/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef COMMON_TASKS_H
#define COMMON_TASKS_H
#include
#include
#include
#include "../runloop_data.h"
#define MAX_TOKEN_LEN 255
#ifdef __cplusplus
extern "C" {
#endif
void rarch_main_data_nbio_uninit(void);
void rarch_main_data_nbio_init(void);
void rarch_main_data_nbio_init_msg_queue(void);
msg_queue_t *rarch_main_data_nbio_get_msg_queue_ptr(void);
msg_queue_t *rarch_main_data_nbio_image_get_msg_queue_ptr(void);
void *rarch_main_data_nbio_get_handle(void);
void *rarch_main_data_nbio_image_get_handle(void);
#ifdef HAVE_NETWORKING
/**
* rarch_main_data_http_iterate_transfer:
*
* Resumes HTTP transfer update.
*
* Returns: 0 when finished, -1 when we should continue
* with the transfer on the next frame.
**/
void rarch_main_data_http_iterate(bool is_thread);
msg_queue_t *rarch_main_data_http_get_msg_queue_ptr(void);
void rarch_main_data_http_init_msg_queue(void);
void *rarch_main_data_http_get_handle(void);
void *rarch_main_data_http_conn_get_handle(void);
void rarch_main_data_http_uninit(void);
void rarch_main_data_http_init(void);
#endif
#ifdef HAVE_RPNG
void rarch_main_data_nbio_image_iterate(bool is_thread);
void rarch_main_data_nbio_image_upload_iterate(bool is_thread);
#endif
#ifdef HAVE_LIBRETRODB
#ifdef HAVE_MENU
void rarch_main_data_db_iterate(bool is_thread);
bool rarch_main_data_db_pending_scan_finished(void);
#endif
void rarch_main_data_db_init_msg_queue(void);
msg_queue_t *rarch_main_data_db_get_msg_queue_ptr(void);
void rarch_main_data_db_uninit(void);
void rarch_main_data_db_init(void);
bool rarch_main_data_db_is_active(void);
#endif
#ifdef HAVE_OVERLAY
void rarch_main_data_overlay_image_upload_iterate(bool is_thread);
void rarch_main_data_overlay_iterate(bool is_thread);
void rarch_main_data_overlay_thread_uninit(void);
void rarch_main_data_overlay_thread_init(void);
#endif
void rarch_main_data_nbio_iterate(bool is_thread);
void data_runloop_osd_msg(const char *s, size_t len);
int find_first_data_track(const char* cue_path,
int32_t* offset, char* track_path, size_t max_len);
int detect_system(const char* track_path, int32_t offset,
const char** system_name);
int detect_ps1_game(const char *track_path, char *game_id);
int detect_psp_game(const char *track_path, char *game_id);
#ifdef __cplusplus
}
#endif
#endif