/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include #include #include #include #include #include #include #include "ps3_input.h" #include "ps3_video_psgl.h" #include "../conf/config_file.h" #include "../general.h" #include "shared.h" #include "menu.h" #define MAX_PATH_LENGTH 1024 #define EMULATOR_CONTENT_DIR "SSNE10000" #define init_setting_uint(charstring, setting, defaultvalue) \ if(!(config_get_uint(currentconfig, charstring, &setting))) \ setting = defaultvalue; #define init_setting_int(charstring, setting, defaultvalue) \ if(!(config_get_int(currentconfig, charstring, &setting))) \ setting = defaultvalue; #define init_setting_float(charstring, setting, defaultvalue) \ if(!(config_get_float(currentconfig, charstring, &setting))) \ setting = defaultvalue; #define init_setting_bool(charstring, setting, defaultvalue) \ if(!(config_get_bool(currentconfig, charstring, &setting))) \ setting = defaultvalue; #define init_setting_bool(charstring, setting, defaultvalue) \ if(!(config_get_bool(currentconfig, charstring, &setting))) \ setting = defaultvalue; #define init_setting_char(charstring, setting, defaultvalue) \ if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \ strncpy(setting,defaultvalue, sizeof(setting)); uint32_t g_emulator_initialized = 0; char special_action_msg[256]; /* message which should be overlaid on top of the screen*/ uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/ uint32_t mode_switch = MODE_MENU; bool init_ssnes = false; uint64_t ingame_menu_item = 0; char contentInfoPath[MAX_PATH_LENGTH]; char usrDirPath[MAX_PATH_LENGTH]; char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH]; char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH]; char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH]; char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH]; char PRESETS_DIR_PATH[MAX_PATH_LENGTH]; char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH]; char BORDERS_DIR_PATH[MAX_PATH_LENGTH]; char SHADERS_DIR_PATH[MAX_PATH_LENGTH]; char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH]; char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH]; char SYS_CONFIG_FILE[MAX_PATH_LENGTH]; char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH]; int ssnes_main(int argc, char *argv[]); SYS_PROCESS_PARAM(1001, 0x100000) #undef main uint32_t set_text_message_speed(uint32_t value) { return g_frame_count + value; } void set_text_message(const char * message, uint32_t speed) { snprintf(special_action_msg, sizeof(special_action_msg), message); special_action_msg_expired = set_text_message_speed(speed); } static bool file_exists(const char * filename) { CellFsStat sb; if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED) return true; else return false; } static void init_settings(void) { if(!file_exists(SYS_CONFIG_FILE)) { FILE * f; f = fopen(SYS_CONFIG_FILE, "w"); fclose(f); } config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE); init_setting_bool("video_smooth", g_settings.video.smooth, 1); init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1); init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE); init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE); init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f); init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f); init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1); init_setting_bool("video_vsync", g_settings.video.vsync, 1); init_setting_uint("state_slot", g_extern.state_slot, 0); init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0); init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath); } static void get_path_settings(bool multiman_support) { unsigned int get_type; unsigned int get_attributes; CellGameContentSize size; char dirName[CELL_GAME_DIRNAME_SIZE]; memset(&size, 0x00, sizeof(CellGameContentSize)); int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName); if(ret < 0) { printf("cellGameBootCheck() Error: 0x%x\n", ret); } else { printf("cellGameBootCheck() OK\n"); printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName); printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB); ret = cellGameContentPermit(contentInfoPath, usrDirPath); if(multiman_support) { snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR); snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR); } if(ret < 0) { printf("cellGameContentPermit() Error: 0x%x\n", ret); } else { printf("cellGameContentPermit() OK\n"); printf("contentInfoPath:[%s]\n", contentInfoPath); printf("usrDirPath:[%s]\n", usrDirPath); } /* now we fill in all the variables */ snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath); snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath); snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.png", usrDirPath); snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath); snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath); snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath); snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath); snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath); snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath); snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath); snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath); } } static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata) { (void) param; (void) userdata; switch (status) { case CELL_SYSUTIL_REQUEST_EXITGAME: menu_is_running = 0; g_quitting = true; g_console.in_game_menu = false; mode_switch = MODE_EXIT; if(g_emulator_initialized) ssnes_main_deinit(); break; } } #define ingame_menu_reset_entry_colors(ingame_menu_item) \ { \ for(int i = 0; i < MENU_ITEM_LAST; i++) \ menuitem_colors[i] = GREEN; \ menuitem_colors[ingame_menu_item] = RED; \ } static void ingame_menu(void) { uint32_t menuitem_colors[MENU_ITEM_LAST]; char comment[256], msg_temp[256]; do { uint64_t state = cell_pad_input_poll_device(0); static uint64_t old_state = 0; uint64_t stuck_in_loop = 1; const uint64_t button_was_pressed = old_state & (old_state ^ state); const uint64_t button_was_held = old_state & state; static uint64_t blocking = 0; if(g_frame_count < special_action_msg_expired && blocking) { } else { if(CTRL_CIRCLE(state)) { ingame_menu_item = 0; g_console.in_game_menu = false; mode_switch = MODE_EMULATION; } switch(ingame_menu_item) { case MENU_ITEM_LOAD_STATE: if(CTRL_CROSS(button_was_pressed)) { } if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) { } if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) { } ingame_menu_reset_entry_colors(ingame_menu_item); strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot."); break; case MENU_ITEM_SAVE_STATE: if(CTRL_CROSS(button_was_pressed)) { } if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) { } if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot."); break; case MENU_ITEM_KEEP_ASPECT_RATIO: if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) { } if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) { } if(CTRL_START(button_was_pressed)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values."); break; case MENU_ITEM_OVERSCAN_AMOUNT: if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held)) { } if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held)) { } if(CTRL_START(button_was_pressed)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values."); break; case MENU_ITEM_ORIENTATION: if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held)) { } if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held)) { } if(CTRL_START(button_was_pressed)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values."); break; case MENU_ITEM_FRAME_ADVANCE: if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input."); break; case MENU_ITEM_RESIZE_MODE: if(CTRL_CROSS(state)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu."); break; case MENU_ITEM_SCREENSHOT_MODE: if(CTRL_CROSS(state)) { } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'."); break; case MENU_ITEM_RETURN_TO_GAME: if(CTRL_CROSS(button_was_pressed)) { ingame_menu_item = 0; g_console.in_game_menu = false; mode_switch = MODE_EMULATION; } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS' to return back to the game."); break; case MENU_ITEM_RESET: if(CTRL_CROSS(button_was_pressed)) { ingame_menu_item = 0; g_console.in_game_menu = false; mode_switch = MODE_EMULATION; } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS' to reset the game."); break; case MENU_ITEM_RETURN_TO_MENU: if(CTRL_CROSS(button_was_pressed)) { ingame_menu_item = 0; g_console.in_game_menu = false; menu_is_running = 0; mode_switch = MODE_MENU; } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu."); break; #ifdef MULTIMAN_SUPPORT case MENU_ITEM_RETURN_TO_MULTIMAN: if(CTRL_CROSS(button_was_pressed)) { g_console.in_game_menu = false; mode_switch = MODE_EXIT; } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN."); break; #endif case MENU_ITEM_RETURN_TO_XMB: if(CTRL_CROSS(button_was_pressed)) { g_console.in_game_menu = false; #ifdef MULTIMAN_SUPPORT return_to_MM = false; #endif mode_switch = MODE_EXIT; } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB."); break; } if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed)) { if(ingame_menu_item > 0) ingame_menu_item--; } if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed)) { if(ingame_menu_item < MENU_ITEM_LAST) ingame_menu_item++; } } float x_position = 0.3f; float font_size = 1.1f; float ypos = 0.19f; float ypos_increment = 0.04f; cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu"); cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu"); cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot); cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot); cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot); cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot); cellDbgFontDraw(); cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: "); cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:"); cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: "); cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: "); cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:"); cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode"); cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode"); cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance"); cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode"); cellDbgFontDraw(); cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset"); cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game"); cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu"); #ifdef MULTIMAN_SUPPORT cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN"); #endif cellDbgFontDraw(); cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB"); cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB"); if(g_frame_count < special_action_msg_expired) { cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg); cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg); cellDbgFontDraw(); } else { special_action_msg_expired = 0; cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment); cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment); } cellDbgFontDraw(); psglSwap(); old_state = state; cellSysutilCheckCallback(); }while(g_console.in_game_menu); } // Temporary, a more sane implementation should go here. int main(int argc, char *argv[]) { // Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL sys_spu_initialize(6, 1); cellSysmoduleLoadModule(CELL_SYSMODULE_FS); cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME); memset(&g_extern, 0, sizeof(g_extern)); memset(&g_settings, 0, sizeof(g_settings)); memset(&g_console, 0, sizeof(g_console)); SSNES_LOG("Registering Callback\n"); cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL); #ifdef MULTIMAN_SUPPORT g_console.return_to_multiman_enable = true; if(argc > 1) { strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT)); } #else g_console.return_to_multiman_enable = false; #endif get_path_settings(g_console.return_to_multiman_enable); init_settings(); #if(CELL_SDK_VERSION > 0x340000) if (g_console.screenshots_enable) { cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); CellScreenShotSetParam screenshot_param = {0, 0, 0, 0}; screenshot_param.photo_title = "SSNES PS3"; screenshot_param.game_title = "SSNES PS3"; cellScreenShotSetParameter (&screenshot_param); cellScreenShotEnable(); } #endif ps3_video_init(); ps3_input_init(); menu_init(); begin_loop: if(mode_switch == MODE_EMULATION) { while(ssnes_main_iterate()); if(g_console.in_game_menu) ingame_menu(); } else if(mode_switch == MODE_MENU) { menu_loop(); if(init_ssnes) { if(g_emulator_initialized) ssnes_main_deinit(); char arg1[] = "ssnes"; char arg2[PATH_MAX]; snprintf(arg2, sizeof(arg2), g_extern.system.fullpath); char arg3[] = "-v"; char arg4[] = "-c"; char arg5[MAX_PATH_LENGTH]; snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE); char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL }; int argc = sizeof(argv_) / sizeof(argv_[0]) - 1; int init_ret = ssnes_main_init(argc, argv_); printf("init_ret: %d\n", init_ret); if(init_ret) { mode_switch = MODE_MENU; ssnes_main_deinit(); } g_emulator_initialized = 1; init_ssnes = 0; } } #ifdef MULTIMAN_SUPPORT else if(mode_switch == MODE_MULTIMAN_STARTUP) { } #endif else goto begin_shutdown; goto begin_loop; begin_shutdown: ps3_input_deinit(); ps3_video_deinit(); sys_process_exit(0); }