/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef __SSNES_GLSL_H #define __SSNES_GLSL_H #include #include "gl_common.h" bool gl_glsl_init(const char *path); void gl_glsl_deinit(void); void gl_glsl_set_proj_matrix(void); void gl_glsl_set_params(unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_counter); void gl_glsl_use(unsigned index); unsigned gl_glsl_num(void); bool gl_glsl_filter_type(unsigned index, bool *smooth); void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale); #endif