/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2017 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "keyboard_event_dos.h" #include "../input_keymaps.h" #define MAX_KEYS LAST_KEYCODE + 1 // First ports are used to keeping track of gamepad states. Last port is used for keyboard state static uint16_t dos_key_state[MAX_PADS+1][MAX_KEYS]; bool dos_keyboard_port_input_pressed(const struct retro_keybind *binds, unsigned id) { if (id < RARCH_BIND_LIST_END) { const struct retro_keybind *bind = &binds[id]; unsigned key = rarch_keysym_lut[bind->key]; return dos_key_state[DOS_KEYBOARD_PORT][key]; } return false; } bool dos_keyboard_input_pressed(unsigned key) { unsigned keysym = rarch_keysym_lut[key]; return dos_key_state[DOS_KEYBOARD_PORT][keysym]; } uint16_t *dos_keyboard_state_get(unsigned port) { return dos_key_state[port]; } void dos_keyboard_free(void) { unsigned i, j; for (i = 0; i < MAX_PADS; i++) for (j = 0; j < MAX_KEYS; j++) dos_key_state[i][j] = 0; }