/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _XDK360_VIDEO_H #define _XDK360_VIDEO_H #include #define DFONT_MAX 4096 #define PRIM_FVF (D3DFVF_XYZRHW | D3DFVF_TEX1) #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL) #define MIN_SCALING_FACTOR (1.0f) #define MAX_SCALING_FACTOR (2.0f) typedef struct { float x; float y; float z; float rhw; float u; float v; } primitive_t; typedef struct DrawVerticeFormats { float x, y, z; float u, v; } DrawVerticeFormats; /* Direct3D 8 */ #define LPDIRECT3D_PTR LPDIRECT3D8 #define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE8 #define LPDIRECT3DTEXTURE_PTR LPDIRECT3DTEXTURE8 #define LPDIRECT3DSURFACE_PTR LPDIRECT3DSURFACE8 #define LPDIRECT3DVERTEXBUFFER_PTR LPDIRECT3DVERTEXBUFFER8 #define D3DVIEWPORT D3DVIEWPORT8 #define D3DVERTEXELEMENT D3DVERTEXELEMENT8 #define direct3d_create_ctx Direct3DCreate8 #define IDirect3DVertexBuffer IDirect3DVertexBuffer8 #define SetSamplerState SetTextureStageState #define D3DLOCK_NOSYSLOCK (0) #define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU #define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV #define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER #define D3DSAMP_MINFILTER D3DTSS_MINFILTER typedef struct xdk_d3d_video { bool block_swap; bool fbo_enabled; bool should_resize; bool quitting; bool vsync; unsigned frame_count; unsigned last_width; unsigned last_height; LPDIRECT3D_PTR d3d_device; LPDIRECT3DDEVICE_PTR d3d_render_device; LPDIRECT3DVERTEXBUFFER_PTR vertex_buf; LPDIRECT3DTEXTURE_PTR lpTexture; D3DPRESENT_PARAMETERS d3dpp; } xdk_d3d_video_t; #endif