/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include "file.h"
#include "general.h"
#include
#include "boolean.h"
#include "libretro.h"
#include
#include
#include "dynamic.h"
#include "movie.h"
#include "patch.h"
#include "compat/strl.h"
#include "hash.h"
#if defined(_WIN32) && !defined(_XBOX)
#include
#include
#include
#elif defined(_XBOX)
#include
#define setmode _setmode
#define INVALID_FILE_ATTRIBUTES -1
#endif
// Generic file loader.
ssize_t read_file(const char *path, void **buf)
{
void *rom_buf = NULL;
FILE *file = fopen(path, "rb");
ssize_t rc = 0;
size_t len = 0;
if (!file)
goto error;
fseek(file, 0, SEEK_END);
len = ftell(file);
rewind(file);
rom_buf = malloc(len + 1);
if (!rom_buf)
{
RARCH_ERR("Couldn't allocate memory.\n");
goto error;
}
if ((rc = fread(rom_buf, 1, len, file)) < (ssize_t)len)
RARCH_WARN("Didn't read whole file.\n");
*buf = rom_buf;
// Allow for easy reading of strings to be safe.
// Will only work with sane character formatting (Unix).
((char*)rom_buf)[len] = '\0';
fclose(file);
return rc;
error:
if (file)
fclose(file);
free(rom_buf);
*buf = NULL;
return -1;
}
// Reads file content as one string.
bool read_file_string(const char *path, char **buf)
{
*buf = NULL;
FILE *file = fopen(path, "r");
size_t len = 0;
char *ptr = NULL;
if (!file)
goto error;
fseek(file, 0, SEEK_END);
len = ftell(file) + 2; // Takes account of being able to read in EOF and '\0' at end.
rewind(file);
*buf = (char*)calloc(len, sizeof(char));
if (!*buf)
goto error;
ptr = *buf;
while (ptr && !feof(file))
{
size_t bufsize = (size_t)(((ptrdiff_t)*buf + (ptrdiff_t)len) - (ptrdiff_t)ptr);
fgets(ptr, bufsize, file);
ptr += strlen(ptr);
}
ptr = strchr(ptr, EOF);
if (ptr)
*ptr = '\0';
fclose(file);
return true;
error:
if (file)
fclose(file);
if (*buf)
free(*buf);
return false;
}
static void patch_rom(uint8_t **buf, ssize_t *size)
{
uint8_t *ret_buf = *buf;
ssize_t ret_size = *size;
const char *patch_desc = NULL;
const char *patch_path = NULL;
patch_error_t err = PATCH_UNKNOWN;
patch_func_t func = NULL;
ssize_t patch_size = 0;
void *patch_data = NULL;
bool success = false;
if (g_extern.ups_pref + g_extern.bps_pref + g_extern.ips_pref > 1)
{
RARCH_WARN("Several patches are explicitly defined, ignoring all ...\n");
return;
}
bool allow_bps = !g_extern.ups_pref && !g_extern.ips_pref;
bool allow_ups = !g_extern.bps_pref && !g_extern.ips_pref;
bool allow_ips = !g_extern.ups_pref && !g_extern.bps_pref;
if (allow_ups && *g_extern.ups_name && (patch_size = read_file(g_extern.ups_name, &patch_data)) >= 0)
{
patch_desc = "UPS";
patch_path = g_extern.ups_name;
func = ups_apply_patch;
}
else if (allow_bps && *g_extern.bps_name && (patch_size = read_file(g_extern.bps_name, &patch_data)) >= 0)
{
patch_desc = "BPS";
patch_path = g_extern.bps_name;
func = bps_apply_patch;
}
else if (allow_ips && *g_extern.ips_name && (patch_size = read_file(g_extern.ips_name, &patch_data)) >= 0)
{
patch_desc = "IPS";
patch_path = g_extern.ips_name;
func = ips_apply_patch;
}
else
{
RARCH_LOG("Did not find a valid ROM patch.\n");
return;
}
RARCH_LOG("Found %s file in \"%s\", attempting to patch ...\n", patch_desc, patch_path);
size_t target_size = ret_size * 4; // Just to be sure ...
uint8_t *patched_rom = (uint8_t*)malloc(target_size);
if (!patched_rom)
{
RARCH_ERR("Failed to allocate memory for patched ROM ...\n");
goto error;
}
err = func((const uint8_t*)patch_data, patch_size, ret_buf, ret_size, patched_rom, &target_size);
if (err == PATCH_SUCCESS)
{
RARCH_LOG("ROM patched successfully (%s).\n", patch_desc);
success = true;
}
else
RARCH_ERR("Failed to patch %s: Error #%u\n", patch_desc, (unsigned)err);
if (success)
{
free(ret_buf);
*buf = patched_rom;
*size = target_size;
}
if (patch_data)
free(patch_data);
return;
error:
*buf = ret_buf;
*size = ret_size;
if (patch_data)
free(patch_data);
}
static ssize_t read_rom_file(FILE *file, void **buf)
{
ssize_t ret = 0;
uint8_t *ret_buf = NULL;
if (file == NULL) // stdin
{
#if defined(_WIN32) && !defined(_XBOX)
_setmode(0, O_BINARY);
#endif
RARCH_LOG("Reading ROM from stdin ...\n");
size_t buf_size = 0xfffff; // Some initial guesstimate.
size_t buf_ptr = 0;
uint8_t *rom_buf = (uint8_t*)malloc(buf_size);
if (rom_buf == NULL)
{
RARCH_ERR("Couldn't allocate memory.\n");
return -1;
}
for (;;)
{
size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin);
buf_ptr += ret;
// We've reached the end
if (buf_ptr < buf_size)
break;
rom_buf = (uint8_t*)realloc(rom_buf, buf_size * 2);
if (rom_buf == NULL)
{
RARCH_ERR("Couldn't allocate memory.\n");
return -1;
}
buf_size *= 2;
}
ret_buf = rom_buf;
ret = buf_ptr;
}
else
{
fseek(file, 0, SEEK_END);
ret = ftell(file);
rewind(file);
void *rom_buf = malloc(ret);
if (rom_buf == NULL)
{
RARCH_ERR("Couldn't allocate memory.\n");
return -1;
}
if (fread(rom_buf, 1, ret, file) < (size_t)ret)
{
RARCH_ERR("Didn't read whole file.\n");
free(rom_buf);
return -1;
}
ret_buf = (uint8_t*)rom_buf;
}
if (!g_extern.block_patch)
{
// Attempt to apply a patch.
patch_rom(&ret_buf, &ret);
}
g_extern.cart_crc = crc32_calculate(ret_buf, ret);
sha256_hash(g_extern.sha256, ret_buf, ret);
RARCH_LOG("SHA256 sum: %s\n", g_extern.sha256);
*buf = ret_buf;
return ret;
}
// Dump stuff to file.
static bool dump_to_file(const char *path, const void *data, size_t size)
{
FILE *file = fopen(path, "wb");
if (!file)
return false;
else
{
bool ret = fwrite(data, 1, size, file) == size;
fclose(file);
return ret;
}
}
static const char *ramtype2str(int type)
{
switch (type)
{
case RETRO_MEMORY_SAVE_RAM:
case RETRO_MEMORY_SNES_GAME_BOY_RAM:
case RETRO_MEMORY_SNES_BSX_RAM:
return ".srm";
case RETRO_MEMORY_RTC:
case RETRO_MEMORY_SNES_GAME_BOY_RTC:
return ".rtc";
case RETRO_MEMORY_SNES_BSX_PRAM:
return ".pram";
case RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM:
return ".aram";
case RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM:
return ".bram";
default:
return "";
}
}
// Attempt to save valuable RAM data somewhere ...
static void dump_to_file_desperate(const void *data, size_t size, int type)
{
#if defined(_WIN32) && !defined(_XBOX)
const char *base = getenv("APPDATA");
#elif defined(__CELLOS_LV2__) || defined(_XBOX)
const char *base = NULL;
#else
const char *base = getenv("HOME");
#endif
if (!base)
goto error;
char path[PATH_MAX];
snprintf(path, sizeof(path), "%s/RetroArch-recovery-", base);
char timebuf[PATH_MAX];
time_t time_;
time(&time_);
strftime(timebuf, sizeof(timebuf), "%Y-%m-%d-%H-%M-%S", localtime(&time_));
strlcat(path, timebuf, sizeof(path));
strlcat(path, ramtype2str(type), sizeof(path));
if (dump_to_file(path, data, size))
RARCH_WARN("Succeeded in saving RAM data to \"%s\".\n", path);
else
goto error;
return;
error:
RARCH_WARN("Failed ... Cannot recover save file.\n");
}
bool save_state(const char *path)
{
RARCH_LOG("Saving state: \"%s\".\n", path);
size_t size = pretro_serialize_size();
if (size == 0)
return false;
void *data = malloc(size);
if (!data)
{
RARCH_ERR("Failed to allocate memory for save state buffer.\n");
return false;
}
RARCH_LOG("State size: %d bytes.\n", (int)size);
bool ret = pretro_serialize(data, size);
if (ret)
ret = dump_to_file(path, data, size);
if (!ret)
RARCH_ERR("Failed to save state to \"%s\".\n", path);
free(data);
return ret;
}
bool load_state(const char *path)
{
RARCH_LOG("Loading state: \"%s\".\n", path);
void *buf = NULL;
ssize_t size = read_file(path, &buf);
if (size < 0)
{
RARCH_ERR("Failed to load state from \"%s\".\n", path);
return false;
}
bool ret = true;
RARCH_LOG("State size: %u bytes.\n", (unsigned)size);
void *block_buf[2] = {NULL, NULL};
int block_type[2] = {-1, -1};
size_t block_size[2] = {0};
if (g_settings.block_sram_overwrite)
{
RARCH_LOG("Blocking SRAM overwrite.\n");
switch (g_extern.game_type)
{
case RARCH_CART_NORMAL:
block_type[0] = RETRO_MEMORY_SAVE_RAM;
block_type[1] = RETRO_MEMORY_RTC;
break;
case RARCH_CART_BSX:
case RARCH_CART_BSX_SLOTTED:
block_type[0] = RETRO_MEMORY_SNES_BSX_RAM;
block_type[1] = RETRO_MEMORY_SNES_BSX_PRAM;
break;
case RARCH_CART_SUFAMI:
block_type[0] = RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM;
block_type[1] = RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM;
break;
case RARCH_CART_SGB:
block_type[0] = RETRO_MEMORY_SNES_GAME_BOY_RAM;
block_type[1] = RETRO_MEMORY_SNES_GAME_BOY_RTC;
break;
}
}
for (unsigned i = 0; i < 2; i++)
if (block_type[i] != -1)
block_size[i] = pretro_get_memory_size(block_type[i]);
for (unsigned i = 0; i < 2; i++)
if (block_size[i])
block_buf[i] = malloc(block_size[i]);
// Backup current SRAM which is overwritten by unserialize.
for (unsigned i = 0; i < 2; i++)
{
if (block_buf[i])
{
const void *ptr = pretro_get_memory_data(block_type[i]);
if (ptr)
memcpy(block_buf[i], ptr, block_size[i]);
}
}
ret = pretro_unserialize(buf, size);
// Flush back :D
for (unsigned i = 0; i < 2 && ret; i++)
{
if (block_buf[i])
{
void *ptr = pretro_get_memory_data(block_type[i]);
if (ptr)
memcpy(ptr, block_buf[i], block_size[i]);
}
}
for (unsigned i = 0; i < 2; i++)
if (block_buf[i])
free(block_buf[i]);
free(buf);
return ret;
}
void load_ram_file(const char *path, int type)
{
size_t size = pretro_get_memory_size(type);
void *data = pretro_get_memory_data(type);
if (size == 0 || !data)
return;
void *buf = NULL;
ssize_t rc = read_file(path, &buf);
if (rc > 0 && rc <= (ssize_t)size)
memcpy(data, buf, rc);
free(buf);
}
void save_ram_file(const char *path, int type)
{
size_t size = pretro_get_memory_size(type);
void *data = pretro_get_memory_data(type);
if (data && size > 0)
{
if (!dump_to_file(path, data, size))
{
RARCH_ERR("Failed to save SRAM.\n");
RARCH_WARN("Attempting to recover ...\n");
dump_to_file_desperate(data, size, type);
}
else
RARCH_LOG("Saved successfully to \"%s\".\n", path);
}
}
static char *load_xml_map(const char *path)
{
char *xml_buf = NULL;
if (*path)
{
if (read_file_string(path, &xml_buf))
RARCH_LOG("Found XML memory map in \"%s\"\n", path);
}
return xml_buf;
}
#define MAX_ROMS 4
static bool load_roms(unsigned rom_type, const char **rom_paths, size_t roms)
{
bool ret = true;
if (roms == 0)
return false;
if (roms > MAX_ROMS)
return false;
void *rom_buf[MAX_ROMS] = {NULL};
ssize_t rom_len[MAX_ROMS] = {0};
struct retro_game_info info[MAX_ROMS] = {{NULL}};
if (!g_extern.system.info.need_fullpath)
{
if ((rom_len[0] = read_rom_file(g_extern.rom_file, &rom_buf[0])) == -1)
{
RARCH_ERR("Could not read ROM file.\n");
return false;
}
if (g_extern.rom_file)
fclose(g_extern.rom_file);
RARCH_LOG("ROM size: %u bytes.\n", (unsigned)rom_len[0]);
}
else
{
if (!g_extern.rom_file)
{
RARCH_ERR("Implementation requires a full path to be set, cannot load ROM from stdin. Aborting ...\n");
return false;
}
fclose(g_extern.rom_file);
RARCH_LOG("ROM loading skipped. Implementation will load it on its own.\n");
}
char *xml_buf = load_xml_map(g_extern.xml_name);
info[0].path = rom_paths[0];
info[0].data = rom_buf[0];
info[0].size = rom_len[0];
info[0].meta = xml_buf;
for (size_t i = 1; i < roms; i++)
{
if (rom_paths[i] &&
!g_extern.system.info.need_fullpath &&
(rom_len[i] = read_file(rom_paths[i], &rom_buf[i])) == -1)
{
RARCH_ERR("Could not read ROM file: \"%s\".\n", rom_paths[i]);
ret = false;
goto end;
}
info[i].path = rom_paths[i];
info[i].data = rom_buf[i];
info[i].size = rom_len[i];
}
if (rom_type == 0)
ret = pretro_load_game(&info[0]);
else
ret = pretro_load_game_special(rom_type, info, roms);
if (!ret)
RARCH_ERR("Failed to load game.\n");
end:
for (unsigned i = 0; i < MAX_ROMS; i++)
free(rom_buf[i]);
free(xml_buf);
return ret;
}
static bool load_normal_rom(void)
{
const char *path = *g_extern.fullpath ? g_extern.fullpath : NULL;
return load_roms(0, &path, 1);
}
static bool load_sgb_rom(void)
{
const char *path[2] = {
*g_extern.fullpath ? g_extern.fullpath : NULL,
g_extern.gb_rom_path
};
return load_roms(RETRO_GAME_TYPE_SUPER_GAME_BOY, path, 2);
}
static bool load_bsx_rom(bool slotted)
{
const char *path[2] = {
*g_extern.fullpath ? g_extern.fullpath : NULL,
g_extern.bsx_rom_path
};
return load_roms(slotted ? RETRO_GAME_TYPE_BSX_SLOTTED : RETRO_GAME_TYPE_BSX, path, 2);
}
static bool load_sufami_rom(void)
{
const char *path[3] = {
*g_extern.fullpath ? g_extern.fullpath : NULL,
*g_extern.sufami_rom_path[0] ? g_extern.sufami_rom_path[0] : NULL,
*g_extern.sufami_rom_path[1] ? g_extern.sufami_rom_path[1] : NULL,
};
return load_roms(RETRO_GAME_TYPE_SUFAMI_TURBO, path, 3);
}
bool init_rom_file(enum rarch_game_type type)
{
switch (type)
{
case RARCH_CART_SGB:
if (!load_sgb_rom())
return false;
break;
case RARCH_CART_NORMAL:
if (!load_normal_rom())
return false;
break;
case RARCH_CART_BSX:
if (!load_bsx_rom(false))
return false;
break;
case RARCH_CART_BSX_SLOTTED:
if (!load_bsx_rom(true))
return false;
break;
case RARCH_CART_SUFAMI:
if (!load_sufami_rom())
return false;
break;
default:
RARCH_ERR("Invalid ROM type.\n");
return false;
}
return true;
}