/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "driver.h" #include #include #include #include #include "../boolean.h" #include "general.h" typedef struct { roar_vs_t *vss; bool nonblocking; } roar_t; static void *ra_init(const char *device, unsigned rate, unsigned latency) { (void)latency; int err; roar_t *roar = (roar_t*)calloc(1, sizeof(roar_t)); if (roar == NULL) return NULL; roar_vs_t *vss; if ((vss = roar_vs_new_simple(device, "RetroArch", rate, 2, ROAR_CODEC_PCM_S, 16, ROAR_DIR_PLAY, &err)) == NULL) { RARCH_ERR("RoarAudio: \"%s\"\n", roar_vs_strerr(err)); free(roar); return NULL; } roar_vs_role(vss, ROAR_ROLE_GAME, NULL); roar->vss = vss; return roar; } static ssize_t ra_write(void *data, const void *buf, size_t size) { roar_t *roar = (roar_t*)data; ssize_t rc; if (size == 0) return 0; int err; size_t written = 0; while (written < size) { size_t write_amt = size - written; if ((rc = roar_vs_write(roar->vss, (const char*)buf + written, write_amt, &err)) < (ssize_t)write_amt) { if (roar->nonblocking) return rc; else if (rc < 0) return -1; } written += rc; } return size; } static bool ra_stop(void *data) { (void)data; return true; } static void ra_set_nonblock_state(void *data, bool state) { roar_t *roar = (roar_t*)data; if (roar_vs_blocking(roar->vss, (state) ? ROAR_VS_FALSE : ROAR_VS_TRUE, NULL) < 0) fprintf(stderr, "RetroArch [ERROR]: Can't set nonblocking. Will not be able to fast-forward.\n"); roar->nonblocking = state; } static bool ra_start(void *data) { (void)data; return true; } static void ra_free(void *data) { roar_t *roar = (roar_t*)data; roar_vs_close(roar->vss, ROAR_VS_TRUE, NULL); free(data); } const audio_driver_t audio_roar = { ra_init, ra_write, ra_stop, ra_start, ra_set_nonblock_state, ra_free, NULL, "roar" };