/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include "../../ps3/sdk_defines.h"
#include "../../general.h"
#include
#define EMULATOR_CONTENT_DIR "SSNE10000"
#ifndef __PSL1GHT__
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
#endif
#ifdef IS_SALAMANDER
SYS_PROCESS_PARAM(1001, 0x100000)
#else
SYS_PROCESS_PARAM(1001, 0x200000)
#endif
#ifdef HAVE_MULTIMAN
#define MULTIMAN_SELF_FILE "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF"
static bool multiman_detected = false;
#endif
static bool exit_spawn = false;
static bool exitspawn_start_game = false;
#ifdef IS_SALAMANDER
#include
#include
#include
#include
#endif
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status,
uint64_t param, void *userdata)
{
(void)param;
(void)userdata;
(void)status;
#ifndef IS_SALAMANDER
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
{
global_t *global = global_get_ptr();
global->system.shutdown = true;
}
break;
}
#endif
}
#endif
static void frontend_ps3_get_environment_settings(int *argc, char *argv[],
void *args, void *params_data)
{
#ifndef IS_SALAMANDER
global_t *global = global_get_ptr();
bool original_verbose = global->verbosity;
global->verbosity = true;
#endif
(void)args;
#ifndef IS_SALAMANDER
#if defined(HAVE_LOGGER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
global->log_file = fopen("/retroarch-log.txt", "w");
#endif
#endif
int ret;
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
char contentInfoPath[PATH_MAX_LENGTH];
#ifdef HAVE_MULTIMAN
/* not launched from external launcher, set default path */
// second param is multiMAN SELF file
if(path_file_exists(argv[2]) && *argc > 1
&& (strcmp(argv[2], EMULATOR_CONTENT_DIR) == 0))
{
multiman_detected = true;
RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
}
else
#endif
#ifndef IS_SALAMANDER
if (*argc > 1 && argv[1] != NULL && argv[1][0] != '\0')
{
static char path[PATH_MAX_LENGTH];
*path = '\0';
struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;
if (args)
{
strlcpy(path, argv[1], sizeof(path));
args->touched = true;
args->no_content = false;
args->verbose = false;
args->config_path = NULL;
args->sram_path = NULL;
args->state_path = NULL;
args->content_path = path;
args->libretro_path = NULL;
RARCH_LOG("argv[0]: %s\n", argv[0]);
RARCH_LOG("argv[1]: %s\n", argv[1]);
RARCH_LOG("argv[2]: %s\n", argv[2]);
RARCH_LOG("Auto-start game %s.\n", argv[1]);
}
}
else
RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
#endif
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
RARCH_LOG("cellGameBootCheck() OK.\n");
RARCH_LOG("Directory name: [%s].\n", dirName);
RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n",
size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
RARCH_LOG("RetroArch was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME)
== CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(contentInfoPath, g_defaults.port_dir);
#ifdef HAVE_MULTIMAN
if (multiman_detected)
{
fill_pathname_join(contentInfoPath, "/dev_hdd0/game/",
EMULATOR_CONTENT_DIR, sizeof(contentInfoPath));
fill_pathname_join(g_defaults.port_dir, contentInfoPath,
"USRDIR", sizeof(g_defaults.port_dir));
}
#endif
if(ret < 0)
RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
else
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("contentInfoPath : [%s].\n", contentInfoPath);
RARCH_LOG("usrDirPath : [%s].\n", g_defaults.port_dir);
}
fill_pathname_join(g_defaults.core_dir, g_defaults.port_dir,
"cores", sizeof(g_defaults.core_dir));
fill_pathname_join(g_defaults.core_info_dir, g_defaults.port_dir,
"cores", sizeof(g_defaults.core_info_dir));
fill_pathname_join(g_defaults.savestate_dir, g_defaults.core_dir,
"savestates", sizeof(g_defaults.savestate_dir));
fill_pathname_join(g_defaults.sram_dir, g_defaults.core_dir,
"savefiles", sizeof(g_defaults.sram_dir));
fill_pathname_join(g_defaults.system_dir, g_defaults.core_dir,
"system", sizeof(g_defaults.system_dir));
fill_pathname_join(g_defaults.shader_dir, g_defaults.core_dir,
"shaders_cg", sizeof(g_defaults.shader_dir));
fill_pathname_join(g_defaults.config_path, g_defaults.port_dir,
"retroarch.cfg", sizeof(g_defaults.config_path));
fill_pathname_join(g_defaults.overlay_dir, g_defaults.core_dir,
"overlays", sizeof(g_defaults.overlay_dir));
fill_pathname_join(g_defaults.assets_dir, g_defaults.core_dir,
"media", sizeof(g_defaults.assets_dir));
fill_pathname_join(g_defaults.playlist_dir, g_defaults.core_dir,
"playlists", sizeof(g_defaults.playlist_dir));
}
#ifndef IS_SALAMANDER
global->verbosity = original_verbose;
#endif
}
static void frontend_ps3_init(void *data)
{
(void)data;
#ifdef HAVE_SYSUTILS
RARCH_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#endif
#ifdef HAVE_SYSMODULES
#ifdef HAVE_FREETYPE
cellSysmoduleLoadModule(CELL_SYSMODULE_FONT);
cellSysmoduleLoadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#ifndef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
#endif
#ifndef __PSL1GHT__
sys_net_initialize_network();
sceNpInit(NP_POOL_SIZE, np_pool);
#endif
#ifndef IS_SALAMANDER
#if (CELL_SDK_VERSION > 0x340000) && !defined(__PSL1GHT__)
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
#ifdef HAVE_SYSUTILS
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "RetroArch PS3";
screenshot_param.game_title = "RetroArch PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
#endif
#endif
#endif
}
static void frontend_ps3_deinit(void *data)
{
(void)data;
#ifndef IS_SALAMANDER
#if defined(HAVE_SYSMODULES)
#ifdef HAVE_FREETYPE
/* Freetype font PRX */
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FONT);
#endif
#ifndef __PSL1GHT__
/* screenshot PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
#ifndef __PSL1GHT__
/* system game utility PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#endif
#endif
}
static void frontend_ps3_exec(const char *path, bool should_load_game);
static void frontend_ps3_set_fork(bool exit, bool start_game)
{
exit_spawn = exitspawn;
exitspawn_start_game = start_game;
}
static void frontend_ps3_exitspawn(char *core_path, size_t core_path_size)
{
#ifdef HAVE_RARCH_EXEC
bool should_load_game = false;
#ifndef IS_SALAMANDER
global_t *global = global_get_ptr();
bool original_verbose = global->verbosity;
global->verbosity = true;
should_load_game = exitspawn_start_game;
if (!exit_spawn)
return;
#endif
frontend_ps3_exec(core_path, should_load_game);
#ifdef IS_SALAMANDER
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#else
#endif
#ifndef IS_SALAMANDER
global->verbosity = original_verbose;
#endif
#endif
}
#include
#include
#include
#include
#include
#include
#include
#include "../../retroarch_logger.h"
static void frontend_ps3_exec(const char *path, bool should_load_game)
{
(void)should_load_game;
char spawn_data[256];
#ifndef IS_SALAMANDER
global_t *global = global_get_ptr();
bool original_verbose = global->verbosity;
global->verbosity = true;
char game_path[256];
game_path[0] = '\0';
#endif
RARCH_LOG("Attempt to load executable: [%s].\n", path);
for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
SceNpDrmKey * k_licensee = NULL;
int ret;
#ifdef IS_SALAMANDER
const char * const spawn_argv[] = { NULL};
ret = sceNpDrmProcessExitSpawn2(k_licensee, path,
(const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data,
256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
if(ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(path, (const char** const)spawn_argv,
NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
#else
if (should_load_game && global->fullpath[0] != '\0')
{
strlcpy(game_path, global->fullpath, sizeof(game_path));
const char * const spawn_argv[] = {
game_path,
NULL
};
ret = sceNpDrmProcessExitSpawn2(k_licensee, path,
(const char** const)spawn_argv, NULL,
(sys_addr_t)spawn_data, 256, 1000,
SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
if(ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(path, (const char** const)spawn_argv,
NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
}
else
{
const char * const spawn_argv[] = {NULL};
ret = sceNpDrmProcessExitSpawn2(k_licensee, path,
(const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data,
256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
if(ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(path, (const char** const)spawn_argv,
NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
}
#endif
sceNpTerm();
sys_net_finalize_network();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
#ifndef IS_SALAMANDER
global->verbosity = original_verbose;
#endif
}
static int frontend_ps3_get_rating(void)
{
return 10;
}
enum frontend_architecture frontend_ps3_get_architecture(void)
{
return FRONTEND_ARCH_PPC;
}
const frontend_ctx_driver_t frontend_ctx_ps3 = {
frontend_ps3_get_environment_settings,
frontend_ps3_init,
frontend_ps3_deinit,
frontend_ps3_exitspawn,
NULL, /* process_args */
frontend_ps3_exec,
frontend_ps3_set_fork,
NULL, /* shutdown */
NULL, /* get_name */
NULL, /* get_os */
frontend_ps3_get_rating,
NULL, /* load_content */
frontend_ps3_get_architecture,
NULL, /* get_powerstate */
"ps3",
};
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