/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #define MAX_PATH_LENGTH 1024 enum { MODE_EMULATION, MODE_MENU, #ifdef MULTIMAN_SUPPORT MODE_MULTIMAN_STARTUP, #endif MODE_EXIT }; enum { MENU_ITEM_LOAD_STATE = 0, MENU_ITEM_SAVE_STATE, MENU_ITEM_KEEP_ASPECT_RATIO, MENU_ITEM_OVERSCAN_AMOUNT, MENU_ITEM_ORIENTATION, MENU_ITEM_RESIZE_MODE, MENU_ITEM_FRAME_ADVANCE, MENU_ITEM_SCREENSHOT_MODE, MENU_ITEM_RESET, MENU_ITEM_RETURN_TO_GAME, MENU_ITEM_RETURN_TO_MENU, #ifdef MULTIMAN_SUPPORT MENU_ITEM_RETURN_TO_MULTIMAN, #endif MENU_ITEM_RETURN_TO_XMB }; #define MENU_ITEM_LAST MENU_ITEM_RETURN_TO_XMB+1 extern char special_action_msg[256]; extern uint32_t g_emulator_initialized; extern uint32_t special_action_msg_expired; extern uint32_t mode_switch; extern unsigned g_frame_count; extern bool init_ssnes; extern bool g_quitting; extern char contentInfoPath[MAX_PATH_LENGTH]; extern char usrDirPath[MAX_PATH_LENGTH]; extern char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH]; extern char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH]; extern char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH]; extern char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH]; extern char PRESETS_DIR_PATH[MAX_PATH_LENGTH]; extern char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH]; extern char BORDERS_DIR_PATH[MAX_PATH_LENGTH]; extern char SHADERS_DIR_PATH[MAX_PATH_LENGTH]; extern char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH]; extern char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH]; extern char SYS_CONFIG_FILE[MAX_PATH_LENGTH]; extern char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH]; extern void set_text_message(const char * message, uint32_t speed);