/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_driver.h" #include "../../gfx/common/gl_common.h" #include "../menu_driver.h" static const GLfloat gl_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const GLfloat gl_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static const float *menu_display_gl_get_default_vertices(void) { return &gl_vertexes[0]; } static const float *menu_display_gl_get_default_tex_coords(void) { return &gl_tex_coords[0]; } static void *menu_display_gl_get_default_mvp(void) { gl_t *gl = (gl_t*)video_driver_get_ptr(false); if (!gl) return NULL; return &gl->mvp_no_rot; } static GLenum menu_display_prim_to_gl_enum( enum menu_display_prim_type type) { switch (type) { case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return GL_TRIANGLE_STRIP; case MENU_DISPLAY_PRIM_TRIANGLES: return GL_TRIANGLES; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } static void menu_display_gl_blend_begin(void) { video_shader_ctx_info_t shader_info; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); shader_info.data = NULL; shader_info.idx = VIDEO_SHADER_STOCK_BLEND; shader_info.set_active = true; video_shader_driver_use(shader_info); } static void menu_display_gl_blend_end(void) { glDisable(GL_BLEND); } static void menu_display_gl_viewport(void *data) { gl_t *gl = (gl_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!gl || !draw) return; glViewport(draw->x, draw->y, draw->width, draw->height); } static void menu_display_gl_bind_texture(void *data) { menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!draw) return; glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture); } static void menu_display_gl_draw(void *data) { video_shader_ctx_mvp_t mvp; video_shader_ctx_coords_t coords; gl_t *gl = (gl_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!gl || !draw) return; if (!draw->coords->vertex) draw->coords->vertex = menu_display_gl_get_default_vertices(); if (!draw->coords->tex_coord) draw->coords->tex_coord = menu_display_gl_get_default_tex_coords(); if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = menu_display_gl_get_default_tex_coords(); menu_display_gl_viewport(draw); menu_display_gl_bind_texture(draw); coords.handle_data = gl; coords.data = draw->coords; video_driver_set_coords(&coords); mvp.data = gl; mvp.matrix = draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data : (math_matrix_4x4*)menu_display_gl_get_default_mvp(); video_driver_set_mvp(&mvp); glDrawArrays(menu_display_prim_to_gl_enum( draw->prim_type), 0, draw->coords->vertices); gl->coords.color = gl->white_color_ptr; } static void menu_display_gl_draw_pipeline(void *data) { #ifdef HAVE_SHADERPIPELINE video_shader_ctx_info_t shader_info; struct uniform_info uniform_param; static float t = 0; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; video_coord_array_t *ca = menu_display_get_coords_array(); draw->x = 0; draw->y = 0; draw->coords = (struct video_coords*)(&ca->coords); draw->matrix_data = NULL; switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: glBlendFunc(GL_ONE, GL_ONE); break; default: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; } switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: shader_info.data = NULL; shader_info.idx = draw->pipeline.id; shader_info.set_active = true; video_shader_driver_use(shader_info); t += 0.01; uniform_param.type = UNIFORM_1F; uniform_param.enabled = true; uniform_param.location = 0; uniform_param.count = 0; uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; uniform_param.lookup.ident = "time"; uniform_param.lookup.idx = draw->pipeline.id; uniform_param.lookup.add_prefix = true; uniform_param.lookup.enable = true; uniform_param.result.f.v0 = t; video_shader_driver_set_parameter(uniform_param); break; } switch (draw->pipeline.id) { case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: #ifndef HAVE_PSGL uniform_param.type = UNIFORM_2F; uniform_param.lookup.ident = "OutputSize"; uniform_param.result.f.v0 = draw->width; uniform_param.result.f.v1 = draw->height; video_shader_driver_set_parameter(uniform_param); #endif break; } #endif } static void menu_display_gl_restore_clear_color(void) { glClearColor(0.0f, 0.0f, 0.0f, 0.00f); } static void menu_display_gl_clear_color(menu_display_ctx_clearcolor_t *clearcolor) { if (!clearcolor) return; glClearColor(clearcolor->r, clearcolor->g, clearcolor->b, clearcolor->a); glClear(GL_COLOR_BUFFER_BIT); } static bool menu_display_gl_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size, bool is_threaded) { font_data_t **handle = (font_data_t**)font_handle; if (!(*handle = font_driver_init_first(video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_OPENGL_API))) return false; return true; } menu_display_ctx_driver_t menu_display_ctx_gl = { menu_display_gl_draw, menu_display_gl_draw_pipeline, menu_display_gl_viewport, menu_display_gl_blend_begin, menu_display_gl_blend_end, menu_display_gl_restore_clear_color, menu_display_gl_clear_color, menu_display_gl_get_default_mvp, menu_display_gl_get_default_vertices, menu_display_gl_get_default_tex_coords, menu_display_gl_font_init_first, MENU_VIDEO_DRIVER_OPENGL, "menu_display_gl", };