/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "fonts.h" #if defined(SN_TARGET_PSP2) #include #define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg) #define DbgFontConfig SceDbgFontConfig #define DbgFontInit sceDbgFontInit #define DbgFontExit sceDbgFontExit #define DbgFontDraw sceDbgFontFlush #elif defined(__CELLOS_LV2__) #include #define SCE_DBGFONT_BUFSIZE_LARGE 512 #define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg) #define DbgFontConfig CellDbgFontConfig #define DbgFontInit cellDbgFontInit #define DbgFontExit cellDbgFontExit #define DbgFontDraw cellDbgFontDraw #endif static bool gl_init_font(void *data, const char *font_path, unsigned font_size) { (void)font_path; (void)font_size; font_renderer_t *handle = (font_renderer_t*)calloc(1, sizeof(*handle)); if (!handle) return NULL; DbgFontConfig cfg; #if defined(SN_TARGET_PSP2) cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE; #elif defined(__CELLOS_LV2__) // FIXME - We need to do init_font_first in gl_start because of this gl_t *gl = (gl_t*)driver.video_data; cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE; cfg.screenWidth = gl->win_width; cfg.screenHeight = gl->win_height; #endif DbgFontInit(&cfg); return true; } static void gl_deinit_font(void *data) { (void)data; DbgFontExit(); } static void gl_render_msg(void *data, const char *msg) { (void)data; float x = g_settings.video.msg_pos_x; float y = 0.76f; float scale = 1.04f; unsigned color = SILVER; DbgFontPrint(x, y, scale, color, msg); DbgFontPrint(x, y, scale - 0.01f, WHITE, msg); DbgFontDraw(); } static void gl_render_msg_place(void *data, float x, float y, float scale, uint32_t color, const char *msg) { DbgFontPrint(x, y, scale, color, msg); DbgFontDraw(); } const gl_font_renderer_t libdbg_font = { gl_init_font, gl_deinit_font, gl_render_msg, gl_render_msg_place, "GL raster", };