/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ //#define HAVE_NSOPENGL #include #if defined(HAVE_COCOA) #include #include #include #include #elif defined(HAVE_COCOATOUCH) #include #endif #import "../../ui/drivers/cocoa/cocoa_common.h" #include "../video_context_driver.h" #include "../video_monitor.h" #include "../../configuration.h" #include "../../runloop.h" #if defined(HAVE_COCOATOUCH) #define GLContextClass EAGLContext #define GLFrameworkID CFSTR("com.apple.opengles") #define RAScreen UIScreen @interface EAGLContext (OSXCompat) @end @implementation EAGLContext (OSXCompat) + (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; } - (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; } @end #else @interface NSScreen (IOSCompat) @end @implementation NSScreen (IOSCompat) - (CGRect)bounds { CGRect cgrect = NSRectToCGRect(self.frame); return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect)); } - (float) scale { return 1.0f; } @end #define GLContextClass NSOpenGLContext #define GLFrameworkID CFSTR("com.apple.opengl") #define RAScreen NSScreen #endif #if defined(HAVE_COCOATOUCH) #define ALMOST_INVISIBLE (.021f) static GLKView *g_view; static UIView *g_pause_indicator_view; #endif static GLContextClass* g_hw_ctx; static GLContextClass* g_context; static int g_fast_forward_skips; static bool g_is_syncing = true; static bool g_use_hw_ctx; #if defined(HAVE_COCOA) static bool g_has_went_fullscreen; static NSOpenGLPixelFormat* g_format; #endif static unsigned g_minor = 0; static unsigned g_major = 0; /* forward declaration */ void *nsview_get_ptr(void); #if defined(HAVE_COCOATOUCH) static void glkitview_init_xibs(void) { /* iOS Pause menu and lifecycle. */ UINib *xib = (UINib*)[UINib nibWithNibName:BOXSTRING("PauseIndicatorView") bundle:nil]; g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject]; } #endif void *glkitview_init(void) { #if defined(HAVE_COCOATOUCH) glkitview_init_xibs(); g_view = [GLKView new]; g_view.multipleTouchEnabled = YES; g_view.enableSetNeedsDisplay = NO; [g_view addSubview:g_pause_indicator_view]; return (__bridge void *)((GLKView*)g_view); #else return nsview_get_ptr(); #endif } #if defined(HAVE_COCOATOUCH) void cocoagl_bind_game_view_fbo(void) { if (g_context) [g_view bindDrawable]; } #endif static RAScreen* get_chosen_screen(void) { #if defined(HAVE_COCOA) && !defined(MAC_OS_X_VERSION_10_6) return [RAScreen mainScreen]; #else settings_t *settings = config_get_ptr(); if (settings->video.monitor_index >= RAScreen.screens.count) { RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n"); return RAScreen.mainScreen; } NSArray *screens = [RAScreen screens]; return (RAScreen*)[screens objectAtIndex:settings->video.monitor_index]; #endif } void cocoagl_gfx_ctx_update(void) { #if defined(HAVE_COCOA) #if MAC_OS_X_VERSION_10_7 && !defined(HAVE_NSOPENGL) CGLUpdateContext(g_context.CGLContextObj); #else [g_context update]; #endif #endif } static bool cocoagl_gfx_ctx_init(void *data) { (void)data; #if defined(HAVE_COCOA) RAGameView *g_view = (RAGameView*)nsview_get_ptr(); NSOpenGLPixelFormatAttribute attributes [] = { NSOpenGLPFAColorSize, 24, NSOpenGLPFADoubleBuffer, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer #ifdef MAC_OS_X_VERSION_10_7 (g_major || g_minor) ? NSOpenGLPFAOpenGLProfile : 0, (g_major << 12) | (g_minor << 8), #endif (NSOpenGLPixelFormatAttribute)0 }; g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; #if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5 if (g_format == nil) { /* NSOpenGLFPAAllowOfflineRenderers is not supported on this OS version. */ attributes[3] = (NSOpenGLPixelFormatAttribute)0; g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; } #endif if (g_use_hw_ctx) { //g_hw_ctx = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil]; } g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:(g_use_hw_ctx) ? g_hw_ctx : nil]; [g_context setView:g_view]; #else g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; g_view.context = g_context; #endif [g_context makeCurrentContext]; // Make sure the view was created [RAGameView get]; return true; } static void cocoagl_gfx_ctx_destroy(void *data) { (void)data; [GLContextClass clearCurrentContext]; #if defined(HAVE_COCOATOUCH) g_view.context = nil; #elif defined(HAVE_COCOA) [g_context clearDrawable]; if (g_context) [g_context release]; g_context = nil; if (g_format) [g_format release]; g_format = nil; if (g_hw_ctx) [g_hw_ctx release]; g_hw_ctx = nil; #endif [GLContextClass clearCurrentContext]; g_context = nil; } static bool cocoagl_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor) { (void)data; #if defined(HAVE_COCOATOUCH) if (api != GFX_CTX_OPENGL_ES_API) return false; #elif defined(HAVE_COCOA) if (api != GFX_CTX_OPENGL_API) return false; #endif g_minor = minor; g_major = major; return true; } static void cocoagl_gfx_ctx_swap_interval(void *data, unsigned interval) { (void)data; #if defined(HAVE_COCOATOUCH) // < No way to disable Vsync on iOS? // Just skip presents so fast forward still works. g_is_syncing = interval ? true : false; g_fast_forward_skips = interval ? 0 : 3; #elif defined(HAVE_COCOA) GLint value = interval ? 1 : 0; #ifdef HAVE_NSOPENGL [g_context setValues:&value forParameter:NSOpenGLCPSwapInterval]; #else CGLSetParameter(g_context.CGLContextObj, kCGLCPSwapInterval, &value); #endif #endif } static bool cocoagl_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { #if defined(HAVE_COCOA) RAGameView *g_view = (RAGameView*)nsview_get_ptr(); /* TODO: Screen mode support. */ if (fullscreen && !g_has_went_fullscreen) { [g_view enterFullScreenMode:get_chosen_screen() withOptions:nil]; [NSCursor hide]; } else if (!fullscreen && g_has_went_fullscreen) { [g_view exitFullScreenModeWithOptions:nil]; [[g_view window] makeFirstResponder:g_view]; [NSCursor unhide]; } g_has_went_fullscreen = fullscreen; if (!g_has_went_fullscreen) [[g_view window] setContentSize:NSMakeSize(width, height)]; #endif (void)data; // TODO: Maybe iOS users should be able to show/hide the status bar here? return true; } float cocoagl_gfx_ctx_get_native_scale(void) { static float ret = 0.0f; SEL selector = NSSelectorFromString(BOXSTRING("nativeScale")); RAScreen *screen = (RAScreen*)get_chosen_screen(); if (ret != 0.0f) return ret; if (!screen) return 0.0f; if ([screen respondsToSelector:selector]) { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature: [[screen class] instanceMethodSignatureForSelector:selector]]; [invocation setSelector:selector]; [invocation setTarget:screen]; [invocation invoke]; [invocation getReturnValue:&ret]; return ret; } ret = 1.0f; if ([screen respondsToSelector:@selector(scale)]) ret = screen.scale; return ret; } static void cocoagl_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height) { RAScreen *screen = (RAScreen*)get_chosen_screen(); CGRect size = screen.bounds; float screenscale = cocoagl_gfx_ctx_get_native_scale(); #if defined(HAVE_COCOA) RAGameView *g_view = (RAGameView*)nsview_get_ptr(); CGRect cgrect = NSRectToCGRect([g_view frame]); size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect)); #else size = g_view.bounds; #endif *width = CGRectGetWidth(size) * screenscale; *height = CGRectGetHeight(size) * screenscale; } static void cocoagl_gfx_ctx_update_window_title(void *data) { static char buf[128], buf_fps[128]; bool got_text = video_monitor_get_fps(buf, sizeof(buf), buf_fps, sizeof(buf_fps)); settings_t *settings = config_get_ptr(); (void)got_text; #if defined(HAVE_COCOA) RAGameView *g_view = (RAGameView*)nsview_get_ptr(); static const char* const text = buf; /* < Can't access buffer directly in the block */ if (got_text) [[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]]; #endif if (settings->fps_show) rarch_main_msg_queue_push(buf_fps, 1, 1, false); } static bool cocoagl_gfx_ctx_get_metrics(void *data, enum display_metric_types type, float *value) { #if defined(HAVE_COCOA) RAScreen *screen = [RAScreen mainScreen]; NSDictionary *description = [screen deviceDescription]; NSSize display_pixel_size = [[description objectForKey:NSDeviceSize] sizeValue]; CGSize display_physical_size = CGDisplayScreenSize( [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]); float display_width = display_pixel_size.width; float display_height = display_pixel_size.height; float physical_width = display_physical_size.width; float physical_height = display_physical_size.height; #elif defined(HAVE_COCOATOUCH) float scale = cocoagl_gfx_ctx_get_native_scale(); CGRect screen_rect = [[UIScreen mainScreen] bounds]; float display_width = screen_rect.size.width; float display_height = screen_rect.size.height; float physical_width = screen_rect.size.width * scale; float physical_height = screen_rect.size.height * scale; #endif (void)display_height; switch (type) { case DISPLAY_METRIC_MM_WIDTH: *value = physical_width; break; case DISPLAY_METRIC_MM_HEIGHT: *value = physical_height; break; case DISPLAY_METRIC_DPI: /* 25.4 mm in an inch. */ *value = (display_width/ physical_width) * 25.4f; break; case DISPLAY_METRIC_NONE: default: *value = 0; return false; } return true; } static bool cocoagl_gfx_ctx_has_focus(void *data) { (void)data; #if defined(HAVE_COCOATOUCH) return ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive); #else return [NSApp isActive]; #endif } static bool cocoagl_gfx_ctx_suppress_screensaver(void *data, bool enable) { (void)data; (void)enable; return false; } static bool cocoagl_gfx_ctx_has_windowed(void *data) { (void)data; #if defined(HAVE_COCOATOUCH) return false; #else return true; #endif } static void cocoagl_gfx_ctx_swap_buffers(void *data) { if (!(--g_fast_forward_skips < 0)) return; #if defined(HAVE_COCOA) #ifdef HAVE_NSOPENGL [g_context flushBuffer]; #else if (g_context.CGLContextObj) CGLFlushDrawable(g_context.CGLContextObj); #endif #elif defined(HAVE_COCOATOUCH) if (g_view) [g_view display]; #endif g_fast_forward_skips = g_is_syncing ? 0 : 3; } static gfx_ctx_proc_t cocoagl_gfx_ctx_get_proc_address(const char *symbol_name) { return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID), ( #if MAC_OS_X_VERSION_10_7 #if __has_feature(objc_arc) __bridge #endif #endif CFStringRef)BOXSTRING(symbol_name) ); } static void cocoagl_gfx_ctx_check_window(void *data, bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { unsigned new_width, new_height; (void)frame_count; *quit = false; cocoagl_gfx_ctx_get_video_size(data, &new_width, &new_height); if (new_width != *width || new_height != *height) { *width = new_width; *height = new_height; *resize = true; } } static void cocoagl_gfx_ctx_set_resize(void *data, unsigned width, unsigned height) { (void)data; (void)width; (void)height; } static void cocoagl_gfx_ctx_input_driver(void *data, const input_driver_t **input, void **input_data) { (void)data; *input = NULL; *input_data = NULL; } static void cocoagl_gfx_ctx_bind_hw_render(void *data, bool enable) { (void)data; g_use_hw_ctx = enable; if (enable) [g_hw_ctx makeCurrentContext]; else [g_context makeCurrentContext]; } const gfx_ctx_driver_t gfx_ctx_cocoagl = { cocoagl_gfx_ctx_init, cocoagl_gfx_ctx_destroy, cocoagl_gfx_ctx_bind_api, cocoagl_gfx_ctx_swap_interval, cocoagl_gfx_ctx_set_video_mode, cocoagl_gfx_ctx_get_video_size, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ cocoagl_gfx_ctx_get_metrics, NULL, cocoagl_gfx_ctx_update_window_title, cocoagl_gfx_ctx_check_window, cocoagl_gfx_ctx_set_resize, cocoagl_gfx_ctx_has_focus, cocoagl_gfx_ctx_suppress_screensaver, cocoagl_gfx_ctx_has_windowed, cocoagl_gfx_ctx_swap_buffers, cocoagl_gfx_ctx_input_driver, cocoagl_gfx_ctx_get_proc_address, NULL, NULL, NULL, "cocoagl", cocoagl_gfx_ctx_bind_hw_render, };