/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * Copyright (C) 2012-2013 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "rgui.h" #include "menu_context.h" #include "utils/file_list.h" #include "../../general.h" #include "../../file_ext.h" #include "../../gfx/gfx_common.h" #include "../../config.def.h" #include "../../file.h" #include "../../dynamic.h" #include "../../compat/posix_string.h" #include "../../gfx/shader_parse.h" #include "../../performance.h" #include "../../input/input_common.h" #ifdef HAVE_OPENGL #include "../../gfx/gl_common.h" #endif #include "../../screenshot.h" #ifdef GEKKO unsigned rgui_gx_resolutions[GX_RESOLUTIONS_LAST][2] = { { 512, 192 }, { 598, 200 }, { 640, 200 }, { 384, 224 }, { 448, 224 }, { 480, 224 }, { 512, 224 }, { 340, 232 }, { 512, 232 }, { 512, 236 }, { 336, 240 }, { 384, 240 }, { 512, 240 }, { 576, 224 }, { 608, 224 }, { 640, 224 }, { 530, 240 }, { 640, 240 }, { 512, 448 }, { 640, 448 }, { 640, 480 }, }; unsigned rgui_current_gx_resolution = GX_RESOLUTIONS_640_480; #endif #if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) #define HAVE_SHADER_MANAGER #endif unsigned RGUI_WIDTH = 320; unsigned RGUI_HEIGHT = 240; uint16_t menu_framebuf[400 * 240]; #ifdef HAVE_SHADER_MANAGER static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action); #endif static void rgui_flush_menu_stack_type(rgui_handle_t *rgui, unsigned final_type) { rgui->need_refresh = true; unsigned type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &type); while (type != final_type) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, NULL, &type); } } static bool menu_type_is_settings(unsigned type) { return type == RGUI_SETTINGS || type == RGUI_SETTINGS_CORE_OPTIONS || type == RGUI_SETTINGS_VIDEO_OPTIONS || #ifdef HAVE_SHADER_MANAGER type == RGUI_SETTINGS_SHADER_OPTIONS || #endif type == RGUI_SETTINGS_AUDIO_OPTIONS || type == RGUI_SETTINGS_DISK_OPTIONS || type == RGUI_SETTINGS_PATH_OPTIONS || type == RGUI_SETTINGS_OPTIONS || (type == RGUI_SETTINGS_INPUT_OPTIONS); } #ifdef HAVE_SHADER_MANAGER static bool menu_type_is_shader_browser(unsigned type) { return (type >= RGUI_SETTINGS_SHADER_0 && type <= RGUI_SETTINGS_SHADER_LAST && ((type - RGUI_SETTINGS_SHADER_0) % 3) == 0) || type == RGUI_SETTINGS_SHADER_PRESET; } #endif static bool menu_type_is_directory_browser(unsigned type) { return type == RGUI_BROWSER_DIR_PATH || #ifdef HAVE_SHADER_MANAGER type == RGUI_SHADER_DIR_PATH || #endif type == RGUI_SAVESTATE_DIR_PATH || #ifdef HAVE_DYNAMIC type == RGUI_LIBRETRO_DIR_PATH || #endif type == RGUI_CONFIG_DIR_PATH || type == RGUI_SAVEFILE_DIR_PATH || #ifdef HAVE_OVERLAY type == RGUI_OVERLAY_DIR_PATH || #endif #ifdef HAVE_SCREENSHOTS type == RGUI_SCREENSHOT_DIR_PATH || #endif type == RGUI_SYSTEM_DIR_PATH; } static void rgui_settings_populate_entries(rgui_handle_t *rgui); #include "rguidisp_bitmap.c" static void *rgui_init(void) { uint16_t *framebuf = menu_framebuf; size_t framebuf_pitch = RGUI_WIDTH * sizeof(uint16_t); rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui)); rgui->frame_buf = framebuf; rgui->frame_buf_pitch = framebuf_pitch; bool ret = rguidisp_init_font(rgui); if (!ret) { RARCH_ERR("No font bitmap or binary, abort"); /* TODO - should be refactored - perhaps don't do rarch_fail but instead * exit program */ g_extern.lifecycle_mode_state &= ~((1ULL << MODE_MENU) | (1ULL << MODE_GAME)); return NULL; } strlcpy(rgui->base_path, g_settings.rgui_browser_directory, sizeof(rgui->base_path)); rgui->menu_stack = (rgui_list_t*)calloc(1, sizeof(rgui_list_t)); rgui->selection_buf = (rgui_list_t*)calloc(1, sizeof(rgui_list_t)); rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS, 0); rgui->selection_ptr = 0; rgui_settings_populate_entries(rgui); // Make sure that custom viewport is something sane incase we use it // before it's configured. rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; if (driver.video_data && (!custom->width || !custom->height)) { driver.video->viewport_info(driver.video_data, custom); aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; } else if (DEFAULT_ASPECT_RATIO > 0.0f) aspectratio_lut[ASPECT_RATIO_CUSTOM].value = DEFAULT_ASPECT_RATIO; else aspectratio_lut[ASPECT_RATIO_CUSTOM].value = 4.0f / 3.0f; // Something arbitrary return rgui; } static void rgui_free(void *data) { rgui_handle_t *rgui = (rgui_handle_t*)data; if (rgui->alloc_font) free((uint8_t*)rgui->font); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); #endif rgui_list_free(rgui->menu_stack); rgui_list_free(rgui->selection_buf); } static int rgui_core_setting_toggle(unsigned setting, rgui_action_t action) { unsigned index = setting - RGUI_SETTINGS_CORE_OPTION_START; switch (action) { case RGUI_ACTION_LEFT: core_option_prev(g_extern.system.core_options, index); break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: core_option_next(g_extern.system.core_options, index); break; case RGUI_ACTION_START: core_option_set_default(g_extern.system.core_options, index); break; default: break; } return 0; } static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type) { #ifdef HAVE_SHADER_MANAGER if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST) return shader_manager_toggle_setting(rgui, setting, action); #endif if (setting >= RGUI_SETTINGS_CORE_OPTION_START) return rgui_core_setting_toggle(setting, action); return menu_set_settings(setting, action); } static void rgui_settings_audio_options_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Mute Audio", RGUI_SETTINGS_AUDIO_MUTE, 0); rgui_list_push(rgui->selection_buf, "Rate Control Delta", RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA, 0); } static void rgui_settings_disc_options_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Disk Index", RGUI_SETTINGS_DISK_INDEX, 0); rgui_list_push(rgui->selection_buf, "Disk Image Append", RGUI_SETTINGS_DISK_APPEND, 0); } static void rgui_settings_options_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Rewind", RGUI_SETTINGS_REWIND_ENABLE, 0); rgui_list_push(rgui->selection_buf, "Rewind Granularity", RGUI_SETTINGS_REWIND_GRANULARITY, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "GPU Screenshots", RGUI_SETTINGS_GPU_SCREENSHOT, 0); #endif rgui_list_push(rgui->selection_buf, "Config Save On Exit", RGUI_SETTINGS_CONFIG_SAVE_ON_EXIT, 0); #if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE) rgui_list_push(rgui->selection_buf, "SRAM Autosave", RGUI_SETTINGS_SRAM_AUTOSAVE, 0); #endif rgui_list_push(rgui->selection_buf, "Debug Info Messages", RGUI_SETTINGS_DEBUG_TEXT, 0); } static void rgui_settings_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); #if defined(HAVE_DYNAMIC) || defined(HAVE_LIBRETRO_MANAGEMENT) rgui_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0); #endif if (rgui->history) rgui_list_push(rgui->selection_buf, "Load Game (History)", RGUI_SETTINGS_OPEN_HISTORY, 0); rgui_list_push(rgui->selection_buf, "Load Game", RGUI_SETTINGS_OPEN_FILEBROWSER, 0); rgui_list_push(rgui->selection_buf, "Core Options", RGUI_SETTINGS_CORE_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Video Options", RGUI_SETTINGS_VIDEO_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Audio Options", RGUI_SETTINGS_AUDIO_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Input Options", RGUI_SETTINGS_INPUT_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Path Options", RGUI_SETTINGS_PATH_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Settings", RGUI_SETTINGS_OPTIONS, 0); if (g_extern.main_is_init && !g_extern.libretro_dummy) { if (g_extern.system.disk_control.get_num_images) rgui_list_push(rgui->selection_buf, "Disk Options", RGUI_SETTINGS_DISK_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Save State", RGUI_SETTINGS_SAVESTATE_SAVE, 0); rgui_list_push(rgui->selection_buf, "Load State", RGUI_SETTINGS_SAVESTATE_LOAD, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0); #endif rgui_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0); rgui_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0); } #ifndef HAVE_DYNAMIC rgui_list_push(rgui->selection_buf, "Restart RetroArch", RGUI_SETTINGS_RESTART_EMULATOR, 0); #endif rgui_list_push(rgui->selection_buf, "RetroArch Config", RGUI_SETTINGS_CONFIG, 0); rgui_list_push(rgui->selection_buf, "Save New Config", RGUI_SETTINGS_SAVE_CONFIG, 0); rgui_list_push(rgui->selection_buf, "Quit RetroArch", RGUI_SETTINGS_QUIT_RARCH, 0); } static void rgui_settings_core_options_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); if (g_extern.system.core_options) { size_t opts = core_option_size(g_extern.system.core_options); for (size_t i = 0; i < opts; i++) rgui_list_push(rgui->selection_buf, core_option_get_desc(g_extern.system.core_options, i), RGUI_SETTINGS_CORE_OPTION_START + i, 0); } else rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0); } static void rgui_settings_video_options_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); #ifdef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Shader Options", RGUI_SETTINGS_SHADER_OPTIONS, 0); #endif #ifdef GEKKO rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0); #endif #ifndef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0); #endif #ifdef HW_RVL rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0); rgui_list_push(rgui->selection_buf, "Gamma", RGUI_SETTINGS_VIDEO_GAMMA, 0); #endif rgui_list_push(rgui->selection_buf, "Integer Scale", RGUI_SETTINGS_VIDEO_INTEGER_SCALE, 0); rgui_list_push(rgui->selection_buf, "Aspect Ratio", RGUI_SETTINGS_VIDEO_ASPECT_RATIO, 0); rgui_list_push(rgui->selection_buf, "Custom Ratio", RGUI_SETTINGS_CUSTOM_VIEWPORT, 0); #if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE) rgui_list_push(rgui->selection_buf, "Toggle Fullscreen", RGUI_SETTINGS_TOGGLE_FULLSCREEN, 0); #endif rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0); rgui_list_push(rgui->selection_buf, "VSync", RGUI_SETTINGS_VIDEO_VSYNC, 0); rgui_list_push(rgui->selection_buf, "Hard GPU Sync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0); rgui_list_push(rgui->selection_buf, "Hard GPU Sync Frames", RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES, 0); rgui_list_push(rgui->selection_buf, "Black Frame Insertion", RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION, 0); rgui_list_push(rgui->selection_buf, "VSync Swap Interval", RGUI_SETTINGS_VIDEO_SWAP_INTERVAL, 0); #if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE) rgui_list_push(rgui->selection_buf, "Windowed Scale (X)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X, 0); rgui_list_push(rgui->selection_buf, "Windowed Scale (Y)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_Y, 0); #endif rgui_list_push(rgui->selection_buf, "Crop Overscan (reload)", RGUI_SETTINGS_VIDEO_CROP_OVERSCAN, 0); rgui_list_push(rgui->selection_buf, "Estimated Monitor FPS", RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO, 0); } #ifdef HAVE_SHADER_MANAGER static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Apply Shader Changes", RGUI_SETTINGS_SHADER_APPLY, 0); rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0); rgui_list_push(rgui->selection_buf, "Load Shader Preset", RGUI_SETTINGS_SHADER_PRESET, 0); rgui_list_push(rgui->selection_buf, "Shader Passes", RGUI_SETTINGS_SHADER_PASSES, 0); for (unsigned i = 0; i < rgui->shader.passes; i++) { char buf[64]; snprintf(buf, sizeof(buf), "Shader #%u", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0 + 3 * i, 0); snprintf(buf, sizeof(buf), "Shader #%u Filter", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0); snprintf(buf, sizeof(buf), "Shader #%u Scale", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0); } } static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action) { unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0; unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER; unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE; if (setting == RGUI_SETTINGS_SHADER_FILTER) { switch (action) { case RGUI_ACTION_START: g_settings.video.smooth = true; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: g_settings.video.smooth = !g_settings.video.smooth; break; default: break; } } else if (setting == RGUI_SETTINGS_SHADER_APPLY || setting == RGUI_SETTINGS_SHADER_PASSES) return menu_set_settings(setting, action); else if ((dist_shader % 3) == 0 || setting == RGUI_SETTINGS_SHADER_PRESET) { dist_shader /= 3; struct gfx_shader_pass *pass = setting == RGUI_SETTINGS_SHADER_PRESET ? &rgui->shader.pass[dist_shader] : NULL; switch (action) { case RGUI_ACTION_OK: rgui_list_push(rgui->menu_stack, g_settings.video.shader_dir, setting, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_START: if (pass) *pass->source.cg = '\0'; break; default: break; } } else if ((dist_filter % 3) == 0) { dist_filter /= 3; struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter]; switch (action) { case RGUI_ACTION_START: rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: { unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1; pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3); break; } default: break; } } else if ((dist_scale % 3) == 0) { dist_scale /= 3; struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale]; switch (action) { case RGUI_ACTION_START: pass->fbo.scale_x = pass->fbo.scale_y = 0; pass->fbo.valid = false; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: { unsigned current_scale = pass->fbo.scale_x; unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1; current_scale = (current_scale + delta) % 6; pass->fbo.valid = current_scale; pass->fbo.scale_x = pass->fbo.scale_y = current_scale; break; } default: break; } } return 0; } #endif static void rgui_settings_path_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Browser Directory", RGUI_BROWSER_DIR_PATH, 0); rgui_list_push(rgui->selection_buf, "Config Directory", RGUI_CONFIG_DIR_PATH, 0); #ifdef HAVE_DYNAMIC rgui_list_push(rgui->selection_buf, "Core Directory", RGUI_LIBRETRO_DIR_PATH, 0); #endif #ifdef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Shader Directory", RGUI_SHADER_DIR_PATH, 0); #endif rgui_list_push(rgui->selection_buf, "Savestate Directory", RGUI_SAVESTATE_DIR_PATH, 0); rgui_list_push(rgui->selection_buf, "Savefile Directory", RGUI_SAVEFILE_DIR_PATH, 0); #ifdef HAVE_OVERLAY rgui_list_push(rgui->selection_buf, "Overlay Directory", RGUI_OVERLAY_DIR_PATH, 0); #endif rgui_list_push(rgui->selection_buf, "System Directory", RGUI_SYSTEM_DIR_PATH, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "Screenshot Directory", RGUI_SCREENSHOT_DIR_PATH, 0); #endif } // TODO: Move to some extern. Maybe in input_common.c? static void rgui_settings_controller_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); #ifdef HAVE_OVERLAY rgui_list_push(rgui->selection_buf, "Overlay Preset", RGUI_SETTINGS_OVERLAY_PRESET, 0); rgui_list_push(rgui->selection_buf, "Overlay Opacity", RGUI_SETTINGS_OVERLAY_OPACITY, 0); rgui_list_push(rgui->selection_buf, "Overlay Scale", RGUI_SETTINGS_OVERLAY_SCALE, 0); #endif rgui_list_push(rgui->selection_buf, "Player", RGUI_SETTINGS_BIND_PLAYER, 0); rgui_list_push(rgui->selection_buf, "Device", RGUI_SETTINGS_BIND_DEVICE, 0); rgui_list_push(rgui->selection_buf, "Device Type", RGUI_SETTINGS_BIND_DEVICE_TYPE, 0); if (driver.input && driver.input->set_keybinds) rgui_list_push(rgui->selection_buf, "DPad Emulation", RGUI_SETTINGS_BIND_DPAD_EMULATION, 0); else { rgui_list_push(rgui->selection_buf, "Configure All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_ALL, 0); // This doesn't make sense on anything else than PC. rgui_list_push(rgui->selection_buf, "Default All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_DEFAULT_ALL, 0); // This doesn't make sense on anything else than PC. } if (rgui->current_pad == 0) rgui_list_push(rgui->selection_buf, "RGUI Menu Toggle", RGUI_SETTINGS_BIND_MENU_TOGGLE, 0); unsigned last = (driver.input && driver.input->set_keybinds) ? RGUI_SETTINGS_BIND_R3 : RGUI_SETTINGS_BIND_LAST; for (unsigned i = RGUI_SETTINGS_BIND_BEGIN; i <= last; i++) rgui_list_push(rgui->selection_buf, input_config_bind_map[i - RGUI_SETTINGS_BIND_BEGIN].desc, i, 0); } // This only makes sense for PC so far. // Consoles use set_keybind callbacks instead. static int rgui_custom_bind_iterate(rgui_handle_t *rgui, rgui_action_t action) { (void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that. render_text(rgui); char msg[256]; snprintf(msg, sizeof(msg), "[%s]\npress joypad\n(RETURN to skip)", input_config_bind_map[rgui->binds.begin - RGUI_SETTINGS_BIND_BEGIN].desc); render_messagebox(rgui, msg); struct rgui_bind_state binds = rgui->binds; menu_poll_bind_state(&binds); if ((binds.skip && !rgui->binds.skip) || menu_poll_find_trigger(&rgui->binds, &binds)) { binds.begin++; if (binds.begin <= binds.last) binds.target++; else rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); // Avoid new binds triggering things right away. rgui->trigger_state = 0; rgui->old_input_state = -1ULL; } rgui->binds = binds; return 0; } static int rgui_viewport_iterate(rgui_handle_t *rgui, rgui_action_t action) { rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; int stride_x = g_settings.video.scale_integer ? geom->base_width : 1; int stride_y = g_settings.video.scale_integer ? geom->base_height : 1; switch (action) { case RGUI_ACTION_UP: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->y -= stride_y; custom->height += stride_y; } else if (custom->height >= (unsigned)stride_y) custom->height -= stride_y; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_DOWN: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->y += stride_y; if (custom->height >= (unsigned)stride_y) custom->height -= stride_y; } else custom->height += stride_y; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_LEFT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->x -= stride_x; custom->width += stride_x; } else if (custom->width >= (unsigned)stride_x) custom->width -= stride_x; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_RIGHT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->x += stride_x; if (custom->width >= (unsigned)stride_x) custom->width -= stride_x; } else custom->width += stride_x; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_CANCEL: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) { rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT, rgui->selection_ptr); } break; case RGUI_ACTION_OK: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT && !g_settings.video.scale_integer) { rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT_2, rgui->selection_ptr); } break; case RGUI_ACTION_START: if (!g_settings.video.scale_integer) { rarch_viewport_t vp; driver.video->viewport_info(driver.video_data, &vp); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->width += custom->x; custom->height += custom->y; custom->x = 0; custom->y = 0; } else { custom->width = vp.full_width - custom->x; custom->height = vp.full_height - custom->y; } if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); render_text(rgui); const char *base_msg = NULL; char msg[64]; if (g_settings.video.scale_integer) { custom->x = 0; custom->y = 0; custom->width = ((custom->width + geom->base_width - 1) / geom->base_width) * geom->base_width; custom->height = ((custom->height + geom->base_height - 1) / geom->base_height) * geom->base_height; base_msg = "Set scale"; snprintf(msg, sizeof(msg), "%s (%4ux%4u, %u x %u scale)", base_msg, custom->width, custom->height, custom->width / geom->base_width, custom->height / geom->base_height); } else { if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) base_msg = "Set Upper-Left Corner"; else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) base_msg = "Set Bottom-Right Corner"; snprintf(msg, sizeof(msg), "%s (%d, %d : %4ux%4u)", base_msg, custom->x, custom->y, custom->width, custom->height); } render_messagebox(rgui, msg); if (!custom->width) custom->width = stride_x; if (!custom->height) custom->height = stride_y; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); return 0; } static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action) { rgui->frame_buf_pitch = RGUI_WIDTH * 2; unsigned type = 0; const char *label = NULL; if (action != RGUI_ACTION_REFRESH) rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &label, &type); if (type == RGUI_SETTINGS_CORE) { #if defined(HAVE_DYNAMIC) label = rgui->libretro_dir; #elif defined(HAVE_LIBRETRO_MANAGEMENT) label = default_paths.core_dir; #else label = ""; // Shouldn't happen ... #endif } else if (type == RGUI_SETTINGS_CONFIG) label = g_settings.rgui_config_directory; else if (type == RGUI_SETTINGS_DISK_APPEND) label = rgui->base_path; const char *dir = NULL; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh) action = RGUI_ACTION_NOOP; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr > 0) rgui->selection_ptr--; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + 1 < rgui->selection_buf->size) rgui->selection_ptr++; else rgui->selection_ptr = 0; break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui->need_refresh = true; } break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: case RGUI_ACTION_START: if (type == RGUI_SETTINGS_OPEN_FILEBROWSER && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, rgui->base_path, RGUI_FILE_DIRECTORY, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((type == RGUI_SETTINGS_OPEN_HISTORY || menu_type_is_directory_browser(type)) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((menu_type_is_settings(type) || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, label, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if (type == RGUI_SETTINGS_CUSTOM_VIEWPORT && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); // Start with something sane. rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; driver.video->viewport_info(driver.video_data, custom); aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM; if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); } else { int ret = rgui_settings_toggle_setting(rgui, type, action, menu_type); if (ret) return ret; } break; case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY || #ifdef HAVE_SHADER_MANAGER menu_type_is_shader_browser(menu_type) || #endif menu_type_is_directory_browser(menu_type) || #ifdef HAVE_OVERLAY menu_type == RGUI_SETTINGS_OVERLAY_PRESET || #endif menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_CONFIG || menu_type == RGUI_SETTINGS_DISK_APPEND || menu_type == RGUI_SETTINGS_OPEN_HISTORY)) { rgui->need_refresh = false; if (menu_type == RGUI_SETTINGS_INPUT_OPTIONS) rgui_settings_controller_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_PATH_OPTIONS) rgui_settings_path_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_OPTIONS) rgui_settings_options_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_CORE_OPTIONS) rgui_settings_core_options_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_AUDIO_OPTIONS) rgui_settings_audio_options_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_DISK_OPTIONS) rgui_settings_disc_options_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_VIDEO_OPTIONS) rgui_settings_video_options_populate_entries(rgui); #ifdef HAVE_SHADER_MANAGER else if (menu_type == RGUI_SETTINGS_SHADER_OPTIONS) rgui_settings_shader_manager_populate_entries(rgui); #endif else rgui_settings_populate_entries(rgui); } render_text(rgui); return 0; } static void history_parse(rgui_handle_t *rgui) { size_t history_size = rom_history_size(rgui->history); for (size_t i = 0; i < history_size; i++) { const char *path = NULL; const char *core_path = NULL; const char *core_name = NULL; rom_history_get_index(rgui->history, i, &path, &core_path, &core_name); char fill_buf[PATH_MAX]; if (path) { char path_short[PATH_MAX]; fill_pathname(path_short, path_basename(path), "", sizeof(path_short)); snprintf(fill_buf, sizeof(fill_buf), "%s (%s)", path_short, core_name); } else strlcpy(fill_buf, core_name, sizeof(fill_buf)); rgui_list_push(rgui->selection_buf, fill_buf, RGUI_FILE_PLAIN, 0); } } static bool rgui_directory_parse(rgui_handle_t *rgui, const char *directory, unsigned menu_type, void *ctx) { if (!*directory) { #if defined(GEKKO) #ifdef HW_RVL rgui_list_push(ctx, "sd:/", menu_type, 0); rgui_list_push(ctx, "usb:/", menu_type, 0); #endif #if !(defined(HAVE_MINIOGC) && defined(HW_RVL)) rgui_list_push(ctx, "carda:/", menu_type, 0); rgui_list_push(ctx, "cardb:/", menu_type, 0); #endif #elif defined(_XBOX1) rgui_list_push(ctx, "C:\\", menu_type, 0); rgui_list_push(ctx, "D:\\", menu_type, 0); rgui_list_push(ctx, "E:\\", menu_type, 0); rgui_list_push(ctx, "F:\\", menu_type, 0); rgui_list_push(ctx, "G:\\", menu_type, 0); #elif defined(_WIN32) unsigned drives = GetLogicalDrives(); char drive[] = " :\\"; for (unsigned i = 0; i < 32; i++) { drive[0] = 'A' + i; if (drives & (1 << i)) rgui_list_push(ctx, drive, menu_type, 0); } #elif defined(__CELLOS_LV2__) rgui_list_push(ctx, "app_home:/", menu_type, 0); rgui_list_push(ctx, "dev_hdd0:/", menu_type, 0); rgui_list_push(ctx, "dev_hdd1:/", menu_type, 0); rgui_list_push(ctx, "host_root:/", menu_type, 0); #else rgui_list_push(ctx, "/", menu_type, 0); #endif return true; } #if defined(GEKKO) && defined(HW_RVL) LWP_MutexLock(gx_device_mutex); int dev = gx_get_device_from_path(directory); if (dev != -1 && !gx_devices[dev].mounted && gx_devices[dev].interface->isInserted()) fatMountSimple(gx_devices[dev].name, gx_devices[dev].interface); LWP_MutexUnlock(gx_device_mutex); #endif const char *exts; char ext_buf[1024]; if (menu_type == RGUI_SETTINGS_CORE) exts = EXT_EXECUTABLES; else if (menu_type == RGUI_SETTINGS_CONFIG) exts = "cfg"; #ifdef HAVE_SHADER_MANAGER else if (menu_type == RGUI_SETTINGS_SHADER_PRESET) exts = "cgp|glslp"; else if (menu_type_is_shader_browser(menu_type)) exts = "cg|glsl"; #endif #ifdef HAVE_OVERLAY else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET) exts = "cfg"; #endif else if (menu_type_is_directory_browser(menu_type)) exts = ""; // we ignore files anyway else if (rgui->info.valid_extensions) { exts = ext_buf; if (*rgui->info.valid_extensions) snprintf(ext_buf, sizeof(ext_buf), "%s|zip", rgui->info.valid_extensions); else *ext_buf = '\0'; } else exts = g_extern.system.valid_extensions; struct string_list *list = dir_list_new(directory, exts, true); if (!list) return false; dir_list_sort(list, true); if (menu_type_is_directory_browser(menu_type)) rgui_list_push(ctx, "", RGUI_FILE_USE_DIRECTORY, 0); for (size_t i = 0; i < list->size; i++) { bool is_dir = list->elems[i].attr.b; if (menu_type_is_directory_browser(menu_type) && !is_dir) continue; #ifdef HAVE_LIBRETRO_MANAGEMENT if (menu_type == RGUI_SETTINGS_CORE && (is_dir || strcasecmp(list->elems[i].data, SALAMANDER_FILE) == 0)) continue; #endif // Need to preserve slash first time. const char *path = list->elems[i].data; if (*directory) path = path_basename(path); // Push menu_type further down in the chain. // Needed for shader manager currently. rgui_list_push(ctx, path, is_dir ? menu_type : RGUI_FILE_PLAIN, 0); } string_list_free(list); return true; } static int rgui_iterate(void *data, unsigned action) { rgui_handle_t *rgui = (rgui_handle_t*)data; const char *dir = 0; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); int ret = 0; if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_frame(driver.video_data, menu_framebuf, false, RGUI_WIDTH, RGUI_HEIGHT, 1.0f); if (menu_type_is_settings(menu_type)) return rgui_settings_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) return rgui_viewport_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_BIND) return rgui_custom_bind_iterate(rgui, action); if (rgui->need_refresh && action != RGUI_ACTION_MESSAGE) action = RGUI_ACTION_NOOP; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr > 0) rgui->selection_ptr--; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + 1 < rgui->selection_buf->size) rgui->selection_ptr++; else rgui->selection_ptr = 0; break; case RGUI_ACTION_LEFT: if (rgui->selection_ptr > 8) rgui->selection_ptr -= 8; else rgui->selection_ptr = 0; break; case RGUI_ACTION_RIGHT: if (rgui->selection_ptr + 8 < rgui->selection_buf->size) rgui->selection_ptr += 8; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_SCROLL_UP: if (rgui->selection_ptr > 16) rgui->selection_ptr -= 16; else rgui->selection_ptr = 0; break; case RGUI_ACTION_SCROLL_DOWN: if (rgui->selection_ptr + 16 < rgui->selection_buf->size) rgui->selection_ptr += 16; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui->need_refresh = true; rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); } break; case RGUI_ACTION_OK: { if (rgui->selection_buf->size == 0) return 0; const char *path = 0; unsigned type = 0; rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &path, &type); if ( #ifdef HAVE_SHADER_MANAGER menu_type_is_shader_browser(type) || #endif menu_type_is_directory_browser(type) || #ifdef HAVE_OVERLAY type == RGUI_SETTINGS_OVERLAY_PRESET || #endif type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND || type == RGUI_FILE_DIRECTORY) { char cat_path[PATH_MAX]; fill_pathname_join(cat_path, dir, path, sizeof(cat_path)); rgui_list_push(rgui->menu_stack, cat_path, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else { #ifdef HAVE_SHADER_MANAGER if (menu_type_is_shader_browser(menu_type)) { if (menu_type == RGUI_SETTINGS_SHADER_PRESET) { char shader_path[PATH_MAX]; fill_pathname_join(shader_path, dir, path, sizeof(shader_path)); shader_manager_set_preset(&rgui->shader, gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE), shader_path); } else { unsigned pass = (menu_type - RGUI_SETTINGS_SHADER_0) / 3; fill_pathname_join(rgui->shader.pass[pass].source.cg, dir, path, sizeof(rgui->shader.pass[pass].source.cg)); } // Pop stack until we hit shader manager again. rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_SHADER_OPTIONS); } else #endif if (menu_type == RGUI_SETTINGS_CORE) { #if defined(HAVE_DYNAMIC) fill_pathname_join(g_settings.libretro, dir, path, sizeof(g_settings.libretro)); libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); // No ROM needed for this core, load game immediately. if (rgui->load_no_rom) { g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); *g_extern.fullpath = '\0'; rgui->msg_force = true; ret = -1; } // Core selection on non-console just updates directory listing. // Will take affect on new ROM load. #elif defined(GEKKO) && defined(HW_RVL) rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)path); fill_pathname_join(g_extern.fullpath, default_paths.core_dir, SALAMANDER_FILE, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN); ret = -1; #endif rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); } else if (menu_type == RGUI_SETTINGS_CONFIG) { char config[PATH_MAX]; fill_pathname_join(config, dir, path, sizeof(config)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; if (menu_replace_config(config)) { rgui->selection_ptr = 0; // Menu can shrink. ret = -1; } } #ifdef HAVE_OVERLAY else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET) { fill_pathname_join(g_settings.input.overlay, dir, path, sizeof(g_settings.input.overlay)); if (driver.overlay) input_overlay_free(driver.overlay); driver.overlay = input_overlay_new(g_settings.input.overlay); if (!driver.overlay) RARCH_ERR("Failed to load overlay.\n"); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_INPUT_OPTIONS); } #endif else if (menu_type == RGUI_SETTINGS_DISK_APPEND) { char image[PATH_MAX]; fill_pathname_join(image, dir, path, sizeof(image)); rarch_disk_control_append_image(image); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); ret = -1; } else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY) { load_menu_game_history(rgui->selection_ptr); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); ret = -1; } else if (menu_type == RGUI_BROWSER_DIR_PATH) { strlcpy(g_settings.rgui_browser_directory, dir, sizeof(g_settings.rgui_browser_directory)); strlcpy(rgui->base_path, dir, sizeof(rgui->base_path)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_SCREENSHOTS else if (menu_type == RGUI_SCREENSHOT_DIR_PATH) { strlcpy(g_settings.screenshot_directory, dir, sizeof(g_settings.screenshot_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SAVEFILE_DIR_PATH) { strlcpy(g_extern.savefile_dir, dir, sizeof(g_extern.savefile_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_OVERLAY else if (menu_type == RGUI_OVERLAY_DIR_PATH) { strlcpy(g_extern.overlay_dir, dir, sizeof(g_extern.overlay_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SAVESTATE_DIR_PATH) { strlcpy(g_extern.savestate_dir, dir, sizeof(g_extern.savestate_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_DYNAMIC else if (menu_type == RGUI_LIBRETRO_DIR_PATH) { strlcpy(rgui->libretro_dir, dir, sizeof(rgui->libretro_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_CONFIG_DIR_PATH) { strlcpy(g_settings.rgui_config_directory, dir, sizeof(g_settings.rgui_config_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SHADER_DIR_PATH) { strlcpy(g_settings.video.shader_dir, dir, sizeof(g_settings.video.shader_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_SYSTEM_DIR_PATH) { strlcpy(g_settings.system_directory, dir, sizeof(g_settings.system_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else { fill_pathname_join(g_extern.fullpath, dir, path, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; ret = -1; } } break; } case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } // refresh values in case the stack changed rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY || #ifdef HAVE_SHADER_MANAGER menu_type_is_shader_browser(menu_type) || #endif menu_type_is_directory_browser(menu_type) || #ifdef HAVE_OVERLAY menu_type == RGUI_SETTINGS_OVERLAY_PRESET || #endif menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_CONFIG || menu_type == RGUI_SETTINGS_OPEN_HISTORY || menu_type == RGUI_SETTINGS_DISK_APPEND)) { rgui->need_refresh = false; rgui_list_clear(rgui->selection_buf); if (menu_type == RGUI_SETTINGS_OPEN_HISTORY) history_parse(rgui); else rgui_directory_parse(rgui, dir, menu_type, rgui->selection_buf); // Before a refresh, we could have deleted a file on disk, causing // selection_ptr to suddendly be out of range. Ensure it doesn't overflow. if (rgui->selection_ptr >= rgui->selection_buf->size && rgui->selection_buf->size) rgui->selection_ptr = rgui->selection_buf->size - 1; else if (!rgui->selection_buf->size) rgui->selection_ptr = 0; } render_text(rgui); return ret; } int rgui_input_postprocess(void *data, uint64_t old_state) { (void)data; int ret = 0; if ((rgui->trigger_state & (1ULL << RARCH_MENU_TOGGLE)) && g_extern.main_is_init && !g_extern.libretro_dummy) { g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); ret = -1; } if (ret < 0) { unsigned type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &type); while (type != RGUI_SETTINGS) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, NULL, &type); } } return ret; } const menu_ctx_driver_t menu_ctx_rgui = { rgui_iterate, rgui_init, rgui_free, "rgui", };