/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __DRIVER__H #define __DRIVER__H #include #include "boolean.h" #include "libretro.h" #include #include #include "msvc/msvc_compat.h" #include "gfx/scaler/scaler.h" #include "input/overlay.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_COMMAND #include "command.h" #endif #define AUDIO_CHUNK_SIZE_BLOCKING 512 #define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio. #define AUDIO_MAX_RATIO 16 // Specialized _POINTER that targets the full screen regardless of viewport. // Should not be used by a libretro implementation as coordinates returned make no sense. // It is only used internally for overlays. #define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000) // libretro has 16 buttons from 0-15 (libretro.h) // Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme internally // in RetroArch for simplicity, // so they are mapped into [16, 23]. #define RARCH_FIRST_CUSTOM_BIND 16 #define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END enum // RetroArch specific bind IDs. { // Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for RetroArch specifically. // Turbo RARCH_TURBO_ENABLE = RARCH_FIRST_CUSTOM_BIND, // Analogs (RETRO_DEVICE_ANALOG) RARCH_ANALOG_LEFT_X_PLUS, RARCH_ANALOG_LEFT_X_MINUS, RARCH_ANALOG_LEFT_Y_PLUS, RARCH_ANALOG_LEFT_Y_MINUS, RARCH_ANALOG_RIGHT_X_PLUS, RARCH_ANALOG_RIGHT_X_MINUS, RARCH_ANALOG_RIGHT_Y_PLUS, RARCH_ANALOG_RIGHT_Y_MINUS, #ifdef RARCH_CONSOLE RARCH_ANALOG_LEFT_X_DPAD_LEFT, RARCH_ANALOG_LEFT_X_DPAD_RIGHT, RARCH_ANALOG_LEFT_Y_DPAD_UP, RARCH_ANALOG_LEFT_Y_DPAD_DOWN, RARCH_ANALOG_RIGHT_X_DPAD_LEFT, RARCH_ANALOG_RIGHT_X_DPAD_RIGHT, RARCH_ANALOG_RIGHT_Y_DPAD_UP, RARCH_ANALOG_RIGHT_Y_DPAD_DOWN, #endif RARCH_CUSTOM_BIND_LIST_END, // Command binds. Not related to game input, only usable for port 0. RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY, RARCH_FAST_FORWARD_HOLD_KEY, RARCH_LOAD_STATE_KEY, RARCH_SAVE_STATE_KEY, RARCH_FULLSCREEN_TOGGLE_KEY, RARCH_QUIT_KEY, RARCH_STATE_SLOT_PLUS, RARCH_STATE_SLOT_MINUS, RARCH_REWIND, RARCH_MOVIE_RECORD_TOGGLE, RARCH_PAUSE_TOGGLE, RARCH_FRAMEADVANCE, RARCH_RESET, RARCH_SHADER_NEXT, RARCH_SHADER_PREV, RARCH_CHEAT_INDEX_PLUS, RARCH_CHEAT_INDEX_MINUS, RARCH_CHEAT_TOGGLE, RARCH_SCREENSHOT, RARCH_DSP_CONFIG, RARCH_MUTE, RARCH_NETPLAY_FLIP, RARCH_SLOWMOTION, RARCH_ENABLE_HOTKEY, RARCH_VOLUME_UP, RARCH_VOLUME_DOWN, RARCH_OVERLAY_NEXT, #ifdef RARCH_CONSOLE RARCH_CHEAT_INPUT, RARCH_SRAM_WRITE_PROTECT, #endif #ifdef HAVE_RMENU RARCH_RMENU_TOGGLE, RARCH_RMENU_QUICKMENU_TOGGLE, #endif RARCH_BIND_LIST_END, RARCH_BIND_LIST_END_NULL }; struct retro_keybind { bool valid; int id; const char *desc; enum retro_key key; // PC only uses lower 16-bits. // Full 64-bit can be used for port-specific purposes, like simplifying multiple binds, etc. uint64_t joykey; uint32_t joyaxis; }; enum rarch_shader_type { RARCH_SHADER_CG, RARCH_SHADER_HLSL, RARCH_SHADER_GLSL, RARCH_SHADER_AUTO, RARCH_SHADER_NONE }; enum rarch_shader_index { RARCH_SHADER_INDEX_MULTIPASS = 0, RARCH_SHADER_INDEX_PASS0 = 1, RARCH_SHADER_INDEX_PASS1 = 2 }; typedef struct video_info { unsigned width; unsigned height; bool fullscreen; bool vsync; bool force_aspect; bool smooth; unsigned input_scale; // Maximum input size: RARCH_SCALE_BASE * input_scale bool rgb32; // Use 32-bit RGBA rather than native XBGR1555. } video_info_t; typedef struct audio_driver { void *(*init)(const char *device, unsigned rate, unsigned latency); ssize_t (*write)(void *data, const void *buf, size_t size); bool (*stop)(void *data); bool (*start)(void *data); void (*set_nonblock_state)(void *data, bool toggle); // Should we care about blocking in audio thread? Fast forwarding. void (*free)(void *data); bool (*use_float)(void *data); // Defines if driver will take standard floating point samples, or int16_t samples. const char *ident; size_t (*write_avail)(void *data); // Optional size_t (*buffer_size)(void *data); // Optional } audio_driver_t; #define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF)) #define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000)) #define AXIS_NONE UINT32_C(0xFFFFFFFF) #define AXIS_DIR_NONE UINT16_C(0xFFFF) #define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF)) #define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF)) #define NO_BTN UINT16_C(0xFFFF) // I hope no joypad will ever have this many buttons ... ;) #define HAT_UP_SHIFT 15 #define HAT_DOWN_SHIFT 14 #define HAT_LEFT_SHIFT 13 #define HAT_RIGHT_SHIFT 12 #define HAT_UP_MASK (1 << HAT_UP_SHIFT) #define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT) #define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT) #define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT) #define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat) #define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK) #define GET_HAT_DIR(x) (x & HAT_MASK) #define GET_HAT(x) (x & (~HAT_MASK)) typedef struct input_driver { void *(*init)(void); void (*poll)(void *data); int16_t (*input_state)(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id); bool (*key_pressed)(void *data, int key); void (*free)(void *data); #ifdef RARCH_CONSOLE void (*set_default_keybind_lut)(unsigned device, unsigned port); void (*set_analog_dpad_mapping)(unsigned device, unsigned map_dpad_enum, unsigned controller_id); void (*post_init)(void); unsigned max_pads; #endif const char *ident; } input_driver_t; struct rarch_viewport; #ifdef HAVE_OVERLAY typedef struct video_overlay_interface { void (*enable)(void *data, bool state); bool (*load)(void *data, const uint32_t *image, unsigned width, unsigned height); void (*tex_geom)(void *data, float x, float y, float w, float h); void (*vertex_geom)(void *data, float x, float y, float w, float h); void (*full_screen)(void *data, bool enable); void (*set_alpha)(void *data, float mod); } video_overlay_interface_t; #endif typedef struct video_driver { void *(*init)(const video_info_t *video, const input_driver_t **input, void **input_data); // Should the video driver act as an input driver as well? :) The video init might preinitialize an input driver to override the settings in case the video driver relies on input driver for event handling, e.g. bool (*frame)(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // msg is for showing a message on the screen along with the video frame. void (*set_nonblock_state)(void *data, bool toggle); // Should we care about syncing to vblank? Fast forwarding. // Is the window still active? bool (*alive)(void *data); bool (*focus)(void *data); // Does the window have focus? bool (*set_shader)(void *data, enum rarch_shader_type type, const char *path, unsigned index); // Sets shader. Might not be implemented. void (*free)(void *data); const char *ident; // Callbacks essentially useless on PC, but useful on consoles where the drivers are used for more stuff. #if defined(HAVE_RMENU) void (*start)(void); void (*stop)(void); void (*restart)(void); void (*apply_state_changes)(void); void (*set_aspect_ratio)(void *data, unsigned aspectratio_index); #endif void (*set_rotation)(void *data, unsigned rotation); void (*viewport_info)(void *data, struct rarch_viewport *vp); // Reads out in BGR byte order (24bpp). bool (*read_viewport)(void *data, uint8_t *buffer); #ifdef HAVE_OVERLAY void (*overlay_interface)(void *data, const video_overlay_interface_t **iface); #endif } video_driver_t; enum rarch_display_type { RARCH_DISPLAY_NONE = 0, // Non-bindable types like consoles, KMS, VideoCore, etc. RARCH_DISPLAY_X11, // video_display => Display*, video_window => Window RARCH_DISPLAY_WIN32, // video_display => N/A, video_window => HWND RARCH_DISPLAY_OSX // ?! }; typedef struct driver { const audio_driver_t *audio; const video_driver_t *video; const input_driver_t *input; void *audio_data; void *video_data; void *input_data; // Set if the respective handles are owned by RetroArch driver core. // Consoles upper logic will generally intialize the drivers before // the driver core initializes. It will then be up to upper logic // to finally free() up the driver handles. // Driver core will still call init() and free(), but in this case // these calls should be seen as "reinit() + ref_count++" and "ref_count--" // respectively. bool video_data_own; bool audio_data_own; bool input_data_own; #ifdef HAVE_COMMAND rarch_cmd_t *command; #endif bool stdin_claimed; bool block_hotkey; // Opaque handles to currently running window. // Used by e.g. input drivers which bind to a window. // Drivers are responsible for setting these if an input driver // could potentially make use of this. uintptr_t video_display; uintptr_t video_window; enum rarch_display_type display_type; // Used for 15-bit -> 16-bit conversions that take place before being passed to video driver. struct scaler_ctx scaler; void *scaler_out; // Graphics driver requires RGBA byte order data (ABGR on little-endian) for 32-bit. // This takes effect for overlay and shader cores that wants to load data into graphics driver. // Kinda hackish to place it here, it is only used for GLES. // TODO: Refactor this better. bool gfx_use_rgba; #ifdef HAVE_OVERLAY input_overlay_t *overlay; uint64_t overlay_state; #endif } driver_t; void init_drivers(void); void init_drivers_pre(void); void uninit_drivers(void); void init_video_input(void); void uninit_video_input(void); void init_audio(void); void uninit_audio(void); void driver_set_monitor_refresh_rate(float hz); extern driver_t driver; //////////////////////////////////////////////// Backends extern const audio_driver_t audio_rsound; extern const audio_driver_t audio_oss; extern const audio_driver_t audio_alsa; extern const audio_driver_t audio_alsathread; extern const audio_driver_t audio_roar; extern const audio_driver_t audio_openal; extern const audio_driver_t audio_opensl; extern const audio_driver_t audio_jack; extern const audio_driver_t audio_sdl; extern const audio_driver_t audio_xa; extern const audio_driver_t audio_pulse; extern const audio_driver_t audio_dsound; extern const audio_driver_t audio_coreaudio; extern const audio_driver_t audio_xenon360; extern const audio_driver_t audio_ps3; extern const audio_driver_t audio_gx; extern const audio_driver_t audio_null; extern const video_driver_t video_gl; extern const video_driver_t video_psp1; extern const video_driver_t video_vita; extern const video_driver_t video_d3d9; extern const video_driver_t video_gx; extern const video_driver_t video_xenon360; extern const video_driver_t video_xvideo; extern const video_driver_t video_xdk_d3d; extern const video_driver_t video_sdl; extern const video_driver_t video_vg; extern const video_driver_t video_null; extern const input_driver_t input_android; extern const input_driver_t input_sdl; extern const input_driver_t input_dinput; extern const input_driver_t input_x; extern const input_driver_t input_ps3; extern const input_driver_t input_psp; extern const input_driver_t input_xenon360; extern const input_driver_t input_gx; extern const input_driver_t input_xinput; extern const input_driver_t input_linuxraw; extern const input_driver_t input_null; #include "driver_funcs.h" #endif