/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "general.h" #include "conf/config_file.h" #include "config.def.h" #include #include #include "hqflt/filters.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #include struct settings g_settings; static void read_keybinds(config_file_t *conf); static void set_defaults(void) { const char *def_video = NULL; const char *def_audio = NULL; const char *def_input = NULL; switch (VIDEO_DEFAULT_DRIVER) { case VIDEO_GL: def_video = "gl"; break; default: break; } switch (AUDIO_DEFAULT_DRIVER) { case AUDIO_RSOUND: def_audio = "rsound"; break; case AUDIO_OSS: def_audio = "oss"; break; case AUDIO_ALSA: def_audio = "alsa"; break; case AUDIO_ROAR: def_audio = "roar"; break; case AUDIO_AL: def_audio = "openal"; break; case AUDIO_SDL: def_audio = "sdl"; break; default: break; } switch (INPUT_DEFAULT_DRIVER) { case INPUT_SDL: def_input = "sdl"; break; default: break; } if (def_video) strncpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver) - 1); if (def_audio) strncpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver) - 1); if (def_input) strncpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver) - 1); g_settings.video.xscale = xscale; g_settings.video.yscale = yscale; g_settings.video.fullscreen = fullscreen; g_settings.video.fullscreen_x = fullscreen_x; g_settings.video.fullscreen_y = fullscreen_y; g_settings.video.vsync = vsync; g_settings.video.smooth = video_smooth; g_settings.video.force_aspect = force_aspect; g_settings.video.aspect_ratio = SNES_ASPECT_RATIO; g_settings.audio.enable = audio_enable; g_settings.audio.out_rate = out_rate; g_settings.audio.in_rate = in_rate; if (audio_device) strncpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device)); g_settings.audio.latency = out_latency; g_settings.audio.sync = audio_sync; g_settings.audio.src_quality = SAMPLERATE_QUALITY; assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1)); assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2)); memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1)); memcpy(g_settings.input.binds[1], snes_keybinds_2, sizeof(snes_keybinds_2)); g_settings.input.axis_threshold = AXIS_THRESHOLD; } void parse_config(void) { memset(&g_settings, 0, sizeof(struct settings)); config_file_t *conf = NULL; if (strlen(g_extern.config_path) > 0) { conf = config_file_new(g_extern.config_path); if (!conf) { SSNES_ERR("Couldn't find config at path: \"%s\"\n", g_extern.config_path); exit(1); } } else { #ifdef _WIN32 // Just do something for now. conf = config_file_new("ssnes.cfg"); #else const char *xdg = getenv("XDG_CONFIG_HOME"); const char *home = getenv("HOME"); if (xdg) { char conf_path[strlen(xdg) + strlen("/ssnes/ssnes.cfg ")]; strcpy(conf_path, xdg); strcat(conf_path, "/ssnes/ssnes.cfg"); conf = config_file_new(conf_path); } else if (home) { char conf_path[strlen(home) + strlen("/.ssnesrc ")]; strcpy(conf_path, home); strcat(conf_path, "/.ssnesrc"); conf = config_file_new(conf_path); } // Try this as a last chance... if (!conf) conf = config_file_new("/etc/ssnes.cfg"); #endif } set_defaults(); if (conf == NULL) return; int tmp_int; double tmp_double; bool tmp_bool; char *tmp_str; // Video settings. if (config_get_double(conf, "video_xscale", &tmp_double)) g_settings.video.xscale = tmp_double; if (config_get_double(conf, "video_yscale", &tmp_double)) g_settings.video.yscale = tmp_double; if (config_get_int(conf, "video_fullscreen_x", &tmp_int)) g_settings.video.fullscreen_x = tmp_int; if (config_get_int(conf, "video_fullscreen_y", &tmp_int)) g_settings.video.fullscreen_y = tmp_int; if (config_get_bool(conf, "video_fullscreen", &tmp_bool)) g_settings.video.fullscreen = tmp_bool; if (config_get_bool(conf, "video_vsync", &tmp_bool)) g_settings.video.vsync = tmp_bool; if (config_get_bool(conf, "video_smooth", &tmp_bool)) g_settings.video.smooth = tmp_bool; if (config_get_bool(conf, "video_force_aspect", &tmp_bool)) g_settings.video.force_aspect = tmp_bool; if (config_get_double(conf, "video_aspect_ratio", &tmp_double)) g_settings.video.aspect_ratio = tmp_double; if (config_get_string(conf, "video_cg_shader", &tmp_str)) { strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1); free(tmp_str); } if (config_get_string(conf, "video_bsnes_shader", &tmp_str)) { strncpy(g_settings.video.bsnes_shader_path, tmp_str, sizeof(g_settings.video.bsnes_shader_path)); free(tmp_str); } #ifdef HAVE_FILTER if (config_get_string(conf, "video_filter", &tmp_str)) { unsigned filter = 0; if (strcasecmp(FILTER_HQ2X_STR, tmp_str) == 0) filter = FILTER_HQ2X; else if (strcasecmp(FILTER_HQ4X_STR, tmp_str) == 0) filter = FILTER_HQ4X; else if (strcasecmp(FILTER_GRAYSCALE_STR, tmp_str) == 0) filter = FILTER_GRAYSCALE; else if (strcasecmp(FILTER_BLEED_STR, tmp_str) == 0) filter = FILTER_BLEED; else if (strcasecmp(FILTER_NTSC_STR, tmp_str) == 0) filter = FILTER_NTSC; else { SSNES_ERR( "Invalid filter... Valid filters are:\n" "\t%s\n" "\t%s\n" "\t%s\n" "\t%s\n" "\t%s\n", FILTER_HQ2X_STR, FILTER_HQ4X_STR, FILTER_GRAYSCALE_STR, FILTER_BLEED_STR, FILTER_NTSC_STR); exit(1); } free(tmp_str); g_settings.video.filter = filter; } #endif // Input Settings. if (config_get_double(conf, "input_axis_threshold", &tmp_double)) g_settings.input.axis_threshold = tmp_double; // Audio settings. if (config_get_bool(conf, "audio_enable", &tmp_bool)) g_settings.audio.enable = tmp_bool; if (config_get_int(conf, "audio_out_rate", &tmp_int)) g_settings.audio.out_rate = tmp_int; if (config_get_int(conf, "audio_in_rate", &tmp_int)) g_settings.audio.in_rate = tmp_int; if (config_get_string(conf, "audio_device", &tmp_str)) { strncpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device) - 1); free(tmp_str); } if (config_get_int(conf, "audio_latency", &tmp_int)) g_settings.audio.latency = tmp_int; if (config_get_bool(conf, "audio_sync", &tmp_bool)) g_settings.audio.sync = tmp_bool; if (config_get_int(conf, "audio_src_quality", &tmp_int)) { int quals[] = { SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST, SRC_SINC_MEDIUM_QUALITY, SRC_SINC_BEST_QUALITY }; if (tmp_int > 0 && tmp_int < 6) g_settings.audio.src_quality = quals[tmp_int]; } if (config_get_string(conf, "video_driver", &tmp_str)) { strncpy(g_settings.video.driver, tmp_str, sizeof(g_settings.video.driver) - 1); free(tmp_str); } if (config_get_string(conf, "audio_driver", &tmp_str)) { strncpy(g_settings.audio.driver, tmp_str, sizeof(g_settings.audio.driver) - 1); free(tmp_str); } if (config_get_string(conf, "input_driver", &tmp_str)) { strncpy(g_settings.input.driver, tmp_str, sizeof(g_settings.input.driver) - 1); free(tmp_str); } if (config_get_string(conf, "libsnes_path", &tmp_str)) { strncpy(g_settings.libsnes, tmp_str, sizeof(g_settings.libsnes) - 1); free(tmp_str); } read_keybinds(conf); config_file_free(conf); } struct bind_map { const char *key; const char *btn; const char *axis; int snes_key; }; #define DECLARE_BIND(x, bind) { "input_" #x, "input_" #x "_btn", "input_" #x "_axis", bind }, // Big and nasty bind map... :) static const struct bind_map bind_maps[2][MAX_BINDS - 1] = { { DECLARE_BIND(player1_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player1_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player1_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player1_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player1_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player1_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player1_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player1_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player1_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player1_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player1_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player1_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) }, { DECLARE_BIND(player2_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player2_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player2_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player2_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player2_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player2_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player2_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player2_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player2_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player2_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player2_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player2_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) } }; struct key_map { const char *str; int key; }; // Edit: Not portable to different input systems atm. Might move this map into the driver itself or something. // However, this should map nicely over to other systems aswell since the definition are mostly the same anyways. static const struct key_map sdlk_map[] = { { "left", SDLK_LEFT }, { "right", SDLK_RIGHT }, { "up", SDLK_UP }, { "down", SDLK_DOWN }, { "enter", SDLK_RETURN }, { "tab", SDLK_TAB }, { "insert", SDLK_INSERT }, { "del", SDLK_DELETE }, { "rshift", SDLK_RSHIFT }, { "shift", SDLK_LSHIFT }, { "ctrl", SDLK_LCTRL }, { "alt", SDLK_LALT }, { "space", SDLK_SPACE }, { "escape", SDLK_ESCAPE }, { "f1", SDLK_F1 }, { "f2", SDLK_F2 }, { "f3", SDLK_F3 }, { "f4", SDLK_F4 }, { "f5", SDLK_F5 }, { "f6", SDLK_F6 }, { "f7", SDLK_F7 }, { "f8", SDLK_F8 }, { "f9", SDLK_F9 }, { "f10", SDLK_F10 }, { "f11", SDLK_F11 }, { "f12", SDLK_F12 }, }; static struct snes_keybind *find_snes_bind(unsigned port, int id) { struct snes_keybind *binds = g_settings.input.binds[port]; for (int i = 0; binds[i].id != -1; i++) { if (id == binds[i].id) return &binds[i]; } return NULL; } static int find_sdlk_bind(const char *str) { for (int i = 0; i < sizeof(sdlk_map)/sizeof(struct key_map); i++) { if (strcasecmp(sdlk_map[i].str, str) == 0) return sdlk_map[i].key; } return -1; } static int find_sdlk_key(const char *str) { // If the bind is a normal key-press ... if (strlen(str) == 1 && isalpha(*str)) return (int)SDLK_a + (tolower(*str) - (int)'a'); else // Check if we have a special mapping for it. return find_sdlk_bind(str); } static void read_keybinds(config_file_t *conf) { char *tmp_key = NULL; int tmp_btn; char *tmp_axis = NULL; for (int j = 0; j < 1; j++) { for (int i = 0; i < sizeof(bind_maps[j])/sizeof(struct bind_map); i++) { struct snes_keybind *bind = find_snes_bind(j, bind_maps[j][i].snes_key); if (!bind) continue; if (bind_maps[j][i].key && config_get_string(conf, bind_maps[j][i].key, &tmp_key)) { int key = find_sdlk_key(tmp_key); if (key >= 0) bind->key = key; free(tmp_key); tmp_key = NULL; } if (bind_maps[j][i].btn && config_get_int(conf, bind_maps[j][i].btn, &tmp_btn)) { if (tmp_btn >= 0) bind->joykey = tmp_btn; } if (bind_maps[j][i].axis && config_get_string(conf, bind_maps[j][i].axis, &tmp_axis)) { if (strlen(tmp_axis) >= 2 && (*tmp_axis == '+' || *tmp_axis == '-')) { int axis = strtol(tmp_axis + 1, NULL, 0); if (*tmp_axis == '+') bind->joyaxis = AXIS_POS(axis); else bind->joyaxis = AXIS_NEG(axis); } free(tmp_axis); tmp_axis = NULL; } } } }