/* Copyright (C) 2010-2013 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this libretro API header (libretro_private.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef LIBRETRO_PRIVATE_H__ #define LIBRETRO_PRIVATE_H__ // Private additions to libretro. No API/ABI stability guaranteed. #include "libretro.h" #define RETRO_ENVIRONMENT_SET_LIBRETRO_PATH (RETRO_ENVIRONMENT_PRIVATE | 0) // const char * -- // Sets the absolute path for the libretro core pointed to. RETRO_ENVIRONMENT_EXEC will use the last libretro core set with this call. // Returns false if file for absolute path could not be found. #define RETRO_ENVIRONMENT_EXEC (RETRO_ENVIRONMENT_PRIVATE | 1) // const char * -- // Requests that this core is deinitialized, and a new core is loaded. // The libretro core used is set with SET_LIBRETRO_PATH, and path to game is passed in _EXEC. NULL means no game. #define RETRO_ENVIRONMENT_EXEC_ESCAPE (RETRO_ENVIRONMENT_PRIVATE | 2) // const char * -- // Requests that this core is deinitialized, and a new core is loaded. It also escapes the main loop the core is currently // bound to. // The libretro core used is set with SET_LIBRETRO_PATH, and path to game is passed in _EXEC. NULL means no game. #endif