/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef HAVE_NETWORKGAMEPAD #include "input_remote.h" #endif #include "input_driver.h" #include "input_keyboard.h" #include "input_remapping.h" #ifdef HAVE_MENU #include "../menu/menu_driver.h" #endif #include "../configuration.h" #include "../driver.h" #include "../retroarch.h" #include "../movie.h" #include "../list_special.h" #include "../verbosity.h" #include "../command.h" #include "../menu/widgets/menu_input_dialog.h" static const input_driver_t *input_drivers[] = { #ifdef __CELLOS_LV2__ &input_ps3, #endif #if defined(SN_TARGET_PSP2) || defined(PSP) || defined(VITA) &input_psp, #endif #if defined(_3DS) &input_ctr, #endif #if defined(HAVE_SDL) || defined(HAVE_SDL2) &input_sdl, #endif #ifdef HAVE_DINPUT &input_dinput, #endif #ifdef HAVE_X11 &input_x, #endif #ifdef XENON &input_xenon360, #endif #if defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1) &input_xinput, #endif #ifdef GEKKO &input_gx, #endif #ifdef WIIU &input_wiiu, #endif #ifdef ANDROID &input_android, #endif #ifdef HAVE_UDEV &input_udev, #endif #if defined(__linux__) && !defined(ANDROID) &input_linuxraw, #endif #if defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) &input_cocoa, #endif #ifdef __QNX__ &input_qnx, #endif #ifdef EMSCRIPTEN &input_rwebinput, #endif &input_null, NULL, }; typedef struct turbo_buttons turbo_buttons_t; /* Turbo support. */ struct turbo_buttons { bool frame_enable[MAX_USERS]; uint16_t enable[MAX_USERS]; unsigned count; }; static turbo_buttons_t input_driver_turbo_btns; #ifdef HAVE_COMMAND static command_t *input_driver_command = NULL; #endif #ifdef HAVE_NETWORKGAMEPAD static input_remote_t *input_driver_remote = NULL; #endif const input_driver_t *current_input = NULL; void *current_input_data = NULL; static bool input_driver_block_hotkey = false; static bool input_driver_block_libretro_input = false; static bool input_driver_nonblock_state = false; static bool input_driver_flushing_input = false; static bool input_driver_data_own = false; /** * input_driver_find_handle: * @idx : index of driver to get handle to. * * Returns: handle to input driver at index. Can be NULL * if nothing found. **/ const void *input_driver_find_handle(int idx) { const void *drv = input_drivers[idx]; if (!drv) return NULL; return drv; } /** * input_driver_find_ident: * @idx : index of driver to get handle to. * * Returns: Human-readable identifier of input driver at index. Can be NULL * if nothing found. **/ const char *input_driver_find_ident(int idx) { const input_driver_t *drv = input_drivers[idx]; if (!drv) return NULL; return drv->ident; } /** * config_get_input_driver_options: * * Get an enumerated list of all input driver names, separated by '|'. * * Returns: string listing of all input driver names, separated by '|'. **/ const char* config_get_input_driver_options(void) { return char_list_new_special(STRING_LIST_INPUT_DRIVERS, NULL); } const input_driver_t *input_get_ptr(void) { return current_input; } const input_driver_t **input_get_double_ptr(void) { return ¤t_input; } /** * input_driver_set_rumble_state: * @port : User number. * @effect : Rumble effect. * @strength : Strength of rumble effect. * * Sets the rumble state. * Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE. **/ bool input_driver_set_rumble_state(unsigned port, enum retro_rumble_effect effect, uint16_t strength) { if (!current_input || !current_input->set_rumble) return false; return current_input->set_rumble(current_input_data, port, effect, strength); } const input_device_driver_t *input_driver_get_joypad_driver(void) { if (!current_input || !current_input->get_joypad_driver) return NULL; return current_input->get_joypad_driver(current_input_data); } const input_device_driver_t *input_driver_get_sec_joypad_driver(void) { if (!current_input || !current_input->get_sec_joypad_driver) return NULL; return current_input->get_sec_joypad_driver(current_input_data); } uint64_t input_driver_get_capabilities(void) { if (!current_input || !current_input->get_capabilities) return 0; return current_input->get_capabilities(current_input_data); } void input_driver_set(const input_driver_t **input, void **input_data) { if (input && input_data) { *input = current_input; *input_data = current_input_data; } input_driver_set_own_driver(); } void input_driver_keyboard_mapping_set_block(bool value) { if (current_input->keyboard_mapping_set_block) current_input->keyboard_mapping_set_block(current_input_data, value); } /** * input_sensor_set_state: * @port : User number. * @effect : Sensor action. * @rate : Sensor rate update. * * Sets the sensor state. * Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE. **/ bool input_sensor_set_state(unsigned port, enum retro_sensor_action action, unsigned rate) { if (current_input_data && current_input->set_sensor_state) return current_input->set_sensor_state(current_input_data, port, action, rate); return false; } float input_sensor_get_input(unsigned port, unsigned id) { if (current_input_data && current_input->get_sensor_input) return current_input->get_sensor_input(current_input_data, port, id); return 0.0f; } static const struct retro_keybind *libretro_input_binds[MAX_USERS]; /** * input_poll: * * Input polling callback function. **/ void input_poll(void) { size_t i; settings_t *settings = config_get_ptr(); current_input->poll(current_input_data); input_driver_turbo_btns.count++; for (i = 0; i < settings->input.max_users; i++) { libretro_input_binds[i] = settings->input.binds[i]; input_driver_turbo_btns.frame_enable[i] = 0; } if (!input_driver_block_libretro_input) { for (i = 0; i < settings->input.max_users; i++) input_driver_turbo_btns.frame_enable[i] = current_input->input_state( current_input_data, libretro_input_binds, i, RETRO_DEVICE_JOYPAD, 0, RARCH_TURBO_ENABLE); } #ifdef HAVE_OVERLAY if (overlay_ptr) input_poll_overlay(overlay_ptr, settings->input.overlay_opacity); #endif #ifdef HAVE_COMMAND if (input_driver_command) command_poll(input_driver_command); #endif #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) input_remote_poll(input_driver_remote); #endif } /** * input_state: * @port : user number. * @device : device identifier of user. * @idx : index value of user. * @id : identifier of key pressed by user. * * Input state callback function. * * Returns: Non-zero if the given key (identified by @id) * was pressed by the user (assigned to @port). **/ int16_t input_state(unsigned port, unsigned device, unsigned idx, unsigned id) { int16_t res = 0; settings_t *settings = config_get_ptr(); device &= RETRO_DEVICE_MASK; if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_ON, NULL)) { int16_t ret; if (bsv_movie_ctl(BSV_MOVIE_CTL_GET_INPUT, &ret)) return ret; bsv_movie_ctl(BSV_MOVIE_CTL_SET_END, NULL); } if (settings->input.remap_binds_enable) { switch (device) { case RETRO_DEVICE_JOYPAD: if (id < RARCH_FIRST_CUSTOM_BIND) id = settings->input.remap_ids[port][id]; break; case RETRO_DEVICE_ANALOG: if (idx < 2 && id < 2) { unsigned new_id = RARCH_FIRST_CUSTOM_BIND + (idx * 2 + id); new_id = settings->input.remap_ids[port][new_id]; idx = (new_id & 2) >> 1; id = new_id & 1; } break; } } if (!input_driver_flushing_input && !input_driver_block_libretro_input) { if (((id < RARCH_FIRST_META_KEY) || (device == RETRO_DEVICE_KEYBOARD))) res = current_input->input_state( current_input_data, libretro_input_binds, port, device, idx, id); #ifdef HAVE_OVERLAY if (overlay_ptr) input_state_overlay(overlay_ptr, &res, port, device, idx, id); #endif #ifdef HAVE_NETWORKGAMEPAD input_remote_state(&res, port, device, idx, id); #endif } /* Don't allow turbo for D-pad. */ if (device == RETRO_DEVICE_JOYPAD && (id < RETRO_DEVICE_ID_JOYPAD_UP || id > RETRO_DEVICE_ID_JOYPAD_RIGHT)) { /* * Apply turbo button if activated. * * If turbo button is held, all buttons pressed except * for D-pad will go into a turbo mode. Until the button is * released again, the input state will be modulated by a * periodic pulse defined by the configured duty cycle. */ if (res && input_driver_turbo_btns.frame_enable[port]) input_driver_turbo_btns.enable[port] |= (1 << id); else if (!res) input_driver_turbo_btns.enable[port] &= ~(1 << id); if (input_driver_turbo_btns.enable[port] & (1 << id)) { /* if turbo button is enabled for this key ID */ res = res && ((input_driver_turbo_btns.count % settings->input.turbo_period) < settings->input.turbo_duty_cycle); } } if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_OFF, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_INPUT, &res); return res; } /** * check_input_driver_block_hotkey: * * Checks if 'hotkey enable' key is pressed. * * If we haven't bound anything to this, * always allow hotkeys. * If we hold ENABLE_HOTKEY button, block all libretro input to allow * hotkeys to be bound to same keys as RetroPad. **/ #define check_input_driver_block_hotkey(normal_bind, autoconf_bind) \ ( \ (((normal_bind)->key != RETROK_UNKNOWN) \ || ((normal_bind)->joykey != NO_BTN) \ || ((normal_bind)->joyaxis != AXIS_NONE) \ || ((autoconf_bind)->key != RETROK_UNKNOWN ) \ || ((autoconf_bind)->joykey != NO_BTN) \ || ((autoconf_bind)->joyaxis != AXIS_NONE)) \ ) static const unsigned buttons[] = { RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_DEVICE_ID_JOYPAD_B, }; /** * state_tracker_update_input: * * Updates 16-bit input in same format as libretro API itself. **/ void state_tracker_update_input(uint16_t *input1, uint16_t *input2) { unsigned i; const struct retro_keybind *binds[MAX_USERS]; settings_t *settings = config_get_ptr(); /* Only bind for up to two players for now. */ for (i = 0; i < settings->input.max_users; i++) binds[i] = settings->input.binds[i]; for (i = 0; i < settings->input.max_users; i++) { struct retro_keybind *general_binds = settings->input.binds[i]; struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; enum analog_dpad_mode dpad_mode = (enum analog_dpad_mode)settings->input.analog_dpad_mode[i]; if (dpad_mode == ANALOG_DPAD_NONE) continue; input_push_analog_dpad(general_binds, dpad_mode); input_push_analog_dpad(auto_binds, dpad_mode); } if (!input_driver_block_libretro_input) { for (i = 4; i < 16; i++) { *input1 |= (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_JOYPAD, 0, buttons[i - 4]) ? 1 : 0) << i; *input2 |= (current_input->input_state(current_input_data, binds, 1, RETRO_DEVICE_JOYPAD, 0, buttons[i - 4]) ? 1 : 0) << i; } } for (i = 0; i < settings->input.max_users; i++) { struct retro_keybind *general_binds = settings->input.binds[i]; struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; input_pop_analog_dpad(general_binds); input_pop_analog_dpad(auto_binds); } } #ifdef HAVE_MENU static INLINE bool input_menu_keys_pressed_internal(unsigned i) { settings_t *settings = config_get_ptr(); if ( (((!input_driver_block_libretro_input && ((i < RARCH_FIRST_META_KEY))) || !input_driver_block_hotkey)) && settings->input.binds[0][i].valid ) { int port; int port_max = 1; if (settings->input.all_users_control_menu) port_max = settings->input.max_users; for (port = 0; port < port_max; port++) { const input_device_driver_t *first = current_input->get_joypad_driver ? current_input->get_joypad_driver(current_input_data) : NULL; const input_device_driver_t *sec = current_input->get_sec_joypad_driver ? current_input->get_sec_joypad_driver(current_input_data) : NULL; if (sec && input_joypad_pressed(sec, port, settings->input.binds[0], i)) return true; if (first && input_joypad_pressed(first, port, settings->input.binds[0], i)) return true; } } if (i >= RARCH_FIRST_META_KEY) { if (current_input->meta_key_pressed(current_input_data, i)) return true; } #ifdef HAVE_OVERLAY if (overlay_ptr && input_overlay_key_pressed(overlay_ptr, i)) return true; #endif #ifdef HAVE_COMMAND if (input_driver_command) { command_handle_t handle; handle.handle = input_driver_command; handle.id = i; if (command_get(&handle)) return true; } #endif #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) { if (input_remote_key_pressed(i, 0)) return true; } #endif return false; } /** * input_menu_keys_pressed: * * Grab an input sample for this frame. We exclude * keyboard input here. * * TODO: In case RARCH_BIND_LIST_END starts exceeding 64, * and you need a bitmask of more than 64 entries, reimplement * it to use something like rarch_bits_t. * * Returns: Input sample containg a mask of all pressed keys. */ uint64_t input_menu_keys_pressed( uint64_t old_input, uint64_t *last_input, uint64_t *trigger_input, bool runloop_paused) { unsigned i; uint64_t ret = 0; settings_t *settings = config_get_ptr(); const struct retro_keybind *binds[MAX_USERS] = {NULL}; const struct retro_keybind *binds_norm = NULL; const struct retro_keybind *binds_auto = NULL; if (!current_input || !current_input_data) goto end; if (settings->menu.unified_controls) return input_keys_pressed( old_input, last_input, trigger_input, runloop_paused); for (i = 0; i < settings->input.max_users; i++) { struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; input_push_analog_dpad(auto_binds, ANALOG_DPAD_LSTICK); } input_driver_block_libretro_input = false; input_driver_block_hotkey = false; /* Don't block the check to RARCH_ENABLE_HOTKEY * unless we're really supposed to. */ if (current_input->keyboard_mapping_is_blocked && current_input->keyboard_mapping_is_blocked(current_input_data)) input_driver_block_hotkey = true; binds_norm = &settings->input.binds[0][RARCH_ENABLE_HOTKEY]; binds_auto = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY]; if (check_input_driver_block_hotkey(binds_norm, binds_auto)) { if (current_input->input_state(current_input_data, &binds[0], 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY)) input_driver_block_libretro_input = true; else input_driver_block_hotkey = true; } for (i = 0; i < RARCH_BIND_LIST_END; i++) { if (input_menu_keys_pressed_internal(i)) ret |= (UINT64_C(1) << i); } for (i = 0; i < settings->input.max_users; i++) { struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; input_pop_analog_dpad(auto_binds); } if (menu_input_dialog_get_display_kb()) goto end; if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN)) { if (!settings->input.menu_swap_ok_cancel_buttons) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_A); else BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_B); } if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_BACKSPACE)) { if (!settings->input.menu_swap_ok_cancel_buttons) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_B); else BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_A); } if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_SPACE)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_START); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_SLASH)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_X); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RSHIFT)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_SELECT); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RIGHT)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_RIGHT); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_LEFT)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_LEFT); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_DOWN)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_DOWN); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_UP)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_UP); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_PAGEUP)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_L); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_PAGEDOWN)) BIT64_SET(ret, RETRO_DEVICE_ID_JOYPAD_R); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, settings->input.binds[0][RARCH_QUIT_KEY].key )) BIT64_SET(ret, RARCH_QUIT_KEY); if (current_input->input_state(current_input_data, binds, 0, RETRO_DEVICE_KEYBOARD, 0, settings->input.binds[0][RARCH_FULLSCREEN_TOGGLE_KEY].key )) BIT64_SET(ret, RARCH_FULLSCREEN_TOGGLE_KEY); end: *trigger_input = ret & ~old_input; *last_input = ret; if (input_driver_flushing_input) { input_driver_flushing_input = false; if (ret) { ret = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop_paused) BIT64_SET(ret, RARCH_PAUSE_TOGGLE); input_driver_flushing_input = true; } } #ifdef HAVE_MENU if (menu_driver_is_binding_state()) *trigger_input = 0; #endif return ret; } #endif static INLINE bool input_keys_pressed_internal(unsigned i, const struct retro_keybind *binds) { if (((!input_driver_block_libretro_input && ((i < RARCH_FIRST_META_KEY))) || !input_driver_block_hotkey)) { if (current_input->input_state(current_input_data, &binds, 0, RETRO_DEVICE_JOYPAD, 0, i)) return true; } if (i >= RARCH_FIRST_META_KEY) { if (current_input->meta_key_pressed(current_input_data, i)) return true; } #ifdef HAVE_OVERLAY if (overlay_ptr && input_overlay_key_pressed(overlay_ptr, i)) return true; #endif #ifdef HAVE_COMMAND if (input_driver_command) { command_handle_t handle; handle.handle = input_driver_command; handle.id = i; if (command_get(&handle)) return true; } #endif #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) { if (input_remote_key_pressed(i, 0)) return true; } #endif return false; } /** * input_keys_pressed: * * Grab an input sample for this frame. * * TODO: In case RARCH_BIND_LIST_END starts exceeding 64, * and you need a bitmask of more than 64 entries, reimplement * it to use something like rarch_bits_t. * * Returns: Input sample containg a mask of all pressed keys. */ uint64_t input_keys_pressed( uint64_t old_input, uint64_t *last_input, uint64_t *trigger_input, bool runloop_paused) { unsigned i; uint64_t ret = 0; settings_t *settings = config_get_ptr(); const struct retro_keybind *binds = settings->input.binds[0]; const struct retro_keybind *binds_auto = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY]; const struct retro_keybind *normal = &binds[RARCH_ENABLE_HOTKEY]; const struct retro_keybind *focus_binds_auto = &settings->input.autoconf_binds[0][RARCH_GAME_FOCUS_TOGGLE]; const struct retro_keybind *focus_normal = &binds[RARCH_GAME_FOCUS_TOGGLE]; input_driver_block_libretro_input = false; input_driver_block_hotkey = false; /* Don't block the check to RARCH_ENABLE_HOTKEY * unless we're really supposed to. */ if (current_input->keyboard_mapping_is_blocked && current_input->keyboard_mapping_is_blocked(current_input_data)) input_driver_block_hotkey = true; if (check_input_driver_block_hotkey(normal, binds_auto)) { if (current_input->input_state(current_input_data, &binds, 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY)) input_driver_block_libretro_input = true; else input_driver_block_hotkey = true; } /* Allows rarch_focus_toggle hotkey to still work even tough every hotkey is blocked */ if (check_input_driver_block_hotkey(focus_normal, focus_binds_auto)) { if (current_input->input_state(current_input_data, &binds, 0, RETRO_DEVICE_JOYPAD, 0, RARCH_GAME_FOCUS_TOGGLE)) input_driver_block_hotkey = false; } for (i = 0; i < RARCH_BIND_LIST_END; i++) { if (input_keys_pressed_internal(i, binds)) ret |= (UINT64_C(1) << i); } *trigger_input = ret & ~old_input; *last_input = ret; if (input_driver_flushing_input) { input_driver_flushing_input = false; if (ret) { ret = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop_paused) BIT64_SET(ret, RARCH_PAUSE_TOGGLE); input_driver_flushing_input = true; } } return ret; } void *input_driver_get_data(void) { return current_input_data; } void **input_driver_get_data_ptr(void) { return (void**)¤t_input_data; } bool input_driver_has_capabilities(void) { if (!current_input->get_capabilities || !current_input_data) return false; return true; } void input_driver_poll(void) { current_input->poll(current_input_data); } bool input_driver_init(void) { if (current_input) current_input_data = current_input->init(); if (!current_input_data) return false; return true; } void input_driver_deinit(void) { if (current_input && current_input->free) current_input->free(current_input_data); current_input_data = NULL; } void input_driver_destroy_data(void) { current_input_data = NULL; } void input_driver_destroy(void) { input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_DESTROY, NULL); input_driver_block_hotkey = false; input_driver_block_libretro_input = false; input_driver_nonblock_state = false; input_driver_flushing_input = false; input_driver_data_own = false; memset(&input_driver_turbo_btns, 0, sizeof(turbo_buttons_t)); current_input = NULL; } bool input_driver_grab_stdin(void) { if (!current_input->grab_stdin) return false; return current_input->grab_stdin(current_input_data); } bool input_driver_keyboard_mapping_is_blocked(void) { return current_input->keyboard_mapping_is_blocked( current_input_data); } bool input_driver_find_driver(void) { int i; driver_ctx_info_t drv; settings_t *settings = config_get_ptr(); drv.label = "input_driver"; drv.s = settings->input.driver; driver_ctl(RARCH_DRIVER_CTL_FIND_INDEX, &drv); i = drv.len; if (i >= 0) current_input = (const input_driver_t*) input_driver_find_handle(i); else { unsigned d; RARCH_ERR("Couldn't find any input driver named \"%s\"\n", settings->input.driver); RARCH_LOG_OUTPUT("Available input drivers are:\n"); for (d = 0; input_driver_find_handle(d); d++) RARCH_LOG_OUTPUT("\t%s\n", input_driver_find_ident(d)); RARCH_WARN("Going to default to first input driver...\n"); current_input = (const input_driver_t*) input_driver_find_handle(0); if (current_input) return true; retroarch_fail(1, "find_input_driver()"); return false; } return true; } void input_driver_set_flushing_input(void) { input_driver_flushing_input = true; } void input_driver_unset_hotkey_block(void) { input_driver_block_hotkey = true; } void input_driver_set_hotkey_block(void) { input_driver_block_hotkey = true; } void input_driver_set_libretro_input_blocked(void) { input_driver_block_libretro_input = true; } void input_driver_unset_libretro_input_blocked(void) { input_driver_block_libretro_input = false; } bool input_driver_is_libretro_input_blocked(void) { return input_driver_block_libretro_input; } void input_driver_set_nonblock_state(void) { input_driver_nonblock_state = true; } void input_driver_unset_nonblock_state(void) { input_driver_nonblock_state = false; } bool input_driver_is_nonblock_state(void) { return input_driver_nonblock_state; } void input_driver_set_own_driver(void) { input_driver_data_own = true; } void input_driver_unset_own_driver(void) { input_driver_data_own = false; } bool input_driver_owns_driver(void) { return input_driver_data_own; } bool input_driver_init_command(void) { #ifdef HAVE_COMMAND settings_t *settings = config_get_ptr(); if ( !settings->stdin_cmd_enable && !settings->network_cmd_enable) return false; if (settings->stdin_cmd_enable && input_driver_grab_stdin()) { RARCH_WARN("stdin command interface is desired, but input driver has already claimed stdin.\n" "Cannot use this command interface.\n"); } input_driver_command = command_new(false); if (command_network_new( input_driver_command, settings->stdin_cmd_enable && !input_driver_grab_stdin(), settings->network_cmd_enable, settings->network_cmd_port)) return true; RARCH_ERR("Failed to initialize command interface.\n"); #endif return false; } void input_driver_deinit_command(void) { #ifdef HAVE_COMMAND if (input_driver_command) command_free(input_driver_command); input_driver_command = NULL; #endif } void input_driver_deinit_remote(void) { #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) input_remote_free(input_driver_remote); input_driver_remote = NULL; #endif } bool input_driver_init_remote(void) { #ifdef HAVE_NETWORKGAMEPAD settings_t *settings = config_get_ptr(); if (!settings->network_remote_enable) return false; input_driver_remote = input_remote_new(settings->network_remote_base_port); if (input_driver_remote) return true; RARCH_ERR("Failed to initialize remote gamepad interface.\n"); #endif return false; } bool input_driver_grab_mouse(void) { if (!current_input || !current_input->grab_mouse) return false; current_input->grab_mouse(current_input_data, true); return true; } bool input_driver_ungrab_mouse(void) { if (!current_input || !current_input->grab_mouse) return false; current_input->grab_mouse(current_input_data, false); return true; } bool input_driver_is_data_ptr_same(void *data) { return (current_input_data == data); }