#!/bin/sh RARCH_VERSION=1.3.6 PLATFORM=$1 SALAMANDER=no MAKEFILE_GRIFFIN=no # PSP if [ $PLATFORM = "unix" ] ; then platform=unix SALAMANDER=no EXT=a mkdir -p ../pkg/${platform}/ # For statically linked cores, we need to configure once cd .. LDFLAGS=-L. ./configure --disable-dynamic cd dist-scripts elif [ $PLATFORM = "psp1" ] ; then platform=psp1 SALAMANDER=yes EXT=a mkdir -p ../pkg/${platform}/cores/ make -C ../bootstrap/${platform}/kernel_functions_prx/ clean || exit 1 make -C ../bootstrap/${platform}/kernel_functions_prx/ || exit 1 cp -f ../kernel_functions.prx ../pkg/${platform}/kernel_functions.prx # Vita elif [ $PLATFORM = "vita" ] ; then platform=vita MAKEFILE_GRIFFIN=yes EXT=a mkdir -p ../pkg/vita/vpk # CTR/3DS elif [ $PLATFORM = "ctr" ] ; then platform=ctr EXT=a mkdir -p ../pkg/3ds/cia mkdir -p ../pkg/3ds/rom mkdir -p ../pkg/3ds/3ds # Emscripten elif [ $PLATFORM = "emscripten" ] ; then platform=emscripten EXT=bc if [ -z "$EMSCRIPTEN" ] ; then echo "run this script with emmake. Ex: emmake $0" exit 1 fi # Wii elif [ $PLATFORM = "wii" ] ; then platform=wii MAKEFILE_GRIFFIN=yes SALAMANDER=yes EXT=a # NGC elif [ $PLATFORM = "ngc" ] ; then platform=ngc MAKEFILE_GRIFFIN=yes EXT=a # DEX PS3 elif [ $PLATFORM = "dex-ps3" ] ; then platform=ps3 SALAMANDER=yes EXT=a EXE_PATH=$CELL_SDK/host-win32/bin MAKE_FSELF_NPDRM=$EXE_PATH/make_fself_npdrm.exe MAKE_PACKAGE_NPDRM=$EXE_PATH/make_package_npdrm.exe # CEX PS3 elif [ $PLATFORM = "cex-ps3" ]; then platform=ps3 SALAMANDER=yes EXT=a EXE_PATH=$CELL_SDK/host-win32/bin SCETOOL_PATH=$PS3TOOLS_PATH/scetool/scetool.exe SCETOOL_FLAGS_CORE="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=APP --self-app-version=0001000000000000 --self-fw-version=0003004100000000 --encrypt" SCETOOL_FLAGS_EBOOT="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003004100000000 --np-license-type=FREE --np-content-id=UP0001-SSNE10000_00-0000000000000001 --np-app-type=EXEC --self-app-version=0001000000000000 --np-real-fname=EBOOT.BIN --encrypt" # ODE PS3 elif [ $PLATFORM = "ode-ps3" ]; then #For this script to work correctly, you must place the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder. platform=ps3 SALAMANDER=yes EXT=a EXE_PATH=$CELL_SDK/host-win32/bin GENPS3ISO_PATH=$PS3TOOLS_PATH/ODE/genps3iso_v2.5 SCETOOL_PATH=$PS3TOOLS_PATH/scetool/scetool.exe SCETOOL_FLAGS_ODE="--sce-type=SELF --compress-data=TRUE --self-type=APP --key-revision=04 --self-fw-version=0003004100000000 --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-cap-flags=00000000000000000000000000000000000000000000003b0000000100040000 --encrypt" fi # Cleanup Salamander core if it exists if [ $SALAMANDER = "yes" ]; then make -C ../ -f Makefile.${platform}.salamander clean || exit 1 fi # Cleanup existing core if it exists if [ $PLATFORM = "ode-ps3" ]; then make -C ../ -f Makefile.${platform}.cobra clean || exit 1 elif [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1 elif [ $PLATFORM = "unix" ]; then LINK=g++ make -C ../ -f Makefile clean || exit 1 else make -C ../ -f Makefile.${platform} clean || exit 1 fi # Compile Salamander core if [ $SALAMANDER = "yes" ]; then make -C ../ -f Makefile.${platform}.salamander || exit 1 if [ $PLATFORM = "psp1" ] ; then mv -f ../EBOOT.PBP ../pkg/${platform}/EBOOT.PBP fi if [ $PLATFORM = "wii" ] ; then mv -f ../retroarch-salamander_wii.dol ../pkg/${platform}/boot.dol fi fi COUNTER=0 #for f in *_${platform}.${EXT} ; do for f in `ls -v *_${platform}.${EXT}`; do name=`echo "$f" | sed "s/\(_libretro_${platform}\|\).${EXT}$//"` lto=0 whole_archive= big_stack= if [ $name = "nxengine" ] ; then echo "Applying whole archive linking..." whole_archive="WHOLE_ARCHIVE_LINK=1" elif [ $name = "tyrquake" ] ; then echo "Applying big stack..." lto=0 big_stack="BIG_STACK=1" fi echo "-- Building core: $name --" if [ $PLATFORM = "unix" ]; then cp -f "$f" ../libretro.${EXT} else cp -f "$f" ../libretro_${platform}.${EXT} fi # Do cleanup if this is a big stack core if [ "$big_stack" = "BIG_STACK=1" ] ; then if [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1 elif [ $PLATFORM = "emscripten" ]; then make -C ../ -f Makefile.emscripten LTO=$lto -j7 clean || exit 1 elif [ $PLATFORM = "unix" ]; then make -C ../ -f Makefile LINK=g++ LTO=$lto -j7 clean || exit 1 else make -C ../ -f Makefile.${platform} clean || exit 1 fi fi # Compile core if [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} $whole_archive $big_stack -j3 || exit 1 elif [ $PLATFORM = "emscripten" ]; then make -C ../ -f Makefile.emscripten LTO=$lto -j7 || exit 1 elif [ $PLATFORM = "unix" ]; then make -C ../ -f Makefile LINK=g++ $whole_archive $big_stack -j3 || exit 1 elif [ $PLATFORM = "ctr" ]; then make -C ../ -f Makefile.${platform} LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1 else make -C ../ -f Makefile.${platform} $whole_archive $big_stack -j3 || exit 1 fi # Do manual executable step if [ $PLATFORM = "dex-ps3" ] ; then $MAKE_FSELF_NPDRM -c ../retroarch_${platform}.elf ../CORE.SELF elif [ $PLATFORM = "cex-ps3" ] ; then $SCETOOL_PATH $SCETOOL_FLAGS_CORE ../retroarch_${platform}.elf ../CORE.SELF elif [ $PLATFORM = "ode-ps3" ] ; then $SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch_${platform}.elf ../CORE.SELF fi # Move executable files if [ $platform = "ps3" ] ; then if [ $PLATFORM = "ode-ps3" ] ; then mv -f ../CORE.SELF ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/"${name}_libretro_${platform}.SELF" if [ -d ../../dist/info ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info cp -f ../../dist/info/"${name}_libretro.info" ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info/"${name}_libretro.info" fi else mv -f ../CORE.SELF ../pkg/${platform}/USRDIR/cores/"${name}_libretro_${platform}.SELF" if [ -d ../../dist/info ]; then mkdir -p ../pkg/${platform}/USRDIR/cores/info cp -f ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/USRDIR/cores/info/"${name}_libretro.info" fi fi elif [ $PLATFORM = "psp1" ] ; then mv -f ../EBOOT.PBP ../pkg/${platform}/cores/${name}_libretro.PBP elif [ $PLATFORM = "vita" ] ; then COUNTER=$((COUNTER + 1)) COUNTER_ID=`printf "%05d" ${COUNTER}` mkdir -p ../pkg/${platform}/${name}_libretro.vpk/vpk/sce_sys/ vita-make-fself ../retroarch_${platform}.velf ../pkg/${platform}/${name}_libretro.vpk/vpk/eboot.bin vita-mksfoex -s TITLE_ID=RETR${COUNTER_ID} "RetroArch ${name}" ../pkg/${platform}/${name}_libretro.vpk/vpk/sce_sys/param.sfo cp ../pkg/${platform}/assets/ICON0.PNG ../pkg/${platform}/${name}_libretro.vpk/vpk/sce_sys/icon0.png elif [ $PLATFORM = "ctr" ] ; then mv -f ../retroarch_3ds.cia ../pkg/3ds/cia/${name}_libretro.cia mv -f ../retroarch_3ds.3ds ../pkg/3ds/rom/${name}_libretro.3ds mkdir -p ../pkg/3ds/3ds/${name}_libretro mv -f ../retroarch_3ds.3dsx ../pkg/3ds/3ds/${name}_libretro/${name}_libretro.3dsx mv -f ../retroarch_3ds.smdh ../pkg/3ds/3ds/${name}_libretro/${name}_libretro.smdh mv -f ../retroarch_3ds.xml ../pkg/3ds/3ds/${name}_libretro/${name}_libretro.xml elif [ $PLATFORM = "unix" ] ; then mv -f ../retroarch ../pkg/${platform}/${name}_libretro.elf elif [ $PLATFORM = "ngc" ] ; then mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol elif [ $PLATFORM = "wii" ] ; then mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol elif [ $PLATFORM = "emscripten" ] ; then mv -f ../retroarch.js ../emscripten/$name.js fi # Remove executable files if [ $platform = "ps3" ] ; then rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF elif [ $PLATFORM = "psp1" ] ; then rm -f ../retroarchpsp.elf elif [ $PLATFORM = "vita" ] ; then rm -f ../retroarch_${platform}.velf ../retroarch_${platform}.elf ../eboot.bin elif [ $PLATFORM = "ctr" ] ; then rm -f ../retroarch_3ds.elf rm -f ../retroarch_3ds.bnr rm -f ../retroarch_3ds.icn elif [ $PLATFORM = "unix" ] ; then rm -f ../retroarch elif [ $PLATFORM = "ngc" ] ; then rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map elif [ $PLATFORM = "wii" ] ; then rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map elif [ $platform = "emscripten" ] ; then rm -f ../retroarch.js fi # Do cleanup if this is a big stack core if [ "$big_stack" = "BIG_STACK=1" ] ; then if [ $MAKEFILE_GRIFFIN = "yes" ]; then make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1 elif [ $PLATFORM = "emscripten" ]; then make -C ../ -f Makefile.emscripten LTO=$lto -j7 clean || exit 1 elif [ $PLATFORM = "unix" ]; then make -C ../ -f Makefile LTO=$lto -j7 clean || exit 1 else make -C ../ -f Makefile.${platform} clean || exit 1 fi fi done # Additional build step if [ $platform = "ps3" ] ; then if [ $PLATFORM = "ode-ps3" ] ; then echo Deploy : Assets... if [ -d ../media/assets ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets cp -r ../media/assets/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets echo Deploy : Databases... fi if [ -d ../media/libretrodb/rdb ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb cp -r ../media/libretrodb/rdb/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb echo Deploy : Overlays... fi if [ -d ../media/overlays ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays cp -r ../media/overlays/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays echo Deploy : Shaders... fi if [ -d ../media/shaders_cg ]; then mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg cp -r ../media/shaders_cg/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg fi else echo Deploy : Assets... if [ -d ../media/assets ]; then mkdir -p ../pkg/${platform}/USRDIR/cores/assets cp -r ../media/assets/* ../pkg/${platform}/USRDIR/cores/assets fi echo Deploy : Databases... if [ -d ../media/libretrodb/rdb ]; then mkdir -p ../pkg/${platform}/USRDIR/cores/database/rdb cp -r ../media/libretrodb/rdb/* ../pkg/${platform}/USRDIR/cores/database/rdb fi echo Deploy : Overlays... if [ -d ../media/overlays ]; then mkdir -p ../pkg/${platform}/USRDIR/cores/overlays cp -r ../media/overlays/* ../pkg/${platform}/USRDIR/cores/overlays fi echo Deploy : Shaders... if [ -d ../media/shaders_cg ]; then mkdir -p ../pkg/${platform}/USRDIR/cores/shaders_cg cp -r ../media/shaders_cg/* ../pkg/${platform}/USRDIR/cores/shaders_cg fi fi # Packaging if [ $PLATFORM = "dex-ps3" ] ; then $MAKE_FSELF_NPDRM -c ../retroarch-salamander_${platform}.elf ../pkg/${platform}/USRDIR/EBOOT.BIN rm -rf ../retroarch-salamander_${platform}.elf $MAKE_PACKAGE_NPDRM ../pkg/${platform}_dex/package.conf ../pkg/${platform} mv UP0001-SSNE10000_00-0000000000000001.pkg RetroArch.PS3.$RARCH_VERSION.DEX.PS3.pkg elif [ $PLATFORM = "cex-ps3" ] ; then $SCETOOL_PATH $SCETOOL_FLAGS_EBOOT ../retroarch-salamander_${platform}.elf ../pkg/${platform}/USRDIR/EBOOT.BIN rm -rf ../retroarch-salamander_${platform}.elf ../tools/ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../pkg/${platform}/ RetroArch.PS3.$RARCH_VERSION.CEX.PS3.pkg elif [ $PLATFORM = "ode-ps3" ] ; then $SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch-salamander_${platform}.elf ../pkg/${platform}_iso/PS3_GAME/USRDIR/EBOOT.BIN rm -rf ../retroarch-salamander_${platform}.elf $GENPS3ISO_PATH ../pkg/${platform}_iso RetroArch.PS3.$RARCH_VERSION.ODE.PS3.iso fi