/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef VIDEO_SHADER_DRIVER_H__ #define VIDEO_SHADER_DRIVER_H__ #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "video_context_driver.h" #include typedef struct shader_backend { bool (*init)(void *data, const char *path); void (*deinit)(void); void (*set_params)(void *data, unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_counter, const void *info, const void *prev_info, const void *fbo_info, unsigned fbo_info_cnt); void (*use)(void *data, unsigned index); unsigned (*num_shaders)(void); bool (*filter_type)(unsigned index, bool *smooth); enum gfx_wrap_type (*wrap_type)(unsigned index); void (*shader_scale)(unsigned index, struct gfx_fbo_scale *scale); bool (*set_coords)(const void *data); bool (*set_mvp)(void *data, const math_matrix_4x4 *mat); unsigned (*get_prev_textures)(void); bool (*mipmap_input)(unsigned index); struct video_shader *(*get_current_shader)(void); enum rarch_shader_type type; /* Human readable string. */ const char *ident; } shader_backend_t; extern const shader_backend_t gl_glsl_backend; extern const shader_backend_t hlsl_backend; extern const shader_backend_t gl_cg_backend; extern const shader_backend_t shader_null_backend; #if defined(_XBOX360) #define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL #elif defined(__PSL1GHT__) #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #elif defined(__CELLOS_LV2__) #define DEFAULT_SHADER_TYPE RARCH_SHADER_CG #elif defined(HAVE_OPENGLES2) #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #else #define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE #endif #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #ifndef HAVE_SHADER_MANAGER #define HAVE_SHADER_MANAGER #endif #include "video_shader_parse.h" #define GL_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1) #endif /** * shader_ctx_find_driver: * @ident : Identifier of shader context driver to find. * * Finds shader context driver and initializes. * * Returns: shader context driver if found, otherwise NULL. **/ const shader_backend_t *shader_ctx_find_driver(const char *ident); /** * shader_ctx_init_first: * * Finds first suitable shader context driver and initializes. * * Returns: shader context driver if found, otherwise NULL. **/ const shader_backend_t *shader_ctx_init_first(void); struct video_shader *video_shader_driver_get_current_shader(void); #endif