/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see .
*/
#include "../driver.h"
#include "../gfx/sdlwrap.h"
#include "../boolean.h"
#include "../general.h"
#include
#include
#include "../libsnes.hpp"
#include "ssnes_sdl_input.h"
#include "keysym.h"
struct key_bind
{
unsigned sdl;
enum ssnes_key sk;
};
static unsigned keysym_lut[SK_LAST];
static const struct key_bind lut_binds[] = {
{ SDLK_LEFT, SK_LEFT },
{ SDLK_RIGHT, SK_RIGHT },
{ SDLK_UP, SK_UP },
{ SDLK_DOWN, SK_DOWN },
{ SDLK_RETURN, SK_RETURN },
{ SDLK_TAB, SK_TAB },
{ SDLK_INSERT, SK_INSERT },
{ SDLK_DELETE, SK_DELETE },
{ SDLK_RSHIFT, SK_RSHIFT },
{ SDLK_LSHIFT, SK_LSHIFT },
{ SDLK_LCTRL, SK_LCTRL },
{ SDLK_LALT, SK_LALT },
{ SDLK_SPACE, SK_SPACE },
{ SDLK_ESCAPE, SK_ESCAPE },
{ SDLK_BACKSPACE, SK_BACKSPACE },
{ SDLK_KP_ENTER, SK_KP_ENTER },
{ SDLK_KP_PLUS, SK_KP_PLUS },
{ SDLK_KP_MINUS, SK_KP_MINUS },
{ SDLK_KP_MULTIPLY, SK_KP_MULTIPLY },
{ SDLK_KP_DIVIDE, SK_KP_DIVIDE },
{ SDLK_BACKQUOTE, SK_BACKQUOTE },
{ SDLK_PAUSE, SK_PAUSE },
{ SDLK_KP0, SK_KP0 },
{ SDLK_KP1, SK_KP1 },
{ SDLK_KP2, SK_KP2 },
{ SDLK_KP3, SK_KP3 },
{ SDLK_KP4, SK_KP4 },
{ SDLK_KP5, SK_KP5 },
{ SDLK_KP6, SK_KP6 },
{ SDLK_KP7, SK_KP7 },
{ SDLK_KP8, SK_KP8 },
{ SDLK_KP9, SK_KP9 },
{ SDLK_0, SK_0 },
{ SDLK_1, SK_1 },
{ SDLK_2, SK_2 },
{ SDLK_3, SK_3 },
{ SDLK_4, SK_4 },
{ SDLK_5, SK_5 },
{ SDLK_6, SK_6 },
{ SDLK_7, SK_7 },
{ SDLK_8, SK_8 },
{ SDLK_9, SK_9 },
{ SDLK_F1, SK_F1 },
{ SDLK_F2, SK_F2 },
{ SDLK_F3, SK_F3 },
{ SDLK_F4, SK_F4 },
{ SDLK_F5, SK_F5 },
{ SDLK_F6, SK_F6 },
{ SDLK_F7, SK_F7 },
{ SDLK_F8, SK_F8 },
{ SDLK_F9, SK_F9 },
{ SDLK_F10, SK_F10 },
{ SDLK_F11, SK_F11 },
{ SDLK_F12, SK_F12 },
{ SDLK_a, SK_a },
{ SDLK_b, SK_b },
{ SDLK_c, SK_c },
{ SDLK_d, SK_d },
{ SDLK_e, SK_e },
{ SDLK_f, SK_f },
{ SDLK_g, SK_g },
{ SDLK_h, SK_h },
{ SDLK_i, SK_i },
{ SDLK_j, SK_j },
{ SDLK_k, SK_k },
{ SDLK_l, SK_l },
{ SDLK_m, SK_m },
{ SDLK_n, SK_n },
{ SDLK_o, SK_o },
{ SDLK_p, SK_p },
{ SDLK_q, SK_q },
{ SDLK_r, SK_r },
{ SDLK_s, SK_s },
{ SDLK_t, SK_t },
{ SDLK_u, SK_u },
{ SDLK_v, SK_v },
{ SDLK_w, SK_w },
{ SDLK_x, SK_x },
{ SDLK_y, SK_y },
{ SDLK_z, SK_z },
};
static void init_lut(void)
{
memset(keysym_lut, 0, sizeof(keysym_lut));
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
keysym_lut[lut_binds[i].sk] = lut_binds[i].sdl;
}
static void *sdl_input_init(void)
{
init_lut();
sdl_input_t *sdl = (sdl_input_t*)calloc(1, sizeof(*sdl));
if (!sdl)
return NULL;
#ifdef HAVE_DINPUT
sdl->di = sdl_dinput_init();
if (!sdl->di)
{
free(sdl);
SSNES_ERR("Failed to init SDL/DInput.\n");
return NULL;
}
#else
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
return NULL;
SDL_JoystickEventState(SDL_IGNORE);
sdl->num_joysticks = SDL_NumJoysticks();
for (unsigned i = 0; i < MAX_PLAYERS; i++)
{
if (g_settings.input.joypad_map[i] < 0)
continue;
unsigned port = g_settings.input.joypad_map[i];
if (sdl->num_joysticks <= port)
continue;
sdl->joysticks[i] = SDL_JoystickOpen(port);
if (!sdl->joysticks[i])
{
SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", port, i + 1);
free(sdl);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return NULL;
}
SSNES_LOG("Opened Joystick: %s (#%u) on port %u\n",
SDL_JoystickName(port), port, i + 1);
sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
SSNES_LOG("Joypad has: %u axes, %u buttons, %u hats.\n",
sdl->num_axes[i], sdl->num_buttons[i], sdl->num_hats[i]);
}
#endif
sdl->use_keyboard = true;
return sdl;
}
static bool sdl_key_pressed(int key)
{
return sdlwrap_key_pressed(keysym_lut[key]);
}
#ifndef HAVE_DINPUT
static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey)
{
if (joykey == NO_BTN)
return false;
// Check hat.
if (GET_HAT_DIR(joykey))
{
int hat = GET_HAT(joykey);
if (hat < (int)sdl->num_hats[port_num])
{
Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
if (dir & SDL_HAT_UP)
return true;
break;
case HAT_DOWN_MASK:
if (dir & SDL_HAT_DOWN)
return true;
break;
case HAT_LEFT_MASK:
if (dir & SDL_HAT_LEFT)
return true;
break;
case HAT_RIGHT_MASK:
if (dir & SDL_HAT_RIGHT)
return true;
break;
default:
break;
}
}
}
else // Check the button
{
if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey))
return true;
}
return false;
}
static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis)
{
if (joyaxis == AXIS_NONE)
return false;
if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num])
{
Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis));
float scaled = (float)val / 0x8000;
if (scaled < -g_settings.input.axis_threshold)
return true;
}
if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num])
{
Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis));
float scaled = (float)val / 0x8000;
if (scaled > g_settings.input.axis_threshold)
return true;
}
return false;
}
#endif
static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct snes_keybind *key)
{
if (sdl->use_keyboard && sdl_key_pressed(key->key))
return true;
#ifdef HAVE_DINPUT
return sdl_dinput_pressed(sdl->di, port_num, key);
#else
if (sdl->joysticks[port_num] == NULL)
return false;
if (sdl_joykey_pressed(sdl, port_num, key->joykey))
return true;
if (sdl_axis_pressed(sdl, port_num, key->joyaxis))
return true;
#endif
return false;
}
static bool sdl_bind_button_pressed(void *data, int key)
{
const struct snes_keybind *binds = g_settings.input.binds[0];
if (key >= 0 && key < SSNES_BIND_LIST_END)
{
const struct snes_keybind *bind = &binds[key];
return sdl_is_pressed((sdl_input_t*)data, 0, bind);
}
else
return false;
}
static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct snes_keybind **binds_,
unsigned port_num, unsigned id)
{
const struct snes_keybind *binds = binds_[port_num];
if (id < SSNES_BIND_LIST_END)
{
const struct snes_keybind *bind = &binds[id];
return bind->valid ? (sdl_is_pressed(sdl, port_num, bind) ? 1 : 0) : 0;
}
else
return 0;
}
static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id)
{
switch (id)
{
case SNES_DEVICE_ID_MOUSE_LEFT:
return sdl->mouse_l;
case SNES_DEVICE_ID_MOUSE_RIGHT:
return sdl->mouse_r;
case SNES_DEVICE_ID_MOUSE_X:
return sdl->mouse_x;
case SNES_DEVICE_ID_MOUSE_Y:
return sdl->mouse_y;
default:
return 0;
}
}
// TODO: Missing some controllers, but hey :)
static int16_t sdl_scope_device_state(sdl_input_t *sdl, unsigned id)
{
switch (id)
{
case SNES_DEVICE_ID_SUPER_SCOPE_X:
return sdl->mouse_x;
case SNES_DEVICE_ID_SUPER_SCOPE_Y:
return sdl->mouse_y;
case SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER:
return sdl->mouse_l;
case SNES_DEVICE_ID_SUPER_SCOPE_CURSOR:
return sdl->mouse_m;
case SNES_DEVICE_ID_SUPER_SCOPE_TURBO:
return sdl->mouse_r;
default:
return 0;
}
}
// TODO: Support two players.
static int16_t sdl_justifier_device_state(sdl_input_t *sdl, unsigned index, unsigned id)
{
if (index == 0)
{
switch (id)
{
case SNES_DEVICE_ID_JUSTIFIER_X:
return sdl->mouse_x;
case SNES_DEVICE_ID_JUSTIFIER_Y:
return sdl->mouse_y;
case SNES_DEVICE_ID_JUSTIFIER_TRIGGER:
return sdl->mouse_l;
case SNES_DEVICE_ID_JUSTIFIER_START:
return sdl->mouse_r;
default:
return 0;
}
}
else
return 0;
}
static int16_t sdl_input_state(void *data_, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
sdl_input_t *data = (sdl_input_t*)data_;
switch (device)
{
case SNES_DEVICE_JOYPAD:
return sdl_joypad_device_state(data, binds, (port == SNES_PORT_1) ? 0 : 1, id);
case SNES_DEVICE_MULTITAP:
return sdl_joypad_device_state(data, binds, (port == SNES_PORT_2) ? 1 + index : 0, id);
case SNES_DEVICE_MOUSE:
return sdl_mouse_device_state(data, id);
case SNES_DEVICE_SUPER_SCOPE:
return sdl_scope_device_state(data, id);
case SNES_DEVICE_JUSTIFIER:
case SNES_DEVICE_JUSTIFIERS:
return sdl_justifier_device_state(data, index, id);
default:
return 0;
}
}
static void sdl_input_free(void *data)
{
if (data)
{
// Flush out all pending events.
SDL_Event event;
while (SDL_PollEvent(&event));
sdl_input_t *sdl = (sdl_input_t*)data;
#ifdef HAVE_DINPUT
sdl_dinput_free(sdl->di);
#else
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (sdl->joysticks[i])
SDL_JoystickClose(sdl->joysticks[i]);
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
#endif
free(data);
}
}
static void sdl_poll_mouse(sdl_input_t *sdl)
{
int _x, _y;
Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y);
sdl->mouse_x = _x;
sdl->mouse_y = _y;
sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0;
sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0;
sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0;
}
static void sdl_input_poll(void *data)
{
SDL_PumpEvents();
sdl_input_t *sdl = (sdl_input_t*)data;
#ifdef HAVE_DINPUT
sdl_dinput_poll(sdl->di);
#else
SDL_JoystickUpdate();
#endif
sdl_poll_mouse(sdl);
}
const input_driver_t input_sdl = {
sdl_input_init,
sdl_input_poll,
sdl_input_state,
sdl_bind_button_pressed,
sdl_input_free,
"sdl"
};