/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "image.h" #include "../file.h" #include #include #include #include "../general.h" #ifdef HAVE_SDL_IMAGE #include "SDL_image.h" bool texture_image_load(const char *path, struct texture_image *out_img) { SDL_Surface *img = IMG_Load(path); if (!img) return false; out_img->width = img->w; out_img->height = img->h; size_t size = out_img->width * out_img->height * sizeof(uint32_t); out_img->pixels = (uint32_t*)malloc(size); if (!out_img->pixels) { SDL_FreeSurface(img); return false; } const SDL_PixelFormat *fmt = img->format; SSNES_LOG("SDL_image: %dx%d @ %d bpp\n", img->w, img->h, img->format->BitsPerPixel); if (img->format->BitsPerPixel == 32) { for (int y = 0; y < img->h; y++) { uint32_t *dst = out_img->pixels + y * img->w; const uint32_t *src = (const uint32_t*)img->pixels + y * img->pitch / sizeof(uint32_t); for (int x = 0; x < img->w; x++) { uint32_t r = (src[x] & fmt->Rmask) >> fmt->Rshift; uint32_t g = (src[x] & fmt->Gmask) >> fmt->Gshift; uint32_t b = (src[x] & fmt->Bmask) >> fmt->Bshift; uint32_t a = (src[x] & fmt->Amask) >> fmt->Ashift; dst[x] = (b << 24) | (g << 16) | (r << 8) | a; } } } else if (img->format->BitsPerPixel == 24) { for (int y = 0; y < img->h; y++) { uint32_t *dst = out_img->pixels + y * img->w; const uint8_t *src = (const uint8_t*)img->pixels + y * img->pitch; for (int x = 0; x < img->w; x++) { // Correct? uint32_t color = 0; color |= src[3 * x + 0] << 0; color |= src[3 * x + 1] << 8; color |= src[3 * x + 2] << 16; uint32_t r = (color & fmt->Rmask) >> fmt->Rshift; uint32_t g = (color & fmt->Gmask) >> fmt->Gshift; uint32_t b = (color & fmt->Bmask) >> fmt->Bshift; dst[x] = (b << 24) | (g << 16) | (r << 8) | 0xff; } } } else { SSNES_ERR("8-bit and 16-bit image support are not implemented.\n"); SDL_FreeSurface(img); return false; } SDL_FreeSurface(img); return true; } #else bool texture_image_load(const char *path, struct texture_image *out_img) { // TODO: Check more gracefully. if (!strstr(path, ".tga")) return false; void *raw_buf = NULL; ssize_t len = read_file(path, &raw_buf); if (len < 0) return false; uint8_t *buf = (uint8_t*)raw_buf; if (buf[2] != 2) // Uncompressed RGB { free(buf); return false; } unsigned width = 0; unsigned height = 0; uint8_t info[6]; memcpy(info, buf + 12, 6); width = info[0] + ((unsigned)info[1] * 256); height = info[2] + ((unsigned)info[3] * 256); unsigned bits = info[4]; SSNES_LOG("Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits); unsigned size = width * height * sizeof(uint32_t); out_img->pixels = (uint32_t*)malloc(size); out_img->width = width; out_img->height = height; if (!out_img->pixels) { free(buf); return false; } const uint8_t *tmp = buf + 18; if (bits == 32) { for (unsigned i = 0; i < width * height; i++) { uint32_t b = tmp[i * 4 + 0]; uint32_t g = tmp[i * 4 + 1]; uint32_t r = tmp[i * 4 + 2]; uint32_t a = tmp[i * 4 + 3]; out_img->pixels[i] = (b << 24) | (g << 16) | (r << 8) | a; } } else if (bits == 24) { for (unsigned i = 0; i < width * height; i++) { uint32_t b = tmp[i * 3 + 0]; uint32_t g = tmp[i * 3 + 1]; uint32_t r = tmp[i * 3 + 2]; uint32_t a = 0xff; out_img->pixels[i] = (b << 24) | (g << 16) | (r << 8) | a; } } else { free(buf); free(out_img->pixels); out_img->pixels = NULL; return false; } free(buf); return true; } #endif