/* RetroArch - A frontend for libretro. * Copyright (C) 2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #ifdef HW_RVL #include #endif #include #include "../driver.h" #include "../libretro.h" #include static bool pad_state[5][RARCH_FIRST_META_KEY]; /* Gamecube pads */ #ifdef HW_RVL static bool wpad_state[5][RARCH_FIRST_META_KEY]; /* Wii Classic pads */ #endif static bool g_quit; static int16_t wii_input_state(void *data, const struct snes_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { (void)data; (void)binds; (void)index; unsigned player = port; return pad_state[player][id] || wpad_state[player][id]; } static void wii_free_input(void *data) { (void)data; } static void reset_callback(void) { g_quit = true; } static void *wii_input_initialize(void) { PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif SYS_SetResetCallback(reset_callback); SYS_SetPowerCallback(reset_callback); return (void*)-1; } static void wii_input_poll(void *data) { (void)data; unsigned pads = PAD_ScanPads(); #ifdef HW_RVL unsigned wpads = WPAD_ScanPads(); #endif /* Gamecube controller */ for (unsigned i = 0; i < pads; i++) { uint16_t down = PAD_ButtonsHeld(i) | PAD_ButtonsDown(i); down &= ~PAD_ButtonsUp(i); pad_state[i][RETRO_DEVICE_ID_JOYPAD_B] = down & PAD_BUTTON_B; pad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & PAD_BUTTON_Y; pad_state[i][RETRO_DEVICE_ID_JOYPAD_SELECT] = down & PAD_TRIGGER_Z; pad_state[i][RETRO_DEVICE_ID_JOYPAD_START] = down & PAD_BUTTON_START; pad_state[i][RETRO_DEVICE_ID_JOYPAD_UP] = down & PAD_BUTTON_UP; pad_state[i][RETRO_DEVICE_ID_JOYPAD_DOWN] = down & PAD_BUTTON_DOWN; pad_state[i][RETRO_DEVICE_ID_JOYPAD_LEFT] = down & PAD_BUTTON_LEFT; pad_state[i][RETRO_DEVICE_ID_JOYPAD_RIGHT] = down & PAD_BUTTON_RIGHT; pad_state[i][RETRO_DEVICE_ID_JOYPAD_A] = down & PAD_BUTTON_A; pad_state[i][RETRO_DEVICE_ID_JOYPAD_X] = down & PAD_BUTTON_X; pad_state[i][RETRO_DEVICE_ID_JOYPAD_L] = down & PAD_TRIGGER_L; pad_state[i][RETRO_DEVICE_ID_JOYPAD_R] = down & PAD_TRIGGER_R; } #ifdef HW_RVL /* Wii Classic controller */ for (unsigned i = 0; i < wpads; i++) { uint32_t down = WPAD_ButtonsHeld(i) | WPAD_ButtonsDown(i); down &= ~WPAD_ButtonsUp(i); wpad_state[i][RETRO_DEVICE_ID_JOYPAD_B] = down & WPAD_CLASSIC_BUTTON_B; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & WPAD_CLASSIC_BUTTON_Y; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_SELECT] = down & WPAD_CLASSIC_BUTTON_MINUS; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_START] = down & WPAD_CLASSIC_BUTTON_PLUS; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_UP] = down & WPAD_CLASSIC_BUTTON_UP; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_DOWN] = down & WPAD_CLASSIC_BUTTON_DOWN; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_LEFT] = down & WPAD_CLASSIC_BUTTON_LEFT; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_RIGHT] = down & WPAD_CLASSIC_BUTTON_RIGHT; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_A] = down & WPAD_CLASSIC_BUTTON_A; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_X] = down & WPAD_CLASSIC_BUTTON_X; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_L] = down & WPAD_CLASSIC_BUTTON_FULL_L; wpad_state[i][RETRO_DEVICE_ID_JOYPAD_R] = down & WPAD_CLASSIC_BUTTON_FULL_R; } #endif } static bool wii_key_pressed(void *data, int key) { (void)data; switch (key) { case RARCH_QUIT_KEY: return g_quit || (pad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] && pad_state[0][RETRO_DEVICE_ID_JOYPAD_START] && pad_state[0][RETRO_DEVICE_ID_JOYPAD_L] && pad_state[0][RETRO_DEVICE_ID_JOYPAD_R]) #ifdef HW_RVL || (wpad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] && wpad_state[0][RETRO_DEVICE_ID_JOYPAD_START] && wpad_state[0][RETRO_DEVICE_ID_JOYPAD_L] && wpad_state[0][RETRO_DEVICE_ID_JOYPAD_R]) #endif ; default: return false; } } const input_driver_t input_wii = { .init = wii_input_initialize, .poll = wii_input_poll, .input_state = wii_input_state, .key_pressed = wii_key_pressed, .free = wii_free_input, .ident = "wii", };