/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#ifdef IS_SALAMANDER
#include
#include
#include
#include
#endif
#include
#include
#ifndef IS_SALAMANDER
#include
#endif
#include "../frontend_driver.h"
#include "../../defines/ps3_defines.h"
#include "../../defaults.h"
#include "../../verbosity.h"
#define EMULATOR_CONTENT_DIR "SSNE10000"
#ifndef __PSL1GHT__
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
#endif
#ifdef IS_SALAMANDER
SYS_PROCESS_PARAM(1001, 0x100000)
#else
SYS_PROCESS_PARAM(1001, 0x200000)
#endif
#ifdef HAVE_MULTIMAN
#define MULTIMAN_SELF_FILE "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF"
static bool multiman_detected = false;
#endif
#ifndef IS_SALAMANDER
static bool exit_spawn = false;
static bool exitspawn_start_game = false;
static void frontend_ps3_shutdown(bool unused)
{
sys_process_exit(0);
}
#endif
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status,
uint64_t param, void *userdata)
{
(void)param;
(void)userdata;
(void)status;
#ifndef IS_SALAMANDER
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
{
frontend_ctx_driver_t *frontend = frontend_get_ptr();
if (frontend)
frontend->shutdown = frontend_ps3_shutdown;
runloop_ctl(RUNLOOP_CTL_SET_SHUTDOWN, NULL);
}
break;
}
#endif
}
#endif
static void frontend_ps3_get_environment_settings(int *argc, char *argv[],
void *args, void *params_data)
{
#ifndef IS_SALAMANDER
bool *verbose = retro_main_verbosity();
bool original_verbose = *verbose;
*verbose = true;
#endif
(void)args;
#ifndef IS_SALAMANDER
#if defined(HAVE_LOGGER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
retro_main_log_file_init("/retroarch-log.txt");
#endif
#endif
int ret;
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE] = {0};
#ifdef HAVE_MULTIMAN
/* not launched from external launcher, set default path */
// second param is multiMAN SELF file
if(path_file_exists(argv[2]) && *argc > 1
&& (!strcmp(argv[2], EMULATOR_CONTENT_DIR)))
{
multiman_detected = true;
RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
}
else
#endif
#ifndef IS_SALAMANDER
if (*argc > 1 && argv[1] != NULL && argv[1][0] != '\0')
{
static char path[PATH_MAX_LENGTH];
*path = '\0';
struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;
if (args)
{
strlcpy(path, argv[1], sizeof(path));
args->touched = true;
args->no_content = false;
args->verbose = false;
args->config_path = NULL;
args->sram_path = NULL;
args->state_path = NULL;
args->content_path = path;
args->libretro_path = NULL;
RARCH_LOG("argv[0]: %s\n", argv[0]);
RARCH_LOG("argv[1]: %s\n", argv[1]);
RARCH_LOG("argv[2]: %s\n", argv[2]);
RARCH_LOG("Auto-start game %s.\n", argv[1]);
}
}
else
RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
#endif
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
char content_info_path[PATH_MAX_LENGTH] = {0};
RARCH_LOG("cellGameBootCheck() OK.\n");
RARCH_LOG("Directory name: [%s].\n", dirName);
RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n",
size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
RARCH_LOG("RetroArch was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME)
== CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(content_info_path, g_defaults.dir.port);
#ifdef HAVE_MULTIMAN
if (multiman_detected)
{
fill_pathname_join(content_info_path, "/dev_hdd0/game/",
EMULATOR_CONTENT_DIR, sizeof(content_info_path));
fill_pathname_join(g_defaults.dir.port, content_info_path,
"USRDIR", sizeof(g_defaults.dir.port));
}
#endif
if(ret < 0)
RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
else
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("content_info_path : [%s].\n", content_info_path);
RARCH_LOG("usrDirPath : [%s].\n", g_defaults.dir.port);
}
fill_pathname_join(g_defaults.dir.core, g_defaults.dir.port,
"cores", sizeof(g_defaults.dir.core));
fill_pathname_join(g_defaults.dir.core_info, g_defaults.dir.port,
"cores", sizeof(g_defaults.dir.core_info));
fill_pathname_join(g_defaults.dir.savestate, g_defaults.dir.core,
"savestates", sizeof(g_defaults.dir.savestate));
fill_pathname_join(g_defaults.dir.sram, g_defaults.dir.core,
"savefiles", sizeof(g_defaults.dir.sram));
fill_pathname_join(g_defaults.dir.system, g_defaults.dir.core,
"system", sizeof(g_defaults.dir.system));
fill_pathname_join(g_defaults.dir.shader, g_defaults.dir.core,
"shaders_cg", sizeof(g_defaults.dir.shader));
fill_pathname_join(g_defaults.path.config, g_defaults.dir.port,
"retroarch.cfg", sizeof(g_defaults.path.config));
fill_pathname_join(g_defaults.dir.overlay, g_defaults.dir.core,
"overlays", sizeof(g_defaults.dir.overlay));
fill_pathname_join(g_defaults.dir.assets, g_defaults.dir.core,
"assets", sizeof(g_defaults.dir.assets));
fill_pathname_join(g_defaults.dir.playlist, g_defaults.dir.core,
"playlists", sizeof(g_defaults.dir.playlist));
}
#ifndef IS_SALAMANDER
*verbose = original_verbose;
#endif
}
static void frontend_ps3_init(void *data)
{
(void)data;
#ifdef HAVE_SYSUTILS
RARCH_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#endif
#ifdef HAVE_SYSMODULES
#ifdef HAVE_FREETYPE
cellSysmoduleLoadModule(CELL_SYSMODULE_FONT);
cellSysmoduleLoadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#ifndef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
#endif
#ifndef __PSL1GHT__
sys_net_initialize_network();
sceNpInit(NP_POOL_SIZE, np_pool);
#endif
#ifndef IS_SALAMANDER
#if (CELL_SDK_VERSION > 0x340000) && !defined(__PSL1GHT__)
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
#ifdef HAVE_SYSUTILS
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "RetroArch PS3";
screenshot_param.game_title = "RetroArch PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
#endif
#endif
#endif
}
static void frontend_ps3_deinit(void *data)
{
(void)data;
#ifndef IS_SALAMANDER
#if defined(HAVE_SYSMODULES)
#ifdef HAVE_FREETYPE
/* Freetype font PRX */
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FONT);
#endif
#ifndef __PSL1GHT__
/* screenshot PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
#ifndef __PSL1GHT__
/* system game utility PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#endif
#endif
}
#ifndef IS_SALAMANDER
static void frontend_ps3_set_fork(bool exit, bool start_game)
{
exit_spawn = exitspawn;
exitspawn_start_game = start_game;
}
#endif
static int frontend_ps3_exec_exitspawn(const char *path,
char const *argv[], char const *envp[])
{
int ret;
unsigned i;
char spawn_data[256];
SceNpDrmKey *license_data = NULL;
for(i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
ret = sceNpDrmProcessExitSpawn(license_data, path,
(const char** const)argv, envp, (sys_addr_t)spawn_data,
256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
if(ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(path, (const char** const)argv,
envp, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
return ret;
}
static void frontend_ps3_exec(const char *path, bool should_load_game)
{
#ifndef IS_SALAMANDER
char *fullpath = NULL;
bool *verbose = retro_main_verbosity();
bool original_verbose = *verbose;
*verbose = true;
#endif
(void)should_load_game;
RARCH_LOG("Attempt to load executable: [%s].\n", path);
#ifndef IS_SALAMANDER
runloop_ctl(RUNLOOP_CTL_GET_CONTENT_PATH, &fullpath);
if (should_load_game && fullpath[0] != '\0')
{
char game_path[256];
strlcpy(game_path, fullpath, sizeof(game_path));
const char * const spawn_argv[] = {
game_path,
NULL
};
frontend_ps3_exec_exitspawn(path,
(const char** const)spawn_argv, NULL);
}
else
#endif
{
frontend_ps3_exec_exitspawn(path,
NULL, NULL);
}
sceNpTerm();
sys_net_finalize_network();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
#ifndef IS_SALAMANDER
*verbose = original_verbose;
#endif
}
static void frontend_ps3_exitspawn(char *core_path, size_t core_path_size)
{
#ifdef HAVE_RARCH_EXEC
bool should_load_game = false;
#ifndef IS_SALAMANDER
bool *verbose = retro_main_verbosity();
bool original_verbose = *verbose;
*verbose = true;
should_load_game = exitspawn_start_game;
if (!exit_spawn)
{
frontend_ctx_driver_t *frontend = frontend_get_ptr();
if (frontend)
frontend->shutdown = frontend_ps3_shutdown;
return;
}
#endif
frontend_ps3_exec(core_path, should_load_game);
#ifdef IS_SALAMANDER
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#endif
#ifndef IS_SALAMANDER
*verbose = original_verbose;
#endif
#endif
}
static int frontend_ps3_get_rating(void)
{
return 10;
}
enum frontend_architecture frontend_ps3_get_architecture(void)
{
return FRONTEND_ARCH_PPC;
}
static int frontend_ps3_parse_drive_list(void *data)
{
#ifndef IS_SALAMANDER
file_list_t *list = (file_list_t*)data;
menu_entries_push(list,
"/app_home/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_hdd0/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_hdd1/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/host_root/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb000/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb001/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb002/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb003/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb004/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb005/", "", MENU_FILE_DIRECTORY, 0, 0);
menu_entries_push(list,
"/dev_usb006/", "", MENU_FILE_DIRECTORY, 0, 0);
#endif
return 0;
}
frontend_ctx_driver_t frontend_ctx_ps3 = {
frontend_ps3_get_environment_settings,
frontend_ps3_init,
frontend_ps3_deinit,
frontend_ps3_exitspawn,
NULL, /* process_args */
frontend_ps3_exec,
#ifdef IS_SALAMANDER
NULL,
#else
frontend_ps3_set_fork,
#endif
NULL, /* shutdown */
NULL, /* get_name */
NULL, /* get_os */
frontend_ps3_get_rating,
NULL, /* load_content */
frontend_ps3_get_architecture,
NULL, /* get_powerstate */
frontend_ps3_parse_drive_list,
"ps3",
};
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