/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include "shader_parse.h"
#include "../compat/posix_string.h"
#include "../msvc/msvc_compat.h"
#include "../file.h"
#include
#include
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)
static const char *wrap_mode_to_str(enum gfx_wrap_type type)
{
switch (type)
{
case RARCH_WRAP_BORDER:
return "clamp_to_border";
case RARCH_WRAP_EDGE:
return "clamp_to_edge";
case RARCH_WRAP_REPEAT:
return "repeat";
case RARCH_WRAP_MIRRORED_REPEAT:
return "mirrored_repeat";
default:
return "???";
}
}
static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
{
if (strcmp(wrap_mode, "clamp_to_border") == 0)
return RARCH_WRAP_BORDER;
else if (strcmp(wrap_mode, "clamp_to_edge") == 0)
return RARCH_WRAP_EDGE;
else if (strcmp(wrap_mode, "repeat") == 0)
return RARCH_WRAP_REPEAT;
else if (strcmp(wrap_mode, "mirrored_repeat") == 0)
return RARCH_WRAP_MIRRORED_REPEAT;
else
{
RARCH_WARN("Invalid wrapping type %s. Valid ones are: clamp_to_border (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n",
wrap_mode);
return RARCH_WRAP_DEFAULT;
}
}
// CGP
static bool shader_parse_pass(config_file_t *conf, void *data, unsigned i)
{
struct gfx_shader_pass *pass = (struct gfx_shader_pass*)data;
// Source
char shader_name[64];
print_buf(shader_name, "shader%u", i);
if (!config_get_path(conf, shader_name, pass->source.path, sizeof(pass->source.path)))
{
RARCH_ERR("Couldn't parse shader source (%s).\n", shader_name);
return false;
}
// Smooth
char filter_name_buf[64];
print_buf(filter_name_buf, "filter_linear%u", i);
bool smooth = false;
if (config_get_bool(conf, filter_name_buf, &smooth))
pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
else
pass->filter = RARCH_FILTER_UNSPEC;
// Wrapping mode
char wrap_name_buf[64];
print_buf(wrap_name_buf, "wrap_mode%u", i);
char wrap_mode[64];
if (config_get_array(conf, wrap_name_buf, wrap_mode, sizeof(wrap_mode)))
pass->wrap = wrap_str_to_mode(wrap_mode);
// Frame count mod
char frame_count_mod[64] = {0};
char frame_count_mod_buf[64];
print_buf(frame_count_mod_buf, "frame_count_mod%u", i);
if (config_get_array(conf, frame_count_mod_buf, frame_count_mod, sizeof(frame_count_mod)))
pass->frame_count_mod = strtoul(frame_count_mod, NULL, 0);
// FBO types and mipmapping
char srgb_output_buf[64];
print_buf(srgb_output_buf, "srgb_framebuffer%u", i);
config_get_bool(conf, srgb_output_buf, &pass->fbo.srgb_fbo);
char fp_fbo_buf[64];
print_buf(fp_fbo_buf, "float_framebuffer%u", i);
config_get_bool(conf, fp_fbo_buf, &pass->fbo.fp_fbo);
char mipmap_buf[64];
print_buf(mipmap_buf, "mipmap_input%u", i);
config_get_bool(conf, mipmap_buf, &pass->mipmap);
char alias_buf[64];
print_buf(alias_buf, "alias%u", i);
if (!config_get_array(conf, alias_buf, pass->alias, sizeof(pass->alias)))
*pass->alias = '\0';
// Scale
struct gfx_fbo_scale *scale = &pass->fbo;
char scale_type[64] = {0};
char scale_type_x[64] = {0};
char scale_type_y[64] = {0};
char scale_name_buf[64];
print_buf(scale_name_buf, "scale_type%u", i);
config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type));
print_buf(scale_name_buf, "scale_type_x%u", i);
config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x));
print_buf(scale_name_buf, "scale_type_y%u", i);
config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y));
if (!*scale_type && !*scale_type_x && !*scale_type_y)
return true;
if (*scale_type)
{
strlcpy(scale_type_x, scale_type, sizeof(scale_type_x));
strlcpy(scale_type_y, scale_type, sizeof(scale_type_y));
}
char attr_name_buf[64];
float fattr = 0.0f;
int iattr = 0;
scale->valid = true;
scale->type_x = RARCH_SCALE_INPUT;
scale->type_y = RARCH_SCALE_INPUT;
scale->scale_x = 1.0;
scale->scale_y = 1.0;
if (*scale_type_x)
{
if (strcmp(scale_type_x, "source") == 0)
scale->type_x = RARCH_SCALE_INPUT;
else if (strcmp(scale_type_x, "viewport") == 0)
scale->type_x = RARCH_SCALE_VIEWPORT;
else if (strcmp(scale_type_x, "absolute") == 0)
scale->type_x = RARCH_SCALE_ABSOLUTE;
else
{
RARCH_ERR("Invalid attribute.\n");
return false;
}
}
if (*scale_type_y)
{
if (strcmp(scale_type_y, "source") == 0)
scale->type_y = RARCH_SCALE_INPUT;
else if (strcmp(scale_type_y, "viewport") == 0)
scale->type_y = RARCH_SCALE_VIEWPORT;
else if (strcmp(scale_type_y, "absolute") == 0)
scale->type_y = RARCH_SCALE_ABSOLUTE;
else
{
RARCH_ERR("Invalid attribute.\n");
return false;
}
}
if (scale->type_x == RARCH_SCALE_ABSOLUTE)
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_x = iattr;
else
{
print_buf(attr_name_buf, "scale_x%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_x = iattr;
}
}
else
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_x = fattr;
else
{
print_buf(attr_name_buf, "scale_x%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_x = fattr;
}
}
if (scale->type_y == RARCH_SCALE_ABSOLUTE)
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_y = iattr;
else
{
print_buf(attr_name_buf, "scale_y%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
scale->abs_y = iattr;
}
}
else
{
print_buf(attr_name_buf, "scale%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_y = fattr;
else
{
print_buf(attr_name_buf, "scale_y%u", i);
if (config_get_float(conf, attr_name_buf, &fattr))
scale->scale_y = fattr;
}
}
return true;
}
static bool shader_parse_textures(config_file_t *conf, void *data)
{
const char *id;
char *save;
char textures[1024];
struct gfx_shader *shader = (struct gfx_shader*)data;
if (!config_get_array(conf, "textures", textures, sizeof(textures)))
return true;
for (id = strtok_r(textures, ";", &save);
id && shader->luts < GFX_MAX_TEXTURES;
shader->luts++, id = strtok_r(NULL, ";", &save))
{
if (!config_get_array(conf, id, shader->lut[shader->luts].path, sizeof(shader->lut[shader->luts].path)))
{
RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id);
return false;
}
strlcpy(shader->lut[shader->luts].id, id, sizeof(shader->lut[shader->luts].id));
char id_filter[64];
print_buf(id_filter, "%s_linear", id);
bool smooth = false;
if (config_get_bool(conf, id_filter, &smooth))
shader->lut[shader->luts].filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
else
shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC;
char id_wrap[64];
print_buf(id_wrap, "%s_wrap_mode", id);
char wrap_mode[64];
if (config_get_array(conf, id_wrap, wrap_mode, sizeof(wrap_mode)))
shader->lut[shader->luts].wrap = wrap_str_to_mode(wrap_mode);
char id_mipmap[64];
print_buf(id_mipmap, "%s_mipmap", id);
bool mipmap = false;
if (config_get_bool(conf, id_mipmap, &mipmap))
shader->lut[shader->luts].mipmap = mipmap;
else
shader->lut[shader->luts].mipmap = false;
}
return true;
}
static struct gfx_shader_parameter *find_parameter(struct gfx_shader_parameter *params, unsigned num_params, const char *id)
{
unsigned i;
for (i = 0; i < num_params; i++)
{
if (!strcmp(params[i].id, id))
return ¶ms[i];
}
return NULL;
}
bool gfx_shader_resolve_parameters(config_file_t *conf, void *data)
{
unsigned i;
struct gfx_shader *shader = (struct gfx_shader*)data;
shader->num_parameters = 0;
struct gfx_shader_parameter *param = &shader->parameters[shader->num_parameters];
// Find all parameters in our shaders.
for (i = 0; i < shader->passes; i++)
{
char line[2048];
FILE *file = fopen(shader->pass[i].source.path, "r");
if (!file)
continue;
while (shader->num_parameters < ARRAY_SIZE(shader->parameters) && fgets(line, sizeof(line), file))
{
int ret = sscanf(line, "#pragma parameter %64s \"%64[^\"]\" %f %f %f %f",
param->id, param->desc, ¶m->initial, ¶m->minimum, ¶m->maximum, ¶m->step);
if (ret >= 5)
{
param->id[63] = '\0';
param->desc[63] = '\0';
if (ret == 5)
param->step = 0.1f * (param->maximum - param->minimum);
RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f\n",
param->desc, param->id, param->initial, param->minimum, param->maximum, param->step);
param->current = param->initial;
shader->num_parameters++;
param++;
}
}
fclose(file);
}
// Read in parameters which override the defaults.
if (conf)
{
char parameters[1024];
char *save = NULL;
const char *id;
if (!config_get_array(conf, "parameters", parameters, sizeof(parameters)))
return true;
for (id = strtok_r(parameters, ";", &save); id; id = strtok_r(NULL, ";", &save))
{
struct gfx_shader_parameter *param = find_parameter(shader->parameters, shader->num_parameters, id);
if (!param)
{
RARCH_WARN("[CGP/GLSLP]: Parameter %s is set in the preset, but no shader uses this parameter, ignoring.\n", id);
continue;
}
if (!config_get_float(conf, id, ¶m->current))
RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id);
}
}
return true;
}
static bool shader_parse_imports(config_file_t *conf, struct gfx_shader *shader)
{
char imports[1024];
char *save = NULL;
const char *id;
if (!config_get_array(conf, "imports", imports, sizeof(imports)))
return true;
for (id = strtok_r(imports, ";", &save);
id && shader->variables < GFX_MAX_VARIABLES;
shader->variables++, id = strtok_r(NULL, ";", &save))
{
struct state_tracker_uniform_info *var = &shader->variable[shader->variables];
strlcpy(var->id, id, sizeof(var->id));
char semantic_buf[64];
char wram_buf[64];
char input_slot_buf[64];
char mask_buf[64];
char equal_buf[64];
print_buf(semantic_buf, "%s_semantic", id);
print_buf(wram_buf, "%s_wram", id);
print_buf(input_slot_buf, "%s_input_slot", id);
print_buf(mask_buf, "%s_mask", id);
print_buf(equal_buf, "%s_equal", id);
char semantic[64];
if (!config_get_array(conf, semantic_buf, semantic, sizeof(semantic)))
{
RARCH_ERR("No semantic for import variable.\n");
return false;
}
if (strcmp(semantic, "capture") == 0)
var->type = RARCH_STATE_CAPTURE;
else if (strcmp(semantic, "transition") == 0)
var->type = RARCH_STATE_TRANSITION;
else if (strcmp(semantic, "transition_count") == 0)
var->type = RARCH_STATE_TRANSITION_COUNT;
else if (strcmp(semantic, "capture_previous") == 0)
var->type = RARCH_STATE_CAPTURE_PREV;
else if (strcmp(semantic, "transition_previous") == 0)
var->type = RARCH_STATE_TRANSITION_PREV;
else if (strcmp(semantic, "python") == 0)
var->type = RARCH_STATE_PYTHON;
else
{
RARCH_ERR("Invalid semantic.\n");
return false;
}
unsigned addr = 0, mask = 0, equal = 0;
if (var->type != RARCH_STATE_PYTHON)
{
unsigned input_slot = 0;
if (config_get_uint(conf, input_slot_buf, &input_slot))
{
switch (input_slot)
{
case 1:
var->ram_type = RARCH_STATE_INPUT_SLOT1;
break;
case 2:
var->ram_type = RARCH_STATE_INPUT_SLOT2;
break;
default:
RARCH_ERR("Invalid input slot for import.\n");
return false;
}
}
else if (config_get_hex(conf, wram_buf, &addr))
{
var->ram_type = RARCH_STATE_WRAM;
var->addr = addr;
}
else
{
RARCH_ERR("No address assigned to semantic.\n");
return false;
}
}
if (config_get_hex(conf, mask_buf, &mask))
var->mask = mask;
if (config_get_hex(conf, equal_buf, &equal))
var->equal = equal;
}
config_get_path(conf, "import_script", shader->script_path, sizeof(shader->script_path));
config_get_array(conf, "import_script_class", shader->script_class, sizeof(shader->script_class));
return true;
}
bool gfx_shader_read_conf_cgp(config_file_t *conf, void *data)
{
unsigned shaders, i;
struct gfx_shader *shader = (struct gfx_shader*)data;
memset(shader, 0, sizeof(*shader));
shader->type = RARCH_SHADER_CG;
shaders = 0;
if (!config_get_uint(conf, "shaders", &shaders))
{
RARCH_ERR("Cannot find \"shaders\" param.\n");
return false;
}
if (!shaders)
{
RARCH_ERR("Need to define at least 1 shader.\n");
return false;
}
shader->passes = min(shaders, GFX_MAX_SHADERS);
for (i = 0; i < shader->passes; i++)
{
if (!shader_parse_pass(conf, &shader->pass[i], i))
return false;
}
if (!shader_parse_textures(conf, shader))
return false;
if (!shader_parse_imports(conf, shader))
return false;
return true;
}
// CGP store
static const char *scale_type_to_str(enum gfx_scale_type type)
{
switch (type)
{
case RARCH_SCALE_INPUT:
return "source";
case RARCH_SCALE_VIEWPORT:
return "viewport";
case RARCH_SCALE_ABSOLUTE:
return "absolute";
default:
return "?";
}
}
static void shader_write_scale_dim(config_file_t *conf, const char *dim,
enum gfx_scale_type type, float scale, unsigned abs, unsigned i)
{
char key[64];
print_buf(key, "scale_type_%s%u", dim, i);
config_set_string(conf, key, scale_type_to_str(type));
print_buf(key, "scale_%s%u", dim, i);
if (type == RARCH_SCALE_ABSOLUTE)
config_set_int(conf, key, abs);
else
config_set_float(conf, key, scale);
}
static void shader_write_fbo(config_file_t *conf, const struct gfx_fbo_scale *fbo, unsigned i)
{
char key[64];
print_buf(key, "float_framebuffer%u", i);
config_set_bool(conf, key, fbo->fp_fbo);
print_buf(key, "srgb_framebuffer%u", i);
config_set_bool(conf, key, fbo->srgb_fbo);
if (!fbo->valid)
return;
shader_write_scale_dim(conf, "x", fbo->type_x, fbo->scale_x, fbo->abs_x, i);
shader_write_scale_dim(conf, "y", fbo->type_y, fbo->scale_y, fbo->abs_y, i);
}
static const char *import_semantic_to_string(enum state_tracker_type type)
{
switch (type)
{
case RARCH_STATE_CAPTURE:
return "capture";
case RARCH_STATE_TRANSITION:
return "transition";
case RARCH_STATE_TRANSITION_COUNT:
return "transition_count";
case RARCH_STATE_CAPTURE_PREV:
return "capture_previous";
case RARCH_STATE_TRANSITION_PREV:
return "transition_previous";
case RARCH_STATE_PYTHON:
return "python";
default:
return "?";
}
}
static void shader_write_variable(config_file_t *conf, const struct state_tracker_uniform_info *info)
{
const char *id = info->id;
char semantic_buf[64];
char wram_buf[64];
char input_slot_buf[64];
char mask_buf[64];
char equal_buf[64];
print_buf(semantic_buf, "%s_semantic", id);
print_buf(wram_buf, "%s_wram", id);
print_buf(input_slot_buf, "%s_input_slot", id);
print_buf(mask_buf, "%s_mask", id);
print_buf(equal_buf, "%s_equal", id);
config_set_string(conf, semantic_buf, import_semantic_to_string(info->type));
config_set_hex(conf, mask_buf, info->mask);
config_set_hex(conf, equal_buf, info->equal);
switch (info->ram_type)
{
case RARCH_STATE_INPUT_SLOT1:
config_set_int(conf, input_slot_buf, 1);
break;
case RARCH_STATE_INPUT_SLOT2:
config_set_int(conf, input_slot_buf, 2);
break;
case RARCH_STATE_WRAM:
config_set_hex(conf, wram_buf, info->addr);
break;
default:
break;
}
}
void gfx_shader_write_conf_cgp(config_file_t *conf, void *data)
{
unsigned i;
struct gfx_shader *shader = (struct gfx_shader*)data;
config_set_int(conf, "shaders", shader->passes);
for (i = 0; i < shader->passes; i++)
{
const struct gfx_shader_pass *pass = &shader->pass[i];
char key[64];
print_buf(key, "shader%u", i);
config_set_string(conf, key, pass->source.path);
if (pass->filter != RARCH_FILTER_UNSPEC)
{
print_buf(key, "filter_linear%u", i);
config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
}
print_buf(key, "wrap_mode%u", i);
config_set_string(conf, key, wrap_mode_to_str(pass->wrap));
if (pass->frame_count_mod)
{
print_buf(key, "frame_count_mod%u", i);
config_set_int(conf, key, pass->frame_count_mod);
}
print_buf(key, "mipmap_input%u", i);
config_set_bool(conf, key, pass->mipmap);
print_buf(key, "alias%u", i);
config_set_string(conf, key, pass->alias);
shader_write_fbo(conf, &pass->fbo, i);
}
if (shader->num_parameters)
{
char parameters[4096] = {0};
strlcpy(parameters, shader->parameters[0].id, sizeof(parameters));
for (i = 1; i < shader->num_parameters; i++)
{
// O(n^2), but number of parameters is very limited.
strlcat(parameters, ";", sizeof(parameters));
strlcat(parameters, shader->parameters[i].id, sizeof(parameters));
}
config_set_string(conf, "parameters", parameters);
for (i = 0; i < shader->num_parameters; i++)
config_set_float(conf, shader->parameters[i].id, shader->parameters[i].current);
}
if (shader->luts)
{
char textures[4096] = {0};
strlcpy(textures, shader->lut[0].id, sizeof(textures));
for (i = 1; i < shader->luts; i++)
{
// O(n^2), but number of textures is very limited.
strlcat(textures, ";", sizeof(textures));
strlcat(textures, shader->lut[i].id, sizeof(textures));
}
config_set_string(conf, "textures", textures);
for (i = 0; i < shader->luts; i++)
{
char key[64];
config_set_string(conf, shader->lut[i].id, shader->lut[i].path);
if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
{
print_buf(key, "%s_linear", shader->lut[i].id);
config_set_bool(conf, key, shader->lut[i].filter == RARCH_FILTER_LINEAR);
}
print_buf(key, "%s_wrap_mode", shader->lut[i].id);
config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap));
print_buf(key, "%s_mipmap", shader->lut[i].id);
config_set_bool(conf, key, shader->lut[i].mipmap);
}
}
if (*shader->script_path)
config_set_string(conf, "import_script", shader->script_path);
if (*shader->script_class)
config_set_string(conf, "import_script_class", shader->script_class);
if (shader->variables)
{
char variables[4096] = {0};
strlcpy(variables, shader->variable[0].id, sizeof(variables));
for (i = 1; i < shader->variables; i++)
{
strlcat(variables, ";", sizeof(variables));
strlcat(variables, shader->variable[i].id, sizeof(variables));
}
config_set_string(conf, "imports", variables);
for (i = 0; i < shader->variables; i++)
shader_write_variable(conf, &shader->variable[i]);
}
}
enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader_type fallback)
{
if (!path)
return fallback;
const char *ext = path_get_extension(path);
if (strcmp(ext, "cg") == 0 || strcmp(ext, "cgp") == 0)
return RARCH_SHADER_CG;
else if (strcmp(ext, "glslp") == 0 || strcmp(ext, "glsl") == 0)
return RARCH_SHADER_GLSL;
return fallback;
}
void gfx_shader_resolve_relative(void *data, const char *ref_path)
{
unsigned i;
char tmp_path[PATH_MAX];
struct gfx_shader *shader = (struct gfx_shader*)data;
for (i = 0; i < shader->passes; i++)
{
if (!*shader->pass[i].source.path)
continue;
strlcpy(tmp_path, shader->pass[i].source.path, sizeof(tmp_path));
fill_pathname_resolve_relative(shader->pass[i].source.path,
ref_path, tmp_path, sizeof(shader->pass[i].source.path));
}
for (i = 0; i < shader->luts; i++)
{
strlcpy(tmp_path, shader->lut[i].path, sizeof(tmp_path));
fill_pathname_resolve_relative(shader->lut[i].path,
ref_path, tmp_path, sizeof(shader->lut[i].path));
}
if (*shader->script_path)
{
strlcpy(tmp_path, shader->script_path, sizeof(tmp_path));
fill_pathname_resolve_relative(shader->script_path,
ref_path, tmp_path, sizeof(shader->script_path));
}
}