/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2015 - Hans-Kristian Arntzen * Copyright (C) 2014-2015 - Higor Euripedes * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../input_autodetect.h" #include "../input_common.h" #include "SDL.h" #include "../../general.h" typedef struct _sdl_joypad { SDL_Joystick *joypad; #ifdef HAVE_SDL2 SDL_GameController *controller; SDL_Haptic *haptic; int rumble_effect; // -1 = not initialized, -2 = error/unsupported #endif unsigned num_axes; unsigned num_buttons; unsigned num_hats; #ifdef HAVE_SDL2 unsigned num_balls; #endif } sdl_joypad_t; #ifdef HAVE_SDL2 const int g_subsystem = SDL_INIT_GAMECONTROLLER; #else const int g_subsystem = SDL_INIT_JOYSTICK; #endif static sdl_joypad_t sdl_pads[MAX_USERS]; #ifdef HAVE_SDL2 static bool g_has_haptic; #endif static const char* pad_name(unsigned id) { #ifdef HAVE_SDL2 if (sdl_pads[id].controller) return SDL_GameControllerNameForIndex(id); return SDL_JoystickNameForIndex(id); #else return SDL_JoystickName(id); #endif } static uint8_t pad_get_button(sdl_joypad_t *pad, unsigned button) { #ifdef HAVE_SDL2 /* TODO: see if a LUT like winxinput_joypad.c's button_index_to_bitmap_code is needed. */ if (pad->controller) return SDL_GameControllerGetButton(pad->controller, (SDL_GameControllerButton)button); #endif return SDL_JoystickGetButton(pad->joypad, button); } static uint8_t pad_get_hat(sdl_joypad_t *pad, unsigned hat) { #ifdef HAVE_SDL2 if (pad->controller) return pad_get_button(pad, hat); #endif return SDL_JoystickGetHat(pad->joypad, hat); } static int16_t pad_get_axis(sdl_joypad_t *pad, unsigned axis) { #ifdef HAVE_SDL2 /* TODO: see if a rarch <-> sdl translation is needed. */ if (pad->controller) return SDL_GameControllerGetAxis(pad->controller, (SDL_GameControllerAxis)axis); #endif return SDL_JoystickGetAxis(pad->joypad, axis); } static void pad_connect(unsigned id) { sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[id]; bool success = false; int32_t product = 0; int32_t vendor = 0; settings_t *settings = config_get_ptr(); autoconfig_params_t params = {{0}}; #ifdef HAVE_SDL2 SDL_JoystickGUID guid; uint16_t *guid_ptr; if (SDL_IsGameController(id)) { pad->controller = SDL_GameControllerOpen(id); pad->joypad = SDL_GameControllerGetJoystick(pad->controller); success = pad->joypad != NULL && pad->controller != NULL; } else #endif { pad->joypad = SDL_JoystickOpen(id); success = pad->joypad != NULL; } if (!success) { RARCH_ERR("[SDL]: Couldn't open joystick #%u: %s.\n", id, SDL_GetError()); if (pad->joypad) SDL_JoystickClose(pad->joypad); pad->joypad = NULL; return; } strlcpy(settings->input.device_names[id], pad_name(id), sizeof(settings->input.device_names[id])); #ifdef HAVE_SDL2 guid = SDL_JoystickGetGUID(pad->joypad); guid_ptr = (uint16_t*)guid.data; #ifdef __linux vendor = guid_ptr[2]; product = guid_ptr[4]; #elif _WIN32 vendor = guid_ptr[0]; product = guid_ptr[1]; #endif #endif params.idx = id; strlcpy(params.name, pad_name(id), sizeof(params.name)); params.vid = vendor; params.pid = product; strlcpy(params.driver, sdl_joypad.ident, sizeof(params.driver)); input_config_autoconfigure_joypad(¶ms); RARCH_LOG("[SDL]: Joypad #%u (%04x:%04x) connected: %s.\n", id, vendor, product, pad_name(id)); #ifdef HAVE_SDL2 if (pad->controller) RARCH_LOG("[SDL]: Joypad #%u supports game controller api.\n", id); pad->haptic = g_has_haptic ? SDL_HapticOpenFromJoystick(pad->joypad) : NULL; if (g_has_haptic && !pad->haptic) RARCH_WARN("[SDL]: Couldn't open haptic device of the joypad #%u: %s\n", id, SDL_GetError()); pad->rumble_effect = -1; if (pad->haptic) { SDL_HapticEffect efx; efx.type = SDL_HAPTIC_LEFTRIGHT; efx.leftright.type = SDL_HAPTIC_LEFTRIGHT; efx.leftright.large_magnitude = efx.leftright.small_magnitude = 0x4000; efx.leftright.length = 5000; if (SDL_HapticEffectSupported(pad->haptic, &efx) == SDL_FALSE) { pad->rumble_effect = -2; RARCH_WARN("[SDL]: Joypad #%u does not support rumble.\n", id); } } #endif pad->num_axes = SDL_JoystickNumAxes(pad->joypad); pad->num_buttons = SDL_JoystickNumButtons(pad->joypad); pad->num_hats = SDL_JoystickNumHats(pad->joypad); #ifdef HAVE_SDL2 pad->num_balls = SDL_JoystickNumBalls(pad->joypad); RARCH_LOG("[SDL]: Joypad #%u has: %u axes, %u buttons, %u hats and %u trackballs.\n", id, pad->num_axes, pad->num_buttons, pad->num_hats, pad->num_balls); #else RARCH_LOG("[SDL]: Joypad #%u has: %u axes, %u buttons, %u hats.\n", id, pad->num_axes, pad->num_buttons, pad->num_hats); #endif } static void pad_disconnect(unsigned id) { settings_t *settings = config_get_ptr(); #ifdef HAVE_SDL2 if (sdl_pads[id].haptic) SDL_HapticClose(sdl_pads[id].haptic); if (sdl_pads[id].controller) { SDL_GameControllerClose(sdl_pads[id].controller); RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id); } else #endif if (sdl_pads[id].joypad) { SDL_JoystickClose(sdl_pads[id].joypad); RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id); } settings->input.device_names[id][0] = '\0'; memset(&sdl_pads[id], 0, sizeof(sdl_pads[id])); } static void sdl_joypad_destroy(void) { unsigned i; for (i = 0; i < MAX_USERS; i++) pad_disconnect(i); SDL_QuitSubSystem(g_subsystem); memset(sdl_pads, 0, sizeof(sdl_pads)); } static bool sdl_joypad_init(void) { unsigned i; if (SDL_WasInit(0) == 0) { if (SDL_Init(g_subsystem) < 0) return false; } else if (SDL_InitSubSystem(g_subsystem) < 0) return false; #if HAVE_SDL2 g_has_haptic = false; if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n", SDL_GetError()); else g_has_haptic = true; #endif memset(sdl_pads, 0, sizeof(sdl_pads)); unsigned num_sticks = SDL_NumJoysticks(); if (num_sticks > MAX_USERS) num_sticks = MAX_USERS; for (i = 0; i < num_sticks; i++) pad_connect(i); #ifndef HAVE_SDL2 /* quit if no joypad is detected. */ num_sticks = 0; for (i = 0; i < MAX_USERS; i++) if (sdl_pads[i].joypad) num_sticks++; if (num_sticks == 0) goto error; #endif return true; #ifndef HAVE_SDL2 error: sdl_joypad_destroy(); return false; #endif } static bool sdl_joypad_button(unsigned port, uint16_t joykey) { if (joykey == NO_BTN) return false; sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[port]; if (!pad->joypad) return false; // Check hat. if (GET_HAT_DIR(joykey)) { uint16_t hat = GET_HAT(joykey); if (hat >= pad->num_hats) return false; Uint8 dir = pad_get_hat(pad, hat); switch (GET_HAT_DIR(joykey)) { case HAT_UP_MASK: return dir & SDL_HAT_UP; case HAT_DOWN_MASK: return dir & SDL_HAT_DOWN; case HAT_LEFT_MASK: return dir & SDL_HAT_LEFT; case HAT_RIGHT_MASK: return dir & SDL_HAT_RIGHT; default: break; } return false; } // Check the button if (joykey < pad->num_buttons && pad_get_button(pad, joykey)) return true; return false; } static int16_t sdl_joypad_axis(unsigned port, uint32_t joyaxis) { if (joyaxis == AXIS_NONE) return 0; sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[port]; if (!pad->joypad) return false; int16_t val = 0; if (AXIS_NEG_GET(joyaxis) < pad->num_axes) { val = pad_get_axis(pad, AXIS_NEG_GET(joyaxis)); if (val > 0) val = 0; else if (val < -0x7fff) // -0x8000 can cause trouble if we later abs() it. val = -0x7fff; } else if (AXIS_POS_GET(joyaxis) < pad->num_axes) { val = pad_get_axis(pad, AXIS_POS_GET(joyaxis)); if (val < 0) val = 0; } return val; } static void sdl_joypad_poll(void) { #ifdef HAVE_SDL2 SDL_Event event; SDL_PumpEvents(); while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) { if (event.type == SDL_JOYDEVICEADDED) { pad_connect(event.jdevice.which); } else if (event.type == SDL_JOYDEVICEREMOVED) { pad_disconnect(event.jdevice.which); } } #else SDL_JoystickUpdate(); #endif } #ifdef HAVE_SDL2 static bool sdl_joypad_set_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength) { SDL_HapticEffect efx; memset(&efx, 0, sizeof(efx)); sdl_joypad_t *joypad = (sdl_joypad_t*)&sdl_pads[pad]; if (!joypad->joypad || !joypad->haptic) return false; efx.type = SDL_HAPTIC_LEFTRIGHT; efx.leftright.type = SDL_HAPTIC_LEFTRIGHT; efx.leftright.length = 5000; switch (effect) { case RETRO_RUMBLE_STRONG: efx.leftright.large_magnitude = strength; break; case RETRO_RUMBLE_WEAK: efx.leftright.small_magnitude = strength; break; default: return false; } if (joypad->rumble_effect == -1) { joypad->rumble_effect = SDL_HapticNewEffect(sdl_pads[pad].haptic, &efx); if (joypad->rumble_effect < 0) { RARCH_WARN("[SDL]: Failed to create rumble effect for joypad %u: %s\n", pad, SDL_GetError()); joypad->rumble_effect = -2; return false; } } else if (joypad->rumble_effect >= 0) SDL_HapticUpdateEffect(joypad->haptic, joypad->rumble_effect, &efx); if (joypad->rumble_effect < 0) return false; if (SDL_HapticRunEffect(joypad->haptic, joypad->rumble_effect, 1) < 0) { RARCH_WARN("[SDL]: Failed to set rumble effect on joypad %u: %s\n", pad, SDL_GetError()); return false; } return true; } #endif static bool sdl_joypad_query_pad(unsigned pad) { return pad < MAX_USERS && sdl_pads[pad].joypad; } static const char *sdl_joypad_name(unsigned pad) { if (pad >= MAX_USERS) return NULL; return pad_name(pad); } rarch_joypad_driver_t sdl_joypad = { sdl_joypad_init, sdl_joypad_query_pad, sdl_joypad_destroy, sdl_joypad_button, NULL, sdl_joypad_axis, sdl_joypad_poll, #ifdef HAVE_SDL2 sdl_joypad_set_rumble, #else NULL, #endif sdl_joypad_name, #ifdef HAVE_SDL2 "sdl2", #else "sdl" #endif };