/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef _XDK360_VIDEO_H
#define _XDK360_VIDEO_H
#include
#define DFONT_MAX 4096
#define PRIM_FVF (D3DFVF_XYZRHW | D3DFVF_TEX1)
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL)
#define MIN_SCALING_FACTOR (1.0f)
#define MAX_SCALING_FACTOR (2.0f)
typedef struct
{
float x;
float y;
float z;
float rhw;
float u;
float v;
} primitive_t;
typedef struct DrawVerticeFormats
{
float x, y, z;
float u, v;
} DrawVerticeFormats;
/* Direct3D 8 */
#define LPDIRECT3D_PTR LPDIRECT3D8
#define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE8
#define LPDIRECT3DTEXTURE_PTR LPDIRECT3DTEXTURE8
#define LPDIRECT3DSURFACE_PTR LPDIRECT3DSURFACE8
#define LPDIRECT3DVERTEXBUFFER_PTR LPDIRECT3DVERTEXBUFFER8
#define D3DVIEWPORT D3DVIEWPORT8
#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
#define direct3d_create_ctx Direct3DCreate8
#define IDirect3DVertexBuffer IDirect3DVertexBuffer8
#define SetSamplerState SetTextureStageState
#define D3DLOCK_NOSYSLOCK (0)
#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
typedef struct xdk_d3d_video
{
bool block_swap;
bool fbo_enabled;
bool should_resize;
bool quitting;
bool vsync;
unsigned frame_count;
unsigned last_width;
unsigned last_height;
LPDIRECT3D_PTR d3d_device;
LPDIRECT3DDEVICE_PTR d3d_render_device;
LPDIRECT3DVERTEXBUFFER_PTR vertex_buf;
LPDIRECT3DTEXTURE_PTR lpTexture;
D3DPRESENT_PARAMETERS d3dpp;
} xdk_d3d_video_t;
#endif