/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../menu_driver.h" #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_driver.h" #include "../../gfx/drivers/d3d.h" #include "../../gfx/common/d3d_common.h" #ifdef HAVE_D3D9 #include "../../gfx/include/d3d9/d3dx9math.h" #endif #define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) static const float d3d_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float d3d_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static const float *menu_display_d3d_get_default_vertices(void) { return &d3d_vertexes[0]; } static const float *menu_display_d3d_get_default_tex_coords(void) { return &d3d_tex_coords[0]; } static void *menu_display_d3d_get_default_mvp(void) { #ifndef _XBOX static math_matrix_4x4 default_mvp; D3DXMATRIX ortho, mvp; #endif d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); if (!d3d) return NULL; #ifdef _XBOX return NULL; /* TODO/FIXME */ #else D3DXMatrixOrthoOffCenterLH(&ortho, 0, d3d->final_viewport.Width, 0, d3d->final_viewport.Height, 0, 1); D3DXMatrixTranspose(&mvp, &ortho); memcpy(default_mvp.data, (FLOAT*)mvp, sizeof(default_mvp.data)); return &default_mvp; #endif } static unsigned menu_display_prim_to_d3d_enum( enum menu_display_prim_type prim_type) { switch (prim_type) { case MENU_DISPLAY_PRIM_TRIANGLES: case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return D3DPT_TRIANGLESTRIP; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } static void menu_display_d3d_blend_begin(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); if (!d3d) return; d3d_enable_blend_func(d3d->dev); } static void menu_display_d3d_blend_end(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); if (!d3d) return; d3d_disable_blend_func(d3d->dev); } static void menu_display_d3d_viewport(void *data) { D3DVIEWPORT vp = {0}; d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!d3d || !draw) return; vp.X = draw->x; vp.Y = draw->y; vp.Width = draw->width; vp.Height = draw->height; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d_set_viewports(d3d->dev, &vp); } static void menu_display_d3d_bind_texture(void *data) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!d3d || !draw) return; d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE)draw->texture); d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER); d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER); d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR); d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR); } static void menu_display_d3d_draw(void *data) { #if 0 math_matrix_4x4 *mat = NULL; #endif d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!d3d || !draw) return; if (!draw->coords->vertex) draw->coords->vertex = menu_display_d3d_get_default_vertices(); if (!draw->coords->tex_coord) draw->coords->tex_coord = menu_display_d3d_get_default_tex_coords(); if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = menu_display_d3d_get_default_tex_coords(); menu_display_d3d_viewport(draw); menu_display_d3d_bind_texture(draw); d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE) menu_display_prim_to_d3d_enum(draw->prim_type), 0, draw->coords->vertices); } static void menu_display_d3d_draw_pipeline(void *data) { #if defined(HAVE_HLSL) || defined(HAVE_CG) menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; struct uniform_info uniform_param = {0}; static float t = 0; video_coord_array_t *ca = NULL; ca = menu_display_get_coords_array(); draw->x = 0; draw->y = 0; draw->coords = (struct video_coords*)(&ca->coords); draw->matrix_data = NULL; switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: t += 0.01; uniform_param.enabled = true; uniform_param.lookup.enable = true; uniform_param.lookup.add_prefix = true; uniform_param.lookup.idx = draw->pipeline.id; uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; uniform_param.type = UNIFORM_1F; uniform_param.lookup.ident = "time"; uniform_param.result.f.v0 = t; break; } #endif } static void menu_display_d3d_restore_clear_color(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); DWORD clear_color = 0x00000000; d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0); } static void menu_display_d3d_clear_color(menu_display_ctx_clearcolor_t *clearcolor) { DWORD clear_color = 0; d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); if (!d3d || !clearcolor) return; clear_color = D3DCOLOR_ARGB( BYTE_CLAMP(clearcolor->a * 255.0f), /* A */ BYTE_CLAMP(clearcolor->r * 255.0f), /* R */ BYTE_CLAMP(clearcolor->g * 255.0f), /* G */ BYTE_CLAMP(clearcolor->b * 255.0f) /* B */ ); d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0); } static bool menu_display_d3d_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size, bool is_threaded) { font_data_t **handle = (font_data_t**)font_handle; *handle = font_driver_init_first(video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_DIRECT3D_API); return *handle; } menu_display_ctx_driver_t menu_display_ctx_d3d = { menu_display_d3d_draw, menu_display_d3d_draw_pipeline, menu_display_d3d_viewport, menu_display_d3d_blend_begin, menu_display_d3d_blend_end, menu_display_d3d_restore_clear_color, menu_display_d3d_clear_color, menu_display_d3d_get_default_mvp, menu_display_d3d_get_default_vertices, menu_display_d3d_get_default_tex_coords, menu_display_d3d_font_init_first, MENU_VIDEO_DRIVER_DIRECT3D, "menu_display_d3d", };