/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2012-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef _XBOX #include #endif #include "../d3d/d3d.h" #include "../common/win32_common.h" #include "../../runloop.h" #include "../video_monitor.h" #ifdef _MSC_VER #ifndef _XBOX #pragma comment( lib, "d3d9" ) #pragma comment( lib, "d3dx9" ) #pragma comment( lib, "cgd3d9" ) #pragma comment( lib, "dxguid" ) #endif #endif #if defined(_XBOX1) #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL #define PresentationInterval FullScreen_PresentationInterval #elif defined(_XBOX360) #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL #endif #ifdef _XBOX static bool widescreen_mode = false; #endif void *curD3D = NULL; void *dinput; extern bool d3d_restore(d3d_video_t *data); static void d3d_resize(void *data, unsigned new_width, unsigned new_height) { d3d_video_t *d3d = (d3d_video_t*)curD3D; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; if (!d3dr) return; (void)data; if (new_width != d3d->video_info.width || new_height != d3d->video_info.height) { RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height); d3d->video_info.width = new_width; d3d->video_info.height = new_height; video_driver_set_size_width(new_width); video_driver_set_size_height(new_height); d3d_restore(d3d); } } static void gfx_ctx_d3d_swap_buffers(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; d3d_swap(d3d, d3dr); } static void gfx_ctx_d3d_update_title(void *data) { char buf[128] = {0}; char buffer_fps[128] = {0}; settings_t *settings = config_get_ptr(); HWND handle = (HWND)win32_get_handle(); (void)handle; if (video_monitor_get_fps(buf, sizeof(buf), buffer_fps, sizeof(buffer_fps))) SetWindowText(handle, buf); if (settings->fps_show) { #ifdef _XBOX MEMORYSTATUS stat; char mem[128] = {0}; GlobalMemoryStatus(&stat); snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f)); strlcat(buffer_fps, mem, sizeof(buffer_fps)); #endif rarch_main_msg_queue_push(buffer_fps, 1, 1, false); } } static void gfx_ctx_d3d_show_mouse(void *data, bool state) { (void)data; win32_show_cursor(state); } static void gfx_ctx_d3d_check_window(void *data, bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { win32_check_window(quit, resize, width, height); } static bool gfx_ctx_d3d_has_focus(void *data) { return win32_has_focus(); } static bool gfx_ctx_d3d_suppress_screensaver(void *data, bool enable) { return win32_suppress_screensaver(data, enable); } static bool gfx_ctx_d3d_has_windowed(void *data) { (void)data; #ifdef _XBOX return false; #else return true; #endif } static bool gfx_ctx_d3d_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor) { (void)data; (void)major; (void)minor; (void)api; #if defined(HAVE_D3D8) return api == GFX_CTX_DIRECT3D8_API; #else /* As long as we don't have a D3D11 implementation, we default to this */ return api == GFX_CTX_DIRECT3D9_API; #endif } static bool gfx_ctx_d3d_init(void *data) { (void)data; win32_monitor_init(); return true; } static void gfx_ctx_d3d_destroy(void *data) { (void)data; } static void gfx_ctx_d3d_input_driver(void *data, const input_driver_t **input, void **input_data) { #ifdef _XBOX void *xinput = input_xinput.init(); *input = xinput ? (const input_driver_t*)&input_xinput : NULL; *input_data = xinput; #else dinput = input_dinput.init(); *input = dinput ? &input_dinput : NULL; *input_data = dinput; #endif (void)data; } static bool gfx_ctx_d3d_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { win32_show_cursor(!fullscreen); return true; } static void gfx_ctx_d3d_get_video_size(void *data, unsigned *width, unsigned *height) { #ifdef _XBOX d3d_video_t *d3d = (d3d_video_t*)data; (void)width; (void)height; #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; d3d->resolution_hd_enable = false; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; d3d->resolution_hd_enable = true; } else { *width = 640; *height = 480; } widescreen_mode = video_mode.fIsWideScreen; #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; widescreen_mode = false; /* Only valid in PAL mode, not valid for HDTV modes! */ if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { /* Check for 16:9 mode (PAL REGION) */ if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; //60 Hz, 720x480i if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz) *height = 480; else //50 Hz, 720x576i *height = 576; widescreen_mode = true; } } else { /* Check for 16:9 mode (NTSC REGIONS) */ if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; widescreen_mode = true; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; widescreen_mode = false; d3d->resolution_hd_enable = true; } else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; widescreen_mode = true; d3d->resolution_hd_enable = true; } else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; widescreen_mode = true; d3d->resolution_hd_enable = true; } } #endif #endif } static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval) { d3d_video_t *d3d = (d3d_video_t*)data; #ifdef _XBOX unsigned d3d_interval = interval ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d_render_state(d3d->dev, XBOX_PRESENTATIONINTERVAL, d3d_interval); #else d3d_restore(d3d); #endif } static bool gfx_ctx_d3d_get_metrics(void *data, enum display_metric_types type, float *value) { return win32_get_metrics(data, type, value); } const gfx_ctx_driver_t gfx_ctx_d3d = { gfx_ctx_d3d_init, gfx_ctx_d3d_destroy, gfx_ctx_d3d_bind_api, gfx_ctx_d3d_swap_interval, gfx_ctx_d3d_set_video_mode, gfx_ctx_d3d_get_video_size, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ gfx_ctx_d3d_get_metrics, NULL, gfx_ctx_d3d_update_title, gfx_ctx_d3d_check_window, d3d_resize, gfx_ctx_d3d_has_focus, gfx_ctx_d3d_suppress_screensaver, gfx_ctx_d3d_has_windowed, gfx_ctx_d3d_swap_buffers, gfx_ctx_d3d_input_driver, NULL, NULL, NULL, gfx_ctx_d3d_show_mouse, "d3d", };