/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "../driver.h" #include "ps3_input.h" #include #include "../libsnes.hpp" #include static uint64_t state[5]; static void ps3_input_poll(void *data) { (void)data; for (unsigned i = 0; i < 5; i++) state[i] = cell_pad_input_poll_device(i); } static int16_t ps3_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { (void)data; (void)binds; (void)index; unsigned pads_connected, player; uint64_t button; player = 0; pads_connected = cell_pad_input_pads_connected(); if (device != SNES_DEVICE_JOYPAD) return 0; if (port == SNES_PORT_2) { if(pads_connected < 2) return 0; if(device != SNES_DEVICE_MULTITAP) player = 1; else player = index + 1; } // Hardcoded binds. switch (id) { case SNES_DEVICE_ID_JOYPAD_A: button = CTRL_CIRCLE_MASK; break; case SNES_DEVICE_ID_JOYPAD_B: button = CTRL_CROSS_MASK; break; case SNES_DEVICE_ID_JOYPAD_X: button = CTRL_TRIANGLE_MASK; break; case SNES_DEVICE_ID_JOYPAD_Y: button = CTRL_SQUARE_MASK; break; case SNES_DEVICE_ID_JOYPAD_LEFT: button = CTRL_LEFT_MASK; break; case SNES_DEVICE_ID_JOYPAD_RIGHT: button = CTRL_RIGHT_MASK; break; case SNES_DEVICE_ID_JOYPAD_UP: button = CTRL_UP_MASK; break; case SNES_DEVICE_ID_JOYPAD_DOWN: button = CTRL_DOWN_MASK; break; case SNES_DEVICE_ID_JOYPAD_START: button = CTRL_START_MASK; break; case SNES_DEVICE_ID_JOYPAD_SELECT: button = CTRL_SELECT_MASK; break; case SNES_DEVICE_ID_JOYPAD_L: button = CTRL_L1_MASK; break; case SNES_DEVICE_ID_JOYPAD_R: button = CTRL_R1_MASK; break; default: button = 0; break; } return CTRL_MASK(state[player], button) ? 1 : 0; } static void ps3_free_input(void *data) { (void)data; } static void* ps3_input_initialize(void) { return (void*)-1; } void ps3_input_init(void) { cell_pad_input_init(); } void ps3_input_deinit(void) { cell_pad_input_deinit(); } static bool ps3_key_pressed(void *data, int key) { (void)data; switch (key) { case SSNES_FAST_FORWARD_HOLD_KEY: return CTRL_RSTICK_UP(state[0]) && CTRL_R2(~state[0]); case SSNES_LOAD_STATE_KEY: return (CTRL_RSTICK_UP(state[0]) && CTRL_R2(state[0])); case SSNES_SAVE_STATE_KEY: return (CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(state[0])); case SSNES_STATE_SLOT_PLUS: return (CTRL_RSTICK_RIGHT(state[0]) && CTRL_R2(state[0])); case SSNES_STATE_SLOT_MINUS: return (CTRL_RSTICK_LEFT(state[0]) && CTRL_R2(state[0])); case SSNES_REWIND: return CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(~state[0]); default: return false; } } const input_driver_t input_ps3 = { .init = ps3_input_initialize, .poll = ps3_input_poll, .input_state = ps3_input_state, .key_pressed = ps3_key_pressed, .free = ps3_free_input, .ident = "ps3", };