/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "d3d_font.h" #include "../../general.h" static const d3d_font_renderer_t *d3d_font_backends[] = { #if defined(_XBOX1) &d3d_xdk1_font, #elif defined(_XBOX360) &d3d_xbox360_font, #elif defined(_WIN32) &d3d_win32_font, #endif }; const d3d_font_renderer_t *d3d_font_init_first(void *data, const char *font_path, unsigned font_size) { unsigned i; for (i = 0; i < ARRAY_SIZE(d3d_font_backends); i++) { if (d3d_font_backends[i]->init(data, font_path, font_size)) return d3d_font_backends[i]; } return NULL; }