/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef __GL_COMMON_H #define __GL_COMMON_H #include "general.h" static inline bool gl_check_error(void) { int error = glGetError(); switch (error) { case GL_INVALID_ENUM: SSNES_ERR("GL: Invalid enum.\n"); break; case GL_INVALID_VALUE: SSNES_ERR("GL: Invalid value.\n"); break; case GL_INVALID_OPERATION: SSNES_ERR("GL: Invalid operation.\n"); break; case GL_STACK_OVERFLOW: SSNES_ERR("GL: Stack overflow. (wtf)\n"); break; case GL_STACK_UNDERFLOW: SSNES_ERR("GL: Stack underflow. (:v)\n"); break; case GL_OUT_OF_MEMORY: SSNES_ERR("GL: Out of memory. Harhar.\n"); break; case GL_TABLE_TOO_LARGE: SSNES_ERR("GL: Table too large. Big tables scare you! :(\n"); break; case GL_NO_ERROR: return true; break; default: SSNES_ERR("Non specified error :v\n"); } return false; } #endif