/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "driver.h" #include #include #include #include #include #include "general.h" typedef struct { roar_vs_t *vss; bool nonblocking; } roar_t; static void* __roar_init(const char* device, unsigned rate, unsigned latency) { int err; roar_t *roar = calloc(1, sizeof(roar_t)); if (roar == NULL) return NULL; roar_vs_t *vss; if ((vss = roar_vs_new_simple(device, "SSNES", rate, 2, ROAR_CODEC_PCM_S, 16, ROAR_DIR_PLAY, &err)) == NULL) { SSNES_ERR("RoarAudio: \"%s\"\n", roar_vs_strerr(err)); free(roar); return NULL; } roar_vs_role(vss, ROAR_ROLE_GAME, NULL); roar->vss = vss; return roar; } static ssize_t __roar_write(void* data, const void* buf, size_t size) { roar_t *roar = data; ssize_t rc; if (size == 0) return 0; int err; size_t written = 0; while (written < size) { size_t write_amt = size - written; if ((rc = roar_vs_write(roar->vss, (const char*)buf + written, write_amt, &err)) < write_amt) { if (roar->nonblocking) return rc; else if (rc < 0) return -1; } written += rc; } return size; } static bool __roar_stop(void *data) { (void)data; return true; } static void __roar_set_nonblock_state(void *data, bool state) { roar_t *roar = data; if (roar_vs_blocking(roar->vss, (state) ? ROAR_VS_FALSE : ROAR_VS_TRUE, NULL) < 0) fprintf(stderr, "SSNES [ERROR]: Can't set nonblocking. Will not be able to fast-forward.\n"); roar->nonblocking = state; } static bool __roar_start(void *data) { (void)data; return true; } static void __roar_free(void *data) { roar_t *roar = data; roar_vs_close(roar->vss, ROAR_VS_TRUE, NULL); free(data); } const audio_driver_t audio_roar = { .init = __roar_init, .write = __roar_write, .stop = __roar_stop, .start = __roar_start, .set_nonblock_state = __roar_set_nonblock_state, .free = __roar_free, .ident = "roar" };