/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "file.h" #include "general.h" #include #include "boolean.h" #include "libretro.h" #include #include #include "dynamic.h" #include "movie.h" #include "patch.h" #include "compat/strl.h" #include "hash.h" #if defined(_WIN32) && !defined(_XBOX) #include #include #include #elif defined(_XBOX) #include #define setmode _setmode #define INVALID_FILE_ATTRIBUTES -1 #endif // Generic file loader. ssize_t read_file(const char *path, void **buf) { void *rom_buf = NULL; FILE *file = fopen(path, "rb"); ssize_t rc = 0; size_t len = 0; if (!file) goto error; fseek(file, 0, SEEK_END); len = ftell(file); rewind(file); rom_buf = malloc(len + 1); if (!rom_buf) { RARCH_ERR("Couldn't allocate memory.\n"); goto error; } if ((rc = fread(rom_buf, 1, len, file)) < (ssize_t)len) RARCH_WARN("Didn't read whole file.\n"); *buf = rom_buf; // Allow for easy reading of strings to be safe. // Will only work with sane character formatting (Unix). ((char*)rom_buf)[len] = '\0'; fclose(file); return rc; error: if (file) fclose(file); free(rom_buf); *buf = NULL; return -1; } // Reads file content as one string. bool read_file_string(const char *path, char **buf) { *buf = NULL; FILE *file = fopen(path, "r"); size_t len = 0; char *ptr = NULL; if (!file) goto error; fseek(file, 0, SEEK_END); len = ftell(file) + 2; // Takes account of being able to read in EOF and '\0' at end. rewind(file); *buf = (char*)calloc(len, sizeof(char)); if (!*buf) goto error; ptr = *buf; while (ptr && !feof(file)) { size_t bufsize = (size_t)(((ptrdiff_t)*buf + (ptrdiff_t)len) - (ptrdiff_t)ptr); fgets(ptr, bufsize, file); ptr += strlen(ptr); } ptr = strchr(ptr, EOF); if (ptr) *ptr = '\0'; fclose(file); return true; error: if (file) fclose(file); if (*buf) free(*buf); return false; } static void patch_rom(uint8_t **buf, ssize_t *size) { uint8_t *ret_buf = *buf; ssize_t ret_size = *size; const char *patch_desc = NULL; const char *patch_path = NULL; patch_error_t err = PATCH_UNKNOWN; patch_func_t func = NULL; ssize_t patch_size = 0; void *patch_data = NULL; bool success = false; if (g_extern.ups_pref + g_extern.bps_pref + g_extern.ips_pref > 1) { RARCH_WARN("Several patches are explicitly defined, ignoring all ...\n"); return; } bool allow_bps = !g_extern.ups_pref && !g_extern.ips_pref; bool allow_ups = !g_extern.bps_pref && !g_extern.ips_pref; bool allow_ips = !g_extern.ups_pref && !g_extern.bps_pref; if (allow_ups && *g_extern.ups_name && (patch_size = read_file(g_extern.ups_name, &patch_data)) >= 0) { patch_desc = "UPS"; patch_path = g_extern.ups_name; func = ups_apply_patch; } else if (allow_bps && *g_extern.bps_name && (patch_size = read_file(g_extern.bps_name, &patch_data)) >= 0) { patch_desc = "BPS"; patch_path = g_extern.bps_name; func = bps_apply_patch; } else if (allow_ips && *g_extern.ips_name && (patch_size = read_file(g_extern.ips_name, &patch_data)) >= 0) { patch_desc = "IPS"; patch_path = g_extern.ips_name; func = ips_apply_patch; } else { RARCH_LOG("Did not find a valid ROM patch.\n"); return; } RARCH_LOG("Found %s file in \"%s\", attempting to patch ...\n", patch_desc, patch_path); size_t target_size = ret_size * 4; // Just to be sure ... uint8_t *patched_rom = (uint8_t*)malloc(target_size); if (!patched_rom) { RARCH_ERR("Failed to allocate memory for patched ROM ...\n"); goto error; } err = func((const uint8_t*)patch_data, patch_size, ret_buf, ret_size, patched_rom, &target_size); if (err == PATCH_SUCCESS) { RARCH_LOG("ROM patched successfully (%s).\n", patch_desc); success = true; } else RARCH_ERR("Failed to patch %s: Error #%u\n", patch_desc, (unsigned)err); if (success) { free(ret_buf); *buf = patched_rom; *size = target_size; } if (patch_data) free(patch_data); return; error: *buf = ret_buf; *size = ret_size; if (patch_data) free(patch_data); } static ssize_t read_rom_file(FILE *file, void **buf) { ssize_t ret = 0; uint8_t *ret_buf = NULL; if (file == NULL) // stdin { #if defined(_WIN32) && !defined(_XBOX) _setmode(0, O_BINARY); #endif RARCH_LOG("Reading ROM from stdin ...\n"); size_t buf_size = 0xfffff; // Some initial guesstimate. size_t buf_ptr = 0; uint8_t *rom_buf = (uint8_t*)malloc(buf_size); if (rom_buf == NULL) { RARCH_ERR("Couldn't allocate memory.\n"); return -1; } for (;;) { size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin); buf_ptr += ret; // We've reached the end if (buf_ptr < buf_size) break; rom_buf = (uint8_t*)realloc(rom_buf, buf_size * 2); if (rom_buf == NULL) { RARCH_ERR("Couldn't allocate memory.\n"); return -1; } buf_size *= 2; } ret_buf = rom_buf; ret = buf_ptr; } else { fseek(file, 0, SEEK_END); ret = ftell(file); rewind(file); void *rom_buf = malloc(ret); if (rom_buf == NULL) { RARCH_ERR("Couldn't allocate memory.\n"); return -1; } if (fread(rom_buf, 1, ret, file) < (size_t)ret) { RARCH_ERR("Didn't read whole file.\n"); free(rom_buf); return -1; } ret_buf = (uint8_t*)rom_buf; } if (!g_extern.block_patch) { // Attempt to apply a patch. patch_rom(&ret_buf, &ret); } g_extern.cart_crc = crc32_calculate(ret_buf, ret); sha256_hash(g_extern.sha256, ret_buf, ret); RARCH_LOG("SHA256 sum: %s\n", g_extern.sha256); *buf = ret_buf; return ret; } // Dump stuff to file. static bool dump_to_file(const char *path, const void *data, size_t size) { FILE *file = fopen(path, "wb"); if (!file) return false; else { bool ret = fwrite(data, 1, size, file) == size; fclose(file); return ret; } } static const char *ramtype2str(int type) { switch (type) { case RETRO_MEMORY_SAVE_RAM: case RETRO_MEMORY_SNES_GAME_BOY_RAM: case RETRO_MEMORY_SNES_BSX_RAM: return ".srm"; case RETRO_MEMORY_RTC: case RETRO_MEMORY_SNES_GAME_BOY_RTC: return ".rtc"; case RETRO_MEMORY_SNES_BSX_PRAM: return ".pram"; case RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM: return ".aram"; case RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM: return ".bram"; default: return ""; } } // Attempt to save valuable RAM data somewhere ... static void dump_to_file_desperate(const void *data, size_t size, int type) { #if defined(_WIN32) && !defined(_XBOX) const char *base = getenv("APPDATA"); #elif defined(__CELLOS_LV2__) || defined(_XBOX) const char *base = NULL; #else const char *base = getenv("HOME"); #endif if (!base) goto error; char path[PATH_MAX]; snprintf(path, sizeof(path), "%s/RetroArch-recovery-", base); char timebuf[PATH_MAX]; time_t time_; time(&time_); strftime(timebuf, sizeof(timebuf), "%Y-%m-%d-%H-%M-%S", localtime(&time_)); strlcat(path, timebuf, sizeof(path)); strlcat(path, ramtype2str(type), sizeof(path)); if (dump_to_file(path, data, size)) RARCH_WARN("Succeeded in saving RAM data to \"%s\".\n", path); else goto error; return; error: RARCH_WARN("Failed ... Cannot recover save file.\n"); } bool save_state(const char *path) { RARCH_LOG("Saving state: \"%s\".\n", path); size_t size = pretro_serialize_size(); if (size == 0) return false; void *data = malloc(size); if (!data) { RARCH_ERR("Failed to allocate memory for save state buffer.\n"); return false; } RARCH_LOG("State size: %d bytes.\n", (int)size); bool ret = pretro_serialize(data, size); if (ret) ret = dump_to_file(path, data, size); if (!ret) RARCH_ERR("Failed to save state to \"%s\".\n", path); free(data); return ret; } bool load_state(const char *path) { RARCH_LOG("Loading state: \"%s\".\n", path); void *buf = NULL; ssize_t size = read_file(path, &buf); if (size < 0) { RARCH_ERR("Failed to load state from \"%s\".\n", path); return false; } bool ret = true; RARCH_LOG("State size: %u bytes.\n", (unsigned)size); void *block_buf[2] = {NULL, NULL}; int block_type[2] = {-1, -1}; size_t block_size[2] = {0}; if (g_settings.block_sram_overwrite) { RARCH_LOG("Blocking SRAM overwrite.\n"); switch (g_extern.game_type) { case RARCH_CART_NORMAL: block_type[0] = RETRO_MEMORY_SAVE_RAM; block_type[1] = RETRO_MEMORY_RTC; break; case RARCH_CART_BSX: case RARCH_CART_BSX_SLOTTED: block_type[0] = RETRO_MEMORY_SNES_BSX_RAM; block_type[1] = RETRO_MEMORY_SNES_BSX_PRAM; break; case RARCH_CART_SUFAMI: block_type[0] = RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM; block_type[1] = RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM; break; case RARCH_CART_SGB: block_type[0] = RETRO_MEMORY_SNES_GAME_BOY_RAM; block_type[1] = RETRO_MEMORY_SNES_GAME_BOY_RTC; break; } } for (unsigned i = 0; i < 2; i++) if (block_type[i] != -1) block_size[i] = pretro_get_memory_size(block_type[i]); for (unsigned i = 0; i < 2; i++) if (block_size[i]) block_buf[i] = malloc(block_size[i]); // Backup current SRAM which is overwritten by unserialize. for (unsigned i = 0; i < 2; i++) { if (block_buf[i]) { const void *ptr = pretro_get_memory_data(block_type[i]); if (ptr) memcpy(block_buf[i], ptr, block_size[i]); } } ret = pretro_unserialize(buf, size); // Flush back :D for (unsigned i = 0; i < 2 && ret; i++) { if (block_buf[i]) { void *ptr = pretro_get_memory_data(block_type[i]); if (ptr) memcpy(ptr, block_buf[i], block_size[i]); } } for (unsigned i = 0; i < 2; i++) if (block_buf[i]) free(block_buf[i]); free(buf); return ret; } void load_ram_file(const char *path, int type) { size_t size = pretro_get_memory_size(type); void *data = pretro_get_memory_data(type); if (size == 0 || !data) return; void *buf = NULL; ssize_t rc = read_file(path, &buf); if (rc > 0 && rc <= (ssize_t)size) memcpy(data, buf, rc); free(buf); } void save_ram_file(const char *path, int type) { size_t size = pretro_get_memory_size(type); void *data = pretro_get_memory_data(type); if (data && size > 0) { if (!dump_to_file(path, data, size)) { RARCH_ERR("Failed to save SRAM.\n"); RARCH_WARN("Attempting to recover ...\n"); dump_to_file_desperate(data, size, type); } else RARCH_LOG("Saved successfully to \"%s\".\n", path); } } static char *load_xml_map(const char *path) { char *xml_buf = NULL; if (*path) { if (read_file_string(path, &xml_buf)) RARCH_LOG("Found XML memory map in \"%s\"\n", path); } return xml_buf; } #define MAX_ROMS 4 static bool load_roms(unsigned rom_type, const char **rom_paths, size_t roms) { bool ret = true; if (roms == 0) return false; if (roms > MAX_ROMS) return false; void *rom_buf[MAX_ROMS] = {NULL}; ssize_t rom_len[MAX_ROMS] = {0}; struct retro_game_info info[MAX_ROMS] = {{NULL}}; if (!g_extern.system.info.need_fullpath) { if ((rom_len[0] = read_rom_file(g_extern.rom_file, &rom_buf[0])) == -1) { RARCH_ERR("Could not read ROM file.\n"); return false; } if (g_extern.rom_file) fclose(g_extern.rom_file); RARCH_LOG("ROM size: %u bytes.\n", (unsigned)rom_len[0]); } else { if (!g_extern.rom_file) { RARCH_ERR("Implementation requires a full path to be set, cannot load ROM from stdin. Aborting ...\n"); return false; } fclose(g_extern.rom_file); RARCH_LOG("ROM loading skipped. Implementation will load it on its own.\n"); } char *xml_buf = load_xml_map(g_extern.xml_name); info[0].path = rom_paths[0]; info[0].data = rom_buf[0]; info[0].size = rom_len[0]; info[0].meta = xml_buf; for (size_t i = 1; i < roms; i++) { if (rom_paths[i] && !g_extern.system.info.need_fullpath && (rom_len[i] = read_file(rom_paths[i], &rom_buf[i])) == -1) { RARCH_ERR("Could not read ROM file: \"%s\".\n", rom_paths[i]); ret = false; goto end; } info[i].path = rom_paths[i]; info[i].data = rom_buf[i]; info[i].size = rom_len[i]; } if (rom_type == 0) ret = pretro_load_game(&info[0]); else ret = pretro_load_game_special(rom_type, info, roms); if (!ret) RARCH_ERR("Failed to load game.\n"); end: for (unsigned i = 0; i < MAX_ROMS; i++) free(rom_buf[i]); free(xml_buf); return ret; } static bool load_normal_rom(void) { const char *path = *g_extern.fullpath ? g_extern.fullpath : NULL; return load_roms(0, &path, 1); } static bool load_sgb_rom(void) { const char *path[2] = { *g_extern.fullpath ? g_extern.fullpath : NULL, g_extern.gb_rom_path }; return load_roms(RETRO_GAME_TYPE_SUPER_GAME_BOY, path, 2); } static bool load_bsx_rom(bool slotted) { const char *path[2] = { *g_extern.fullpath ? g_extern.fullpath : NULL, g_extern.bsx_rom_path }; return load_roms(slotted ? RETRO_GAME_TYPE_BSX_SLOTTED : RETRO_GAME_TYPE_BSX, path, 2); } static bool load_sufami_rom(void) { const char *path[3] = { *g_extern.fullpath ? g_extern.fullpath : NULL, *g_extern.sufami_rom_path[0] ? g_extern.sufami_rom_path[0] : NULL, *g_extern.sufami_rom_path[1] ? g_extern.sufami_rom_path[1] : NULL, }; return load_roms(RETRO_GAME_TYPE_SUFAMI_TURBO, path, 3); } bool init_rom_file(enum rarch_game_type type) { switch (type) { case RARCH_CART_SGB: if (!load_sgb_rom()) return false; break; case RARCH_CART_NORMAL: if (!load_normal_rom()) return false; break; case RARCH_CART_BSX: if (!load_bsx_rom(false)) return false; break; case RARCH_CART_BSX_SLOTTED: if (!load_bsx_rom(true)) return false; break; case RARCH_CART_SUFAMI: if (!load_sufami_rom()) return false; break; default: RARCH_ERR("Invalid ROM type.\n"); return false; } return true; }