/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "general.h" #include "conf/config_file.h" #include "conf/config_file_macros.h" #include "input/keysym.h" #include "strl.h" #include "config.def.h" #include "file.h" #include "posix_string.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #include struct settings g_settings; struct global g_extern; #ifdef SSNES_CONSOLE struct console_settings g_console; #endif void config_set_defaults(void) { const char *def_video = NULL; const char *def_audio = NULL; const char *def_input = NULL; switch (VIDEO_DEFAULT_DRIVER) { case VIDEO_GL: def_video = "gl"; break; case VIDEO_WII: def_video = "wii"; break; case VIDEO_XENON360: def_video = "xenon360"; break; case VIDEO_XDK360: def_video = "xdk360"; break; case VIDEO_XVIDEO: def_video = "xvideo"; break; case VIDEO_SDL: def_video = "sdl"; break; case VIDEO_EXT: def_video = "ext"; break; default: break; } switch (AUDIO_DEFAULT_DRIVER) { case AUDIO_RSOUND: def_audio = "rsound"; break; case AUDIO_OSS: def_audio = "oss"; break; case AUDIO_ALSA: def_audio = "alsa"; break; case AUDIO_ROAR: def_audio = "roar"; break; case AUDIO_COREAUDIO: def_audio = "coreaudio"; break; case AUDIO_AL: def_audio = "openal"; break; case AUDIO_SDL: def_audio = "sdl"; break; case AUDIO_DSOUND: def_audio = "dsound"; break; case AUDIO_XAUDIO: def_audio = "xaudio"; break; case AUDIO_PULSE: def_audio = "pulse"; break; case AUDIO_EXT: def_audio = "ext"; break; case AUDIO_XENON360: def_audio = "xenon360"; break; case AUDIO_XDK360: def_audio = "xdk360"; break; case AUDIO_PS3: def_audio = "ps3"; break; case AUDIO_WII: def_audio = "wii"; break; default: break; } switch (INPUT_DEFAULT_DRIVER) { case INPUT_PS3: def_input = "ps3"; break; case INPUT_SDL: def_input = "sdl"; break; case INPUT_X: def_input = "x"; break; case INPUT_XENON360: def_input = "xenon360"; break; case INPUT_XDK360: def_input = "xdk360"; break; case INPUT_WII: def_input = "wii"; break; default: break; } if (def_video) strlcpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver)); if (def_audio) strlcpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver)); if (def_input) strlcpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver)); g_settings.video.xscale = xscale; g_settings.video.yscale = yscale; g_settings.video.fullscreen = g_extern.force_fullscreen ? true : fullscreen; g_settings.video.fullscreen_x = fullscreen_x; g_settings.video.fullscreen_y = fullscreen_y; g_settings.video.force_16bit = force_16bit; g_settings.video.disable_composition = disable_composition; g_settings.video.vsync = vsync; g_settings.video.smooth = video_smooth; g_settings.video.force_aspect = force_aspect; g_settings.video.crop_overscan = crop_overscan; g_settings.video.aspect_ratio = -1.0f; // Automatic g_settings.video.shader_type = SSNES_SHADER_AUTO; #ifdef HAVE_FREETYPE g_settings.video.font_enable = font_enable; g_settings.video.font_size = font_size; g_settings.video.font_scale = font_scale; g_settings.video.msg_pos_x = message_pos_offset_x; g_settings.video.msg_pos_y = message_pos_offset_y; g_settings.video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f; g_settings.video.msg_color_g = ((message_color >> 8) & 0xff) / 255.0f; g_settings.video.msg_color_b = ((message_color >> 0) & 0xff) / 255.0f; #endif #if defined(HAVE_CG) || defined(HAVE_XML) g_settings.video.render_to_texture = render_to_texture; g_settings.video.fbo_scale_x = fbo_scale_x; g_settings.video.fbo_scale_y = fbo_scale_y; g_settings.video.second_pass_smooth = second_pass_smooth; #endif g_settings.video.refresh_rate = refresh_rate; g_settings.video.hires_record = hires_record; g_settings.video.post_filter_record = post_filter_record; g_settings.audio.enable = audio_enable; g_settings.audio.out_rate = out_rate; g_settings.audio.rate_step = audio_rate_step; if (audio_device) strlcpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device)); g_settings.audio.latency = out_latency; g_settings.audio.sync = audio_sync; g_settings.audio.rate_control = rate_control; g_settings.audio.rate_control_delta = rate_control_delta; g_settings.rewind_enable = rewind_enable; g_settings.rewind_buffer_size = rewind_buffer_size; g_settings.rewind_granularity = rewind_granularity; g_settings.pause_nonactive = pause_nonactive; g_settings.autosave_interval = autosave_interval; g_settings.block_sram_overwrite = block_sram_overwrite; g_settings.savestate_auto_index = savestate_auto_index; ssnes_assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1)); ssnes_assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_rest)); memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1)); for (unsigned i = 1; i < MAX_PLAYERS; i++) memcpy(g_settings.input.binds[i], snes_keybinds_rest, sizeof(snes_keybinds_rest)); // Verify that binds are in proper order. for (int i = 0; i < MAX_PLAYERS; i++) for (int j = 0; j < SSNES_BIND_LIST_END; j++) if (g_settings.input.binds[i][j].valid) ssnes_assert(j == g_settings.input.binds[i][j].id); g_settings.input.axis_threshold = axis_threshold; g_settings.input.netplay_client_swap_input = netplay_client_swap_input; for (int i = 0; i < MAX_PLAYERS; i++) g_settings.input.joypad_map[i] = i; } #ifdef HAVE_CONFIGFILE static void parse_config_file(void); #endif void config_load(void) { #ifdef SSNES_CONSOLE if (!g_console.block_config_read) #endif { config_set_defaults(); #ifdef HAVE_CONFIGFILE parse_config_file(); #endif } } #ifdef HAVE_CONFIGFILE static config_file_t *open_default_config_file(void) { config_file_t *conf = NULL; #if defined(_WIN32) && !defined(_XBOX) // Just do something for now. conf = config_file_new("ssnes.cfg"); if (!conf) { const char *appdata = getenv("APPDATA"); if (appdata) { char conf_path[PATH_MAX]; strlcpy(conf_path, appdata, sizeof(conf_path)); strlcat(conf_path, "/ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } } #elif defined(__APPLE__) const char *home = getenv("HOME"); if (home) { char conf_path[PATH_MAX]; strlcpy(conf_path, home, sizeof(conf_path)); strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } if (!conf) conf = config_file_new("/etc/ssnes.cfg"); #elif !defined(__CELLOS_LV2__) && !defined(_XBOX) const char *xdg = getenv("XDG_CONFIG_HOME"); if (!xdg) SSNES_WARN("XDG_CONFIG_HOME is not defined. Will look for config in $HOME/.ssnes.cfg ...\n"); const char *home = getenv("HOME"); if (xdg) { char conf_path[PATH_MAX]; strlcpy(conf_path, xdg, sizeof(conf_path)); strlcat(conf_path, "/ssnes/ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } else if (home) { char conf_path[PATH_MAX]; strlcpy(conf_path, home, sizeof(conf_path)); strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } // Try this as a last chance... if (!conf) conf = config_file_new("/etc/ssnes.cfg"); #endif return conf; } #endif #ifdef HAVE_CONFIGFILE static void parse_config_file(void) { bool ret; if (*g_extern.config_path) ret = config_load_file(g_extern.config_path); else ret = config_load_file(NULL); if (!ret) { SSNES_ERR("Couldn't find config at path: \"%s\"\n", g_extern.config_path); ssnes_fail(1, "parse_config_file()"); } } bool config_load_file(const char *path) { config_file_t *conf = NULL; if (path) { conf = config_file_new(path); if (!conf) return false; } else conf = open_default_config_file(); if (conf == NULL) return true; if (g_extern.verbose) { fprintf(stderr, "=== Config ===\n"); config_file_dump_all(conf, stderr); fprintf(stderr, "=== Config end ===\n"); } char tmp_str[PATH_MAX]; CONFIG_GET_FLOAT(video.xscale, "video_xscale"); CONFIG_GET_FLOAT(video.yscale, "video_yscale"); CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x"); CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y"); if (!g_extern.force_fullscreen) CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen"); CONFIG_GET_BOOL(video.force_16bit, "video_force_16bit"); CONFIG_GET_BOOL(video.disable_composition, "video_disable_composition"); CONFIG_GET_BOOL(video.vsync, "video_vsync"); CONFIG_GET_BOOL(video.smooth, "video_smooth"); CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect"); CONFIG_GET_BOOL(video.crop_overscan, "video_crop_overscan"); CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio"); CONFIG_GET_FLOAT(video.refresh_rate, "video_refresh_rate"); CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader"); CONFIG_GET_STRING(video.bsnes_shader_path, "video_bsnes_shader"); CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader"); CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture"); CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x"); CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y"); CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth"); #ifdef HAVE_FREETYPE CONFIG_GET_STRING(video.font_path, "video_font_path"); CONFIG_GET_INT(video.font_size, "video_font_size"); CONFIG_GET_BOOL(video.font_enable, "video_font_enable"); CONFIG_GET_BOOL(video.font_scale, "video_font_scale"); CONFIG_GET_FLOAT(video.msg_pos_x, "video_message_pos_x"); CONFIG_GET_FLOAT(video.msg_pos_y, "video_message_pos_y"); unsigned msg_color; if (config_get_hex(conf, "video_message_color", &msg_color)) { g_settings.video.msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f; g_settings.video.msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f; g_settings.video.msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f; } #endif CONFIG_GET_BOOL(video.hires_record, "video_hires_record"); CONFIG_GET_BOOL(video.post_filter_record, "video_post_filter_record"); #ifdef HAVE_DYLIB CONFIG_GET_STRING(video.filter_path, "video_filter"); CONFIG_GET_STRING(video.external_driver, "video_external_driver"); CONFIG_GET_STRING(audio.external_driver, "audio_external_driver"); #endif #if defined(HAVE_CG) || defined(HAVE_XML) if (config_get_array(conf, "video_shader_type", tmp_str, sizeof(tmp_str))) { if (strcmp("cg", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_CG; else if (strcmp("bsnes", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_BSNES; else if (strcmp("auto", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_AUTO; else if (strcmp("none", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_NONE; } #endif #if defined(HAVE_XML) CONFIG_GET_STRING(video.shader_dir, "video_shader_dir"); #endif CONFIG_GET_FLOAT(input.axis_threshold, "input_axis_threshold"); CONFIG_GET_BOOL(input.netplay_client_swap_input, "netplay_client_swap_input"); for (unsigned i = 0; i < MAX_PLAYERS; i++) { char buf[64]; snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1); CONFIG_GET_INT(input.joypad_map[i], buf); } // Audio settings. CONFIG_GET_BOOL(audio.enable, "audio_enable"); CONFIG_GET_INT(audio.out_rate, "audio_out_rate"); CONFIG_GET_FLOAT(audio.rate_step, "audio_rate_step"); CONFIG_GET_STRING(audio.device, "audio_device"); CONFIG_GET_INT(audio.latency, "audio_latency"); CONFIG_GET_BOOL(audio.sync, "audio_sync"); CONFIG_GET_BOOL(audio.rate_control, "audio_rate_control"); CONFIG_GET_FLOAT(audio.rate_control_delta, "audio_rate_control_delta"); CONFIG_GET_STRING(video.driver, "video_driver"); CONFIG_GET_STRING(audio.driver, "audio_driver"); CONFIG_GET_STRING(audio.dsp_plugin, "audio_dsp_plugin"); CONFIG_GET_STRING(input.driver, "input_driver"); if (!*g_settings.libsnes) CONFIG_GET_STRING(libsnes, "libsnes_path"); CONFIG_GET_STRING(screenshot_directory, "screenshot_directory"); if (*g_settings.screenshot_directory && !path_is_directory(g_settings.screenshot_directory)) { SSNES_WARN("screenshot_directory is not an existing directory, ignoring ...\n"); *g_settings.screenshot_directory = '\0'; } CONFIG_GET_BOOL(rewind_enable, "rewind_enable"); int buffer_size; if (config_get_int(conf, "rewind_buffer_size", &buffer_size)) g_settings.rewind_buffer_size = buffer_size * UINT64_C(1000000); CONFIG_GET_INT(rewind_granularity, "rewind_granularity"); CONFIG_GET_BOOL(pause_nonactive, "pause_nonactive"); CONFIG_GET_INT(autosave_interval, "autosave_interval"); CONFIG_GET_STRING(cheat_database, "cheat_database_path"); CONFIG_GET_STRING(cheat_settings_path, "cheat_settings_path"); CONFIG_GET_BOOL(block_sram_overwrite, "block_sram_overwrite"); CONFIG_GET_BOOL(savestate_auto_index, "savestate_auto_index"); if (config_get_string(conf, "environment_variables", &g_extern.system.environment)) { g_extern.system.environment_split = strdup(g_extern.system.environment); if (!g_extern.system.environment_split) { SSNES_ERR("Failed to allocate environment variables. Will ignore them.\n"); free(g_extern.system.environment); g_extern.system.environment = NULL; } } if (!g_extern.has_set_save_path && config_get_array(conf, "savefile_directory", tmp_str, sizeof(tmp_str))) { if (path_is_directory(tmp_str)) { strlcpy(g_extern.savefile_name_srm, tmp_str, sizeof(g_extern.savefile_name_srm)); fill_pathname_dir(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm)); } else SSNES_WARN("savefile_directory is not a directory, ignoring ....\n"); } if (!g_extern.has_set_state_path && config_get_array(conf, "savestate_directory", tmp_str, sizeof(tmp_str))) { if (path_is_directory(tmp_str)) { strlcpy(g_extern.savestate_name, tmp_str, sizeof(g_extern.savestate_name)); fill_pathname_dir(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name)); } else SSNES_WARN("savestate_directory is not a directory, ignoring ...\n"); } config_read_keybinds(conf); config_file_free(conf); return true; } struct bind_map { bool valid; const char *key; const char *btn; const char *axis; int snes_key; }; #define DECLARE_BIND(x, bind) { true, "input_" #x, "input_" #x "_btn", "input_" #x "_axis", bind } #define DECL_PLAYER(P) \ { \ DECLARE_BIND(player##P##_b, SNES_DEVICE_ID_JOYPAD_B), \ DECLARE_BIND(player##P##_y, SNES_DEVICE_ID_JOYPAD_Y), \ DECLARE_BIND(player##P##_select, SNES_DEVICE_ID_JOYPAD_SELECT), \ DECLARE_BIND(player##P##_start, SNES_DEVICE_ID_JOYPAD_START), \ DECLARE_BIND(player##P##_up, SNES_DEVICE_ID_JOYPAD_UP), \ DECLARE_BIND(player##P##_down, SNES_DEVICE_ID_JOYPAD_DOWN), \ DECLARE_BIND(player##P##_left, SNES_DEVICE_ID_JOYPAD_LEFT), \ DECLARE_BIND(player##P##_right, SNES_DEVICE_ID_JOYPAD_RIGHT), \ DECLARE_BIND(player##P##_a, SNES_DEVICE_ID_JOYPAD_A), \ DECLARE_BIND(player##P##_x, SNES_DEVICE_ID_JOYPAD_X), \ DECLARE_BIND(player##P##_l, SNES_DEVICE_ID_JOYPAD_L), \ DECLARE_BIND(player##P##_r, SNES_DEVICE_ID_JOYPAD_R), \ } // Big and nasty bind map... :) static const struct bind_map bind_maps[MAX_PLAYERS][SSNES_BIND_LIST_END] = { { DECLARE_BIND(player1_b, SNES_DEVICE_ID_JOYPAD_B), DECLARE_BIND(player1_y, SNES_DEVICE_ID_JOYPAD_Y), DECLARE_BIND(player1_select, SNES_DEVICE_ID_JOYPAD_SELECT), DECLARE_BIND(player1_start, SNES_DEVICE_ID_JOYPAD_START), DECLARE_BIND(player1_up, SNES_DEVICE_ID_JOYPAD_UP), DECLARE_BIND(player1_down, SNES_DEVICE_ID_JOYPAD_DOWN), DECLARE_BIND(player1_left, SNES_DEVICE_ID_JOYPAD_LEFT), DECLARE_BIND(player1_right, SNES_DEVICE_ID_JOYPAD_RIGHT), DECLARE_BIND(player1_a, SNES_DEVICE_ID_JOYPAD_A), DECLARE_BIND(player1_x, SNES_DEVICE_ID_JOYPAD_X), DECLARE_BIND(player1_l, SNES_DEVICE_ID_JOYPAD_L), DECLARE_BIND(player1_r, SNES_DEVICE_ID_JOYPAD_R), DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY), DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY), DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY), DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY), DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY), DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY), DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS), DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS), DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS), DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS), DECLARE_BIND(rewind, SSNES_REWIND), DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE), DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE), DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE), DECLARE_BIND(reset, SSNES_RESET), DECLARE_BIND(shader_next, SSNES_SHADER_NEXT), DECLARE_BIND(shader_prev, SSNES_SHADER_PREV), DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS), DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS), DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE), DECLARE_BIND(screenshot, SSNES_SCREENSHOT), DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG), DECLARE_BIND(audio_mute, SSNES_MUTE), DECLARE_BIND(netplay_flip_players, SSNES_NETPLAY_FLIP), }, DECL_PLAYER(2), DECL_PLAYER(3), DECL_PLAYER(4), DECL_PLAYER(5), DECL_PLAYER(6), DECL_PLAYER(7), DECL_PLAYER(8), }; struct key_map { const char *str; int key; }; // Edit: Not portable to different input systems atm. Might move this map into the driver itself or something. // However, this should map nicely over to other systems aswell since the definition are mostly the same anyways. static const struct key_map sk_map[] = { { "left", SK_LEFT }, { "right", SK_RIGHT }, { "up", SK_UP }, { "down", SK_DOWN }, { "enter", SK_RETURN }, { "kp_enter", SK_KP_ENTER }, { "tab", SK_TAB }, { "insert", SK_INSERT }, { "del", SK_DELETE }, { "end", SK_END }, { "home", SK_HOME }, { "rshift", SK_RSHIFT }, { "shift", SK_LSHIFT }, { "ctrl", SK_LCTRL }, { "alt", SK_LALT }, { "space", SK_SPACE }, { "escape", SK_ESCAPE }, { "add", SK_KP_PLUS }, { "subtract", SK_KP_MINUS }, { "kp_plus", SK_KP_PLUS }, { "kp_minus", SK_KP_MINUS }, { "f1", SK_F1 }, { "f2", SK_F2 }, { "f3", SK_F3 }, { "f4", SK_F4 }, { "f5", SK_F5 }, { "f6", SK_F6 }, { "f7", SK_F7 }, { "f8", SK_F8 }, { "f9", SK_F9 }, { "f10", SK_F10 }, { "f11", SK_F11 }, { "f12", SK_F12 }, { "num0", SK_0 }, { "num1", SK_1 }, { "num2", SK_2 }, { "num3", SK_3 }, { "num4", SK_4 }, { "num5", SK_5 }, { "num6", SK_6 }, { "num7", SK_7 }, { "num8", SK_8 }, { "num9", SK_9 }, { "pageup", SK_PAGEUP }, { "pagedown", SK_PAGEDOWN }, { "keypad0", SK_KP0 }, { "keypad1", SK_KP1 }, { "keypad2", SK_KP2 }, { "keypad3", SK_KP3 }, { "keypad4", SK_KP4 }, { "keypad5", SK_KP5 }, { "keypad6", SK_KP6 }, { "keypad7", SK_KP7 }, { "keypad8", SK_KP8 }, { "keypad9", SK_KP9 }, { "period", SK_PERIOD }, { "capslock", SK_CAPSLOCK }, { "numlock", SK_NUMLOCK }, { "backspace", SK_BACKSPACE }, { "multiply", SK_KP_MULTIPLY }, { "divide", SK_KP_DIVIDE }, { "print_screen", SK_PRINT }, { "scroll_lock", SK_SCROLLOCK }, { "tilde", SK_BACKQUOTE }, { "backquote", SK_BACKQUOTE }, { "pause", SK_PAUSE }, { "nul", SK_UNKNOWN }, }; static struct snes_keybind *find_snes_bind(unsigned port, int id) { struct snes_keybind *binds = g_settings.input.binds[port]; return binds[id].valid ? &binds[id] : NULL; } static int find_sk_bind(const char *str) { for (size_t i = 0; i < sizeof(sk_map) / sizeof(struct key_map); i++) { if (strcasecmp(sk_map[i].str, str) == 0) return sk_map[i].key; } return -1; } static int find_sk_key(const char *str) { if (strlen(str) == 1 && isalpha(*str)) return (int)SK_a + (tolower(*str) - (int)'a'); else return find_sk_bind(str); } static void read_keybinds_keyboard(config_file_t *conf, unsigned player, unsigned index, struct snes_keybind *bind) { char tmp[64]; if (bind_maps[player][index].key && config_get_array(conf, bind_maps[player][index].key, tmp, sizeof(tmp))) { int key = find_sk_key(tmp); if (key >= 0) bind->key = (enum ssnes_key)key; } } static void parse_hat(struct snes_keybind *bind, const char *str) { if (!isdigit(*str)) return; char *dir = NULL; uint16_t hat = strtoul(str, &dir, 0); uint16_t hat_dir = 0; if (!dir) { SSNES_WARN("Found invalid hat in config!\n"); return; } if (strcasecmp(dir, "up") == 0) hat_dir = HAT_UP_MASK; else if (strcasecmp(dir, "down") == 0) hat_dir = HAT_DOWN_MASK; else if (strcasecmp(dir, "left") == 0) hat_dir = HAT_LEFT_MASK; else if (strcasecmp(dir, "right") == 0) hat_dir = HAT_RIGHT_MASK; if (hat_dir) bind->joykey = HAT_MAP(hat, hat_dir); } static void read_keybinds_button(config_file_t *conf, unsigned player, unsigned index, struct snes_keybind *bind) { char tmp[64]; if (bind_maps[player][index].btn && config_get_array(conf, bind_maps[player][index].btn, tmp, sizeof(tmp))) { const char *btn = tmp; if (strcmp(btn, "nul") == 0) bind->joykey = NO_BTN; else { if (*btn == 'h') parse_hat(bind, btn + 1); else bind->joykey = strtol(tmp, NULL, 0); } } } static void read_keybinds_axis(config_file_t *conf, unsigned player, unsigned index, struct snes_keybind *bind) { char tmp[64]; if (bind_maps[player][index].axis && config_get_array(conf, bind_maps[player][index].axis, tmp, sizeof(tmp))) { if (strcmp(tmp, "nul") == 0) bind->joyaxis = AXIS_NONE; else if (strlen(tmp) >= 2 && (*tmp == '+' || *tmp == '-')) { int axis = strtol(tmp + 1, NULL, 0); if (*tmp == '+') bind->joyaxis = AXIS_POS(axis); else bind->joyaxis = AXIS_NEG(axis); } } } static void read_keybinds_player(config_file_t *conf, unsigned player) { for (unsigned i = 0; bind_maps[player][i].valid; i++) { struct snes_keybind *bind = find_snes_bind(player, bind_maps[player][i].snes_key); ssnes_assert(bind); read_keybinds_keyboard(conf, player, i, bind); read_keybinds_button(conf, player, i, bind); read_keybinds_axis(conf, player, i, bind); } } void config_read_keybinds(config_file_t *conf) { for (unsigned i = 0; i < MAX_PLAYERS; i++) read_keybinds_player(conf, i); } static void save_keybind_key(config_file_t *conf, const struct bind_map *map, const struct snes_keybind *bind) { char ascii[2] = {0}; const char *btn = ascii; if (bind->key >= SK_a && bind->key <= SK_z) ascii[0] = 'a' + (bind->key - SK_a); else { for (unsigned i = 0; i < sizeof(sk_map) / sizeof(sk_map[0]); i++) { if (sk_map[i].key == bind->key) { btn = sk_map[i].str; break; } } } config_set_string(conf, map->key, btn); } #ifndef SSNES_CONSOLE static void save_keybind_hat(config_file_t *conf, const struct bind_map *map, const struct snes_keybind *bind) { unsigned hat = GET_HAT(bind->joykey); const char *dir = NULL; switch (GET_HAT_DIR(hat)) { case HAT_UP_MASK: dir = "up"; break; case HAT_DOWN_MASK: dir = "down"; break; case HAT_LEFT_MASK: dir = "left"; break; case HAT_RIGHT_MASK: dir = "right"; break; default: ssnes_assert(0); } char config[16]; snprintf(config, sizeof(config), "h%u%s", hat, dir); config_set_string(conf, map->btn, config); } #endif static void save_keybind_joykey(config_file_t *conf, const struct bind_map *map, const struct snes_keybind *bind) { if (bind->joykey == NO_BTN) config_set_string(conf, map->btn, "nul"); #ifndef SSNES_CONSOLE // Consoles don't understand hats. else if (GET_HAT_DIR(bind->joykey)) save_keybind_hat(conf, map, bind); #endif else config_set_int(conf, map->btn, bind->joykey); } static void save_keybind_axis(config_file_t *conf, const struct bind_map *map, const struct snes_keybind *bind) { unsigned axis = 0; char dir = '\0'; if (bind->joyaxis == AXIS_NONE) config_set_string(conf, map->axis, "nul"); else if (AXIS_NEG_GET(bind->joyaxis) != NO_BTN) { dir = '-'; axis = AXIS_NEG_GET(bind->joyaxis); } else if (AXIS_POS_GET(bind->joyaxis) != NO_BTN) { dir = '+'; axis = AXIS_POS_GET(bind->joyaxis); } char config[16]; snprintf(config, sizeof(config), "%c%u", dir, axis); config_set_string(conf, map->axis, config); } static void save_keybind(config_file_t *conf, const struct bind_map *map, const struct snes_keybind *bind) { if (!map->valid) return; save_keybind_key(conf, map, bind); save_keybind_joykey(conf, map, bind); save_keybind_axis(conf, map, bind); } static void save_keybinds_player(config_file_t *conf, unsigned i) { for (unsigned j = 0; j < SSNES_BIND_LIST_END; j++) save_keybind(conf, &bind_maps[i][j], &g_settings.input.binds[i][j]); } void config_save_keybinds(config_file_t *conf) { for (unsigned i = 0; i < MAX_PLAYERS; i++) save_keybinds_player(conf, i); } #endif