/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "d3d9.hpp" #include "render_chain.hpp" #include "../../file.h" #include "../context/win32_common.h" #ifdef _MSC_VER #ifndef _XBOX #pragma comment( lib, "d3d9" ) #pragma comment( lib, "d3dx9" ) #pragma comment( lib, "cgd3d9" ) #pragma comment( lib, "dxguid" ) #endif #endif static d3d_video_t *curD3D = NULL; static bool d3d_quit = false; static void *dinput; extern bool d3d_restore(void *data); static void d3d_resize(unsigned new_width, unsigned new_height) { d3d_video_t *d3d = (d3d_video_t*)curD3D; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; if (!d3dr) return; RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height); if (new_width != d3d->video_info.width || new_height != d3d->video_info.height) { d3d->video_info.width = d3d->screen_width = new_width; d3d->video_info.height = d3d->screen_height = new_height; d3d_restore(d3d); } } #ifdef HAVE_WINDOW LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: LPCREATESTRUCT p_cs; p_cs = (LPCREATESTRUCT)lParam; curD3D = (d3d_video_t*)p_cs->lpCreateParams; break; case WM_CHAR: case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYUP: case WM_SYSKEYDOWN: return win32_handle_keyboard_event(hWnd, message, wParam, lParam); case WM_DESTROY: d3d_quit = true; return 0; case WM_SIZE: unsigned new_width, new_height; new_width = LOWORD(lParam); new_height = HIWORD(lParam); if (new_width && new_height) d3d_resize(new_width, new_height); return 0; } if (dinput_handle_message(dinput, message, wParam, lParam)) return 0; return DefWindowProc(hWnd, message, wParam, lParam); } #endif bool d3d_process_shader(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; #ifdef HAVE_FBO if (strcmp(path_get_extension(d3d->cg_shader.c_str()), "cgp") == 0) return d3d_init_multipass(d3d); #endif return d3d_init_singlepass(d3d); } static void gfx_ctx_d3d_swap_buffers(void) { d3d_video_t *d3d = (d3d_video_t*)driver.video_data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; #ifdef _XBOX RD3DDevice_Present(d3dr); #else if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK) { d3d->needs_restore = true; RARCH_ERR("[D3D]: Present() failed.\n"); } #endif } static void gfx_ctx_d3d_update_title(void) { d3d_video_t *d3d = (d3d_video_t*)driver.video_data; char buffer[128], buffer_fps[128]; bool fps_draw = g_settings.fps_show; if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps))) { #ifndef _XBOX std::string title = buffer; title += " || Direct3D"; SetWindowText(d3d->hWnd, title.c_str()); #endif } if (fps_draw) { #ifdef _XBOX char mem[128]; MEMORYSTATUS stat; GlobalMemoryStatus(&stat); snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f)); strlcat(buffer_fps, mem, sizeof(buffer_fps)); #endif msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1); } g_extern.frame_count++; } void d3d_set_font_rect(void *data, font_params_t *params) { d3d_video_t *d3d = (d3d_video_t*)data; float pos_x = g_settings.video.msg_pos_x; float pos_y = g_settings.video.msg_pos_y; float font_size = g_settings.video.font_size; if (params) { pos_x = params->x; pos_y = params->y; font_size *= params->scale; } d3d->font_rect.left = d3d->final_viewport.X + d3d->final_viewport.Width * pos_x; d3d->font_rect.right = d3d->final_viewport.X + d3d->final_viewport.Width; d3d->font_rect.top = d3d->final_viewport.Y + (1.0f - pos_y) * d3d->final_viewport.Height - font_size; d3d->font_rect.bottom = d3d->final_viewport.Height; d3d->font_rect_shifted = d3d->font_rect; d3d->font_rect_shifted.left -= 2; d3d->font_rect_shifted.right -= 2; d3d->font_rect_shifted.top += 2; d3d->font_rect_shifted.bottom += 2; } void d3d_recompute_pass_sizes(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; LinkInfo link_info = {0}; link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE; unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; if (!renderchain_set_pass_size(d3d->chain, 0, current_width, current_height)) { RARCH_ERR("[D3D]: Failed to set pass size.\n"); return; } for (unsigned i = 1; i < d3d->shader.passes; i++) { renderchain_convert_geometry(d3d->chain, &link_info, out_width, out_height, current_width, current_height, &d3d->final_viewport); link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); if (!renderchain_set_pass_size(d3d->chain, i, link_info.tex_w, link_info.tex_h)) { RARCH_ERR("[D3D]: Failed to set pass size.\n"); return; } current_width = out_width; current_height = out_height; link_info.pass = &d3d->shader.pass[i]; } } bool d3d_init_singlepass(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; memset(&d3d->shader, 0, sizeof(d3d->shader)); d3d->shader.passes = 1; gfx_shader_pass &pass = d3d->shader.pass[0]; pass.fbo.valid = true; pass.fbo.scale_x = pass.fbo.scale_y = 1.0; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; strlcpy(pass.source.cg, d3d->cg_shader.c_str(), sizeof(pass.source.cg)); return true; } bool d3d_init_imports(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d->shader.variables) return true; state_tracker_info tracker_info = {0}; tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM); tracker_info.info = d3d->shader.variable; tracker_info.info_elem = d3d->shader.variables; #ifdef HAVE_PYTHON if (*d3d->shader.script_path) { tracker_info.script = d3d->shader.script_path; tracker_info.script_is_file = true; } tracker_info.script_class = *d3d->shader.script_class ? d3d->shader.script_class : NULL; #endif state_tracker_t *state_tracker = state_tracker_init(&tracker_info); if (!state_tracker) { RARCH_ERR("Failed to initialize state tracker.\n"); return false; } renderchain_add_state_tracker(d3d->chain, state_tracker); return true; } bool d3d_init_luts(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; for (unsigned i = 0; i < d3d->shader.luts; i++) { bool ret = renderchain_add_lut(d3d->chain, d3d->shader.lut[i].id, d3d->shader.lut[i].path, d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ? g_settings.video.smooth : (d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)); if (!ret) return ret; } return true; } #ifdef HAVE_FBO bool d3d_init_multipass(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; config_file_t *conf = config_file_new(d3d->cg_shader.c_str()); if (!conf) { RARCH_ERR("Failed to load preset.\n"); return false; } memset(&d3d->shader, 0, sizeof(d3d->shader)); if (!gfx_shader_read_conf_cgp(conf, &d3d->shader)) { config_file_free(conf); RARCH_ERR("Failed to parse CGP file.\n"); return false; } config_file_free(conf); gfx_shader_resolve_relative(&d3d->shader, d3d->cg_shader.c_str()); RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", d3d->shader.passes); for (unsigned i = 0; i < d3d->shader.passes; i++) { if (!d3d->shader.pass[i].fbo.valid) { d3d->shader.pass[i].fbo.scale_x = d3d->shader.pass[i].fbo.scale_y = 1.0f; d3d->shader.pass[i].fbo.type_x = d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT; } } bool use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && d3d->shader.pass[d3d->shader.passes - 1].fbo.valid; if (use_extra_pass) { d3d->shader.passes++; gfx_shader_pass &dummy_pass = d3d->shader.pass[d3d->shader.passes - 1]; dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f; dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT; dummy_pass.filter = RARCH_FILTER_UNSPEC; } else { gfx_shader_pass &pass = d3d->shader.pass[d3d->shader.passes - 1]; pass.fbo.scale_x = pass.fbo.scale_y = 1.0f; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; } return true; } #endif bool d3d_init_chain(void *data, const video_info_t *video_info) { d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; // Setup information for first pass. LinkInfo link_info = {0}; link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE; if (d3d->chain) free(d3d->chain); d3d->chain = (renderchain_t*)calloc(1, sizeof(renderchain_t)); if (!d3d->chain) return false; if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx, &d3d->final_viewport, &link_info, d3d->video_info.rgb32 ? ARGB : RGB565)) { RARCH_ERR("[D3D9]: Failed to init render chain.\n"); return false; } unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; for (unsigned i = 1; i < d3d->shader.passes; i++) { renderchain_convert_geometry(d3d->chain, &link_info, out_width, out_height, current_width, current_height, &d3d->final_viewport); link_info.pass = &d3d->shader.pass[i]; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); current_width = out_width; current_height = out_height; if (!renderchain_add_pass(d3d->chain, &link_info)) { RARCH_ERR("[D3D9]: Failed to add pass.\n"); return false; } } if (!d3d_init_luts(d3d)) { RARCH_ERR("[D3D9]: Failed to init LUTs.\n"); return false; } if (!d3d_init_imports(d3d)) { RARCH_ERR("[D3D9]: Failed to init imports.\n"); return false; } return true; } void d3d_deinit_chain(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; if (d3d->chain) free(d3d->chain); d3d->chain = NULL; } static void gfx_ctx_d3d_show_mouse(bool state) { #ifdef HAVE_WINDOW if (state) while (ShowCursor(TRUE) < 0); else while (ShowCursor(FALSE) >= 0); #endif } void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { d3d_video_t *d3d = (d3d_video_t*)data; memset(d3dpp, 0, sizeof(*d3dpp)); d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen; if (info->vsync) { switch (g_settings.video.swap_interval) { default: case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break; case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break; case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break; case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break; } } else d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp->hDeviceWindow = d3d->hWnd; d3dpp->BackBufferCount = 2; d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; if (!d3dpp->Windowed) { d3dpp->BackBufferWidth = d3d->screen_width; d3dpp->BackBufferHeight = d3d->screen_height; } } static void gfx_ctx_d3d_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { d3d_video_t *d3d = (d3d_video_t*)driver.video_data; *quit = false; *resize = false; if (d3d_quit) *quit = true; #ifdef _XBOX if (d3d->should_resize) *resize = true; #else MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } #endif } static bool gfx_ctx_d3d_has_focus(void) { #ifdef _XBOX return true; #else d3d_video_t *d3d = (d3d_video_t*)driver.video_data; return GetFocus() == d3d->hWnd; #endif } static bool gfx_ctx_d3d_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor) { (void)major; (void)minor; (void)api; #if defined(_XBOX1) return api == GFX_CTX_DIRECT3D8_API; #else /* As long as we don't have a D3D11 implementation, we default to this */ return api == GFX_CTX_DIRECT3D9_API; #endif } static bool gfx_ctx_d3d_init(void) { return true; } static void gfx_ctx_d3d_input_driver(const input_driver_t **input, void **input_data) { #ifdef _XBOX void *xinput = input_xinput.init(); *input = xinput ? (const input_driver_t*)&input_xinput : NULL; *input_data = xinput; #else dinput = input_dinput.init(); *input = dinput ? &input_dinput : NULL; *input_data = dinput; #endif } static void gfx_ctx_d3d_get_video_size(unsigned *width, unsigned *height) { #ifdef _XBOX (void)width; (void)height; #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD); } if(video_mode.fIsWideScreen) g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { // Check for 16:9 mode (PAL REGION) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i *width = 720; *height = 480; } else { //50 Hz, 720x576i *width = 720; *height = 576; } g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } else { // Check for 16:9 mode (NTSC REGIONS) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } } #endif #endif } static void gfx_ctx_d3d_swap_interval(unsigned interval) { #ifdef _XBOX d3d_video_t *d3d = (d3d_video_t*)driver.video_data; LPDIRECT3DDEVICE d3dr = d3d->dev; if (interval) d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE); else d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE); #endif } const gfx_ctx_driver_t gfx_ctx_d3d9 = { gfx_ctx_d3d_init, NULL, // gfx_ctx_destroy gfx_ctx_d3d_bind_api, gfx_ctx_d3d_swap_interval, NULL, // gfx_ctx_set_video_mode gfx_ctx_d3d_get_video_size, NULL, gfx_ctx_d3d_update_title, gfx_ctx_d3d_check_window, d3d_resize, gfx_ctx_d3d_has_focus, gfx_ctx_d3d_swap_buffers, gfx_ctx_d3d_input_driver, NULL, gfx_ctx_d3d_show_mouse, "d3d", };