/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _MENU_EVENT_H #define _MENU_EVENT_H #include #include #include #include RETRO_BEGIN_DECLS /* * This function gets called in order to process all input events * for the current frame. * * Sends input code to menu for one frame. * * It uses as input the local variables' input' and 'trigger_input'. * * Mouse and touch input events get processed inside this function. * * NOTE: 'input' and 'trigger_input' is sourced from the keyboard and/or * the gamepad. It does not contain input state derived from the mouse * and/or touch - this gets dealt with separately within this function. * * TODO/FIXME - maybe needs to be overhauled so we can send multiple * events per frame if we want to, and we shouldn't send the * entire button state either but do a separate event per button * state. */ unsigned menu_event(uint64_t input, uint64_t trigger_state); /* Set a specific keyboard key. * * 'down' sets the latch (true would * mean the key is being pressed down, while 'false' would mean that * the key has been released). **/ void menu_event_kb_set(bool down, enum retro_key key); /* Check if a specific keyboard key has been pressed. */ unsigned char menu_event_kb_is_set(enum retro_key key); RETRO_END_DECLS #endif