/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "boolean.h" #include "libretro.h" #include #include #include #include #include #include "driver.h" #include "file.h" #include "general.h" #include "dynamic.h" #include "audio/utils.h" #include "record/ffemu.h" #include "rewind.h" #include "movie.h" #include "compat/strl.h" #include "screenshot.h" #include "cheats.h" #include "compat/getopt_rarch.h" #ifdef RARCH_CONSOLE #include "console/retroarch_console_input.h" #endif #if defined(_WIN32) && !defined(_XBOX) #define WIN32_LEAN_AND_MEAN #include #elif defined(_XBOX) #include #endif #ifdef _WIN32 #include "msvc/msvc_compat.h" #endif #ifdef __APPLE__ #include "SDL.h" // OSX seems to really need -lSDLmain, // so we include SDL.h here so it can hack our main. // We want to use -mconsole in Win32, so we need main(). #endif // To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then. static void set_fast_forward_button(bool new_button_state, bool new_hold_button_state) { bool update_sync = false; static bool old_button_state = false; static bool old_hold_button_state = false; static bool syncing_state = false; if (new_button_state && !old_button_state) { syncing_state = !syncing_state; update_sync = true; } else if (old_hold_button_state != new_hold_button_state) { syncing_state = new_hold_button_state; update_sync = true; } if (update_sync) { if (g_extern.video_active) video_set_nonblock_state_func(syncing_state); if (g_extern.audio_active) audio_set_nonblock_state_func(g_settings.audio.sync ? syncing_state : true); if (syncing_state) g_extern.audio_data.chunk_size = syncing_state ? g_extern.audio_data.nonblock_chunk_size : g_extern.audio_data.block_chunk_size; } old_button_state = new_button_state; old_hold_button_state = new_hold_button_state; } #ifdef HAVE_SCREENSHOTS static bool take_screenshot_viewport(void) { unsigned width = 0, height = 0; video_viewport_size_func(&width, &height); if (!width || !height) return false; uint8_t *buffer = (uint8_t*)malloc(width * height * 3); if (!buffer) return false; if (!video_read_viewport_func(buffer)) { free(buffer); return false; } // Data read from viewport is in bottom-up order, suitable for BMP. if (!screenshot_dump(g_settings.screenshot_directory, buffer, width, height, width * 3, true)) { free(buffer); return false; } free(buffer); return true; } static bool take_screenshot_raw(void) { const uint16_t *data = (const uint16_t*)g_extern.frame_cache.data; unsigned width = g_extern.frame_cache.width; unsigned height = g_extern.frame_cache.height; int pitch = g_extern.frame_cache.pitch; // Negative pitch is needed as screenshot takes bottom-up, // but we use top-down. return screenshot_dump(g_settings.screenshot_directory, data + (height - 1) * (pitch >> 1), width, height, -pitch, false); } static void take_screenshot(void) { if (!(*g_settings.screenshot_directory)) return; bool ret = false; if (driver.video->read_viewport && driver.video->viewport_size) ret = take_screenshot_viewport(); else if (g_extern.frame_cache.data) ret = take_screenshot_raw(); const char *msg = NULL; if (ret) { RARCH_LOG("Taking screenshot.\n"); msg = "Taking screenshot."; } else { RARCH_WARN("Failed to take screenshot ...\n"); msg = "Failed to take screenshot."; } msg_queue_clear(g_extern.msg_queue); if (g_extern.is_paused) { msg_queue_push(g_extern.msg_queue, msg, 1, 1); rarch_render_cached_frame(); } else msg_queue_push(g_extern.msg_queue, msg, 1, 180); } #endif static void readjust_audio_input_rate(void) { int avail = audio_write_avail_func(); //fprintf(stderr, "Audio buffer is %u%% full\n", // (unsigned)(100 - (avail * 100) / g_extern.audio_data.driver_buffer_size)); int half_size = g_extern.audio_data.driver_buffer_size / 2; int delta_mid = avail - half_size; double direction = (double)delta_mid / half_size; double adjust = 1.0 + g_settings.audio.rate_control_delta * direction; g_extern.audio_data.src_ratio = g_extern.audio_data.orig_src_ratio * adjust; //fprintf(stderr, "New rate: %lf, Orig rate: %lf\n", // g_extern.audio_data.src_ratio, g_extern.audio_data.orig_src_ratio); } static void video_frame(const void *data, unsigned width, unsigned height, size_t pitch) { #ifndef RARCH_CONSOLE if (!g_extern.video_active) return; #endif // Slightly messy code, // but we really need to do processing before blocking on VSync for best possible scheduling. #ifdef HAVE_FFMPEG if (g_extern.recording && (!g_extern.filter.active || !g_settings.video.post_filter_record || !data)) { struct ffemu_video_data ffemu_data = {0}; ffemu_data.data = data; ffemu_data.pitch = pitch; ffemu_data.width = width; ffemu_data.height = height; ffemu_data.is_dupe = !data; ffemu_push_video(g_extern.rec, &ffemu_data); } #endif const char *msg = msg_queue_pull(g_extern.msg_queue); #ifdef HAVE_DYLIB if (g_extern.filter.active && data) { unsigned owidth = width; unsigned oheight = height; g_extern.filter.psize(&owidth, &oheight); g_extern.filter.prender(g_extern.filter.colormap, g_extern.filter.buffer, g_extern.filter.pitch, (const uint16_t*)data, pitch, width, height); #ifdef HAVE_FFMPEG if (g_extern.recording && g_settings.video.post_filter_record) { struct ffemu_video_data ffemu_data = {0}; ffemu_data.data = g_extern.filter.buffer; ffemu_data.pitch = g_extern.filter.pitch; ffemu_data.width = owidth; ffemu_data.height = oheight; ffemu_push_video(g_extern.rec, &ffemu_data); } #endif if (!video_frame_func(g_extern.filter.buffer, owidth, oheight, g_extern.filter.pitch, msg)) g_extern.video_active = false; } else if (!video_frame_func(data, width, height, pitch, msg)) g_extern.video_active = false; #else if (!video_frame_func(data, width, height, pitch, msg)) g_extern.video_active = false; #endif g_extern.frame_cache.data = data; g_extern.frame_cache.width = width; g_extern.frame_cache.height = height; g_extern.frame_cache.pitch = pitch; } void rarch_render_cached_frame(void) { #ifdef HAVE_FFMPEG // Cannot allow FFmpeg recording when pushing duped frames. bool recording = g_extern.recording; g_extern.recording = false; #endif // Not 100% safe, since the library might have // freed the memory, but no known implementations do this :D // It would be really stupid at any rate ... video_frame(g_extern.frame_cache.data, g_extern.frame_cache.width, g_extern.frame_cache.height, g_extern.frame_cache.pitch); #ifdef HAVE_FFMPEG g_extern.recording = recording; #endif } static bool audio_flush(const int16_t *data, size_t samples) { #ifdef HAVE_FFMPEG if (g_extern.recording) { struct ffemu_audio_data ffemu_data = {0}; ffemu_data.data = data; ffemu_data.frames = samples / 2; ffemu_push_audio(g_extern.rec, &ffemu_data); } #endif if (g_extern.is_paused) return true; if (!g_extern.audio_active) return false; const sample_t *output_data = NULL; unsigned output_frames = 0; #ifndef HAVE_FIXED_POINT audio_convert_s16_to_float(g_extern.audio_data.data, data, samples); #endif #if defined(HAVE_DYLIB) && !defined(HAVE_FIXED_POINT) rarch_dsp_output_t dsp_output = {0}; dsp_output.should_resample = RARCH_TRUE; rarch_dsp_input_t dsp_input = {0}; dsp_input.samples = g_extern.audio_data.data; dsp_input.frames = samples >> 1; if (g_extern.audio_data.dsp_plugin) g_extern.audio_data.dsp_plugin->process(g_extern.audio_data.dsp_handle, &dsp_output, &dsp_input); if (dsp_output.should_resample) { #endif struct resampler_data src_data = {0}; #ifdef HAVE_FIXED_POINT src_data.data_in = data; src_data.input_frames = samples >> 1; #elif defined(HAVE_DYLIB) src_data.data_in = dsp_output.samples ? dsp_output.samples : g_extern.audio_data.data; src_data.input_frames = dsp_output.samples ? dsp_output.frames : (samples >> 1); #else src_data.data_in = g_extern.audio_data.data; src_data.input_frames = samples >> 1; #endif src_data.data_out = g_extern.audio_data.outsamples; if (g_extern.audio_data.rate_control) readjust_audio_input_rate(); src_data.ratio = g_extern.audio_data.src_ratio; if (g_extern.is_slowmotion) src_data.ratio *= g_settings.slowmotion_ratio; resampler_process(g_extern.audio_data.source, &src_data); output_data = g_extern.audio_data.outsamples; output_frames = src_data.output_frames; #if defined(HAVE_DYLIB) && !defined(HAVE_FIXED_POINT) } else { output_data = dsp_output.samples; output_frames = dsp_output.frames; } #endif union { float f[0x10000]; int16_t i[0x10000 * sizeof(float) / sizeof(int16_t)]; } static empty_buf; // Const here would require us to statically initialize it, bloating the binary. #ifdef HAVE_FIXED_POINT if (g_extern.audio_data.mute) output_data = empty_buf.i; if (audio_write_func(output_data, output_frames * sizeof(int16_t) * 2) < 0) { fprintf(stderr, "RetroArch [ERROR]: Audio backend failed to write. Will continue without sound.\n"); return false; } #else if (g_extern.audio_data.use_float) { if (audio_write_func(g_extern.audio_data.mute ? empty_buf.f : output_data, output_frames * sizeof(float) * 2) < 0) { fprintf(stderr, "RetroArch [ERROR]: Audio backend failed to write. Will continue without sound.\n"); return false; } } else { if (!g_extern.audio_data.mute) { audio_convert_float_to_s16(g_extern.audio_data.conv_outsamples, output_data, output_frames * 2); } if (audio_write_func(g_extern.audio_data.mute ? empty_buf.i : g_extern.audio_data.conv_outsamples, output_frames * sizeof(int16_t) * 2) < 0) { fprintf(stderr, "RetroArch [ERROR]: Audio backend failed to write. Will continue without sound.\n"); return false; } } #endif return true; } static void audio_sample_rewind(int16_t left, int16_t right) { g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = right; g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = left; } size_t audio_sample_batch_rewind(const int16_t *data, size_t frames) { size_t samples = frames << 1; for (size_t i = 0; i < samples; i++) g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = data[i]; return frames; } static void audio_sample(int16_t left, int16_t right) { g_extern.audio_data.conv_outsamples[g_extern.audio_data.data_ptr++] = left; g_extern.audio_data.conv_outsamples[g_extern.audio_data.data_ptr++] = right; if (g_extern.audio_data.data_ptr < g_extern.audio_data.chunk_size) return; g_extern.audio_active = audio_flush(g_extern.audio_data.conv_outsamples, g_extern.audio_data.data_ptr) && g_extern.audio_active; g_extern.audio_data.data_ptr = 0; } size_t audio_sample_batch(const int16_t *data, size_t frames) { if (frames > (AUDIO_CHUNK_SIZE_NONBLOCKING >> 1)) frames = AUDIO_CHUNK_SIZE_NONBLOCKING >> 1; g_extern.audio_active = audio_flush(data, frames << 1) && g_extern.audio_active; return frames; } static void input_poll(void) { input_poll_func(); } static int16_t input_state(unsigned port, unsigned device, unsigned index, unsigned id) { device &= RETRO_DEVICE_MASK; #ifdef HAVE_BSV_MOVIE if (g_extern.bsv.movie && g_extern.bsv.movie_playback) { int16_t ret; if (bsv_movie_get_input(g_extern.bsv.movie, &ret)) return ret; else g_extern.bsv.movie_end = true; } #endif static const struct snes_keybind *binds[MAX_PLAYERS] = { g_settings.input.binds[0], g_settings.input.binds[1], g_settings.input.binds[2], g_settings.input.binds[3], g_settings.input.binds[4], g_settings.input.binds[5], g_settings.input.binds[6], g_settings.input.binds[7], }; int16_t res = 0; if (id < RARCH_FIRST_META_KEY) res = input_input_state_func(binds, port, device, index, id); #ifdef HAVE_BSV_MOVIE if (g_extern.bsv.movie && !g_extern.bsv.movie_playback) bsv_movie_set_input(g_extern.bsv.movie, res); #endif return res; } #ifdef _WIN32 #define RARCH_DEFAULT_CONF_PATH_STR "\n\t\tDefaults to retroarch.cfg in same directory as retroarch.exe." #elif defined(__APPLE__) #define RARCH_DEFAULT_CONF_PATH_STR " Defaults to $HOME/.retroarch.cfg." #else #define RARCH_DEFAULT_CONF_PATH_STR " Defaults to $XDG_CONFIG_HOME/retroarch/retroarch.cfg,\n\t\tor $HOME/.retroarch.cfg, if $XDG_CONFIG_HOME is not defined." #endif #include "config.features.h" #define _PSUPP(var, name, desc) printf("\t%s:\n\t\t%s: %s\n", name, desc, _##var##_supp ? "yes" : "no") static void print_features(void) { puts(""); puts("Features:"); _PSUPP(sdl, "SDL", "SDL drivers"); _PSUPP(thread, "Threads", "Threading support"); _PSUPP(opengl, "OpenGL", "OpenGL driver"); _PSUPP(xvideo, "XVideo", "XVideo output"); _PSUPP(alsa, "ALSA", "audio driver"); _PSUPP(oss, "OSS", "audio driver"); _PSUPP(jack, "Jack", "audio driver"); _PSUPP(rsound, "RSound", "audio driver"); _PSUPP(roar, "RoarAudio", "audio driver"); _PSUPP(pulse, "PulseAudio", "audio driver"); _PSUPP(dsound, "DirectSound", "audio driver"); _PSUPP(xaudio, "XAudio2", "audio driver"); _PSUPP(al, "OpenAL", "audio driver"); _PSUPP(dylib, "External", "External filter and driver support"); _PSUPP(cg, "Cg", "Cg pixel shaders"); _PSUPP(xml, "XML", "bSNES XML pixel shaders"); _PSUPP(sdl_image, "SDL_image", "SDL_image image loading"); _PSUPP(libpng, "libpng", "libpng screenshot support"); _PSUPP(fbo, "FBO", "OpenGL render-to-texture (multi-pass shaders)"); _PSUPP(dynamic, "Dynamic", "Dynamic run-time loading of libretro library"); _PSUPP(ffmpeg, "FFmpeg", "On-the-fly recording of gameplay with libavcodec"); _PSUPP(x264rgb, "x264 RGB", "x264 lossless RGB recording for FFmpeg"); _PSUPP(configfile, "Config file", "Configuration file support"); _PSUPP(freetype, "FreeType", "TTF font rendering with FreeType"); _PSUPP(netplay, "Netplay", "Peer-to-peer netplay"); _PSUPP(python, "Python", "Script support in shaders"); } #undef _PSUPP static void print_compiler(FILE *file) { fprintf(file, "\nCompiler: "); #if defined(_MSC_VER) fprintf(file, "MSVC (%d) %u-bit\n", _MSC_VER, (unsigned)(CHAR_BIT * sizeof(size_t))); #elif defined(__SNC__) fprintf(file, "SNC (%d) %u-bit\n", __SN_VER__, (unsigned)(CHAR_BIT * sizeof(size_t))); #elif defined(_WIN32) && defined(__GNUC__) fprintf(file, "MinGW (%d.%d.%d) %u-bit\n", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__, (unsigned)(CHAR_BIT * sizeof(size_t))); #elif defined(__clang__) fprintf(file, "Clang/LLVM (%s) %u-bit\n", __VERSION__, (unsigned)(CHAR_BIT * sizeof(size_t))); #elif defined(__GNUC__) fprintf(file, "GCC (%d.%d.%d) %u-bit\n", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__, (unsigned)(CHAR_BIT * sizeof(size_t))); #else fprintf(file, "Unknown compiler %u-bit\n", (unsigned)(CHAR_BIT * sizeof(size_t))); #endif fprintf(file, "Built: %s\n", __DATE__); } static void print_help(void) { puts("==================================================================="); puts("RetroArch: Frontend for libretro -- v" PACKAGE_VERSION " --"); print_compiler(stdout); puts("==================================================================="); puts("Usage: retroarch [rom file] [options...]"); puts("\t-h/--help: Show this help message."); puts("\t--features: Prints available features compiled into RetroArch."); puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin."); puts("\t-f/--fullscreen: Start RetroArch in fullscreen regardless of config settings."); puts("\t-S/--savestate: Path to use for save states. If not selected, *.state will be assumed."); #ifdef HAVE_CONFIGFILE puts("\t-c/--config: Path for config file." RARCH_DEFAULT_CONF_PATH_STR); #endif #ifdef HAVE_DYNAMIC puts("\t-L/--libretro: Path to libretro implementation. Overrides any config setting."); #endif puts("\t-g/--gameboy: Path to Gameboy ROM. Load SuperGameBoy as the regular rom."); puts("\t-b/--bsx: Path to BSX rom. Load BSX BIOS as the regular rom."); puts("\t-B/--bsxslot: Path to BSX slotted rom. Load BSX BIOS as the regular rom."); puts("\t--sufamiA: Path to A slot of Sufami Turbo. Load Sufami base cart as regular rom."); puts("\t--sufamiB: Path to B slot of Sufami Turbo."); puts("\t-m/--mouse: Connect a virtual mouse into designated port of the SNES (1 or 2)."); puts("\t\tThis argument can be specified several times to connect more mice."); puts("\t-N/--nodevice: Disconnects the controller device connected to the emulated SNES (1 or 2)."); puts("\t-p/--scope: Connect a virtual SuperScope into port 2 of the SNES."); puts("\t-j/--justifier: Connect a virtual Konami Justifier into port 2 of the SNES."); puts("\t-J/--justifiers: Daisy chain two virtual Konami Justifiers into port 2 of the SNES."); puts("\t-4/--multitap: Connect a multitap to port 2 of the SNES."); #ifdef HAVE_BSV_MOVIE puts("\t-P/--bsvplay: Playback a BSV movie file."); puts("\t-R/--bsvrecord: Start recording a BSV movie file from the beginning."); puts("\t-M/--sram-mode: Takes an argument telling how SRAM should be handled in the session."); #endif puts("\t\t{no,}load-{no,}save describes if SRAM should be loaded, and if SRAM should be saved."); puts("\t\tDo note that noload-save implies that save files will be deleted and overwritten."); #ifdef HAVE_NETPLAY puts("\t-H/--host: Host netplay as player 1."); puts("\t-C/--connect: Connect to netplay as player 2."); puts("\t--port: Port used to netplay. Default is 55435."); puts("\t-F/--frames: Sync frames when using netplay."); puts("\t--spectate: Netplay will become spectating mode."); puts("\t\tHost can live stream the game content to players that connect."); puts("\t\tHowever, the client will not be able to play. Multiple clients can connect to the host."); puts("\t--nick: Picks a nickname for use with netplay. Not mandatory."); #endif #ifdef HAVE_NETWORK_CMD puts("\t--command: Sends a command over UDP to an already running RetroArch process."); puts("\t\tAvailable commands are listed if command is invalid."); #endif #ifdef HAVE_FFMPEG puts("\t-r/--record: Path to record video file.\n\t\tUsing .mkv extension is recommended."); puts("\t--size: Overrides output video size when recording with FFmpeg (format: WIDTHxHEIGHT)."); #endif puts("\t-v/--verbose: Verbose logging."); puts("\t-U/--ups: Specifies path for UPS patch that will be applied to ROM."); puts("\t--bps: Specifies path for BPS patch that will be applied to ROM."); puts("\t--ips: Specifies path for IPS patch that will be applied to ROM."); puts("\t--no-patch: Disables all forms of rom patching."); puts("\t-X/--xml: Specifies path to XML memory map."); puts("\t-D/--detach: Detach RetroArch from the running console. Not relevant for all platforms.\n"); } static void set_basename(const char *path) { strlcpy(g_extern.fullpath, path, sizeof(g_extern.fullpath)); strlcpy(g_extern.basename, path, sizeof(g_extern.basename)); char *dst = strrchr(g_extern.basename, '.'); if (dst) *dst = '\0'; } static void set_paths(const char *path) { set_basename(path); RARCH_LOG("Opening file: \"%s\"\n", path); g_extern.rom_file = fopen(path, "rb"); if (g_extern.rom_file == NULL) { RARCH_ERR("Could not open file: \"%s\"\n", path); rarch_fail(1, "set_paths()"); } if (!g_extern.has_set_save_path) fill_pathname_noext(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm)); if (!g_extern.has_set_state_path) fill_pathname_noext(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name)); if (path_is_directory(g_extern.savefile_name_srm)) { fill_pathname_dir(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm)); RARCH_LOG("Redirecting save file to \"%s\".\n", g_extern.savefile_name_srm); } if (path_is_directory(g_extern.savestate_name)) { fill_pathname_dir(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name)); RARCH_LOG("Redirecting save state to \"%s\".\n", g_extern.savestate_name); } #ifdef HAVE_CONFIGFILE if (*g_extern.config_path && path_is_directory(g_extern.config_path)) { fill_pathname_dir(g_extern.config_path, g_extern.basename, ".cfg", sizeof(g_extern.config_path)); RARCH_LOG("Redirecting config file to \"%s\".\n", g_extern.config_path); if (!path_file_exists(g_extern.config_path)) { *g_extern.config_path = '\0'; RARCH_LOG("Did not find config file. Using system default.\n"); } } #endif } static void verify_stdin_paths(void) { if (strlen(g_extern.savefile_name_srm) == 0) { RARCH_ERR("Need savefile path argument (--save) when reading rom from stdin.\n"); print_help(); rarch_fail(1, "verify_stdin_paths()"); } else if (strlen(g_extern.savestate_name) == 0) { RARCH_ERR("Need savestate path argument (--savestate) when reading rom from stdin.\n"); print_help(); rarch_fail(1, "verify_stdin_paths()"); } if (path_is_directory(g_extern.savefile_name_srm)) { RARCH_ERR("Cannot specify directory for path argument (--save) when reading from stdin.\n"); print_help(); rarch_fail(1, "verify_stdin_paths()"); } else if (path_is_directory(g_extern.savestate_name)) { RARCH_ERR("Cannot specify directory for path argument (--savestate) when reading from stdin.\n"); print_help(); rarch_fail(1, "verify_stdin_paths()"); } #ifdef HAVE_CONFIGFILE else if (path_is_directory(g_extern.config_path)) { RARCH_ERR("Cannot specify directory for config file (--config) when reading from stdin.\n"); print_help(); rarch_fail(1, "verify_stdin_paths()"); } #endif } static void parse_input(int argc, char *argv[]) { if (argc < 2) { print_help(); rarch_fail(1, "parse_input()"); } // Make sure we can call parse_input several times ... optind = 1; int val = 0; const struct option opts[] = { #ifdef HAVE_DYNAMIC { "libretro", 1, NULL, 'L' }, #endif { "help", 0, NULL, 'h' }, { "save", 1, NULL, 's' }, { "fullscreen", 0, NULL, 'f' }, #ifdef HAVE_FFMPEG { "record", 1, NULL, 'r' }, { "size", 1, &val, 's' }, #endif { "verbose", 0, NULL, 'v' }, { "gameboy", 1, NULL, 'g' }, #ifdef HAVE_CONFIGFILE { "config", 0, NULL, 'c' }, #endif { "mouse", 1, NULL, 'm' }, { "nodevice", 1, NULL, 'N' }, { "scope", 0, NULL, 'p' }, { "savestate", 1, NULL, 'S' }, { "bsx", 1, NULL, 'b' }, { "bsxslot", 1, NULL, 'B' }, { "justifier", 0, NULL, 'j' }, { "justifiers", 0, NULL, 'J' }, { "multitap", 0, NULL, '4' }, { "sufamiA", 1, NULL, 'Y' }, { "sufamiB", 1, NULL, 'Z' }, #ifdef HAVE_BSV_MOVIE { "bsvplay", 1, NULL, 'P' }, { "bsvrecord", 1, NULL, 'R' }, { "sram-mode", 1, NULL, 'M' }, #endif #ifdef HAVE_NETPLAY { "host", 0, NULL, 'H' }, { "connect", 1, NULL, 'C' }, { "frames", 1, NULL, 'F' }, { "port", 1, &val, 'p' }, { "spectate", 0, &val, 'S' }, { "nick", 1, &val, 'N' }, #endif #ifdef HAVE_NETWORK_CMD { "command", 1, &val, 'c' }, #endif { "ups", 1, NULL, 'U' }, { "bps", 1, &val, 'B' }, { "ips", 1, &val, 'I' }, { "no-patch", 0, &val, 'n' }, { "xml", 1, NULL, 'X' }, { "detach", 0, NULL, 'D' }, { "features", 0, &val, 'f' }, { NULL, 0, NULL, 0 } }; #ifdef HAVE_FFMPEG #define FFMPEG_RECORD_ARG "r:" #else #define FFMPEG_RECORD_ARG #endif #ifdef HAVE_CONFIGFILE #define CONFIG_FILE_ARG "c:" #else #define CONFIG_FILE_ARG #endif #ifdef HAVE_DYNAMIC #define DYNAMIC_ARG "L:" #else #define DYNAMIC_ARG #endif #ifdef HAVE_NETPLAY #define NETPLAY_ARG "HC:F:" #else #define NETPLAY_ARG #endif #ifdef HAVE_BSV_MOVIE #define BSV_MOVIE_ARG "P:R:M:" #else #define BSV_MOVIE_ARG #endif const char *optstring = "hs:fvS:m:p4jJg:b:B:Y:Z:U:DN:X:" BSV_MOVIE_ARG NETPLAY_ARG DYNAMIC_ARG FFMPEG_RECORD_ARG CONFIG_FILE_ARG; for (;;) { val = 0; int c = getopt_long(argc, argv, optstring, opts, NULL); int port; if (c == -1) break; switch (c) { case 'h': print_help(); exit(0); case '4': g_extern.has_multitap = true; break; case 'j': g_extern.has_justifier = true; break; case 'J': g_extern.has_justifiers = true; break; case 's': strlcpy(g_extern.savefile_name_srm, optarg, sizeof(g_extern.savefile_name_srm)); g_extern.has_set_save_path = true; break; case 'f': g_extern.force_fullscreen = true; break; case 'g': strlcpy(g_extern.gb_rom_path, optarg, sizeof(g_extern.gb_rom_path)); g_extern.game_type = RARCH_CART_SGB; break; case 'b': strlcpy(g_extern.bsx_rom_path, optarg, sizeof(g_extern.bsx_rom_path)); g_extern.game_type = RARCH_CART_BSX; break; case 'B': strlcpy(g_extern.bsx_rom_path, optarg, sizeof(g_extern.bsx_rom_path)); g_extern.game_type = RARCH_CART_BSX_SLOTTED; break; case 'Y': strlcpy(g_extern.sufami_rom_path[0], optarg, sizeof(g_extern.sufami_rom_path[0])); g_extern.game_type = RARCH_CART_SUFAMI; break; case 'Z': strlcpy(g_extern.sufami_rom_path[1], optarg, sizeof(g_extern.sufami_rom_path[1])); g_extern.game_type = RARCH_CART_SUFAMI; break; case 'S': strlcpy(g_extern.savestate_name, optarg, sizeof(g_extern.savestate_name)); g_extern.has_set_state_path = true; break; case 'v': g_extern.verbose = true; break; case 'm': port = strtol(optarg, NULL, 0); if (port < 1 || port > 2) { RARCH_ERR("Connect mouse to port 1 or 2.\n"); print_help(); rarch_fail(1, "parse_input()"); } g_extern.has_mouse[port - 1] = true; break; case 'N': port = strtol(optarg, NULL, 0); if (port < 1 || port > 2) { RARCH_ERR("Disconnected device from port 1 or 2.\n"); print_help(); rarch_fail(1, "parse_input()"); } g_extern.disconnect_device[port - 1] = true; break; case 'p': g_extern.has_scope[1] = true; break; #ifdef HAVE_CONFIGFILE case 'c': strlcpy(g_extern.config_path, optarg, sizeof(g_extern.config_path)); break; #endif #ifdef HAVE_FFMPEG case 'r': strlcpy(g_extern.record_path, optarg, sizeof(g_extern.record_path)); g_extern.recording = true; break; #endif #ifdef HAVE_DYNAMIC case 'L': strlcpy(g_settings.libretro, optarg, sizeof(g_settings.libretro)); break; #endif #ifdef HAVE_BSV_MOVIE case 'P': case 'R': strlcpy(g_extern.bsv.movie_start_path, optarg, sizeof(g_extern.bsv.movie_start_path)); g_extern.bsv.movie_start_playback = c == 'P'; g_extern.bsv.movie_start_recording = c == 'R'; break; case 'M': if (strcmp(optarg, "noload-nosave") == 0) { g_extern.sram_load_disable = true; g_extern.sram_save_disable = true; } else if (strcmp(optarg, "noload-save") == 0) g_extern.sram_load_disable = true; else if (strcmp(optarg, "load-nosave") == 0) g_extern.sram_save_disable = true; else if (strcmp(optarg, "load-save") != 0) { RARCH_ERR("Invalid argument in --sram-mode.\n"); print_help(); rarch_fail(1, "parse_input()"); } break; #endif #ifdef HAVE_NETPLAY case 'H': g_extern.netplay_enable = true; break; case 'C': g_extern.netplay_enable = true; strlcpy(g_extern.netplay_server, optarg, sizeof(g_extern.netplay_server)); break; case 'F': g_extern.netplay_sync_frames = strtol(optarg, NULL, 0); break; #endif case 'U': strlcpy(g_extern.ups_name, optarg, sizeof(g_extern.ups_name)); g_extern.ups_pref = true; break; case 'X': strlcpy(g_extern.xml_name, optarg, sizeof(g_extern.xml_name)); break; case 'D': #if defined(_WIN32) && !defined(_XBOX) FreeConsole(); #endif break; case 0: switch (val) { #ifdef HAVE_NETPLAY case 'p': g_extern.netplay_port = strtoul(optarg, NULL, 0); break; case 'S': g_extern.netplay_is_spectate = true; break; case 'N': strlcpy(g_extern.netplay_nick, optarg, sizeof(g_extern.netplay_nick)); break; #endif #ifdef HAVE_NETWORK_CMD case 'c': if (network_cmd_send(optarg)) exit(0); else rarch_fail(1, "network_cmd_send()"); break; #endif case 'B': strlcpy(g_extern.bps_name, optarg, sizeof(g_extern.bps_name)); g_extern.bps_pref = true; break; case 'I': strlcpy(g_extern.ips_name, optarg, sizeof(g_extern.ips_name)); g_extern.ips_pref = true; break; case 'n': g_extern.block_patch = true; break; #ifdef HAVE_FFMPEG case 's': { errno = 0; char *ptr; g_extern.record_width = strtoul(optarg, &ptr, 0); if ((*ptr != 'x') || errno) { RARCH_ERR("Wrong format for --size.\n"); print_help(); rarch_fail(1, "parse_input()"); } ptr++; g_extern.record_height = strtoul(ptr, &ptr, 0); if ((*ptr != '\0') || errno) { RARCH_ERR("Wrong format for --size.\n"); print_help(); rarch_fail(1, "parse_input()"); } break; } #endif case 'f': print_features(); exit(0); default: break; } break; case '?': print_help(); rarch_fail(1, "parse_input()"); default: RARCH_ERR("Error parsing arguments.\n"); rarch_fail(1, "parse_input()"); } } if (optind < argc) set_paths(argv[optind]); else verify_stdin_paths(); } // TODO: Add rest of the controllers. static void init_controllers(void) { if (g_extern.has_justifier) { RARCH_LOG("Connecting Justifier to port 2.\n"); pretro_set_controller_port_device(1, RETRO_DEVICE_LIGHTGUN_JUSTIFIER); } else if (g_extern.has_justifiers) { RARCH_LOG("Connecting Justifiers to port 2.\n"); pretro_set_controller_port_device(1, RETRO_DEVICE_LIGHTGUN_JUSTIFIERS); } else if (g_extern.has_multitap) { RARCH_LOG("Connecting Multitap to port 2.\n"); pretro_set_controller_port_device(1, RETRO_DEVICE_JOYPAD_MULTITAP); } else { for (unsigned i = 0; i < 2; i++) { if (g_extern.disconnect_device[i]) { RARCH_LOG("Disconnecting device from port %u.\n", i + 1); pretro_set_controller_port_device(i, RETRO_DEVICE_NONE); } else if (g_extern.has_mouse[i]) { RARCH_LOG("Connecting mouse to port %u.\n", i + 1); pretro_set_controller_port_device(i, RETRO_DEVICE_MOUSE); } else if (g_extern.has_scope[i]) { RARCH_LOG("Connecting scope to port %u.\n", i + 1); pretro_set_controller_port_device(i, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE); } } } } static inline void load_save_files(void) { switch (g_extern.game_type) { case RARCH_CART_NORMAL: load_ram_file(g_extern.savefile_name_srm, RETRO_MEMORY_SAVE_RAM); load_ram_file(g_extern.savefile_name_rtc, RETRO_MEMORY_RTC); break; case RARCH_CART_SGB: save_ram_file(g_extern.savefile_name_srm, RETRO_MEMORY_SNES_GAME_BOY_RAM); save_ram_file(g_extern.savefile_name_rtc, RETRO_MEMORY_SNES_GAME_BOY_RTC); break; case RARCH_CART_BSX: case RARCH_CART_BSX_SLOTTED: load_ram_file(g_extern.savefile_name_srm, RETRO_MEMORY_SNES_BSX_RAM); load_ram_file(g_extern.savefile_name_psrm, RETRO_MEMORY_SNES_BSX_PRAM); break; case RARCH_CART_SUFAMI: load_ram_file(g_extern.savefile_name_asrm, RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM); load_ram_file(g_extern.savefile_name_bsrm, RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM); break; default: break; } } static inline void save_files(void) { switch (g_extern.game_type) { case RARCH_CART_NORMAL: RARCH_LOG("Saving regular SRAM.\n"); save_ram_file(g_extern.savefile_name_srm, RETRO_MEMORY_SAVE_RAM); save_ram_file(g_extern.savefile_name_rtc, RETRO_MEMORY_RTC); break; case RARCH_CART_SGB: RARCH_LOG("Saving Gameboy SRAM.\n"); save_ram_file(g_extern.savefile_name_srm, RETRO_MEMORY_SNES_GAME_BOY_RAM); save_ram_file(g_extern.savefile_name_rtc, RETRO_MEMORY_SNES_GAME_BOY_RTC); break; case RARCH_CART_BSX: case RARCH_CART_BSX_SLOTTED: RARCH_LOG("Saving BSX (P)RAM.\n"); save_ram_file(g_extern.savefile_name_srm, RETRO_MEMORY_SNES_BSX_RAM); save_ram_file(g_extern.savefile_name_psrm, RETRO_MEMORY_SNES_BSX_PRAM); break; case RARCH_CART_SUFAMI: RARCH_LOG("Saving Sufami turbo A/B RAM.\n"); save_ram_file(g_extern.savefile_name_asrm, RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM); save_ram_file(g_extern.savefile_name_bsrm, RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM); break; default: break; } } #ifdef HAVE_FFMPEG static void init_recording(void) { if (!g_extern.recording) return; double fps = g_extern.system.av_info.timing.fps; double samplerate = g_extern.system.av_info.timing.sample_rate; RARCH_LOG("Custom timing given: FPS: %.4f, Sample rate: %.4f\n", (float)fps, (float)samplerate); struct ffemu_params params = {0}; const struct retro_system_av_info *info = &g_extern.system.av_info; params.out_width = info->geometry.base_width; params.out_height = info->geometry.base_height; params.fb_width = info->geometry.max_width; params.fb_height = info->geometry.max_height; params.channels = 2; params.filename = g_extern.record_path; params.fps = fps; params.samplerate = samplerate; params.rgb32 = g_extern.system.rgb32; if (g_extern.record_width || g_extern.record_height) { params.out_width = g_extern.record_width; params.out_height = g_extern.record_height; } else if (g_settings.video.hires_record) { params.out_width *= 2; params.out_height *= 2; } if (g_settings.video.force_aspect && (g_settings.video.aspect_ratio > 0.0f)) params.aspect_ratio = g_settings.video.aspect_ratio; else params.aspect_ratio = (float)params.out_width / params.out_height; if (g_settings.video.post_filter_record && g_extern.filter.active) { g_extern.filter.psize(¶ms.out_width, ¶ms.out_height); params.rgb32 = true; unsigned max_width = params.fb_width; unsigned max_height = params.fb_height; g_extern.filter.psize(&max_width, &max_height); params.fb_width = next_pow2(max_width); params.fb_height = next_pow2(max_height); } RARCH_LOG("Recording with FFmpeg to %s @ %ux%u. (FB size: %ux%u 32-bit: %s)\n", g_extern.record_path, params.out_width, params.out_height, params.fb_width, params.fb_height, params.rgb32 ? "yes" : "no"); g_extern.rec = ffemu_new(¶ms); if (!g_extern.rec) { RARCH_ERR("Failed to start FFmpeg recording.\n"); g_extern.recording = false; } } static void deinit_recording(void) { if (g_extern.recording) { ffemu_finalize(g_extern.rec); ffemu_free(g_extern.rec); } } #endif void rarch_init_msg_queue(void) { if (g_extern.msg_queue) return; rarch_assert(g_extern.msg_queue = msg_queue_new(8)); } void rarch_deinit_msg_queue(void) { if (g_extern.msg_queue) { msg_queue_free(g_extern.msg_queue); g_extern.msg_queue = NULL; } } #ifdef HAVE_XML static void init_cheats(void) { if (*g_settings.cheat_database) g_extern.cheat = cheat_manager_new(g_settings.cheat_database); } static void deinit_cheats(void) { if (g_extern.cheat) cheat_manager_free(g_extern.cheat); } #endif static void init_rewind(void) { if (!g_settings.rewind_enable) return; g_extern.state_size = pretro_serialize_size(); // Make sure we allocate at least 4-byte multiple. size_t aligned_state_size = (g_extern.state_size + 3) & ~3; g_extern.state_buf = calloc(1, aligned_state_size); if (!g_extern.state_buf) { RARCH_ERR("Failed to allocate memory for rewind buffer.\n"); return; } if (!pretro_serialize(g_extern.state_buf, g_extern.state_size)) { RARCH_ERR("Failed to perform initial serialization for rewind.\n"); free(g_extern.state_buf); g_extern.state_buf = NULL; return; } RARCH_LOG("Initing rewind buffer with size: %u MB\n", (unsigned)(g_settings.rewind_buffer_size / 1000000)); g_extern.state_manager = state_manager_new(aligned_state_size, g_settings.rewind_buffer_size, g_extern.state_buf); if (!g_extern.state_manager) RARCH_WARN("Failed to init rewind buffer. Rewinding will be disabled.\n"); } static void deinit_rewind(void) { if (g_extern.state_manager) state_manager_free(g_extern.state_manager); if (g_extern.state_buf) free(g_extern.state_buf); } #ifdef HAVE_BSV_MOVIE static void init_movie(void) { if (g_extern.bsv.movie_start_playback) { g_extern.bsv.movie = bsv_movie_init(g_extern.bsv.movie_start_path, RARCH_MOVIE_PLAYBACK); if (!g_extern.bsv.movie) { RARCH_ERR("Failed to load movie file: \"%s\".\n", g_extern.bsv.movie_start_path); rarch_fail(1, "init_movie()"); } g_extern.bsv.movie_playback = true; msg_queue_push(g_extern.msg_queue, "Starting movie playback.", 2, 180); RARCH_LOG("Starting movie playback.\n"); g_settings.rewind_granularity = 1; } else if (g_extern.bsv.movie_start_recording) { char msg[PATH_MAX]; snprintf(msg, sizeof(msg), "Starting movie record to \"%s\".", g_extern.bsv.movie_start_path); g_extern.bsv.movie = bsv_movie_init(g_extern.bsv.movie_start_path, RARCH_MOVIE_RECORD); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, g_extern.bsv.movie ? msg : "Failed to start movie record.", 1, 180); if (g_extern.bsv.movie) { RARCH_LOG("Starting movie record to \"%s\".\n", g_extern.bsv.movie_start_path); g_settings.rewind_granularity = 1; } else RARCH_ERR("Failed to start movie record.\n"); } } static void deinit_movie(void) { if (g_extern.bsv.movie) bsv_movie_free(g_extern.bsv.movie); } #endif #define RARCH_DEFAULT_PORT 55435 #ifdef HAVE_NETPLAY static void init_netplay(void) { if (!g_extern.netplay_enable) return; #ifdef HAVE_BSV_MOVIE if (g_extern.bsv.movie_start_playback) { RARCH_WARN("Movie playback has started. Cannot start netplay.\n"); return; } #endif struct retro_callbacks cbs = {0}; cbs.frame_cb = video_frame; cbs.sample_cb = audio_sample; cbs.sample_batch_cb = audio_sample_batch; cbs.state_cb = input_state; if (*g_extern.netplay_server) { RARCH_LOG("Connecting to netplay host...\n"); g_extern.netplay_is_client = true; } else RARCH_LOG("Waiting for client...\n"); g_extern.netplay = netplay_new(g_extern.netplay_is_client ? g_extern.netplay_server : NULL, g_extern.netplay_port ? g_extern.netplay_port : RARCH_DEFAULT_PORT, g_extern.netplay_sync_frames, &cbs, g_extern.netplay_is_spectate, g_extern.netplay_nick); if (!g_extern.netplay) { g_extern.netplay_is_client = false; RARCH_WARN("Failed to init netplay ...\n"); if (g_extern.msg_queue) { msg_queue_push(g_extern.msg_queue, "Failed to init netplay ...", 0, 180); } } } static void deinit_netplay(void) { if (g_extern.netplay) netplay_free(g_extern.netplay); } #endif #ifdef HAVE_NETWORK_CMD static void init_network_cmd(void) { if (!g_settings.network_cmd_enable) return; driver.network_cmd = network_cmd_new(g_settings.network_cmd_port); if (!driver.network_cmd) RARCH_ERR("Failed to initialize network command interface.\n"); } static void deinit_network_cmd(void) { if (driver.network_cmd) { network_cmd_free(driver.network_cmd); driver.network_cmd = NULL; } } #endif static void init_libretro_cbs_plain(void) { pretro_set_video_refresh(video_frame); pretro_set_audio_sample(audio_sample); pretro_set_audio_sample_batch(audio_sample_batch); pretro_set_input_state(input_state); pretro_set_input_poll(input_poll); } static void init_libretro_cbs(void) { init_libretro_cbs_plain(); #ifdef HAVE_NETPLAY if (g_extern.netplay) { pretro_set_video_refresh(g_extern.netplay_is_spectate ? video_frame : video_frame_net); pretro_set_audio_sample(g_extern.netplay_is_spectate ? audio_sample : audio_sample_net); pretro_set_audio_sample_batch(g_extern.netplay_is_spectate ? audio_sample_batch : audio_sample_batch_net); pretro_set_input_state(g_extern.netplay_is_spectate ? (g_extern.netplay_is_client ? input_state_spectate_client : input_state_spectate) : input_state_net); } #endif } #ifdef HAVE_THREADS static void init_autosave(void) { int ram_types[2] = {-1, -1}; const char *ram_paths[2] = {NULL, NULL}; switch (g_extern.game_type) { case RARCH_CART_BSX: case RARCH_CART_BSX_SLOTTED: ram_types[0] = RETRO_MEMORY_SNES_BSX_RAM; ram_types[1] = RETRO_MEMORY_SNES_BSX_PRAM; ram_paths[0] = g_extern.savefile_name_srm; ram_paths[1] = g_extern.savefile_name_psrm; break; case RARCH_CART_SUFAMI: ram_types[0] = RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM; ram_types[1] = RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM; ram_paths[0] = g_extern.savefile_name_asrm; ram_paths[1] = g_extern.savefile_name_bsrm; break; case RARCH_CART_SGB: ram_types[0] = RETRO_MEMORY_SNES_GAME_BOY_RAM; ram_types[1] = RETRO_MEMORY_SNES_GAME_BOY_RTC; ram_paths[0] = g_extern.savefile_name_srm; ram_paths[1] = g_extern.savefile_name_rtc; break; default: ram_types[0] = RETRO_MEMORY_SAVE_RAM; ram_types[1] = RETRO_MEMORY_RTC; ram_paths[0] = g_extern.savefile_name_srm; ram_paths[1] = g_extern.savefile_name_rtc; } if (g_settings.autosave_interval > 0) { for (unsigned i = 0; i < sizeof(g_extern.autosave) / sizeof(g_extern.autosave[0]); i++) { if (ram_paths[i] && *ram_paths[i] && pretro_get_memory_size(ram_types[i]) > 0) { g_extern.autosave[i] = autosave_new(ram_paths[i], pretro_get_memory_data(ram_types[i]), pretro_get_memory_size(ram_types[i]), g_settings.autosave_interval); if (!g_extern.autosave[i]) RARCH_WARN("Could not initialize autosave.\n"); } } } } static void deinit_autosave(void) { for (unsigned i = 0; i < sizeof(g_extern.autosave) / sizeof(g_extern.autosave[0]); i++) { if (g_extern.autosave[i]) autosave_free(g_extern.autosave[i]); } } #endif static void set_savestate_auto_index(void) { if (!g_settings.savestate_auto_index) return; // Find the file in the same directory as g_extern.savestate_name with the largest numeral suffix. // E.g. /foo/path/game.state, will try to find /foo/path/game.state%d, where %d is the largest number available. char state_path[PATH_MAX]; strlcpy(state_path, g_extern.savestate_name, sizeof(state_path)); char *split = strrchr(state_path, '/'); if (!split) split = strrchr(state_path, '\\'); const char *base = state_path; const char *dir = state_path; if (split) { *split = '\0'; base = split + 1; } else dir = "."; unsigned max_index = 0; struct string_list *dir_list = dir_list_new(dir, NULL, false); if (!dir_list) return; for (size_t i = 0; i < dir_list->size; i++) { const char *dir_elem = dir_list->elems[i].data; if (strstr(dir_elem, base) != dir_elem) continue; const char *end = dir_elem + strlen(dir_elem); while ((end > dir_elem) && isdigit(end[-1])) end--; unsigned index = strtoul(end, NULL, 0); if (index > max_index) max_index = index; } dir_list_free(dir_list); g_extern.state_slot = max_index; RARCH_LOG("Found last state slot: #%u\n", g_extern.state_slot); } static void fill_pathnames(void) { switch (g_extern.game_type) { case RARCH_CART_BSX: case RARCH_CART_BSX_SLOTTED: // BSX PSRM if (!g_extern.has_set_save_path) { fill_pathname(g_extern.savefile_name_srm, g_extern.bsx_rom_path, ".srm", sizeof(g_extern.savefile_name_srm)); } fill_pathname(g_extern.savefile_name_psrm, g_extern.savefile_name_srm, ".psrm", sizeof(g_extern.savefile_name_psrm)); if (!g_extern.has_set_state_path) { fill_pathname(g_extern.savestate_name, g_extern.bsx_rom_path, ".state", sizeof(g_extern.savestate_name)); } break; case RARCH_CART_SUFAMI: if (g_extern.has_set_save_path && *g_extern.sufami_rom_path[0] && *g_extern.sufami_rom_path[1]) RARCH_WARN("Sufami Turbo SRAM paths will be inferred from their respective paths to avoid conflicts.\n"); // SUFAMI ARAM fill_pathname(g_extern.savefile_name_asrm, g_extern.sufami_rom_path[0], ".srm", sizeof(g_extern.savefile_name_asrm)); // SUFAMI BRAM fill_pathname(g_extern.savefile_name_bsrm, g_extern.sufami_rom_path[1], ".srm", sizeof(g_extern.savefile_name_bsrm)); if (!g_extern.has_set_state_path) { fill_pathname(g_extern.savestate_name, *g_extern.sufami_rom_path[0] ? g_extern.sufami_rom_path[0] : g_extern.sufami_rom_path[1], ".state", sizeof(g_extern.savestate_name)); } break; case RARCH_CART_SGB: if (!g_extern.has_set_save_path) { fill_pathname(g_extern.savefile_name_srm, g_extern.gb_rom_path, ".srm", sizeof(g_extern.savefile_name_srm)); } if (!g_extern.has_set_state_path) { fill_pathname(g_extern.savestate_name, g_extern.gb_rom_path, ".state", sizeof(g_extern.savestate_name)); } fill_pathname(g_extern.savefile_name_rtc, g_extern.savefile_name_srm, ".rtc", sizeof(g_extern.savefile_name_rtc)); break; default: // Infer .rtc save path from save ram path. fill_pathname(g_extern.savefile_name_rtc, g_extern.savefile_name_srm, ".rtc", sizeof(g_extern.savefile_name_rtc)); } #ifdef HAVE_BSV_MOVIE fill_pathname(g_extern.bsv.movie_path, g_extern.savefile_name_srm, "", sizeof(g_extern.bsv.movie_path)); #endif if (*g_extern.basename) { if (!(*g_extern.ups_name)) fill_pathname_noext(g_extern.ups_name, g_extern.basename, ".ups", sizeof(g_extern.ups_name)); if (!(*g_extern.bps_name)) fill_pathname_noext(g_extern.bps_name, g_extern.basename, ".bps", sizeof(g_extern.bps_name)); if (!(*g_extern.ips_name)) fill_pathname_noext(g_extern.ips_name, g_extern.basename, ".ips", sizeof(g_extern.ips_name)); if (!(*g_extern.xml_name)) fill_pathname_noext(g_extern.xml_name, g_extern.basename, ".xml", sizeof(g_extern.xml_name)); #ifdef HAVE_SCREENSHOTS if (!(*g_settings.screenshot_directory)) { strlcpy(g_settings.screenshot_directory, g_extern.basename, sizeof(g_settings.screenshot_directory)); char *dir = strrchr(g_settings.screenshot_directory, '/'); if (!dir) dir = strrchr(g_settings.screenshot_directory, '\\'); if (dir) *dir = '\0'; } #endif } } static void load_auto_state(void) { #ifdef HAVE_NETPLAY if (g_extern.netplay_enable && !g_extern.netplay_is_spectate) return; #endif char savestate_name_auto[PATH_MAX]; fill_pathname_noext(savestate_name_auto, g_extern.savestate_name, ".auto", sizeof(savestate_name_auto)); if (path_file_exists(savestate_name_auto)) { RARCH_LOG("Found auto savestate in: %s\n", savestate_name_auto); bool ret = load_state(savestate_name_auto); char msg[PATH_MAX]; snprintf(msg, sizeof(msg), "Auto-loading savestate from \"%s\" %s.", savestate_name_auto, ret ? "succeeded" : "failed"); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); } } static void save_auto_state(void) { if (!g_settings.savestate_auto_save) return; char savestate_name_auto[PATH_MAX]; fill_pathname_noext(savestate_name_auto, g_extern.savestate_name, ".auto", sizeof(savestate_name_auto)); bool ret = save_state(savestate_name_auto); RARCH_LOG("Auto save state to \"%s\" %s.\n", savestate_name_auto, ret ? "succeeded" : "failed"); } void rarch_load_state(void) { char load_path[PATH_MAX]; if (g_extern.state_slot > 0) snprintf(load_path, sizeof(load_path), "%s%u", g_extern.savestate_name, g_extern.state_slot); else snprintf(load_path, sizeof(load_path), "%s", g_extern.savestate_name); char msg[512]; if (load_state(load_path)) snprintf(msg, sizeof(msg), "Loaded state from slot #%u.", g_extern.state_slot); else snprintf(msg, sizeof(msg), "Failed to load state from \"%s\".", load_path); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 2, 180); } void rarch_save_state(void) { if (g_settings.savestate_auto_index) g_extern.state_slot++; char save_path[PATH_MAX]; if (g_extern.state_slot > 0) snprintf(save_path, sizeof(save_path), "%s%u", g_extern.savestate_name, g_extern.state_slot); else snprintf(save_path, sizeof(save_path), "%s", g_extern.savestate_name); char msg[512]; if (save_state(save_path)) snprintf(msg, sizeof(msg), "Saved state to slot #%u.", g_extern.state_slot); else snprintf(msg, sizeof(msg), "Failed to save state to \"%s\".", save_path); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 2, 180); } // Save or load state here. static void check_savestates(bool immutable) { static bool old_should_savestate = false; bool should_savestate = input_key_pressed_func(RARCH_SAVE_STATE_KEY); if (should_savestate && !old_should_savestate) rarch_save_state(); old_should_savestate = should_savestate; if (!immutable) { static bool old_should_loadstate = false; bool should_loadstate = input_key_pressed_func(RARCH_LOAD_STATE_KEY); if (!should_savestate && should_loadstate && !old_should_loadstate) rarch_load_state(); old_should_loadstate = should_loadstate; } } #ifndef RARCH_CONSOLE static bool check_fullscreen(void) { // If we go fullscreen we drop all drivers and reinit to be safe. static bool was_pressed = false; bool pressed = input_key_pressed_func(RARCH_FULLSCREEN_TOGGLE_KEY); bool toggle = pressed && !was_pressed; if (toggle) { g_settings.video.fullscreen = !g_settings.video.fullscreen; uninit_drivers(); init_drivers(); // Poll input to avoid possibly stale data to corrupt things. if (driver.input) input_poll_func(); } was_pressed = pressed; return toggle; } #endif void rarch_state_slot_increase(void) { g_extern.state_slot++; if (g_extern.msg_queue) msg_queue_clear(g_extern.msg_queue); char msg[256]; #ifdef HAVE_BSV_MOVIE snprintf(msg, sizeof(msg), "Save state/movie slot: %u", g_extern.state_slot); #else snprintf(msg, sizeof(msg), "Save state slot: %u", g_extern.state_slot); #endif if (g_extern.msg_queue) msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); } void rarch_state_slot_decrease(void) { if (g_extern.state_slot > 0) g_extern.state_slot--; if (g_extern.msg_queue) msg_queue_clear(g_extern.msg_queue); char msg[256]; #ifdef HAVE_BSV_MOVIE snprintf(msg, sizeof(msg), "Save state/movie slot: %u", g_extern.state_slot); #else snprintf(msg, sizeof(msg), "Save state slot: %u", g_extern.state_slot); #endif if (g_extern.msg_queue) msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); } static void check_stateslots(void) { // Save state slots static bool old_should_slot_increase = false; bool should_slot_increase = input_key_pressed_func(RARCH_STATE_SLOT_PLUS); if (should_slot_increase && !old_should_slot_increase) rarch_state_slot_increase(); old_should_slot_increase = should_slot_increase; static bool old_should_slot_decrease = false; bool should_slot_decrease = input_key_pressed_func(RARCH_STATE_SLOT_MINUS); if (should_slot_decrease && !old_should_slot_decrease) rarch_state_slot_decrease(); old_should_slot_decrease = should_slot_decrease; } static void check_input_rate(void) { bool display = false; if (input_key_pressed_func(RARCH_AUDIO_INPUT_RATE_PLUS)) { g_settings.audio.in_rate += g_settings.audio.rate_step; display = true; } else if (input_key_pressed_func(RARCH_AUDIO_INPUT_RATE_MINUS)) { g_settings.audio.in_rate -= g_settings.audio.rate_step; display = true; } if (display) { char msg[256]; snprintf(msg, sizeof(msg), "Audio input rate: %.2f Hz", g_settings.audio.in_rate); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); g_extern.audio_data.src_ratio = (double)g_settings.audio.out_rate / g_settings.audio.in_rate; } } static inline void flush_rewind_audio(void) { if (g_extern.frame_is_reverse) // We just rewound. Flush rewind audio buffer. { g_extern.audio_active = audio_flush(g_extern.audio_data.rewind_buf + g_extern.audio_data.rewind_ptr, g_extern.audio_data.rewind_size - g_extern.audio_data.rewind_ptr) && g_extern.audio_active; } } static inline void setup_rewind_audio(void) { // Push audio ready to be played. g_extern.audio_data.rewind_ptr = g_extern.audio_data.rewind_size; for (unsigned i = 0; i < g_extern.audio_data.data_ptr; i += 2) { g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = g_extern.audio_data.conv_outsamples[i + 1]; g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = g_extern.audio_data.conv_outsamples[i + 0]; } g_extern.audio_data.data_ptr = 0; } static void check_rewind(void) { flush_rewind_audio(); g_extern.frame_is_reverse = false; static bool first = true; if (first) { first = false; return; } if (!g_extern.state_manager) return; if (input_key_pressed_func(RARCH_REWIND)) { msg_queue_clear(g_extern.msg_queue); void *buf; if (state_manager_pop(g_extern.state_manager, &buf)) { g_extern.frame_is_reverse = true; setup_rewind_audio(); msg_queue_push(g_extern.msg_queue, "Rewinding.", 0, g_extern.is_paused ? 1 : 30); pretro_unserialize(buf, g_extern.state_size); #ifdef HAVE_BSV_MOVIE if (g_extern.bsv.movie) bsv_movie_frame_rewind(g_extern.bsv.movie); #endif } else msg_queue_push(g_extern.msg_queue, "Reached end of rewind buffer.", 0, 30); } else { static unsigned cnt = 0; cnt = (cnt + 1) % (g_settings.rewind_granularity ? g_settings.rewind_granularity : 1); // Avoid possible SIGFPE. #ifdef HAVE_BSV_MOVIE if (cnt == 0 || g_extern.bsv.movie) #else if (cnt == 0) #endif { pretro_serialize(g_extern.state_buf, g_extern.state_size); state_manager_push(g_extern.state_manager, g_extern.state_buf); } } pretro_set_audio_sample(g_extern.frame_is_reverse ? audio_sample_rewind : audio_sample); pretro_set_audio_sample_batch(g_extern.frame_is_reverse ? audio_sample_batch_rewind : audio_sample_batch); } static void check_slowmotion(void) { g_extern.is_slowmotion = input_key_pressed_func(RARCH_SLOWMOTION); if (g_extern.is_slowmotion) { msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, g_extern.frame_is_reverse ? "Slow motion rewind." : "Slow motion.", 0, 30); } } #ifdef HAVE_BSV_MOVIE static void movie_record_toggle(void) { if (g_extern.bsv.movie) { msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, "Stopping movie record.", 2, 180); RARCH_LOG("Stopping movie record.\n"); bsv_movie_free(g_extern.bsv.movie); g_extern.bsv.movie = NULL; } else { g_settings.rewind_granularity = 1; char path[PATH_MAX]; if (g_extern.state_slot > 0) { snprintf(path, sizeof(path), "%s%u.bsv", g_extern.bsv.movie_path, g_extern.state_slot); } else { snprintf(path, sizeof(path), "%s.bsv", g_extern.bsv.movie_path); } char msg[PATH_MAX]; snprintf(msg, sizeof(msg), "Starting movie record to \"%s\".", path); g_extern.bsv.movie = bsv_movie_init(path, RARCH_MOVIE_RECORD); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, g_extern.bsv.movie ? msg : "Failed to start movie record.", 1, 180); if (g_extern.bsv.movie) RARCH_LOG("Starting movie record to \"%s\".\n", path); else RARCH_ERR("Failed to start movie record.\n"); } } static void check_movie_record(bool pressed) { if (pressed) movie_record_toggle(); } static void check_movie_playback(bool pressed) { if (g_extern.bsv.movie_end || pressed) { msg_queue_push(g_extern.msg_queue, "Movie playback ended.", 1, 180); RARCH_LOG("Movie playback ended.\n"); bsv_movie_free(g_extern.bsv.movie); g_extern.bsv.movie = NULL; g_extern.bsv.movie_end = false; g_extern.bsv.movie_playback = false; } } static void check_movie(void) { static bool old_button = false; bool new_button = input_key_pressed_func(RARCH_MOVIE_RECORD_TOGGLE); bool pressed = new_button && !old_button; if (g_extern.bsv.movie_playback) check_movie_playback(pressed); else check_movie_record(pressed); old_button = new_button; } #endif #ifndef RARCH_CONSOLE static void check_pause(void) { static bool old_state = false; bool new_state = input_key_pressed_func(RARCH_PAUSE_TOGGLE); // FRAMEADVANCE will set us into pause mode. new_state |= !g_extern.is_paused && input_key_pressed_func(RARCH_FRAMEADVANCE); static bool old_focus = true; bool focus = true; if (g_settings.pause_nonactive) focus = video_focus_func(); if (focus && new_state && !old_state) { g_extern.is_paused = !g_extern.is_paused; if (g_extern.is_paused) { RARCH_LOG("Paused.\n"); if (driver.audio_data) audio_stop_func(); } else { RARCH_LOG("Unpaused.\n"); if (driver.audio_data) { if (!audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } } } } else if (focus && !old_focus) { RARCH_LOG("Unpaused.\n"); g_extern.is_paused = false; if (driver.audio_data && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } } else if (!focus && old_focus) { RARCH_LOG("Paused.\n"); g_extern.is_paused = true; if (driver.audio_data) audio_stop_func(); } old_focus = focus; old_state = new_state; } #endif static void check_oneshot(void) { static bool old_state = false; bool new_state = input_key_pressed_func(RARCH_FRAMEADVANCE); g_extern.is_oneshot = (new_state && !old_state); old_state = new_state; // Rewind buttons works like FRAMEREWIND when paused. We will one-shot in that case. static bool old_rewind_state = false; bool new_rewind_state = input_key_pressed_func(RARCH_REWIND); g_extern.is_oneshot |= new_rewind_state && !old_rewind_state; old_rewind_state = new_rewind_state; } void rarch_game_reset(void) { RARCH_LOG("Resetting game.\n"); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, "Reset.", 1, 120); pretro_reset(); init_controllers(); // bSNES since v073r01 resets controllers to JOYPAD after a reset, so just enforce it here. } static void check_reset(void) { static bool old_state = false; bool new_state = input_key_pressed_func(RARCH_RESET); if (new_state && !old_state) rarch_game_reset(); old_state = new_state; } #ifdef HAVE_XML static void check_shader_dir(void) { static bool old_pressed_next = false; static bool old_pressed_prev = false; if (!g_extern.shader_dir.list || !driver.video->xml_shader) return; bool should_apply = false; bool pressed_next = input_key_pressed_func(RARCH_SHADER_NEXT); bool pressed_prev = input_key_pressed_func(RARCH_SHADER_PREV); if (pressed_next && !old_pressed_next) { should_apply = true; g_extern.shader_dir.ptr = (g_extern.shader_dir.ptr + 1) % g_extern.shader_dir.list->size; } else if (pressed_prev && !old_pressed_prev) { should_apply = true; if (g_extern.shader_dir.ptr == 0) g_extern.shader_dir.ptr = g_extern.shader_dir.list->size - 1; else g_extern.shader_dir.ptr--; } if (should_apply) { const char *shader = g_extern.shader_dir.list->elems[g_extern.shader_dir.ptr].data; strlcpy(g_settings.video.bsnes_shader_path, shader, sizeof(g_settings.video.bsnes_shader_path)); g_settings.video.shader_type = RARCH_SHADER_BSNES; msg_queue_clear(g_extern.msg_queue); char msg[512]; snprintf(msg, sizeof(msg), "XML shader #%u: \"%s\"", (unsigned)g_extern.shader_dir.ptr, shader); msg_queue_push(g_extern.msg_queue, msg, 1, 120); RARCH_LOG("Applying shader \"%s\"\n", shader); if (!video_xml_shader_func(shader)) RARCH_WARN("Failed to apply shader.\n"); } old_pressed_next = pressed_next; old_pressed_prev = pressed_prev; } static void check_cheats(void) { if (!g_extern.cheat) return; static bool old_pressed_prev = false; static bool old_pressed_next = false; static bool old_pressed_toggle = false; bool pressed_next = input_key_pressed_func(RARCH_CHEAT_INDEX_PLUS); bool pressed_prev = input_key_pressed_func(RARCH_CHEAT_INDEX_MINUS); bool pressed_toggle = input_key_pressed_func(RARCH_CHEAT_TOGGLE); if (pressed_next && !old_pressed_next) cheat_manager_index_next(g_extern.cheat); else if (pressed_prev && !old_pressed_prev) cheat_manager_index_prev(g_extern.cheat); else if (pressed_toggle && !old_pressed_toggle) cheat_manager_toggle(g_extern.cheat); old_pressed_prev = pressed_prev; old_pressed_next = pressed_next; old_pressed_toggle = pressed_toggle; } #endif #ifdef HAVE_SCREENSHOTS static void check_screenshot(void) { static bool old_pressed = false; bool pressed = input_key_pressed_func(RARCH_SCREENSHOT); if (pressed && !old_pressed) take_screenshot(); old_pressed = pressed; } #endif #ifdef HAVE_DYLIB static void check_dsp_config(void) { if (!g_extern.audio_data.dsp_plugin || !g_extern.audio_data.dsp_plugin->config) return; static bool old_pressed = false; bool pressed = input_key_pressed_func(RARCH_DSP_CONFIG); if (pressed && !old_pressed) g_extern.audio_data.dsp_plugin->config(g_extern.audio_data.dsp_handle); old_pressed = pressed; } #endif #ifndef RARCH_CONSOLE static void check_mute(void) { if (!g_extern.audio_active) return; static bool old_pressed = false; bool pressed = input_key_pressed_func(RARCH_MUTE); if (pressed && !old_pressed) { g_extern.audio_data.mute = !g_extern.audio_data.mute; const char *msg = g_extern.audio_data.mute ? "Audio muted." : "Audio unmuted."; msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); } old_pressed = pressed; } #endif #ifdef HAVE_NETPLAY static void check_netplay_flip(void) { static bool old_pressed = false; bool pressed = input_key_pressed_func(RARCH_NETPLAY_FLIP); if (pressed && !old_pressed) netplay_flip_players(g_extern.netplay); old_pressed = pressed; } #endif static void do_state_checks(void) { #ifdef HAVE_SCREENSHOTS check_screenshot(); #endif #ifndef RARCH_CONSOLE check_mute(); #endif #ifdef HAVE_NETPLAY if (!g_extern.netplay) { #endif #ifndef RARCH_CONSOLE check_pause(); #endif check_oneshot(); #ifdef RARCH_CONSOLE if (g_extern.is_paused) #else if (check_fullscreen() && g_extern.is_paused) #endif { rarch_render_cached_frame(); } #ifndef RARCH_CONSOLE if (g_extern.is_paused && !g_extern.is_oneshot) return; #endif set_fast_forward_button( input_key_pressed_func(RARCH_FAST_FORWARD_KEY), input_key_pressed_func(RARCH_FAST_FORWARD_HOLD_KEY)); check_stateslots(); #ifdef HAVE_BSV_MOVIE check_savestates(g_extern.bsv.movie); #else check_savestates(false); #endif check_rewind(); check_slowmotion(); #ifdef HAVE_BSV_MOVIE check_movie(); #endif #ifdef HAVE_XML check_shader_dir(); check_cheats(); #endif #ifdef HAVE_DYLIB check_dsp_config(); #endif check_reset(); #ifdef HAVE_NETPLAY } else { check_netplay_flip(); #ifndef RARCH_CONSOLE check_fullscreen(); #endif } #endif #ifdef HAVE_DYLIB // DSP plugin doesn't use variable input rate. if (!g_extern.audio_data.dsp_plugin) #endif check_input_rate(); } static void init_state(void) { g_extern.video_active = true; g_extern.audio_active = true; g_extern.game_type = RARCH_CART_NORMAL; } void rarch_main_clear_state(void) { memset(&g_settings, 0, sizeof(g_settings)); free(g_extern.system.environment); free(g_extern.system.environment_split); memset(&g_extern, 0, sizeof(g_extern)); #ifdef RARCH_CONSOLE memset(&g_console, 0, sizeof(g_console)); #endif init_state(); } static void init_system_info(void) { struct retro_system_info *info = &g_extern.system.info; pretro_get_system_info(info); if (!info->library_name) info->library_name = "Unknown"; if (!info->library_version) info->library_version = "v0"; snprintf(g_extern.title_buf, sizeof(g_extern.title_buf), "RetroArch : %s %s", info->library_name, info->library_version); } static void init_system_av_info(void) { pretro_get_system_av_info(&g_extern.system.av_info); } static void verify_api_version(void) { RARCH_LOG("Version of libretro API: %u\n", pretro_api_version()); RARCH_LOG("Compiled against API: %u\n", RETRO_API_VERSION); if (pretro_api_version() != RETRO_API_VERSION) RARCH_WARN("RetroArch is compiled against a different version of libretro than this libretro implementation.\n"); } int rarch_main_init(int argc, char *argv[]) { init_state(); int sjlj_ret; if ((sjlj_ret = setjmp(g_extern.error_sjlj_context)) > 0) { RARCH_ERR("Fatal error received in: \"%s\"\n", g_extern.error_string); return sjlj_ret; } g_extern.error_in_init = true; parse_input(argc, argv); if (g_extern.verbose) { fprintf(stderr, "=== Build ======================================="); print_compiler(stderr); fprintf(stderr, "=================================================\n"); } config_load(); init_libretro_sym(); init_system_info(); init_drivers_pre(); verify_api_version(); pretro_init(); g_extern.use_sram = true; #ifdef HAVE_XML bool allow_cheats = true; #endif fill_pathnames(); set_savestate_auto_index(); if (!init_rom_file(g_extern.game_type)) goto error; init_system_av_info(); if (!g_extern.sram_load_disable) load_save_files(); else RARCH_LOG("Skipping SRAM load.\n"); load_auto_state(); #ifdef HAVE_BSV_MOVIE init_movie(); #endif #ifdef HAVE_NETPLAY init_netplay(); #endif #ifdef HAVE_NETWORK_CMD init_network_cmd(); #endif init_drivers(); #ifdef HAVE_NETPLAY if (!g_extern.netplay) #endif init_rewind(); init_libretro_cbs(); init_controllers(); #ifdef HAVE_FFMPEG init_recording(); #endif #ifdef HAVE_NETPLAY g_extern.use_sram = !g_extern.sram_save_disable && !g_extern.netplay_is_client; #else g_extern.use_sram = !g_extern.sram_save_disable; #endif if (!g_extern.use_sram) RARCH_LOG("SRAM will not be saved.\n"); #ifdef HAVE_THREADS if (g_extern.use_sram) init_autosave(); #endif #ifdef HAVE_XML #ifdef HAVE_NETPLAY allow_cheats &= !g_extern.netplay; #endif #ifdef HAVE_BSV_MOVIE allow_cheats &= !g_extern.bsv.movie; #endif if (allow_cheats) init_cheats(); #endif g_extern.error_in_init = false; return 0; error: pretro_unload_game(); pretro_deinit(); uninit_drivers(); uninit_libretro_sym(); return 1; } bool rarch_main_iterate(void) { #ifdef HAVE_DYLIB // DSP plugin GUI events. if (g_extern.audio_data.dsp_handle && g_extern.audio_data.dsp_plugin->events) g_extern.audio_data.dsp_plugin->events(g_extern.audio_data.dsp_handle); #endif // SHUTDOWN on consoles should exit RetroArch completely. if (g_extern.system.shutdown) { #ifdef RARCH_CONSOLE g_console.mode_switch = MODE_EXIT; #endif return false; } // Time to drop? if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func()) return false; #ifdef HAVE_NETWORK_CMD if (driver.network_cmd) network_cmd_pre_frame(driver.network_cmd); #endif // Checks for stuff like fullscreen, save states, etc. do_state_checks(); // Run libretro for one frame. #ifndef RARCH_CONSOLE // On consoles pausing is handled better elsewhere. if (!g_extern.is_paused || g_extern.is_oneshot) #endif { #ifdef HAVE_THREADS lock_autosave(); #endif #ifdef HAVE_NETPLAY if (g_extern.netplay) netplay_pre_frame(g_extern.netplay); #endif #ifdef HAVE_BSV_MOVIE if (g_extern.bsv.movie) bsv_movie_set_frame_start(g_extern.bsv.movie); #endif pretro_run(); #ifdef HAVE_BSV_MOVIE if (g_extern.bsv.movie) bsv_movie_set_frame_end(g_extern.bsv.movie); #endif #ifdef HAVE_NETPLAY if (g_extern.netplay) netplay_post_frame(g_extern.netplay); #endif #ifdef HAVE_THREADS unlock_autosave(); #endif } #ifndef RARCH_CONSOLE else { input_poll(); rarch_sleep(10); } #endif return true; } void rarch_main_deinit(void) { #ifdef HAVE_NETPLAY deinit_netplay(); #endif #ifdef HAVE_NETWORK_CMD deinit_network_cmd(); #endif #ifdef HAVE_THREADS if (g_extern.use_sram) deinit_autosave(); #endif #ifdef HAVE_FFMPEG deinit_recording(); #endif if (g_extern.use_sram) save_files(); #ifdef HAVE_NETPLAY if (!g_extern.netplay) #endif deinit_rewind(); #ifdef HAVE_XML deinit_cheats(); #endif #ifdef HAVE_BSV_MOVIE deinit_movie(); #endif save_auto_state(); pretro_unload_game(); pretro_deinit(); uninit_drivers(); uninit_libretro_sym(); } #ifndef HAVE_RARCH_MAIN_WRAP // Consoles use the higher level API. int main(int argc, char *argv[]) { int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret; rarch_init_msg_queue(); while (rarch_main_iterate()); rarch_main_deinit(); rarch_deinit_msg_queue(); rarch_main_clear_state(); return 0; } #endif