/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../general.h" #include "../conf/config_file.h" #include "../file.h" #ifdef HAVE_RGUI #include "../frontend/menu/rgui.h" #endif #ifdef __APPLE__ #include "SDL.h" // OSX seems to really need -lSDLmain, // so we include SDL.h here so it can hack our main. // We want to use -mconsole in Win32, so we need main(). #endif #if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI) #define HAVE_MENU #else #undef HAVE_MENU #endif int main(int argc, char *argv[]) { #ifdef HAVE_RARCH_MAIN_IMPLEMENTATION // Consoles use the higher level API. return rarch_main(argc, argv); #else rarch_main_clear_state(); rarch_init_msg_queue(); int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret; #ifdef HAVE_MENU menu_init(); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; // Menu should always run with vsync on. video_set_nonblock_state_func(false); while (menu_iterate()); driver_set_nonblock_state(driver.nonblock_state); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); #endif rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); return 0; #endif }