3d_get_video_size, NULL, gfx_ctx_d3d_update_title, gfx_ctx_d3d_check_window, d3d_resize, gfx_ctx_d3d_has_focus, gfx_ctx_d3d_swap_buffers, gfx_ctx_d3d_input_driver, NULL, gfx_ctx_d3d_show_mouse, "d3d", };