/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include "menu_common.h" #include "../../gfx/gfx_common.h" #include "../../performance.h" #include "../../driver.h" #include "../../file.h" #include "../../file_ext.h" #include "menu_context.h" #include "../../input/input_common.h" #include "../../compat/posix_string.h" rgui_handle_t *rgui; const menu_ctx_driver_t *menu_ctx; //forward decl static int rgui_iterate(void *data, unsigned action); #if defined(HAVE_RGUI) #define menu_iterate_func(a, b) rgui_iterate(a, b) #elif defined(HAVE_RMENU) #define menu_iterate_func(a, b) rmenu_iterate(a, b) #elif defined(HAVE_RMENU_XUI) #define menu_iterate_func(a, b) rmenu_xui_iterate(a, b) #endif #ifdef HAVE_SHADER_MANAGER void shader_manager_init(rgui_handle_t *rgui) { memset(&rgui->shader, 0, sizeof(rgui->shader)); config_file_t *conf = NULL; // In a multi-config setting, we can't have conflicts on rgui.cgp/rgui.glslp. if (*g_extern.config_path) { fill_pathname_base(rgui->default_glslp, g_extern.config_path, sizeof(rgui->default_glslp)); path_remove_extension(rgui->default_glslp); strlcat(rgui->default_glslp, ".glslp", sizeof(rgui->default_glslp)); fill_pathname_base(rgui->default_cgp, g_extern.config_path, sizeof(rgui->default_cgp)); path_remove_extension(rgui->default_cgp); strlcat(rgui->default_cgp, ".cgp", sizeof(rgui->default_cgp)); } else { strlcpy(rgui->default_glslp, "rgui.glslp", sizeof(rgui->default_glslp)); strlcpy(rgui->default_cgp, "rgui.cgp", sizeof(rgui->default_cgp)); } char cgp_path[PATH_MAX]; const char *ext = path_get_extension(g_settings.video.shader_path); if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0) { conf = config_file_new(g_settings.video.shader_path); if (conf) { if (gfx_shader_read_conf_cgp(conf, &rgui->shader)) gfx_shader_resolve_relative(&rgui->shader, g_settings.video.shader_path); config_file_free(conf); } } else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0) { strlcpy(rgui->shader.pass[0].source.cg, g_settings.video.shader_path, sizeof(rgui->shader.pass[0].source.cg)); rgui->shader.passes = 1; } else { const char *shader_dir = *g_settings.video.shader_dir ? g_settings.video.shader_dir : g_settings.system_directory; fill_pathname_join(cgp_path, shader_dir, "rgui.glslp", sizeof(cgp_path)); conf = config_file_new(cgp_path); if (!conf) { fill_pathname_join(cgp_path, shader_dir, "rgui.cgp", sizeof(cgp_path)); conf = config_file_new(cgp_path); } if (conf) { if (gfx_shader_read_conf_cgp(conf, &rgui->shader)) gfx_shader_resolve_relative(&rgui->shader, cgp_path); config_file_free(conf); } } } void shader_manager_set_preset(struct gfx_shader *shader, enum rarch_shader_type type, const char *path) { RARCH_LOG("Setting RGUI shader: %s.\n", path ? path : "N/A (stock)"); bool ret = video_set_shader_func(type, path); if (ret) { // Makes sure that we use RGUI CGP shader on driver reinit. // Only do this when the cgp actually works to avoid potential errors. strlcpy(g_settings.video.shader_path, path ? path : "", sizeof(g_settings.video.shader_path)); g_settings.video.shader_enable = true; if (path && shader) { // Load stored CGP into RGUI menu on success. // Used when a preset is directly loaded. // No point in updating when the CGP was created from RGUI itself. config_file_t *conf = config_file_new(path); if (conf) { gfx_shader_read_conf_cgp(conf, shader); gfx_shader_resolve_relative(shader, path); config_file_free(conf); } rgui->need_refresh = true; } } else { RARCH_ERR("Setting RGUI CGP failed.\n"); g_settings.video.shader_enable = false; } } void shader_manager_get_str(struct gfx_shader *shader, char *type_str, size_t type_str_size, unsigned type) { if (type == RGUI_SETTINGS_SHADER_APPLY) *type_str = '\0'; else if (type == RGUI_SETTINGS_SHADER_PASSES) snprintf(type_str, type_str_size, "%u", shader->passes); else { unsigned pass = (type - RGUI_SETTINGS_SHADER_0) / 3; switch ((type - RGUI_SETTINGS_SHADER_0) % 3) { case 0: if (*shader->pass[pass].source.cg) fill_pathname_base(type_str, shader->pass[pass].source.cg, type_str_size); else strlcpy(type_str, "N/A", type_str_size); break; case 1: switch (shader->pass[pass].filter) { case RARCH_FILTER_LINEAR: strlcpy(type_str, "Linear", type_str_size); break; case RARCH_FILTER_NEAREST: strlcpy(type_str, "Nearest", type_str_size); break; case RARCH_FILTER_UNSPEC: strlcpy(type_str, "Don't care", type_str_size); break; } break; case 2: { unsigned scale = shader->pass[pass].fbo.scale_x; if (!scale) strlcpy(type_str, "Don't care", type_str_size); else snprintf(type_str, type_str_size, "%ux", scale); break; } } } } #endif void menu_rom_history_push(const char *path, const char *core_path, const char *core_name) { if (rgui->history) rom_history_push(rgui->history, path, core_path, core_name); } void menu_rom_history_push_current(void) { // g_extern.fullpath can be relative here. // Ensure we're pushing absolute path. char tmp[PATH_MAX]; // We loaded a zip, and fullpath points to the extracted file. // Look at basename instead. if (g_extern.rom_file_temporary) snprintf(tmp, sizeof(tmp), "%s.zip", g_extern.basename); else strlcpy(tmp, g_extern.fullpath, sizeof(tmp)); if (*tmp) path_resolve_realpath(tmp, sizeof(tmp)); if (g_extern.system.no_game || *tmp) menu_rom_history_push(*tmp ? tmp : NULL, g_settings.libretro, g_extern.system.info.library_name); } void load_menu_game_prepare(void) { if (*g_extern.fullpath || rgui->load_no_rom) { if (*g_extern.fullpath) { char tmp[PATH_MAX]; char str[PATH_MAX]; fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp)); snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp); msg_queue_push(g_extern.msg_queue, str, 1, 1); } #ifdef RARCH_CONSOLE if (g_extern.system.no_game || *g_extern.fullpath) #endif menu_rom_history_push(*g_extern.fullpath ? g_extern.fullpath : NULL, g_settings.libretro, rgui->info.library_name ? rgui->info.library_name : ""); } #ifdef HAVE_RGUI // redraw RGUI frame rgui->old_input_state = rgui->trigger_state = 0; rgui->do_held = false; rgui->msg_force = true; if (menu_ctx) menu_iterate_func(rgui, RGUI_ACTION_NOOP); #endif // Draw frame for loading message if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN); if (driver.video) rarch_render_cached_frame(); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, false, MENU_TEXTURE_FULLSCREEN); } void load_menu_game_history(unsigned game_index) { const char *path = NULL; const char *core_path = NULL; const char *core_name = NULL; rom_history_get_index(rgui->history, game_index, &path, &core_path, &core_name); rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)core_path); if (path) rgui->load_no_rom = false; else rgui->load_no_rom = true; rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)path); #if defined(HAVE_DYNAMIC) libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, NULL); #endif } static void menu_init_history(void) { if (rgui->history) { rom_history_free(rgui->history); rgui->history = NULL; } if (*g_extern.config_path) { char history_path[PATH_MAX]; if (*g_settings.game_history_path) strlcpy(history_path, g_settings.game_history_path, sizeof(history_path)); else { fill_pathname_resolve_relative(history_path, g_extern.config_path, ".retroarch-game-history.txt", sizeof(history_path)); } RARCH_LOG("[RGUI]: Opening history: %s.\n", history_path); rgui->history = rom_history_init(history_path, g_settings.game_history_size); } } static void menu_update_libretro_info(void) { *rgui->libretro_dir = '\0'; #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); #endif if (path_is_directory(g_settings.libretro)) strlcpy(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir)); else if (*g_settings.libretro) { fill_pathname_basedir(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir)); #ifdef HAVE_DYNAMIC libretro_get_system_info(g_settings.libretro, &rgui->info, NULL); #endif } #ifndef HAVE_DYNAMIC retro_get_system_info(&rgui->info); #endif core_info_list_free(rgui->core_info); rgui->core_info = NULL; if (*rgui->libretro_dir) rgui->core_info = core_info_list_new(rgui->libretro_dir); } bool load_menu_game(void) { if (g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.config_path = *g_extern.config_path ? g_extern.config_path : NULL; args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL; args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL; args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL; args.libretro_path = *g_settings.libretro ? g_settings.libretro : NULL; args.no_rom = rgui->load_no_rom; rgui->load_no_rom = false; if (rarch_main_init_wrap(&args) == 0) { RARCH_LOG("rarch_main_init_wrap() succeeded.\n"); // Update menu state which depends on config. menu_update_libretro_info(); menu_init_history(); #ifdef HAVE_SHADER_MANAGER shader_manager_init(rgui); #endif return true; } else { char name[PATH_MAX]; char msg[PATH_MAX]; fill_pathname_base(name, g_extern.fullpath, sizeof(name)); snprintf(msg, sizeof(msg), "Failed to load %s.\n", name); msg_queue_push(g_extern.msg_queue, msg, 1, 90); rgui->msg_force = true; RARCH_ERR("rarch_main_init_wrap() failed.\n"); return false; } } void menu_init(void) { if (!menu_ctx_init_first(&menu_ctx, &rgui)) { RARCH_ERR("Could not initialize menu.\n"); rarch_fail(1, "menu_init()"); } strlcpy(rgui->base_path, g_settings.rgui_browser_directory, sizeof(rgui->base_path)); rgui->menu_stack = (rgui_list_t*)calloc(1, sizeof(rgui_list_t)); rgui->selection_buf = (rgui_list_t*)calloc(1, sizeof(rgui_list_t)); rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS, 0); rgui->selection_ptr = 0; rgui->push_start_screen = g_settings.rgui_show_start_screen; g_settings.rgui_show_start_screen = false; menu_populate_entries(rgui, RGUI_SETTINGS); rgui->trigger_state = 0; rgui->old_input_state = 0; rgui->do_held = false; rgui->frame_buf_show = true; rgui->current_pad = 0; menu_update_libretro_info(); #ifdef HAVE_FILEBROWSER if (!(strlen(g_settings.rgui_browser_directory) > 0)) strlcpy(g_settings.rgui_browser_directory, default_paths.filebrowser_startup_dir, sizeof(g_settings.rgui_browser_directory)); rgui->browser = (filebrowser_t*)calloc(1, sizeof(*(rgui->browser))); if (rgui->browser == NULL) { RARCH_ERR("Could not initialize filebrowser.\n"); rarch_fail(1, "menu_init()"); } // Look for zips to extract as well. if (*rgui->info.valid_extensions) { strlcpy(rgui->browser->current_dir.extensions, rgui->info.valid_extensions, sizeof(rgui->browser->current_dir.extensions)); strlcat(rgui->browser->current_dir.extensions, "|zip", sizeof(rgui->browser->current_dir.extensions)); } strlcpy(rgui->browser->current_dir.root_dir, g_settings.rgui_browser_directory, sizeof(rgui->browser->current_dir.root_dir)); filebrowser_iterate(rgui->browser, RGUI_ACTION_START); #endif #ifdef HAVE_SHADER_MANAGER shader_manager_init(rgui); #endif menu_init_history(); rgui->last_time = rarch_get_time_usec(); } void menu_free(void) { if (menu_ctx && menu_ctx->free) menu_ctx->free(rgui); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); #endif rgui_list_free(rgui->menu_stack); rgui_list_free(rgui->selection_buf); #ifdef HAVE_FILEBROWSER filebrowser_free(rgui->browser); #endif rom_history_free(rgui->history); core_info_list_free(rgui->core_info); free(rgui); } void menu_ticker_line(char *buf, size_t len, unsigned index, const char *str, bool selected) { size_t str_len = strlen(str); if (str_len <= len) { strlcpy(buf, str, len + 1); return; } if (!selected) { strlcpy(buf, str, len + 1 - 3); strlcat(buf, "...", len + 1); } else { // Wrap long strings in options with some kind of ticker line. unsigned ticker_period = 2 * (str_len - len) + 4; unsigned phase = index % ticker_period; unsigned phase_left_stop = 2; unsigned phase_left_moving = phase_left_stop + (str_len - len); unsigned phase_right_stop = phase_left_moving + 2; unsigned left_offset = phase - phase_left_stop; unsigned right_offset = (str_len - len) - (phase - phase_right_stop); // Ticker period: [Wait at left (2 ticks), Progress to right (type_len - w), Wait at right (2 ticks), Progress to left]. if (phase < phase_left_stop) strlcpy(buf, str, len + 1); else if (phase < phase_left_moving) strlcpy(buf, str + left_offset, len + 1); else if (phase < phase_right_stop) strlcpy(buf, str + str_len - len, len + 1); else strlcpy(buf, str + right_offset, len + 1); } } #if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI) static uint64_t rgui_input(void) { unsigned i; uint64_t input_state = 0; static const struct retro_keybind *binds[] = { g_settings.input.binds[0] }; for (i = 0; i < RETRO_DEVICE_ID_JOYPAD_R2; i++) { input_state |= input_input_state_func(binds, 0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0; #ifdef HAVE_OVERLAY input_state |= (driver.overlay_state.buttons & (UINT64_C(1) << i)) ? (1ULL << i) : 0; #endif } input_state |= input_key_pressed_func(RARCH_MENU_TOGGLE) ? (1ULL << RARCH_MENU_TOGGLE) : 0; rgui->trigger_state = input_state & ~rgui->old_input_state; rgui->do_held = (input_state & ( (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_L) | (1ULL << RETRO_DEVICE_ID_JOYPAD_R) )) && !(input_state & (1ULL << RARCH_MENU_TOGGLE)); return input_state; } // This only makes sense for PC so far. // Consoles use set_keybind callbacks instead. static int rgui_custom_bind_iterate(rgui_handle_t *rgui, unsigned action) { (void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that. if (menu_ctx && menu_ctx->render) menu_ctx->render(rgui); char msg[256]; snprintf(msg, sizeof(msg), "[%s]\npress joypad\n(RETURN to skip)", input_config_bind_map[rgui->binds.begin - RGUI_SETTINGS_BIND_BEGIN].desc); if (menu_ctx && menu_ctx->render_messagebox) menu_ctx->render_messagebox(rgui, msg); struct rgui_bind_state binds = rgui->binds; menu_poll_bind_state(&binds); if ((binds.skip && !rgui->binds.skip) || menu_poll_find_trigger(&rgui->binds, &binds)) { binds.begin++; if (binds.begin <= binds.last) binds.target++; else rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); // Avoid new binds triggering things right away. rgui->trigger_state = 0; rgui->old_input_state = -1ULL; } rgui->binds = binds; return 0; } static int rgui_start_screen_iterate(rgui_handle_t *rgui, unsigned action) { if (menu_ctx && menu_ctx->render) menu_ctx->render(rgui); unsigned i; char msg[1024]; char desc[6][64]; static const unsigned binds[] = { RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, RARCH_MENU_TOGGLE, RARCH_QUIT_KEY, }; for (i = 0; i < ARRAY_SIZE(binds); i++) { if (driver.input && driver.input->set_keybinds) { struct platform_bind key_label; strlcpy(key_label.desc, "Unknown", sizeof(key_label.desc)); key_label.joykey = g_settings.input.binds[0][binds[i]].joykey; driver.input->set_keybinds(&key_label, 0, 0, 0, 1ULL << KEYBINDS_ACTION_GET_BIND_LABEL); strlcpy(desc[i], key_label.desc, sizeof(desc[i])); } else { const struct retro_keybind *bind = &g_settings.input.binds[0][binds[i]]; input_get_bind_string(desc[i], bind, sizeof(desc[i])); } } snprintf(msg, sizeof(msg), "-- Welcome to RetroArch / RGUI --\n" " \n" // strtok_r doesn't split empty strings. "Basic RGUI controls:\n" " Scroll (Up): %-20s\n" " Scroll (Down): %-20s\n" " Accept/OK: %-20s\n" " Back: %-20s\n" "Enter/Exit RGUI: %-20s\n" " Exit RetroArch: %-20s\n" " \n" "To play a game:\n" "Load a libretro core (Core).\n" "Load a ROM (Load Game). \n" " \n" "See Path Options to set directories\n" "for faster access to files.\n" " \n" "Press Accept/OK to continue.", desc[0], desc[1], desc[2], desc[3], desc[4], desc[5]); if (menu_ctx && menu_ctx->render_messagebox) menu_ctx->render_messagebox(rgui, msg); if (action == RGUI_ACTION_OK) rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); return 0; } static int rgui_viewport_iterate(rgui_handle_t *rgui, unsigned action) { rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; int stride_x = g_settings.video.scale_integer ? geom->base_width : 1; int stride_y = g_settings.video.scale_integer ? geom->base_height : 1; switch (action) { case RGUI_ACTION_UP: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->y -= stride_y; custom->height += stride_y; } else if (custom->height >= (unsigned)stride_y) custom->height -= stride_y; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_DOWN: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->y += stride_y; if (custom->height >= (unsigned)stride_y) custom->height -= stride_y; } else custom->height += stride_y; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_LEFT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->x -= stride_x; custom->width += stride_x; } else if (custom->width >= (unsigned)stride_x) custom->width -= stride_x; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_RIGHT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->x += stride_x; if (custom->width >= (unsigned)stride_x) custom->width -= stride_x; } else custom->width += stride_x; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_CANCEL: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) { rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT, rgui->selection_ptr); } break; case RGUI_ACTION_OK: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT && !g_settings.video.scale_integer) { rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT_2, rgui->selection_ptr); } break; case RGUI_ACTION_START: if (!g_settings.video.scale_integer) { rarch_viewport_t vp; driver.video->viewport_info(driver.video_data, &vp); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { custom->width += custom->x; custom->height += custom->y; custom->x = 0; custom->y = 0; } else { custom->width = vp.full_width - custom->x; custom->height = vp.full_height - custom->y; } if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); if (menu_ctx && menu_ctx->render) menu_ctx->render(rgui); const char *base_msg = NULL; char msg[64]; if (g_settings.video.scale_integer) { custom->x = 0; custom->y = 0; custom->width = ((custom->width + geom->base_width - 1) / geom->base_width) * geom->base_width; custom->height = ((custom->height + geom->base_height - 1) / geom->base_height) * geom->base_height; base_msg = "Set scale"; snprintf(msg, sizeof(msg), "%s (%4ux%4u, %u x %u scale)", base_msg, custom->width, custom->height, custom->width / geom->base_width, custom->height / geom->base_height); } else { if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) base_msg = "Set Upper-Left Corner"; else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) base_msg = "Set Bottom-Right Corner"; snprintf(msg, sizeof(msg), "%s (%d, %d : %4ux%4u)", base_msg, custom->x, custom->y, custom->width, custom->height); } if (menu_ctx && menu_ctx->render_messagebox) menu_ctx->render_messagebox(rgui, msg); if (!custom->width) custom->width = stride_x; if (!custom->height) custom->height = stride_y; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); return 0; } static int rgui_settings_iterate(rgui_handle_t *rgui, unsigned action) { rgui->frame_buf_pitch = rgui->width * 2; unsigned type = 0; const char *label = NULL; if (action != RGUI_ACTION_REFRESH) rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &label, &type); if (type == RGUI_SETTINGS_CORE) { #if defined(HAVE_DYNAMIC) label = rgui->libretro_dir; #elif defined(HAVE_LIBRETRO_MANAGEMENT) label = default_paths.core_dir; #else label = ""; // Shouldn't happen ... #endif } else if (type == RGUI_SETTINGS_CONFIG) label = g_settings.rgui_config_directory; else if (type == RGUI_SETTINGS_DISK_APPEND) label = rgui->base_path; const char *dir = NULL; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh) action = RGUI_ACTION_NOOP; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr > 0) rgui->selection_ptr--; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + 1 < rgui->selection_buf->size) rgui->selection_ptr++; else rgui->selection_ptr = 0; break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui->need_refresh = true; } break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: case RGUI_ACTION_START: if ((type == RGUI_SETTINGS_OPEN_FILEBROWSER || type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE) && action == RGUI_ACTION_OK) { rgui->defer_core = type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE; rgui_list_push(rgui->menu_stack, rgui->base_path, RGUI_FILE_DIRECTORY, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((type == RGUI_SETTINGS_OPEN_HISTORY || menu_type_is(type) == RGUI_FILE_DIRECTORY) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((menu_type_is(type) == RGUI_SETTINGS || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, label, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if (type == RGUI_SETTINGS_CUSTOM_VIEWPORT && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); // Start with something sane. rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp; driver.video->viewport_info(driver.video_data, custom); aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (float)custom->width / custom->height; g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM; if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); } else { int ret = rgui_settings_toggle_setting(rgui, type, action, menu_type); if (ret) return ret; } break; case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY || menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS|| menu_type_is(menu_type) == RGUI_FILE_DIRECTORY || menu_type == RGUI_SETTINGS_OVERLAY_PRESET || menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_CONFIG || menu_type == RGUI_SETTINGS_DISK_APPEND || menu_type == RGUI_SETTINGS_OPEN_HISTORY)) { rgui->need_refresh = false; if ( menu_type == RGUI_SETTINGS_INPUT_OPTIONS || menu_type == RGUI_SETTINGS_PATH_OPTIONS || menu_type == RGUI_SETTINGS_OPTIONS || menu_type == RGUI_SETTINGS_DRIVERS || menu_type == RGUI_SETTINGS_CORE_OPTIONS || menu_type == RGUI_SETTINGS_AUDIO_OPTIONS || menu_type == RGUI_SETTINGS_DISK_OPTIONS || menu_type == RGUI_SETTINGS_VIDEO_OPTIONS || menu_type == RGUI_SETTINGS_SHADER_OPTIONS ) menu_populate_entries(rgui, menu_type); else menu_populate_entries(rgui, RGUI_SETTINGS); } if (menu_ctx && menu_ctx->render) menu_ctx->render(rgui); // Have to defer it so we let settings refresh. if (rgui->push_start_screen) { rgui->push_start_screen = false; rgui_list_push(rgui->menu_stack, "", RGUI_START_SCREEN, 0); } return 0; } static inline void rgui_descend_alphabet(rgui_handle_t *rgui, size_t *ptr_out) { if (!rgui->scroll_indices_size) return; size_t ptr = *ptr_out; if (ptr == 0) return; size_t i = rgui->scroll_indices_size - 1; while (i && rgui->scroll_indices[i - 1] >= ptr) i--; *ptr_out = rgui->scroll_indices[i - 1]; } static inline void rgui_ascend_alphabet(rgui_handle_t *rgui, size_t *ptr_out) { if (!rgui->scroll_indices_size) return; size_t ptr = *ptr_out; if (ptr == rgui->scroll_indices[rgui->scroll_indices_size - 1]) return; size_t i = 0; while (i < rgui->scroll_indices_size - 1 && rgui->scroll_indices[i + 1] <= ptr) i++; *ptr_out = rgui->scroll_indices[i + 1]; } static void rgui_flush_menu_stack_type(rgui_handle_t *rgui, unsigned final_type) { unsigned type; type = 0; rgui->need_refresh = true; rgui_list_get_last(rgui->menu_stack, NULL, &type); while (type != final_type) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, NULL, &type); } } static int rgui_iterate(void *data, unsigned action) { rgui_handle_t *rgui = (rgui_handle_t*)data; const char *dir = 0; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); int ret = 0; if (menu_ctx && menu_ctx->set_texture) menu_ctx->set_texture(rgui, false); if (menu_type == RGUI_START_SCREEN) return rgui_start_screen_iterate(rgui, action); else if (menu_type_is(menu_type) == RGUI_SETTINGS) return rgui_settings_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) return rgui_viewport_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_BIND) return rgui_custom_bind_iterate(rgui, action); if (rgui->need_refresh && action != RGUI_ACTION_MESSAGE) action = RGUI_ACTION_NOOP; unsigned scroll_speed = (max(rgui->scroll_accel, 2) - 2) / 4 + 1; unsigned fast_scroll_speed = 4 + 4 * scroll_speed; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr >= scroll_speed) rgui->selection_ptr -= scroll_speed; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + scroll_speed < rgui->selection_buf->size) rgui->selection_ptr += scroll_speed; else rgui->selection_ptr = 0; break; case RGUI_ACTION_LEFT: if (rgui->selection_ptr > fast_scroll_speed) rgui->selection_ptr -= fast_scroll_speed; else rgui->selection_ptr = 0; break; case RGUI_ACTION_RIGHT: if (rgui->selection_ptr + fast_scroll_speed < rgui->selection_buf->size) rgui->selection_ptr += fast_scroll_speed; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_SCROLL_UP: rgui_descend_alphabet(rgui, &rgui->selection_ptr); break; case RGUI_ACTION_SCROLL_DOWN: rgui_ascend_alphabet(rgui, &rgui->selection_ptr); break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui->need_refresh = true; rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); } break; case RGUI_ACTION_OK: { if (rgui->selection_buf->size == 0) return 0; const char *path = 0; unsigned type = 0; rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &path, &type); if ( menu_type_is(type) == RGUI_SETTINGS_SHADER_OPTIONS || menu_type_is(type) == RGUI_FILE_DIRECTORY || type == RGUI_SETTINGS_OVERLAY_PRESET || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND || type == RGUI_FILE_DIRECTORY) { char cat_path[PATH_MAX]; fill_pathname_join(cat_path, dir, path, sizeof(cat_path)); rgui_list_push(rgui->menu_stack, cat_path, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else { #ifdef HAVE_SHADER_MANAGER if (menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS) { if (menu_type == RGUI_SETTINGS_SHADER_PRESET) { char shader_path[PATH_MAX]; fill_pathname_join(shader_path, dir, path, sizeof(shader_path)); shader_manager_set_preset(&rgui->shader, gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE), shader_path); } else { unsigned pass = (menu_type - RGUI_SETTINGS_SHADER_0) / 3; fill_pathname_join(rgui->shader.pass[pass].source.cg, dir, path, sizeof(rgui->shader.pass[pass].source.cg)); } // Pop stack until we hit shader manager again. rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_SHADER_OPTIONS); } else #endif if (menu_type == RGUI_SETTINGS_DEFERRED_CORE) { // FIXME: Add for consoles. strlcpy(g_settings.libretro, path, sizeof(g_settings.libretro)); strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath)); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); #else rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro); rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath); #endif rgui->msg_force = true; ret = -1; rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); } else if (menu_type == RGUI_SETTINGS_CORE) { #if defined(HAVE_DYNAMIC) fill_pathname_join(g_settings.libretro, dir, path, sizeof(g_settings.libretro)); libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); // No ROM needed for this core, load game immediately. if (rgui->load_no_rom) { g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); *g_extern.fullpath = '\0'; rgui->msg_force = true; ret = -1; } // Core selection on non-console just updates directory listing. // Will take affect on new ROM load. #elif defined(RARCH_CONSOLE) rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)path); #if defined(GEKKO) && defined(HW_RVL) fill_pathname_join(g_extern.fullpath, default_paths.core_dir, SALAMANDER_FILE, sizeof(g_extern.fullpath)); #else fill_pathname_join(g_settings.libretro, dir, path, sizeof(g_settings.libretro)); #endif g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN); ret = -1; #endif rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); } else if (menu_type == RGUI_SETTINGS_CONFIG) { char config[PATH_MAX]; fill_pathname_join(config, dir, path, sizeof(config)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; if (menu_replace_config(config)) { rgui->selection_ptr = 0; // Menu can shrink. ret = -1; } } #ifdef HAVE_OVERLAY else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET) { fill_pathname_join(g_settings.input.overlay, dir, path, sizeof(g_settings.input.overlay)); if (driver.overlay) input_overlay_free(driver.overlay); driver.overlay = input_overlay_new(g_settings.input.overlay); if (!driver.overlay) RARCH_ERR("Failed to load overlay.\n"); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_INPUT_OPTIONS); } #endif else if (menu_type == RGUI_SETTINGS_DISK_APPEND) { char image[PATH_MAX]; fill_pathname_join(image, dir, path, sizeof(image)); rarch_disk_control_append_image(image); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); ret = -1; } else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY) { load_menu_game_history(rgui->selection_ptr); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); ret = -1; } else if (menu_type == RGUI_BROWSER_DIR_PATH) { strlcpy(g_settings.rgui_browser_directory, dir, sizeof(g_settings.rgui_browser_directory)); strlcpy(rgui->base_path, dir, sizeof(rgui->base_path)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_SCREENSHOTS else if (menu_type == RGUI_SCREENSHOT_DIR_PATH) { strlcpy(g_settings.screenshot_directory, dir, sizeof(g_settings.screenshot_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SAVEFILE_DIR_PATH) { strlcpy(g_extern.savefile_dir, dir, sizeof(g_extern.savefile_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_OVERLAY else if (menu_type == RGUI_OVERLAY_DIR_PATH) { strlcpy(g_extern.overlay_dir, dir, sizeof(g_extern.overlay_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_SAVESTATE_DIR_PATH) { strlcpy(g_extern.savestate_dir, dir, sizeof(g_extern.savestate_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #ifdef HAVE_DYNAMIC else if (menu_type == RGUI_LIBRETRO_DIR_PATH) { strlcpy(rgui->libretro_dir, dir, sizeof(rgui->libretro_dir)); menu_init_core_info(rgui); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_CONFIG_DIR_PATH) { strlcpy(g_settings.rgui_config_directory, dir, sizeof(g_settings.rgui_config_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } #endif else if (menu_type == RGUI_LIBRETRO_INFO_DIR_PATH) { strlcpy(g_settings.libretro_info_path, dir, sizeof(g_settings.libretro_info_path)); menu_init_core_info(rgui); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_SHADER_DIR_PATH) { strlcpy(g_settings.video.shader_dir, dir, sizeof(g_settings.video.shader_dir)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else if (menu_type == RGUI_SYSTEM_DIR_PATH) { strlcpy(g_settings.system_directory, dir, sizeof(g_settings.system_directory)); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS); } else { if (rgui->defer_core) { fill_pathname_join(rgui->deferred_path, dir, path, sizeof(rgui->deferred_path)); const core_info_t *info = NULL; size_t supported = 0; if (rgui->core_info) core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &supported); if (supported == 1) // Can make a decision right now. { strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath)); strlcpy(g_settings.libretro, info->path, sizeof(g_settings.libretro)); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info, &rgui->load_no_rom); #else rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro); rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath); #endif g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; ret = -1; } else // Present a selection. { rgui_list_push(rgui->menu_stack, rgui->libretro_dir, RGUI_SETTINGS_DEFERRED_CORE, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } } else { fill_pathname_join(g_extern.fullpath, dir, path, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS); rgui->msg_force = true; ret = -1; } } } break; } case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } // refresh values in case the stack changed rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY || menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS || menu_type_is(menu_type) == RGUI_FILE_DIRECTORY || menu_type == RGUI_SETTINGS_OVERLAY_PRESET || menu_type == RGUI_SETTINGS_DEFERRED_CORE || menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_CONFIG || menu_type == RGUI_SETTINGS_OPEN_HISTORY || menu_type == RGUI_SETTINGS_DISK_APPEND)) { rgui->need_refresh = false; menu_parse_and_resolve(rgui, menu_type); } if (menu_ctx && menu_ctx->render) menu_ctx->render(rgui); return ret; } bool menu_iterate(void) { rarch_time_t time, delta, target_msec, sleep_msec; unsigned action; static bool initial_held = true; static bool first_held = false; uint64_t input_state = 0; int input_entry_ret = 0; if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_PREINIT)) { rgui->need_refresh = true; g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_PREINIT); rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE; } rarch_input_poll(); #ifdef HAVE_OVERLAY rarch_check_overlay(); #endif if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func()) { g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); goto deinit; } input_state = rgui_input(); if (rgui->do_held) { if (!first_held) { first_held = true; rgui->delay_timer = initial_held ? 12 : 6; rgui->delay_count = 0; } if (rgui->delay_count >= rgui->delay_timer) { first_held = false; rgui->trigger_state = input_state; rgui->scroll_accel = min(rgui->scroll_accel + 1, 64); } initial_held = false; } else { first_held = false; initial_held = true; rgui->scroll_accel = 0; } rgui->delay_count++; rgui->old_input_state = input_state; action = RGUI_ACTION_NOOP; // don't run anything first frame, only capture held inputs for old_input_state if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)) action = RGUI_ACTION_UP; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)) action = RGUI_ACTION_DOWN; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)) action = RGUI_ACTION_LEFT; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)) action = RGUI_ACTION_RIGHT; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L)) action = RGUI_ACTION_SCROLL_UP; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R)) action = RGUI_ACTION_SCROLL_DOWN; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B)) action = RGUI_ACTION_CANCEL; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A)) action = RGUI_ACTION_OK; else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START)) action = RGUI_ACTION_START; if (menu_ctx) input_entry_ret = menu_iterate_func(rgui, action); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN); rarch_render_cached_frame(); // Throttle in case VSync is broken (avoid 1000+ FPS RGUI). time = rarch_get_time_usec(); delta = (time - rgui->last_time) / 1000; target_msec = 750 / g_settings.video.refresh_rate; // Try to sleep less, so we can hopefully rely on FPS logger. sleep_msec = target_msec - delta; if (sleep_msec > 0) rarch_sleep((unsigned int)sleep_msec); rgui->last_time = rarch_get_time_usec(); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, false, MENU_TEXTURE_FULLSCREEN); int ret = rgui_input_postprocess(rgui, rgui->old_input_state); if (ret < 0) { unsigned type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &type); while (type != RGUI_SETTINGS) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, NULL, &type); } } if (ret || input_entry_ret) goto deinit; return true; deinit: return false; } #endif // Quite intrusive and error prone. // Likely to have lots of small bugs. // Cleanly exit the main loop to ensure that all the tiny details get set properly. // This should mitigate most of the smaller bugs. bool menu_replace_config(const char *path) { if (strcmp(path, g_extern.config_path) == 0) return false; if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); strlcpy(g_extern.config_path, path, sizeof(g_extern.config_path)); g_extern.block_config_read = false; // Load dummy core. *g_extern.fullpath = '\0'; *g_settings.libretro = '\0'; // Load core in new config. g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); rgui->load_no_rom = false; return true; } // Save a new config to a file. Filename is based on heuristics to avoid typing. bool menu_save_new_config(void) { char config_dir[PATH_MAX]; *config_dir = '\0'; if (*g_settings.rgui_config_directory) strlcpy(config_dir, g_settings.rgui_config_directory, sizeof(config_dir)); else if (*g_extern.config_path) // Fallback fill_pathname_basedir(config_dir, g_extern.config_path, sizeof(config_dir)); else { const char *msg = "Config directory not set. Cannot save new config."; msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_ERR("%s\n", msg); return false; } bool found_path = false; char config_name[PATH_MAX]; char config_path[PATH_MAX]; if (*g_settings.libretro && !path_is_directory(g_settings.libretro) && path_file_exists(g_settings.libretro)) // Infer file name based on libretro core. { unsigned i; // In case of collision, find an alternative name. for (i = 0; i < 16; i++) { fill_pathname_base(config_name, g_settings.libretro, sizeof(config_name)); path_remove_extension(config_name); fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path)); char tmp[64]; *tmp = '\0'; if (i) snprintf(tmp, sizeof(tmp), "-%u.cfg", i); else strlcpy(tmp, ".cfg", sizeof(tmp)); strlcat(config_path, tmp, sizeof(config_path)); if (!path_file_exists(config_path)) { found_path = true; break; } } } // Fallback to system time ... if (!found_path) { RARCH_WARN("Cannot infer new config path. Use current time.\n"); fill_dated_filename(config_name, "cfg", sizeof(config_name)); fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path)); } char msg[512]; bool ret; if (config_save_file(config_path)) { strlcpy(g_extern.config_path, config_path, sizeof(g_extern.config_path)); snprintf(msg, sizeof(msg), "Saved new config to \"%s\".", config_path); RARCH_LOG("%s\n", msg); ret = true; } else { snprintf(msg, sizeof(msg), "Failed saving config to \"%s\".", config_path); RARCH_ERR("%s\n", msg); ret = false; } msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, msg, 1, 180); return ret; } void menu_poll_bind_state(struct rgui_bind_state *state) { unsigned i, b, a, h; memset(state->state, 0, sizeof(state->state)); state->skip = input_input_state_func(NULL, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN); const rarch_joypad_driver_t *joypad = NULL; if (driver.input && driver.input_data && driver.input->get_joypad_driver) joypad = driver.input->get_joypad_driver(driver.input_data); if (!joypad) { RARCH_ERR("Cannot poll raw joypad state."); return; } input_joypad_poll(joypad); for (i = 0; i < MAX_PLAYERS; i++) { for (b = 0; b < RGUI_MAX_BUTTONS; b++) state->state[i].buttons[b] = input_joypad_button_raw(joypad, i, b); for (a = 0; a < RGUI_MAX_AXES; a++) state->state[i].axes[a] = input_joypad_axis_raw(joypad, i, a); for (h = 0; h < RGUI_MAX_HATS; h++) { state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_UP_MASK, h) ? HAT_UP_MASK : 0; state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_DOWN_MASK, h) ? HAT_DOWN_MASK : 0; state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_LEFT_MASK, h) ? HAT_LEFT_MASK : 0; state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_RIGHT_MASK, h) ? HAT_RIGHT_MASK : 0; } } } void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state) { unsigned i, a; const rarch_joypad_driver_t *joypad = NULL; if (driver.input && driver.input_data && driver.input->get_joypad_driver) joypad = driver.input->get_joypad_driver(driver.input_data); if (!joypad) { RARCH_ERR("Cannot poll raw joypad state."); return; } for (i = 0; i < MAX_PLAYERS; i++) for (a = 0; a < RGUI_MAX_AXES; a++) state->axis_state[i].rested_axes[a] = input_joypad_axis_raw(joypad, i, a); } static bool menu_poll_find_trigger_pad(struct rgui_bind_state *state, struct rgui_bind_state *new_state, unsigned p) { unsigned a, b, h; const struct rgui_bind_state_port *n = &new_state->state[p]; const struct rgui_bind_state_port *o = &state->state[p]; for (b = 0; b < RGUI_MAX_BUTTONS; b++) { if (n->buttons[b] && !o->buttons[b]) { state->target->joykey = b; state->target->joyaxis = AXIS_NONE; return true; } } // Axes are a bit tricky ... for (a = 0; a < RGUI_MAX_AXES; a++) { int locked_distance = abs(n->axes[a] - new_state->axis_state[p].locked_axes[a]); int rested_distance = abs(n->axes[a] - new_state->axis_state[p].rested_axes[a]); if (abs(n->axes[a]) >= 20000 && locked_distance >= 20000 && rested_distance >= 20000) // Take care of case where axis rests on +/- 0x7fff (e.g. 360 controller on Linux) { state->target->joyaxis = n->axes[a] > 0 ? AXIS_POS(a) : AXIS_NEG(a); state->target->joykey = NO_BTN; // Lock the current axis. new_state->axis_state[p].locked_axes[a] = n->axes[a] > 0 ? 0x7fff : -0x7fff; return true; } if (locked_distance >= 20000) // Unlock the axis. new_state->axis_state[p].locked_axes[a] = 0; } for (h = 0; h < RGUI_MAX_HATS; h++) { uint16_t trigged = n->hats[h] & (~o->hats[h]); uint16_t sane_trigger = 0; if (trigged & HAT_UP_MASK) sane_trigger = HAT_UP_MASK; else if (trigged & HAT_DOWN_MASK) sane_trigger = HAT_DOWN_MASK; else if (trigged & HAT_LEFT_MASK) sane_trigger = HAT_LEFT_MASK; else if (trigged & HAT_RIGHT_MASK) sane_trigger = HAT_RIGHT_MASK; if (sane_trigger) { state->target->joykey = HAT_MAP(h, sane_trigger); state->target->joyaxis = AXIS_NONE; return true; } } return false; } bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state) { unsigned i; for (i = 0; i < MAX_PLAYERS; i++) { if (menu_poll_find_trigger_pad(state, new_state, i)) { g_settings.input.joypad_map[state->player] = i; // Update the joypad mapping automatically. More friendly that way. return true; } } return false; } void menu_key_event(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers) { // TODO: Do something with this. Stub for now. (void)down; (void)keycode; (void)character; (void)key_modifiers; } static inline int rgui_list_get_first_char(rgui_list_t *buf, unsigned offset) { const char *path = NULL; rgui_list_get_alt_at_offset(buf, offset, &path); int ret = tolower(*path); // "Normalize" non-alphabetical entries so they are lumped together for purposes of jumping. if (ret < 'a') ret = 'a' - 1; else if (ret > 'z') ret = 'z' + 1; return ret; } static inline bool rgui_list_elem_is_dir(rgui_list_t *buf, unsigned offset) { const char *path = NULL; unsigned type = 0; rgui_list_get_at_offset(buf, offset, &path, &type); return type != RGUI_FILE_PLAIN; } static void rgui_build_scroll_indices(rgui_handle_t *rgui, rgui_list_t *buf) { size_t i; int current; bool current_is_dir; rgui->scroll_indices_size = 0; if (!buf->size) return; rgui->scroll_indices[rgui->scroll_indices_size++] = 0; current = rgui_list_get_first_char(buf, 0); current_is_dir = rgui_list_elem_is_dir(buf, 0); for (i = 1; i < buf->size; i++) { int first; bool is_dir; first = rgui_list_get_first_char(buf, i); is_dir = rgui_list_elem_is_dir(buf, i); if ((current_is_dir && !is_dir) || (first > current)) rgui->scroll_indices[rgui->scroll_indices_size++] = i; current = first; current_is_dir = is_dir; } rgui->scroll_indices[rgui->scroll_indices_size++] = buf->size - 1; } void menu_populate_entries(void *data, unsigned menu_type) { rgui_handle_t *rgui = (rgui_handle_t*)data; unsigned i, last; switch (menu_type) { #ifdef HAVE_SHADER_MANAGER case RGUI_SETTINGS_SHADER_OPTIONS: rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Apply Shader Changes", RGUI_SETTINGS_SHADER_APPLY, 0); rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0); rgui_list_push(rgui->selection_buf, "Load Shader Preset", RGUI_SETTINGS_SHADER_PRESET, 0); rgui_list_push(rgui->selection_buf, "Shader Passes", RGUI_SETTINGS_SHADER_PASSES, 0); for (i = 0; i < rgui->shader.passes; i++) { char buf[64]; snprintf(buf, sizeof(buf), "Shader #%u", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0 + 3 * i, 0); snprintf(buf, sizeof(buf), "Shader #%u Filter", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0); snprintf(buf, sizeof(buf), "Shader #%u Scale", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0); } break; #endif case RGUI_SETTINGS_VIDEO_OPTIONS: rgui_list_clear(rgui->selection_buf); #ifdef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Shader Options", RGUI_SETTINGS_SHADER_OPTIONS, 0); #endif #ifdef GEKKO rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0); #endif #ifndef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0); #endif #ifdef HW_RVL rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0); rgui_list_push(rgui->selection_buf, "Gamma", RGUI_SETTINGS_VIDEO_GAMMA, 0); #endif rgui_list_push(rgui->selection_buf, "Integer Scale", RGUI_SETTINGS_VIDEO_INTEGER_SCALE, 0); rgui_list_push(rgui->selection_buf, "Aspect Ratio", RGUI_SETTINGS_VIDEO_ASPECT_RATIO, 0); rgui_list_push(rgui->selection_buf, "Custom Ratio", RGUI_SETTINGS_CUSTOM_VIEWPORT, 0); #if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE) rgui_list_push(rgui->selection_buf, "Toggle Fullscreen", RGUI_SETTINGS_TOGGLE_FULLSCREEN, 0); #endif rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0); rgui_list_push(rgui->selection_buf, "VSync", RGUI_SETTINGS_VIDEO_VSYNC, 0); rgui_list_push(rgui->selection_buf, "Hard GPU Sync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0); rgui_list_push(rgui->selection_buf, "Hard GPU Sync Frames", RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES, 0); rgui_list_push(rgui->selection_buf, "Black Frame Insertion", RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION, 0); rgui_list_push(rgui->selection_buf, "VSync Swap Interval", RGUI_SETTINGS_VIDEO_SWAP_INTERVAL, 0); #ifdef HAVE_THREADS rgui_list_push(rgui->selection_buf, "Threaded Driver", RGUI_SETTINGS_VIDEO_THREADED, 0); #endif #if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE) rgui_list_push(rgui->selection_buf, "Windowed Scale (X)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X, 0); rgui_list_push(rgui->selection_buf, "Windowed Scale (Y)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_Y, 0); #endif rgui_list_push(rgui->selection_buf, "Crop Overscan (reload)", RGUI_SETTINGS_VIDEO_CROP_OVERSCAN, 0); rgui_list_push(rgui->selection_buf, "Estimated Monitor FPS", RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO, 0); break; case RGUI_SETTINGS_CORE_OPTIONS: rgui_list_clear(rgui->selection_buf); if (g_extern.system.core_options) { size_t i, opts; opts = core_option_size(g_extern.system.core_options); for (i = 0; i < opts; i++) rgui_list_push(rgui->selection_buf, core_option_get_desc(g_extern.system.core_options, i), RGUI_SETTINGS_CORE_OPTION_START + i, 0); } else rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0); break; case RGUI_SETTINGS_OPTIONS: rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Rewind", RGUI_SETTINGS_REWIND_ENABLE, 0); rgui_list_push(rgui->selection_buf, "Rewind Granularity", RGUI_SETTINGS_REWIND_GRANULARITY, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "GPU Screenshots", RGUI_SETTINGS_GPU_SCREENSHOT, 0); #endif rgui_list_push(rgui->selection_buf, "Config Save On Exit", RGUI_SETTINGS_CONFIG_SAVE_ON_EXIT, 0); #if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE) rgui_list_push(rgui->selection_buf, "SRAM Autosave", RGUI_SETTINGS_SRAM_AUTOSAVE, 0); #endif rgui_list_push(rgui->selection_buf, "Show Framerate", RGUI_SETTINGS_DEBUG_TEXT, 0); break; case RGUI_SETTINGS_DISK_OPTIONS: rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Disk Index", RGUI_SETTINGS_DISK_INDEX, 0); rgui_list_push(rgui->selection_buf, "Disk Image Append", RGUI_SETTINGS_DISK_APPEND, 0); break; case RGUI_SETTINGS_PATH_OPTIONS: rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Browser Directory", RGUI_BROWSER_DIR_PATH, 0); rgui_list_push(rgui->selection_buf, "Config Directory", RGUI_CONFIG_DIR_PATH, 0); #ifdef HAVE_DYNAMIC rgui_list_push(rgui->selection_buf, "Core Directory", RGUI_LIBRETRO_DIR_PATH, 0); #endif rgui_list_push(rgui->selection_buf, "Core Info Directory", RGUI_LIBRETRO_INFO_DIR_PATH, 0); #ifdef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Shader Directory", RGUI_SHADER_DIR_PATH, 0); #endif rgui_list_push(rgui->selection_buf, "Savestate Directory", RGUI_SAVESTATE_DIR_PATH, 0); rgui_list_push(rgui->selection_buf, "Savefile Directory", RGUI_SAVEFILE_DIR_PATH, 0); #ifdef HAVE_OVERLAY rgui_list_push(rgui->selection_buf, "Overlay Directory", RGUI_OVERLAY_DIR_PATH, 0); #endif rgui_list_push(rgui->selection_buf, "System Directory", RGUI_SYSTEM_DIR_PATH, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "Screenshot Directory", RGUI_SCREENSHOT_DIR_PATH, 0); #endif break; case RGUI_SETTINGS_INPUT_OPTIONS: rgui_list_clear(rgui->selection_buf); #ifdef HAVE_OVERLAY rgui_list_push(rgui->selection_buf, "Overlay Preset", RGUI_SETTINGS_OVERLAY_PRESET, 0); rgui_list_push(rgui->selection_buf, "Overlay Opacity", RGUI_SETTINGS_OVERLAY_OPACITY, 0); rgui_list_push(rgui->selection_buf, "Overlay Scale", RGUI_SETTINGS_OVERLAY_SCALE, 0); #endif rgui_list_push(rgui->selection_buf, "Player", RGUI_SETTINGS_BIND_PLAYER, 0); rgui_list_push(rgui->selection_buf, "Device", RGUI_SETTINGS_BIND_DEVICE, 0); rgui_list_push(rgui->selection_buf, "Device Type", RGUI_SETTINGS_BIND_DEVICE_TYPE, 0); rgui_list_push(rgui->selection_buf, "Configure All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_ALL, 0); rgui_list_push(rgui->selection_buf, "Default All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_DEFAULT_ALL, 0); if (rgui->current_pad == 0) rgui_list_push(rgui->selection_buf, "RGUI Menu Toggle", RGUI_SETTINGS_BIND_MENU_TOGGLE, 0); last = (driver.input && driver.input->set_keybinds) ? RGUI_SETTINGS_BIND_R3 : RGUI_SETTINGS_BIND_LAST; for (i = RGUI_SETTINGS_BIND_BEGIN; i <= last; i++) rgui_list_push(rgui->selection_buf, input_config_bind_map[i - RGUI_SETTINGS_BIND_BEGIN].desc, i, 0); break; case RGUI_SETTINGS_AUDIO_OPTIONS: rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Mute Audio", RGUI_SETTINGS_AUDIO_MUTE, 0); rgui_list_push(rgui->selection_buf, "Rate Control Delta", RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA, 0); break; case RGUI_SETTINGS_DRIVERS: rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Video driver", RGUI_SETTINGS_DRIVER_VIDEO, 0); rgui_list_push(rgui->selection_buf, "Audio driver", RGUI_SETTINGS_DRIVER_AUDIO, 0); rgui_list_push(rgui->selection_buf, "Input driver", RGUI_SETTINGS_DRIVER_INPUT, 0); break; case RGUI_SETTINGS: rgui_list_clear(rgui->selection_buf); #if defined(HAVE_DYNAMIC) || defined(HAVE_LIBRETRO_MANAGEMENT) rgui_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0); #endif if (rgui->history) rgui_list_push(rgui->selection_buf, "Load Game (History)", RGUI_SETTINGS_OPEN_HISTORY, 0); if (rgui->core_info && core_info_list_num_info_files(rgui->core_info)) rgui_list_push(rgui->selection_buf, "Load Game (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0); if (rgui->info.library_name || g_extern.system.info.library_name) { char load_game_core_msg[64]; snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Game (%s)", rgui->info.library_name ? rgui->info.library_name : g_extern.system.info.library_name); rgui_list_push(rgui->selection_buf, load_game_core_msg, RGUI_SETTINGS_OPEN_FILEBROWSER, 0); } rgui_list_push(rgui->selection_buf, "Core Options", RGUI_SETTINGS_CORE_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Video Options", RGUI_SETTINGS_VIDEO_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Audio Options", RGUI_SETTINGS_AUDIO_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Input Options", RGUI_SETTINGS_INPUT_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Path Options", RGUI_SETTINGS_PATH_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Settings", RGUI_SETTINGS_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Drivers", RGUI_SETTINGS_DRIVERS, 0); if (g_extern.main_is_init && !g_extern.libretro_dummy) { if (g_extern.system.disk_control.get_num_images) rgui_list_push(rgui->selection_buf, "Disk Options", RGUI_SETTINGS_DISK_OPTIONS, 0); rgui_list_push(rgui->selection_buf, "Save State", RGUI_SETTINGS_SAVESTATE_SAVE, 0); rgui_list_push(rgui->selection_buf, "Load State", RGUI_SETTINGS_SAVESTATE_LOAD, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0); #endif rgui_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0); rgui_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0); } #ifndef HAVE_DYNAMIC rgui_list_push(rgui->selection_buf, "Restart RetroArch", RGUI_SETTINGS_RESTART_EMULATOR, 0); #endif rgui_list_push(rgui->selection_buf, "RetroArch Config", RGUI_SETTINGS_CONFIG, 0); rgui_list_push(rgui->selection_buf, "Save New Config", RGUI_SETTINGS_SAVE_CONFIG, 0); rgui_list_push(rgui->selection_buf, "Help", RGUI_START_SCREEN, 0); rgui_list_push(rgui->selection_buf, "Quit RetroArch", RGUI_SETTINGS_QUIT_RARCH, 0); break; } } void menu_parse_and_resolve(void *data, unsigned menu_type) { const core_info_t *info = NULL; const char *dir; size_t i, list_size; rgui_list_t *list; rgui_handle_t *rgui; rgui = (rgui_handle_t*)data; dir = NULL; rgui_list_clear(rgui->selection_buf); // parsing switch switch (menu_type) { case RGUI_SETTINGS_OPEN_HISTORY: /* History parse */ list_size = rom_history_size(rgui->history); for (i = 0; i < list_size; i++) { const char *path, *core_path, *core_name; char fill_buf[PATH_MAX]; path = NULL; core_path = NULL; core_name = NULL; rom_history_get_index(rgui->history, i, &path, &core_path, &core_name); if (path) { char path_short[PATH_MAX]; fill_pathname(path_short, path_basename(path), "", sizeof(path_short)); snprintf(fill_buf, sizeof(fill_buf), "%s (%s)", path_short, core_name); } else strlcpy(fill_buf, core_name, sizeof(fill_buf)); rgui_list_push(rgui->selection_buf, fill_buf, RGUI_FILE_PLAIN, 0); } break; case RGUI_SETTINGS_DEFERRED_CORE: break; default: { /* Directory parse */ rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (!*dir) { #if defined(GEKKO) #ifdef HW_RVL rgui_list_push(rgui->selection_buf, "sd:/", menu_type, 0); rgui_list_push(rgui->selection_buf, "usb:/", menu_type, 0); #endif rgui_list_push(rgui->selection_buf, "carda:/", menu_type, 0); rgui_list_push(rgui->selection_buf, "cardb:/", menu_type, 0); #elif defined(_XBOX1) rgui_list_push(rgui->selection_buf, "C:\\", menu_type, 0); rgui_list_push(rgui->selection_buf, "D:\\", menu_type, 0); rgui_list_push(rgui->selection_buf, "E:\\", menu_type, 0); rgui_list_push(rgui->selection_buf, "F:\\", menu_type, 0); rgui_list_push(rgui->selection_buf, "G:\\", menu_type, 0); #elif defined(_WIN32) unsigned drives = GetLogicalDrives(); char drive[] = " :\\"; for (i = 0; i < 32; i++) { drive[0] = 'A' + i; if (drives & (1 << i)) rgui_list_push(rgui->selection_buf, drive, menu_type, 0); } #elif defined(__CELLOS_LV2__) rgui_list_push(rgui->selection_buf, "/app_home/", menu_type, 0); rgui_list_push(rgui->selection_buf, "/dev_hdd0/", menu_type, 0); rgui_list_push(rgui->selection_buf, "/dev_hdd1/", menu_type, 0); rgui_list_push(rgui->selection_buf, "/host_root/", menu_type, 0); #else rgui_list_push(rgui->selection_buf, "/", menu_type, 0); #endif return; } #if defined(GEKKO) && defined(HW_RVL) LWP_MutexLock(gx_device_mutex); int dev = gx_get_device_from_path(dir); if (dev != -1 && !gx_devices[dev].mounted && gx_devices[dev].interface->isInserted()) fatMountSimple(gx_devices[dev].name, gx_devices[dev].interface); LWP_MutexUnlock(gx_device_mutex); #endif const char *exts; char ext_buf[1024]; if (menu_type == RGUI_SETTINGS_CORE) exts = EXT_EXECUTABLES; else if (menu_type == RGUI_SETTINGS_CONFIG) exts = "cfg"; else if (menu_type == RGUI_SETTINGS_SHADER_PRESET) exts = "cgp|glslp"; else if (menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS) exts = "cg|glsl"; else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET) exts = "cfg"; else if (menu_type_is(menu_type) == RGUI_FILE_DIRECTORY) exts = ""; // we ignore files anyway else if (rgui->defer_core) exts = rgui->core_info ? core_info_list_get_all_extensions(rgui->core_info) : ""; else if (rgui->info.valid_extensions) { exts = ext_buf; if (*rgui->info.valid_extensions) snprintf(ext_buf, sizeof(ext_buf), "%s|zip", rgui->info.valid_extensions); else *ext_buf = '\0'; } else exts = g_extern.system.valid_extensions; struct string_list *list = dir_list_new(dir, exts, true); if (!list) return; dir_list_sort(list, true); if (menu_type_is(menu_type) == RGUI_FILE_DIRECTORY) rgui_list_push(rgui->selection_buf, "", RGUI_FILE_USE_DIRECTORY, 0); for (i = 0; i < list->size; i++) { bool is_dir = list->elems[i].attr.b; if ((menu_type_is(menu_type) == RGUI_FILE_DIRECTORY) && !is_dir) continue; #ifdef HAVE_LIBRETRO_MANAGEMENT if (menu_type == RGUI_SETTINGS_CORE && (is_dir || strcasecmp(list->elems[i].data, SALAMANDER_FILE) == 0)) continue; #endif // Need to preserve slash first time. const char *path = list->elems[i].data; if (*dir) path = path_basename(path); // Push menu_type further down in the chain. // Needed for shader manager currently. rgui_list_push(rgui->selection_buf, path, is_dir ? menu_type : RGUI_FILE_PLAIN, 0); } string_list_free(list); } } // resolving switch switch (menu_type) { case RGUI_SETTINGS_CORE: dir = NULL; list = (rgui_list_t*)rgui->selection_buf; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); list_size = list->size; for (i = 0; i < list_size; i++) { const char *path; unsigned type = 0; rgui_list_get_at_offset(list, i, &path, &type); if (type != RGUI_FILE_PLAIN) continue; char core_path[PATH_MAX]; fill_pathname_join(core_path, dir, path, sizeof(core_path)); char display_name[256]; if (rgui->core_info && core_info_list_get_display_name(rgui->core_info, core_path, display_name, sizeof(display_name))) rgui_list_set_alt_at_offset(list, i, display_name); } rgui_list_sort_on_alt(rgui->selection_buf); break; case RGUI_SETTINGS_DEFERRED_CORE: core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &list_size); for (i = 0; i < list_size; i++) { rgui_list_push(rgui->selection_buf, info[i].path, RGUI_FILE_PLAIN, 0); rgui_list_set_alt_at_offset(rgui->selection_buf, i, info[i].display_name); } rgui_list_sort_on_alt(rgui->selection_buf); break; default: (void)0; } rgui->scroll_indices_size = 0; if (menu_type != RGUI_SETTINGS_OPEN_HISTORY) rgui_build_scroll_indices(rgui, rgui->selection_buf); // Before a refresh, we could have deleted a file on disk, causing // selection_ptr to suddendly be out of range. Ensure it doesn't overflow. if (rgui->selection_ptr >= rgui->selection_buf->size && rgui->selection_buf->size) rgui->selection_ptr = rgui->selection_buf->size - 1; else if (!rgui->selection_buf->size) rgui->selection_ptr = 0; } void menu_init_core_info(rgui_handle_t *rgui) { core_info_list_free(rgui->core_info); rgui->core_info = NULL; if (*rgui->libretro_dir) rgui->core_info = core_info_list_new(rgui->libretro_dir); }