/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2015 - Jean-André Santoni * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include "menu_animation.h" #include "../runloop.h" /* from https://github.com/kikito/tween.lua/blob/master/tween.lua */ static float easing_linear(float t, float b, float c, float d) { return c * t / d + b; } static float easing_in_out_quad(float t, float b, float c, float d) { t = t / d * 2; if (t < 1) return c / 2 * pow(t, 2) + b; return -c / 2 * ((t - 1) * (t - 3) - 1) + b; } static float easing_in_quad(float t, float b, float c, float d) { return c * pow(t / d, 2) + b; } static float easing_out_quad(float t, float b, float c, float d) { t = t / d; return -c * t * (t - 2) + b; } static float easing_out_in_quad(float t, float b, float c, float d) { if (t < d / 2) return easing_out_quad(t * 2, b, c / 2, d); return easing_in_quad((t * 2) - d, b + c / 2, c / 2, d); } static float easing_in_cubic(float t, float b, float c, float d) { return c * pow(t / d, 3) + b; } static float easing_out_cubic(float t, float b, float c, float d) { return c * (pow(t / d - 1, 3) + 1) + b; } static float easing_in_out_cubic(float t, float b, float c, float d) { t = t / d * 2; if (t < 1) return c / 2 * t * t * t + b; t = t - 2; return c / 2 * (t * t * t + 2) + b; } static float easing_out_in_cubic(float t, float b, float c, float d) { if (t < d / 2) return easing_out_cubic(t * 2, b, c / 2, d); return easing_in_cubic((t * 2) - d, b + c / 2, c / 2, d); } static float easing_in_quart(float t, float b, float c, float d) { return c * pow(t / d, 4) + b; } static float easing_out_quart(float t, float b, float c, float d) { return -c * (pow(t / d - 1, 4) - 1) + b; } static float easing_in_out_quart(float t, float b, float c, float d) { t = t / d * 2; if (t < 1) return c / 2 * pow(t, 4) + b; return -c / 2 * (pow(t - 2, 4) - 2) + b; } static float easing_out_in_quart(float t, float b, float c, float d) { if (t < d / 2) return easing_out_quart(t * 2, b, c / 2, d); return easing_in_quart((t * 2) - d, b + c / 2, c / 2, d); } static float easing_in_quint(float t, float b, float c, float d) { return c * pow(t / d, 5) + b; } static float easing_out_quint(float t, float b, float c, float d) { return c * (pow(t / d - 1, 5) + 1) + b; } static float easing_in_out_quint(float t, float b, float c, float d) { t = t / d * 2; if (t < 1) return c / 2 * pow(t, 5) + b; return c / 2 * (pow(t - 2, 5) + 2) + b; } static float easing_out_in_quint(float t, float b, float c, float d) { if (t < d / 2) return easing_out_quint(t * 2, b, c / 2, d); return easing_in_quint((t * 2) - d, b + c / 2, c / 2, d); } static float easing_in_sine(float t, float b, float c, float d) { return -c * cos(t / d * (M_PI / 2)) + c + b; } static float easing_out_sine(float t, float b, float c, float d) { return c * sin(t / d * (M_PI / 2)) + b; } static float easing_in_out_sine(float t, float b, float c, float d) { return -c / 2 * (cos(M_PI * t / d) - 1) + b; } static float easing_out_in_sine(float t, float b, float c, float d) { if (t < d / 2) return easing_out_sine(t * 2, b, c / 2, d); return easing_in_sine((t * 2) -d, b + c / 2, c / 2, d); } static float easing_in_expo(float t, float b, float c, float d) { if (t == 0) return b; return c * powf(2, 10 * (t / d - 1)) + b - c * 0.001; } static float easing_out_expo(float t, float b, float c, float d) { if (t == d) return b + c; return c * 1.001 * (-powf(2, -10 * t / d) + 1) + b; } static float easing_in_out_expo(float t, float b, float c, float d) { if (t == 0) return b; if (t == d) return b + c; t = t / d * 2; if (t < 1) return c / 2 * powf(2, 10 * (t - 1)) + b - c * 0.0005; return c / 2 * 1.0005 * (-powf(2, -10 * (t - 1)) + 2) + b; } static float easing_out_in_expo(float t, float b, float c, float d) { if (t < d / 2) return easing_out_expo(t * 2, b, c / 2, d); return easing_in_expo((t * 2) - d, b + c / 2, c / 2, d); } static float easing_in_circ(float t, float b, float c, float d) { return(-c * (sqrt(1 - powf(t / d, 2)) - 1) + b); } static float easing_out_circ(float t, float b, float c, float d) { return(c * sqrt(1 - powf(t / d - 1, 2)) + b); } static float easing_in_out_circ(float t, float b, float c, float d) { t = t / d * 2; if (t < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b; t = t - 2; return c / 2 * (sqrt(1 - t * t) + 1) + b; } static float easing_out_in_circ(float t, float b, float c, float d) { if (t < d / 2) return easing_out_circ(t * 2, b, c / 2, d); return easing_in_circ((t * 2) - d, b + c / 2, c / 2, d); } static float easing_out_bounce(float t, float b, float c, float d) { t = t / d; if (t < 1 / 2.75) return c * (7.5625 * t * t) + b; if (t < 2 / 2.75) { t = t - (1.5 / 2.75); return c * (7.5625 * t * t + 0.75) + b; } else if (t < 2.5 / 2.75) { t = t - (2.25 / 2.75); return c * (7.5625 * t * t + 0.9375) + b; } t = t - (2.625 / 2.75); return c * (7.5625 * t * t + 0.984375) + b; } static float easing_in_bounce(float t, float b, float c, float d) { return c - easing_out_bounce(d - t, 0, c, d) + b; } static float easing_in_out_bounce(float t, float b, float c, float d) { if (t < d / 2) return easing_in_bounce(t * 2, 0, c, d) * 0.5 + b; return easing_out_bounce(t * 2 - d, 0, c, d) * 0.5 + c * .5 + b; } static float easing_out_in_bounce(float t, float b, float c, float d) { if (t < d / 2) return easing_out_bounce(t * 2, b, c / 2, d); return easing_in_bounce((t * 2) - d, b + c / 2, c / 2, d); } void menu_animation_free(animation_t *animation) { size_t i; if (!animation) return; for (i = 0; i < animation->size; i++) { if (animation->list[i].subject) animation->list[i].subject = NULL; } free(animation->list); free(animation); } bool menu_animation_push(animation_t *animation, float duration, float target_value, float* subject, enum animation_easing_type easing_enum, tween_cb cb) { if (animation->size >= animation->capacity) { animation->capacity++; animation->list = (struct tween*)realloc(animation->list, animation->capacity * sizeof(struct tween)); } animation->list[animation->size].alive = 1; animation->list[animation->size].duration = duration; animation->list[animation->size].running_since = 0; animation->list[animation->size].initial_value = *subject; animation->list[animation->size].target_value = target_value; animation->list[animation->size].subject = subject; animation->list[animation->size].cb = cb; switch (easing_enum) { case EASING_LINEAR: animation->list[animation->size].easing = &easing_linear; break; /* Quad */ case EASING_IN_QUAD: animation->list[animation->size].easing = &easing_in_quad; break; case EASING_OUT_QUAD: animation->list[animation->size].easing = &easing_out_quad; break; case EASING_IN_OUT_QUAD: animation->list[animation->size].easing = &easing_in_out_quad; break; case EASING_OUT_IN_QUAD: animation->list[animation->size].easing = &easing_out_in_quad; break; /* Cubic */ case EASING_IN_CUBIC: animation->list[animation->size].easing = &easing_in_cubic; break; case EASING_OUT_CUBIC: animation->list[animation->size].easing = &easing_out_cubic; break; case EASING_IN_OUT_CUBIC: animation->list[animation->size].easing = &easing_in_out_cubic; break; case EASING_OUT_IN_CUBIC: animation->list[animation->size].easing = &easing_out_in_cubic; break; /* Quart */ case EASING_IN_QUART: animation->list[animation->size].easing = &easing_in_quart; break; case EASING_OUT_QUART: animation->list[animation->size].easing = &easing_out_quart; break; case EASING_IN_OUT_QUART: animation->list[animation->size].easing = &easing_in_out_quart; break; case EASING_OUT_IN_QUART: animation->list[animation->size].easing = &easing_out_in_quart; break; /* Quint */ case EASING_IN_QUINT: animation->list[animation->size].easing = &easing_in_quint; break; case EASING_OUT_QUINT: animation->list[animation->size].easing = &easing_out_quint; break; case EASING_IN_OUT_QUINT: animation->list[animation->size].easing = &easing_in_out_quint; break; case EASING_OUT_IN_QUINT: animation->list[animation->size].easing = &easing_out_in_quint; break; /* Sine */ case EASING_IN_SINE: animation->list[animation->size].easing = &easing_in_sine; break; case EASING_OUT_SINE: animation->list[animation->size].easing = &easing_out_sine; break; case EASING_IN_OUT_SINE: animation->list[animation->size].easing = &easing_in_out_sine; break; case EASING_OUT_IN_SINE: animation->list[animation->size].easing = &easing_out_in_sine; break; /* Expo */ case EASING_IN_EXPO: animation->list[animation->size].easing = &easing_in_expo; break; case EASING_OUT_EXPO: animation->list[animation->size].easing = &easing_out_expo; break; case EASING_IN_OUT_EXPO: animation->list[animation->size].easing = &easing_in_out_expo; break; case EASING_OUT_IN_EXPO: animation->list[animation->size].easing = &easing_out_in_expo; break; /* Circ */ case EASING_IN_CIRC: animation->list[animation->size].easing = &easing_in_circ; break; case EASING_OUT_CIRC: animation->list[animation->size].easing = &easing_out_circ; break; case EASING_IN_OUT_CIRC: animation->list[animation->size].easing = &easing_in_out_circ; break; case EASING_OUT_IN_CIRC: animation->list[animation->size].easing = &easing_out_in_circ; break; /* Bounce */ case EASING_IN_BOUNCE: animation->list[animation->size].easing = &easing_in_bounce; break; case EASING_OUT_BOUNCE: animation->list[animation->size].easing = &easing_out_bounce; break; case EASING_IN_OUT_BOUNCE: animation->list[animation->size].easing = &easing_in_out_bounce; break; case EASING_OUT_IN_BOUNCE: animation->list[animation->size].easing = &easing_out_in_bounce; break; default: animation->list[animation->size].easing = NULL; break; } animation->size++; return true; } static int menu_animation_iterate(struct tween *tween, float dt, unsigned *active_tweens) { if (!tween) return -1; if (tween->running_since >= tween->duration) return -1; tween->running_since += dt; if (tween->easing) *tween->subject = tween->easing( tween->running_since, tween->initial_value, tween->target_value - tween->initial_value, tween->duration); if (tween->running_since >= tween->duration) { *tween->subject = tween->target_value; if (tween->cb) tween->cb(); } if (tween->running_since < tween->duration) *active_tweens += 1; return 0; } bool menu_animation_update(animation_t *animation, float dt) { unsigned i; unsigned active_tweens = 0; menu_handle_t *menu = menu_driver_get_ptr(); for(i = 0; i < animation->size; i++) menu_animation_iterate(&animation->list[i], dt, &active_tweens); if (!active_tweens) { animation->size = 0; return false; } menu->animation_is_active = true; return true; } /** * menu_animation_ticker_line: * @buf : buffer to write new message line to. * @len : length of buffer @input. * @idx : Index. Will be used for ticker logic. * @str : Input string. * @selected : Is the item currently selected in the menu? * * Take the contents of @str and apply a ticker effect to it, * and write the results in @buf. **/ void menu_animation_ticker_line(char *buf, size_t len, uint64_t idx, const char *str, bool selected) { unsigned ticker_period, phase, phase_left_stop; unsigned phase_left_moving, phase_right_stop; unsigned left_offset, right_offset; size_t str_len = strlen(str); menu_handle_t *menu = menu_driver_get_ptr(); if (str_len <= len) { strlcpy(buf, str, len + 1); return; } if (!selected) { strlcpy(buf, str, len + 1 - 3); strlcat(buf, "...", len + 1); return; } /* Wrap long strings in options with some kind of ticker line. */ ticker_period = 2 * (str_len - len) + 4; phase = idx % ticker_period; phase_left_stop = 2; phase_left_moving = phase_left_stop + (str_len - len); phase_right_stop = phase_left_moving + 2; left_offset = phase - phase_left_stop; right_offset = (str_len - len) - (phase - phase_right_stop); /* Ticker period: * [Wait at left (2 ticks), * Progress to right(type_len - w), * Wait at right (2 ticks), * Progress to left]. */ if (phase < phase_left_stop) strlcpy(buf, str, len + 1); else if (phase < phase_left_moving) strlcpy(buf, str + left_offset, len + 1); else if (phase < phase_right_stop) strlcpy(buf, str + str_len - len, len + 1); else strlcpy(buf, str + right_offset, len + 1); menu->animation_is_active = true; }