/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _GL_SYMLINKS_H #define _GL_SYMLINKS_H #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #if defined(HAVE_FBO) && defined(HAVE_PSGL) #define glGenFramebuffers glGenFramebuffersOES #define glBindFramebuffer glBindFramebufferOES #define glFramebufferTexture2D glFramebufferTexture2DOES #define glCheckFramebufferStatus glCheckFramebufferStatusOES #define glDeleteFramebuffers glDeleteFramebuffersOES #define glGenRenderbuffers glGenRenderbuffersOES #define glBindRenderbuffer glBindRenderbufferOES #define glFramebufferRenderbuffer glFramebufferRenderbufferOES #define glRenderbufferStorage glRenderbufferStorageOES #define glDeleteRenderbuffers glDeleteRenderbuffersOES #endif #if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3)) #ifdef GL_PIXEL_PACK_BUFFER #define HAVE_GL_ASYNC_READBACK #endif #endif #if defined(HAVE_PSGL) #define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES #define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES #define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT #elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) #define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT #define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT #define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT #else #define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER #define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE #define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 #endif #if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER #if defined(HAVE_OPENGLES2) #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES #else #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 #endif #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT #elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT #elif defined(HAVE_PSGL) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES #else #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT #endif #if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) #define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT #elif defined(HAVE_PSGL) #define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES #else #define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE #endif #if defined(HAVE_PSGL) #define glGenerateMipmap glGenerateMipmapOES #endif #ifdef HAVE_FBO #if defined(__APPLE__) || defined(HAVE_PSGL) #define GL_RGBA32F GL_RGBA32F_ARB #endif #endif #if defined(HAVE_PSGL) #define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE #define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 /* TODO: Verify if this is really 565 or just 555. */ #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA #define RARCH_GL_TEXTURE_TYPE16 GL_BGRA #define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV #define RARCH_GL_FORMAT16 GL_RGB5 #elif defined(HAVE_OPENGLES) /* Imgtec/SGX headers have this missing. */ #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_BGRA8_EXT #define GL_BGRA8_EXT 0x93A1 #endif #ifdef IOS /* Stupid Apple */ #define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA #else #define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT #endif #define RARCH_GL_INTERNAL_FORMAT16 GL_RGB #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT #define RARCH_GL_TEXTURE_TYPE16 GL_RGB #define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE #define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5 #else /* On desktop, we always use 32-bit. */ #define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA8 #define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA8 #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA #define RARCH_GL_TEXTURE_TYPE16 GL_BGRA #define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV #define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV /* GL_RGB565 internal format isn't in desktop GL * until 4.1 core (ARB_ES2_compatibility). * Check for this. */ #ifndef GL_RGB565 #define GL_RGB565 0x8D62 #endif #define RARCH_GL_INTERNAL_FORMAT16_565 GL_RGB565 #define RARCH_GL_TEXTURE_TYPE16_565 GL_RGB #define RARCH_GL_FORMAT16_565 GL_UNSIGNED_SHORT_5_6_5 #endif /* Platform specific workarounds/hacks. */ #if defined(__CELLOS_LV2__) #define NO_GL_READ_PIXELS #endif #if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) || defined(HAVE_PSGL) #ifndef NO_GL_FF_VERTEX #define NO_GL_FF_VERTEX #endif #ifndef NO_GL_FF_MATRIX #define NO_GL_FF_MATRIX #endif #endif #if defined(HAVE_OPENGLES2) /* TODO: Figure out exactly what. */ #define NO_GL_CLAMP_TO_BORDER #endif #if defined(HAVE_OPENGLES) #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_SRGB_ALPHA_EXT #define GL_SRGB_ALPHA_EXT 0x8C42 #endif #endif #endif