/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __VIDEO_CONTEXT_DRIVER_H #define __VIDEO_CONTEXT_DRIVER_H #include #include "../driver.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef __cplusplus extern "C" { #endif #ifndef MAX_EGLIMAGE_TEXTURES #define MAX_EGLIMAGE_TEXTURES 32 #endif enum gfx_ctx_api { GFX_CTX_OPENGL_API, GFX_CTX_OPENGL_ES_API, GFX_CTX_DIRECT3D8_API, GFX_CTX_DIRECT3D9_API, GFX_CTX_OPENVG_API }; typedef void (*gfx_ctx_proc_t)(void); /* The opaque void* argument should be the overlying driver data * (e.g. gl_t for OpenGL contexts). * * This will allow us in the future to have separate contexts * to separate gl_t structs (if needed). * * For now, this is only relevant for D3D. */ typedef struct gfx_ctx_driver { bool (*init)(void *data); void (*destroy)(void *data); /* Which API to bind to. */ bool (*bind_api)(void *data, enum gfx_ctx_api, unsigned major, unsigned minor); /* Sets the swap interval. */ void (*swap_interval)(void *data, unsigned); /* Sets video mode. Creates a window, etc. */ bool (*set_video_mode)(void*, unsigned, unsigned, bool); /* Gets current window size. * If not initialized yet, it returns current screen size. */ void (*get_video_size)(void*, unsigned*, unsigned*); void (*get_video_output_size)(void*, unsigned*, unsigned*); void (*get_video_output_prev)(void*); void (*get_video_output_next)(void*); /* Translates a window size to an aspect ratio. * In most cases this will be just width / height, but * some contexts will better know which actual aspect ratio is used. * This can be NULL to assume the default behavior. */ float (*translate_aspect)(void*, unsigned, unsigned); /* Asks driver to update window title (FPS, etc). */ void (*update_window_title)(void*); /* Queries for resize and quit events. * Also processes events. */ void (*check_window)(void*, bool*, bool*, unsigned*, unsigned*, unsigned); /* Acknowledge a resize event. This is needed for some APIs. * Most backends will ignore this. */ void (*set_resize)(void*, unsigned, unsigned); /* Checks if window has input focus. */ bool (*has_focus)(void*); /* Should the screensaver be suppressed? */ bool (*suppress_screensaver)(void *data, bool enable); /* Checks if context driver has windowed support. */ bool (*has_windowed)(void*); /* Swaps buffers. VBlank sync depends on * earlier calls to swap_interval. */ void (*swap_buffers)(void*); /* Most video backends will want to use a certain input driver. * Checks for it here. */ void (*input_driver)(void*, const input_driver_t**, void**); /* Wraps whatever gl_proc_address() there is. * Does not take opaque, to avoid lots of ugly wrapper code. */ gfx_ctx_proc_t (*get_proc_address)(const char*); #ifdef HAVE_EGL /* Returns true if this context supports EGLImage buffers for * screen drawing and was initalized correctly. */ bool (*init_egl_image_buffer)(void*, const video_info_t*); /* Writes the frame to the EGLImage and sets image_handle to it. * Returns true if a new image handle is created. * Always returns true the first time it's called for a new index. * The graphics core must handle a change in the handle correctly. */ bool (*write_egl_image)(void*, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle); #endif /* Shows or hides mouse. Can be NULL if context doesn't * have a concept of mouse pointer. */ void (*show_mouse)(void *data, bool state); /* Human readable string. */ const char *ident; /* Optional. Binds HW-render offscreen context. */ void (*bind_hw_render)(void *data, bool enable); } gfx_ctx_driver_t; extern const gfx_ctx_driver_t gfx_ctx_sdl_gl; extern const gfx_ctx_driver_t gfx_ctx_x_egl; extern const gfx_ctx_driver_t gfx_ctx_wayland; extern const gfx_ctx_driver_t gfx_ctx_glx; extern const gfx_ctx_driver_t gfx_ctx_d3d; extern const gfx_ctx_driver_t gfx_ctx_drm_egl; extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev; extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev; extern const gfx_ctx_driver_t gfx_ctx_android; extern const gfx_ctx_driver_t gfx_ctx_ps3; extern const gfx_ctx_driver_t gfx_ctx_wgl; extern const gfx_ctx_driver_t gfx_ctx_videocore; extern const gfx_ctx_driver_t gfx_ctx_bbqnx; extern const gfx_ctx_driver_t gfx_ctx_apple; extern const gfx_ctx_driver_t gfx_ctx_emscripten; extern const gfx_ctx_driver_t gfx_ctx_null; /** * gfx_ctx_init_first: * @data : Input data. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Finds first suitable graphics context driver and initializes. * * Returns: graphics context driver if found, otherwise NULL. **/ const gfx_ctx_driver_t *gfx_ctx_init_first(void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx); /** * find_next_context_driver: * * Finds next driver in graphics context driver array. **/ void find_next_context_driver(void); /** * find_prev_context_driver: * * Finds previous driver in graphics context driver array. **/ void find_prev_gfx_context_driver(void); #ifdef __cplusplus } #endif #endif