/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GFX_COMMON_H #define __GFX_COMMON_H #ifdef __cplusplus extern "C" { #endif #include #include "../general.h" #include "../boolean.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif // If always_write is true, will always update FPS value // If always_write is false, returns true if FPS value was updated. bool gfx_get_fps(char *buf, size_t size, bool always_write); void gfx_window_title_reset(void); #ifdef _WIN32 void gfx_set_dwm(void); #endif void gfx_scale_integer(struct rarch_viewport *vp, unsigned win_width, unsigned win_height, float aspect_ratio, bool keep_aspect); typedef struct { float x; float y; float scale; unsigned color; } font_params_t; #define MIN_SCALING_FACTOR (1.0f) #if defined(__CELLOS_LV2__) #define MAX_SCALING_FACTOR (5.0f) #else #define MAX_SCALING_FACTOR (2.0f) #endif enum aspect_ratio { ASPECT_RATIO_1_1 = 0, ASPECT_RATIO_2_1, ASPECT_RATIO_3_2, ASPECT_RATIO_3_4, ASPECT_RATIO_4_1, ASPECT_RATIO_4_3, ASPECT_RATIO_4_4, ASPECT_RATIO_5_4, ASPECT_RATIO_6_5, ASPECT_RATIO_7_9, ASPECT_RATIO_8_3, ASPECT_RATIO_8_7, ASPECT_RATIO_16_9, ASPECT_RATIO_16_10, ASPECT_RATIO_16_15, ASPECT_RATIO_19_12, ASPECT_RATIO_19_14, ASPECT_RATIO_30_17, ASPECT_RATIO_32_9, ASPECT_RATIO_AUTO, ASPECT_RATIO_CORE, ASPECT_RATIO_CUSTOM, ASPECT_RATIO_END, }; #define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM enum rotation { ORIENTATION_NORMAL = 0, ORIENTATION_VERTICAL, ORIENTATION_FLIPPED, ORIENTATION_FLIPPED_ROTATED, ORIENTATION_END }; #define LAST_ORIENTATION (ORIENTATION_END - 1) extern char rotation_lut[ASPECT_RATIO_END][32]; /* ABGR color format defines */ #define WHITE 0xffffffffu #define RED 0xff0000ffu #define GREEN 0xff00ff00u #define BLUE 0xffff0000u #define YELLOW 0xff00ffffu #define PURPLE 0xffff00ffu #define CYAN 0xffffff00u #define ORANGE 0xff0063ffu #define SILVER 0xff8c848cu #define LIGHTBLUE 0xFFFFE0E0U #define LIGHTORANGE 0xFFE0EEFFu struct aspect_ratio_elem { char name[64]; float value; }; extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END]; extern void gfx_set_auto_viewport(unsigned width, unsigned height); extern void gfx_set_core_viewport(void); #ifdef __cplusplus } #endif #endif