/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef _XBOX #include #endif #define MAX_PADS 4 #define DEADZONE (16000) #include "../driver.h" #include "../general.h" #include "../libretro.h" static uint64_t state[MAX_PADS]; #ifdef _XBOX1 static HANDLE gamepads[MAX_PADS]; static DWORD dwDeviceMask; static bool bInserted[MAX_PADS]; static bool bRemoved[MAX_PADS]; #endif const struct platform_bind platform_keys[] = { { (1ULL << RETRO_DEVICE_ID_JOYPAD_B), "A button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_Y), "X button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT), "Back button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_START), "Start button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_UP), "D-Pad Up" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN), "D-Pad Down" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT), "D-Pad Left" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT), "D-Pad Right" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_A), "B button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_X), "Y button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_L), "Left trigger" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_R), "Right trigger" }, #if defined(_XBOX360) { (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "Left shoulder" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "Right shoulder" }, #elif defined(_XBOX1) { (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "Black button" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "White button" }, #endif { (1ULL << RETRO_DEVICE_ID_JOYPAD_L3), "Left thumb" }, { (1ULL << RETRO_DEVICE_ID_JOYPAD_R3), "Right thumb" }, }; static void xdk_input_poll(void *data) { (void)data; #if defined(_XBOX1) unsigned int dwInsertions, dwRemovals; XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); #endif for (unsigned i = 0; i < MAX_PADS; i++) { #ifdef _XBOX1 XINPUT_CAPABILITIES caps[MAX_PADS]; (void)caps; // handle removed devices bRemoved[i] = (dwRemovals & (1< 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #endif *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0); } uint64_t *state_p1 = &state[0]; uint64_t *lifecycle_state = &g_extern.lifecycle_state; *lifecycle_state &= ~( (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_QUIT_KEY) | (1ULL << RARCH_MENU_TOGGLE)); if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3))) *lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE); } static int16_t xdk_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { (void)data; unsigned player = port; uint64_t button = binds[player][id].joykey; return (state[player] & button) ? 1 : 0; } static void xdk_input_free_input(void *data) { (void)data; } static void xdk_input_set_keybinds(void *data, unsigned device, unsigned port, unsigned id, unsigned keybind_action) { uint64_t *key = &g_settings.input.binds[port][id].joykey; uint64_t joykey = *key; size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]); (void)device; if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND)) *key = g_settings.input.binds[port][id].def_joykey; if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS)) { for (int i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++) { g_settings.input.binds[port][i].id = i; g_settings.input.binds[port][i].def_joykey = platform_keys[i].joykey; g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey; } } if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL)) { struct platform_bind *ret = (struct platform_bind*)data; if (ret->joykey == NO_BTN) strlcpy(ret->desc, "No button", sizeof(ret->desc)); else { for (size_t i = 0; i < arr_size; i++) { if (platform_keys[i].joykey == ret->joykey) { strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc)); return; } } strlcpy(ret->desc, "Unknown", sizeof(ret->desc)); } } } static void *xdk_input_init(void) { #ifdef _XBOX1 XInitDevices(0, NULL); dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD); //Check the device status switch(XGetDeviceEnumerationStatus()) { case XDEVICE_ENUMERATION_IDLE: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n"); break; case XDEVICE_ENUMERATION_BUSY: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n"); break; } while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} #endif return (void*)-1; } static bool xdk_input_key_pressed(void *data, int key) { return (g_extern.lifecycle_state & (1ULL << key)); } const input_driver_t input_xinput = { xdk_input_init, xdk_input_poll, xdk_input_state, xdk_input_key_pressed, xdk_input_free_input, xdk_input_set_keybinds, "xinput" };