/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include "dirs.h" #include "command.h" #include "configuration.h" #include "command.h" #include "defaults.h" #include "list_special.h" #include "file_path_special.h" #include "msg_hash.h" #include "paths.h" #include "content.h" #include "retroarch.h" #include "verbosity.h" struct rarch_dir_list { struct string_list *list; size_t ptr; }; static struct rarch_dir_list dir_shader_list; static char dir_system[PATH_MAX_LENGTH] = {0}; static char dir_savefile[PATH_MAX_LENGTH] = {0}; static char current_savefile_dir[PATH_MAX_LENGTH] = {0}; static char current_savestate_dir[PATH_MAX_LENGTH] = {0}; static char dir_savestate[PATH_MAX_LENGTH] = {0}; /* init functions */ bool dir_init_shader(void) { unsigned i; struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list; settings_t *settings = config_get_ptr(); if (!*settings->paths.directory_video_shader) return false; dir_list->list = dir_list_new_special( settings->paths.directory_video_shader, DIR_LIST_SHADERS, NULL); if (!dir_list->list || dir_list->list->size == 0) { command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL); return false; } dir_list->ptr = 0; dir_list_sort(dir_list->list, false); for (i = 0; i < dir_list->list->size; i++) RARCH_LOG("%s \"%s\"\n", msg_hash_to_str(MSG_FOUND_SHADER), dir_list->list->elems[i].data); return true; } /* free functions */ bool dir_free_shader(void) { struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list; dir_list_free(dir_list->list); dir_list->list = NULL; dir_list->ptr = 0; return true; } /* check functions */ /** * dir_check_shader: * @pressed_next : was next shader key pressed? * @pressed_previous : was previous shader key pressed? * * Checks if any one of the shader keys has been pressed for this frame: * a) Next shader index. * b) Previous shader index. * * Will also immediately apply the shader. **/ void dir_check_shader(bool pressed_next, bool pressed_prev) { struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list; if (!dir_list || !dir_list->list) return; if (pressed_next) { dir_list->ptr = (dir_list->ptr + 1) % dir_list->list->size; } else if (pressed_prev) { if (dir_list->ptr == 0) dir_list->ptr = dir_list->list->size - 1; else dir_list->ptr--; } else return; command_set_shader(dir_list->list->elems[dir_list->ptr].data); } /* empty functions */ bool dir_is_empty(enum rarch_dir_type type) { switch (type) { case RARCH_DIR_SYSTEM: return string_is_empty(dir_savefile); case RARCH_DIR_SAVEFILE: return string_is_empty(dir_savefile); case RARCH_DIR_CURRENT_SAVEFILE: return string_is_empty(current_savefile_dir); case RARCH_DIR_SAVESTATE: return string_is_empty(dir_savestate); case RARCH_DIR_CURRENT_SAVESTATE: return string_is_empty(current_savestate_dir); case RARCH_DIR_NONE: break; } return false; } /* get size functions */ size_t dir_get_size(enum rarch_dir_type type) { switch (type) { case RARCH_DIR_SYSTEM: return sizeof(dir_system); case RARCH_DIR_SAVESTATE: return sizeof(dir_savestate); case RARCH_DIR_CURRENT_SAVESTATE: return sizeof(current_savestate_dir); case RARCH_DIR_SAVEFILE: return sizeof(dir_savefile); case RARCH_DIR_CURRENT_SAVEFILE: return sizeof(current_savefile_dir); case RARCH_DIR_NONE: break; } return 0; } /* clear functions */ void dir_clear(enum rarch_dir_type type) { switch (type) { case RARCH_DIR_SAVEFILE: *dir_savefile = '\0'; break; case RARCH_DIR_CURRENT_SAVEFILE: *current_savefile_dir = '\0'; break; case RARCH_DIR_SAVESTATE: *dir_savestate = '\0'; break; case RARCH_DIR_CURRENT_SAVESTATE: *current_savestate_dir = '\0'; break; case RARCH_DIR_SYSTEM: *dir_system = '\0'; break; case RARCH_DIR_NONE: break; } } void dir_clear_all(void) { dir_clear(RARCH_DIR_SYSTEM); dir_clear(RARCH_DIR_SAVEFILE); dir_clear(RARCH_DIR_SAVESTATE); } /* get ptr functions */ char *dir_get_ptr(enum rarch_dir_type type) { switch (type) { case RARCH_DIR_SAVEFILE: return dir_savefile; case RARCH_DIR_CURRENT_SAVEFILE: return current_savefile_dir; case RARCH_DIR_SAVESTATE: return dir_savestate; case RARCH_DIR_CURRENT_SAVESTATE: return current_savestate_dir; case RARCH_DIR_SYSTEM: return dir_system; case RARCH_DIR_NONE: break; } return NULL; } const char *dir_get(enum rarch_dir_type type) { switch (type) { case RARCH_DIR_SAVEFILE: return dir_savefile; case RARCH_DIR_CURRENT_SAVEFILE: return current_savefile_dir; case RARCH_DIR_SAVESTATE: return dir_savestate; case RARCH_DIR_CURRENT_SAVESTATE: return current_savestate_dir; case RARCH_DIR_SYSTEM: return dir_system; case RARCH_DIR_NONE: break; } return NULL; } void dir_set(enum rarch_dir_type type, const char *path) { switch (type) { case RARCH_DIR_CURRENT_SAVEFILE: strlcpy(current_savefile_dir, path, sizeof(current_savefile_dir)); break; case RARCH_DIR_SAVEFILE: strlcpy(dir_savefile, path, sizeof(dir_savefile)); break; case RARCH_DIR_CURRENT_SAVESTATE: strlcpy(current_savestate_dir, path, sizeof(current_savestate_dir)); break; case RARCH_DIR_SAVESTATE: strlcpy(dir_savestate, path, sizeof(dir_savestate)); break; case RARCH_DIR_SYSTEM: strlcpy(dir_system, path, sizeof(dir_system)); break; case RARCH_DIR_NONE: break; } } static void check_defaults_dir_create_dir(const char *path) { char new_path[PATH_MAX_LENGTH]; new_path[0] = '\0'; fill_pathname_expand_special(new_path, path, sizeof(new_path)); if (path_is_directory(new_path)) return; path_mkdir(new_path); } void dir_check_defaults(void) { unsigned i; /* early return for people with a custom folder setup so it doesn't create unnecessary directories */ if (path_file_exists("custom.ini")) return; for (i = 0; i < DEFAULT_DIR_LAST; i++) { const char *dir_path = g_defaults.dirs[i]; if (!string_is_empty(dir_path)) check_defaults_dir_create_dir(dir_path); } }