/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_norm /// @file glm/gtx/norm.hpp /// @date 2005-12-21 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtx_quaternion (dependence) /// /// @defgroup gtx_norm GLM_GTX_norm /// @ingroup gtx /// /// @brief Various ways to compute vector norms. /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_norm #define GLM_GTX_norm // Dependency: #include "../glm.hpp" #include "../gtx/quaternion.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_norm extension included") #endif namespace glm { /// @addtogroup gtx_norm /// @{ //! Returns the squared length of x. //! From GLM_GTX_norm extension. template T length2( T const & x); //! Returns the squared length of x. //! From GLM_GTX_norm extension. template typename genType::value_type length2( genType const & x); //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1). //! From GLM_GTX_norm extension. template T distance2( T const & p0, T const & p1); //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1). //! From GLM_GTX_norm extension. template typename genType::value_type distance2( genType const & p0, genType const & p1); //! Returns the L1 norm between x and y. //! From GLM_GTX_norm extension. template T l1Norm( detail::tvec3 const & x, detail::tvec3 const & y); //! Returns the L1 norm of v. //! From GLM_GTX_norm extension. template T l1Norm( detail::tvec3 const & v); //! Returns the L2 norm between x and y. //! From GLM_GTX_norm extension. template T l2Norm( detail::tvec3 const & x, detail::tvec3 const & y); //! Returns the L2 norm of v. //! From GLM_GTX_norm extension. template T l2Norm( detail::tvec3 const & x); //! Returns the L norm between x and y. //! From GLM_GTX_norm extension. template T lxNorm( detail::tvec3 const & x, detail::tvec3 const & y, unsigned int Depth); //! Returns the L norm of v. //! From GLM_GTX_norm extension. template T lxNorm( detail::tvec3 const & x, unsigned int Depth); /// @} }//namespace glm #include "norm.inl" #endif//GLM_GTX_norm