/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "video_viewport.h" #include "../general.h" struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = { { "4:3", 1.3333f }, { "16:9", 1.7778f }, { "16:10", 1.6f }, { "16:15", 16.0f / 15.0f }, { "1:1", 1.0f }, { "2:1", 2.0f }, { "3:2", 1.5f }, { "3:4", 0.75f }, { "4:1", 4.0f }, { "4:4", 1.0f }, { "5:4", 1.25f }, { "6:5", 1.2f }, { "7:9", 0.7777f }, { "8:3", 2.6666f }, { "8:7", 1.1428f }, { "19:12", 1.5833f }, { "19:14", 1.3571f }, { "30:17", 1.7647f }, { "32:9", 3.5555f }, { "Config", 0.0f }, { "Square pixel", 1.0f }, { "Core provided", 1.0f }, { "Custom", 0.0f } }; char rotation_lut[4][32] = { "Normal", "90 deg", "180 deg", "270 deg" }; /** * video_viewport_set_square_pixel: * @width : Width. * @height : Height. * * Sets viewport to square pixel aspect ratio based on @width and @height. **/ void video_viewport_set_square_pixel(unsigned width, unsigned height) { unsigned len, highest, i, aspect_x, aspect_y; if (width == 0 || height == 0) return; len = min(width, height); highest = 1; for (i = 1; i < len; i++) { if ((width % i) == 0 && (height % i) == 0) highest = i; } aspect_x = width / highest; aspect_y = height / highest; snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name, sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name), "%u:%u (1:1 PAR)", aspect_x, aspect_y); aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y; } /** * video_viewport_set_core: * * Sets viewport to aspect ratio set by core. **/ void video_viewport_set_core(void) { global_t *global = global_get_ptr(); struct retro_game_geometry *geom = &global->system.av_info.geometry; if (!geom || geom->base_width <= 0.0f || geom->base_height <= 0.0f) return; /* Fallback to 1:1 pixel ratio if none provided */ if (geom->aspect_ratio > 0.0f) aspectratio_lut[ASPECT_RATIO_CORE].value = geom->aspect_ratio; else aspectratio_lut[ASPECT_RATIO_CORE].value = (float)geom->base_width / geom->base_height; } /** * video_viewport_set_config: * * Sets viewport to config aspect ratio. **/ void video_viewport_set_config(void) { settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (settings->video.aspect_ratio < 0.0f) { struct retro_game_geometry *geom = &global->system.av_info.geometry; if (geom && geom->aspect_ratio > 0.0f && settings->video.aspect_ratio_auto) aspectratio_lut[ASPECT_RATIO_CONFIG].value = geom->aspect_ratio; else { unsigned base_width = geom->base_width; unsigned base_height = geom->base_height; /* Get around division by zero errors */ if (base_width == 0) base_width = 1; if (base_height == 0) base_height = 1; aspectratio_lut[ASPECT_RATIO_CONFIG].value = (float)base_width / base_height; /* 1:1 PAR. */ } } else aspectratio_lut[ASPECT_RATIO_CONFIG].value = settings->video.aspect_ratio; } /** * video_viewport_get_scaled_integer: * @vp : Viewport handle * @width : Width. * @height : Height. * @aspect_ratio : Aspect ratio (in float). * @keep_aspect : Preserve aspect ratio? * * Gets viewport scaling dimensions based on * scaled integer aspect ratio. **/ void video_viewport_get_scaled_integer(struct video_viewport *vp, unsigned width, unsigned height, float aspect_ratio, bool keep_aspect) { int padding_x = 0, padding_y = 0; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (!vp) return; if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const struct video_viewport *custom = &global->console.screen.viewports.custom_vp; if (custom) { padding_x = width - custom->width; padding_y = height - custom->height; width = custom->width; height = custom->height; } } else { unsigned base_width; /* Use system reported sizes as these define the * geometry for the "normal" case. */ unsigned base_height = global->system.av_info.geometry.base_height; if (base_height == 0) base_height = 1; /* Account for non-square pixels. * This is sort of contradictory with the goal of integer scale, * but it is desirable in some cases. * * If square pixels are used, base_height will be equal to * global->system.av_info.base_height. */ base_width = (unsigned)roundf(base_height * aspect_ratio); /* Make sure that we don't get 0x scale ... */ if (width >= base_width && height >= base_height) { if (keep_aspect) { /* X/Y scale must be same. */ unsigned max_scale = min(width / base_width, height / base_height); padding_x = width - base_width * max_scale; padding_y = height - base_height * max_scale; } else { /* X/Y can be independent, each scaled as much as possible. */ padding_x = width % base_width; padding_y = height % base_height; } } width -= padding_x; height -= padding_y; } vp->width = width; vp->height = height; vp->x = padding_x / 2; vp->y = padding_y / 2; }