/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * Copyright (C) 2014-2016 - Jean-André Santoni * Copyright (C) 2016 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __RARCH_CONFIGURATION_H__ #define __RARCH_CONFIGURATION_H__ #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gfx/video_driver.h" #include "input/input_defines.h" enum override_type { OVERRIDE_NONE = 0, OVERRIDE_CORE, OVERRIDE_GAME }; RETRO_BEGIN_DECLS typedef struct settings { video_viewport_t video_viewport_custom; char playlist_names[PATH_MAX_LENGTH]; char playlist_cores[PATH_MAX_LENGTH]; bool bundle_finished; struct { char driver[32]; char context_driver[32]; float scale; unsigned window_x; unsigned window_y; bool fullscreen; bool windowed_fullscreen; unsigned monitor_index; unsigned fullscreen_x; unsigned fullscreen_y; bool vsync; bool hard_sync; bool black_frame_insertion; unsigned max_swapchain_images; unsigned swap_interval; unsigned hard_sync_frames; unsigned frame_delay; #ifdef GEKKO unsigned viwidth; bool vfilter; #endif bool smooth; bool force_aspect; bool crop_overscan; float aspect_ratio; bool aspect_ratio_auto; bool scale_integer; unsigned aspect_ratio_idx; unsigned rotation; bool shader_enable; float refresh_rate; bool threaded; float font_size; bool font_enable; float msg_pos_x; float msg_pos_y; float msg_color_r; float msg_color_g; float msg_color_b; bool disable_composition; bool post_filter_record; bool gpu_record; bool gpu_screenshot; bool allow_rotate; bool shared_context; bool force_srgb_disable; } video; struct { char driver[32]; } record; struct { bool menubar_enable; bool suspend_screensaver_enable; bool companion_start_on_boot; bool companion_enable; } ui; #ifdef HAVE_MENU struct { char driver[32]; bool pause_libretro; bool timedate_enable; bool battery_level_enable; bool core_enable; bool dynamic_wallpaper_enable; unsigned thumbnails; bool throttle; struct { float opacity; } wallpaper; struct { float opacity; } footer; struct { float opacity; } header; struct { bool enable; } mouse; struct { bool enable; } pointer; struct { struct { bool enable; } wraparound; struct { struct { bool supported_extensions_enable; } filter; } browser; } navigation; struct { bool override_enable; unsigned override_value; } dpi; bool show_advanced_settings; unsigned entry_normal_color; unsigned entry_hover_color; unsigned title_color; bool throttle_framerate; bool linear_filter; struct { unsigned shader_pipeline; char font[PATH_MAX_LENGTH]; unsigned scale_factor; unsigned alpha_factor; unsigned theme; unsigned menu_color_theme; bool shadows_enable; bool show_settings; bool show_images; bool show_music; bool show_video; bool show_history; bool show_add; } xmb; struct { unsigned menu_color_theme; } materialui; bool unified_controls; } menu; #endif #ifdef HAVE_THREADS bool threaded_data_runloop_enable; #endif struct { char driver[32]; char device[255]; bool allow; unsigned width; unsigned height; } camera; struct { char driver[32]; bool allow; } wifi; struct { char driver[32]; bool allow; int update_interval_ms; int update_interval_distance; } location; struct { char driver[32]; char resampler[32]; char device[255]; bool enable; bool mute_enable; unsigned out_rate; unsigned block_frames; unsigned latency; bool sync; bool rate_control; float rate_control_delta; float max_timing_skew; float volume; /* dB scale. */ } audio; struct { char driver[32]; char joypad_driver[32]; char keyboard_layout[64]; char device_names[MAX_USERS][64]; unsigned remap_ids[MAX_USERS][RARCH_BIND_LIST_END]; struct retro_keybind binds[MAX_USERS][RARCH_BIND_LIST_END]; struct retro_keybind autoconf_binds[MAX_USERS][RARCH_BIND_LIST_END]; unsigned max_users; /* Set by autoconfiguration in joypad_autoconfig_dir. * Does not override main binds. */ bool autoconfigured[MAX_USERS]; int vid[MAX_USERS]; int pid[MAX_USERS]; unsigned libretro_device[MAX_USERS]; unsigned analog_dpad_mode[MAX_USERS]; bool remap_binds_enable; float axis_threshold; unsigned joypad_map[MAX_USERS]; unsigned device[MAX_USERS]; unsigned device_name_index[MAX_USERS]; bool autodetect_enable; unsigned turbo_period; unsigned turbo_duty_cycle; bool overlay_enable; bool overlay_enable_autopreferred; bool overlay_hide_in_menu; float overlay_opacity; float overlay_scale; unsigned bind_timeout; bool input_descriptor_label_show; bool input_descriptor_hide_unbound; unsigned menu_toggle_gamepad_combo; bool all_users_control_menu; bool menu_swap_ok_cancel_buttons; #if defined(VITA) bool backtouch_enable; bool backtouch_toggle; #endif #if TARGET_OS_IPHONE bool small_keyboard_enable; #endif bool keyboard_gamepad_enable; unsigned keyboard_gamepad_mapping_type; unsigned poll_type_behavior; } input; struct { unsigned mode; } archive; struct { char buildbot_url[255]; char buildbot_assets_url[255]; bool buildbot_auto_extract_archive; } network; bool set_supports_no_game_enable; struct { bool builtin_mediaplayer_enable; bool builtin_imageviewer_enable; } multimedia; #ifdef HAVE_CHEEVOS struct { bool enable; bool test_unofficial; bool hardcore_mode_enable; char username[32]; char password[32]; } cheevos; #endif char browse_url[4096]; int state_slot; bool bundle_assets_extract_enable; unsigned bundle_assets_extract_version_current; unsigned bundle_assets_extract_last_version; struct { char cheat_database[PATH_MAX_LENGTH]; char content_database[PATH_MAX_LENGTH]; char overlay[PATH_MAX_LENGTH]; char menu_wallpaper[PATH_MAX_LENGTH]; char audio_dsp_plugin[PATH_MAX_LENGTH]; char softfilter_plugin[PATH_MAX_LENGTH]; char core_options[PATH_MAX_LENGTH]; char content_history[PATH_MAX_LENGTH]; char content_music_history[PATH_MAX_LENGTH]; char content_image_history[PATH_MAX_LENGTH]; char content_video_history[PATH_MAX_LENGTH]; char libretro_info[PATH_MAX_LENGTH]; char cheat_settings[PATH_MAX_LENGTH]; char bundle_assets_src[PATH_MAX_LENGTH]; char bundle_assets_dst[PATH_MAX_LENGTH]; char bundle_assets_dst_subdir[PATH_MAX_LENGTH]; char shader[PATH_MAX_LENGTH]; char font[PATH_MAX_LENGTH]; } path; struct { char audio_filter[PATH_MAX_LENGTH]; char autoconfig[PATH_MAX_LENGTH]; char video_filter[PATH_MAX_LENGTH]; char video_shader[PATH_MAX_LENGTH]; char content_history[PATH_MAX_LENGTH]; char libretro[PATH_MAX_LENGTH]; char cursor[PATH_MAX_LENGTH]; char input_remapping[PATH_MAX_LENGTH]; char overlay[PATH_MAX_LENGTH]; char resampler[PATH_MAX_LENGTH]; char screenshot[PATH_MAX_LENGTH]; char system[PATH_MAX_LENGTH]; char cache[PATH_MAX_LENGTH]; char playlist[PATH_MAX_LENGTH]; char core_assets[PATH_MAX_LENGTH]; char assets[PATH_MAX_LENGTH]; char dynamic_wallpapers[PATH_MAX_LENGTH]; char thumbnails[PATH_MAX_LENGTH]; char menu_config[PATH_MAX_LENGTH]; char menu_content[PATH_MAX_LENGTH]; } directory; #ifdef HAVE_NETWORKING struct { char server[255]; unsigned port; bool stateless_mode; int check_frames; bool swap_input; bool nat_traversal; char password[128]; char spectate_password[128]; } netplay; #endif unsigned content_history_size; unsigned libretro_log_level; bool auto_screenshot_filename; bool history_list_enable; bool playlist_entry_remove; bool rewind_enable; size_t rewind_buffer_size; unsigned rewind_granularity; float slowmotion_ratio; float fastforward_ratio; bool pause_nonactive; unsigned autosave_interval; bool block_sram_overwrite; bool savestate_auto_index; bool savestate_auto_save; bool savestate_auto_load; bool savestate_thumbnail_enable; bool network_cmd_enable; unsigned network_cmd_port; bool stdin_cmd_enable; bool network_remote_enable; bool network_remote_enable_user[MAX_USERS]; unsigned network_remote_base_port; #if defined(HAVE_MENU) bool menu_show_start_screen; #endif bool fps_show; bool load_dummy_on_core_shutdown; bool check_firmware_before_loading; bool game_specific_options; bool auto_overrides_enable; bool auto_remaps_enable; bool auto_shaders_enable; bool sort_savefiles_enable; bool sort_savestates_enable; char username[32]; #ifdef HAVE_LANGEXTRA unsigned int user_language; #endif bool config_save_on_exit; bool show_hidden_files; #ifdef HAVE_LAKKA bool ssh_enable; bool samba_enable; bool bluetooth_enable; #endif } settings_t; /** * config_get_default_camera: * * Gets default camera driver. * * Returns: Default camera driver. **/ const char *config_get_default_camera(void); /** * config_get_default_wifi: * * Gets default wifi driver. * * Returns: Default wifi driver. **/ const char *config_get_default_wifi(void); /** * config_get_default_location: * * Gets default location driver. * * Returns: Default location driver. **/ const char *config_get_default_location(void); /** * config_get_default_video: * * Gets default video driver. * * Returns: Default video driver. **/ const char *config_get_default_video(void); /** * config_get_default_audio: * * Gets default audio driver. * * Returns: Default audio driver. **/ const char *config_get_default_audio(void); /** * config_get_default_audio_resampler: * * Gets default audio resampler driver. * * Returns: Default audio resampler driver. **/ const char *config_get_default_audio_resampler(void); /** * config_get_default_input: * * Gets default input driver. * * Returns: Default input driver. **/ const char *config_get_default_input(void); /** * config_get_default_joypad: * * Gets default input joypad driver. * * Returns: Default input joypad driver. **/ const char *config_get_default_joypad(void); #ifdef HAVE_MENU /** * config_get_default_menu: * * Gets default menu driver. * * Returns: Default menu driver. **/ const char *config_get_default_menu(void); #endif const char *config_get_default_record(void); /** * config_load: * * Loads a config file and reads all the values into memory. * */ void config_load(void); /** * config_load_override: * * Tries to append game-specific and core-specific configuration. * These settings will always have precedence, thus this feature * can be used to enforce overrides. * * Returns: false if there was an error or no action was performed. * */ bool config_load_override(void); /** * config_unload_override: * * Unloads configuration overrides if overrides are active. * * * Returns: false if there was an error. */ bool config_unload_override(void); /** * config_load_remap: * * Tries to append game-specific and core-specific remap files. * * Returns: false if there was an error or no action was performed. * */ bool config_load_remap(void); /** * config_load_shader_preset: * * Tries to append game-specific and core-specific shader presets. * * Returns: false if there was an error or no action was performed. * */ bool config_load_shader_preset(void); /** * config_save_autoconf_profile: * @path : Path that shall be written to. * @user : Controller number to save * Writes a controller autoconf file to disk. **/ bool config_save_autoconf_profile(const char *path, unsigned user); /** * config_save_file: * @path : Path that shall be written to. * * Writes a config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_file(const char *path); /** * config_save_overrides: * @path : Path that shall be written to. * * Writes a config file override to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_overrides(int override_type); /* Replaces currently loaded configuration file with * another one. Will load a dummy core to flush state * properly. */ bool config_replace(bool config_save_on_exit, char *path); bool config_init(void); bool config_overlay_enable_default(void); void config_free(void); settings_t *config_get_ptr(void); RETRO_END_DECLS #endif