/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "../driver.h" #include "../gfx/sdlwrap.h" #include "../boolean.h" #include "../general.h" #include #include #include "../libsnes.hpp" #include "ssnes_sdl_input.h" #include "keysym.h" struct key_bind { unsigned sdl; enum ssnes_key sk; }; static unsigned keysym_lut[SK_LAST]; static const struct key_bind lut_binds[] = { { SDLK_LEFT, SK_LEFT }, { SDLK_RIGHT, SK_RIGHT }, { SDLK_UP, SK_UP }, { SDLK_DOWN, SK_DOWN }, { SDLK_RETURN, SK_RETURN }, { SDLK_TAB, SK_TAB }, { SDLK_INSERT, SK_INSERT }, { SDLK_DELETE, SK_DELETE }, { SDLK_RSHIFT, SK_RSHIFT }, { SDLK_LSHIFT, SK_LSHIFT }, { SDLK_LCTRL, SK_LCTRL }, { SDLK_LALT, SK_LALT }, { SDLK_SPACE, SK_SPACE }, { SDLK_ESCAPE, SK_ESCAPE }, { SDLK_BACKSPACE, SK_BACKSPACE }, { SDLK_KP_ENTER, SK_KP_ENTER }, { SDLK_KP_PLUS, SK_KP_PLUS }, { SDLK_KP_MINUS, SK_KP_MINUS }, { SDLK_KP_MULTIPLY, SK_KP_MULTIPLY }, { SDLK_KP_DIVIDE, SK_KP_DIVIDE }, { SDLK_BACKQUOTE, SK_BACKQUOTE }, { SDLK_PAUSE, SK_PAUSE }, { SDLK_KP0, SK_KP0 }, { SDLK_KP1, SK_KP1 }, { SDLK_KP2, SK_KP2 }, { SDLK_KP3, SK_KP3 }, { SDLK_KP4, SK_KP4 }, { SDLK_KP5, SK_KP5 }, { SDLK_KP6, SK_KP6 }, { SDLK_KP7, SK_KP7 }, { SDLK_KP8, SK_KP8 }, { SDLK_KP9, SK_KP9 }, { SDLK_0, SK_0 }, { SDLK_1, SK_1 }, { SDLK_2, SK_2 }, { SDLK_3, SK_3 }, { SDLK_4, SK_4 }, { SDLK_5, SK_5 }, { SDLK_6, SK_6 }, { SDLK_7, SK_7 }, { SDLK_8, SK_8 }, { SDLK_9, SK_9 }, { SDLK_F1, SK_F1 }, { SDLK_F2, SK_F2 }, { SDLK_F3, SK_F3 }, { SDLK_F4, SK_F4 }, { SDLK_F5, SK_F5 }, { SDLK_F6, SK_F6 }, { SDLK_F7, SK_F7 }, { SDLK_F8, SK_F8 }, { SDLK_F9, SK_F9 }, { SDLK_F10, SK_F10 }, { SDLK_F11, SK_F11 }, { SDLK_F12, SK_F12 }, { SDLK_a, SK_a }, { SDLK_b, SK_b }, { SDLK_c, SK_c }, { SDLK_d, SK_d }, { SDLK_e, SK_e }, { SDLK_f, SK_f }, { SDLK_g, SK_g }, { SDLK_h, SK_h }, { SDLK_i, SK_i }, { SDLK_j, SK_j }, { SDLK_k, SK_k }, { SDLK_l, SK_l }, { SDLK_m, SK_m }, { SDLK_n, SK_n }, { SDLK_o, SK_o }, { SDLK_p, SK_p }, { SDLK_q, SK_q }, { SDLK_r, SK_r }, { SDLK_s, SK_s }, { SDLK_t, SK_t }, { SDLK_u, SK_u }, { SDLK_v, SK_v }, { SDLK_w, SK_w }, { SDLK_x, SK_x }, { SDLK_y, SK_y }, { SDLK_z, SK_z }, }; static void init_lut(void) { memset(keysym_lut, 0, sizeof(keysym_lut)); for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++) keysym_lut[lut_binds[i].sk] = lut_binds[i].sdl; } static void *sdl_input_init(void) { init_lut(); sdl_input_t *sdl = (sdl_input_t*)calloc(1, sizeof(*sdl)); if (!sdl) return NULL; #ifdef HAVE_DINPUT sdl->di = sdl_dinput_init(); if (!sdl->di) { free(sdl); SSNES_ERR("Failed to init SDL/DInput.\n"); return NULL; } #else if (SDL_Init(SDL_INIT_JOYSTICK) < 0) return NULL; SDL_JoystickEventState(SDL_IGNORE); sdl->num_joysticks = SDL_NumJoysticks(); for (unsigned i = 0; i < MAX_PLAYERS; i++) { if (g_settings.input.joypad_map[i] < 0) continue; unsigned port = g_settings.input.joypad_map[i]; if (sdl->num_joysticks <= port) continue; sdl->joysticks[i] = SDL_JoystickOpen(port); if (!sdl->joysticks[i]) { SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", port, i + 1); free(sdl); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); return NULL; } SSNES_LOG("Opened Joystick: %s (#%u) on port %u\n", SDL_JoystickName(port), port, i + 1); sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]); sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]); sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]); SSNES_LOG("Joypad has: %u axes, %u buttons, %u hats.\n", sdl->num_axes[i], sdl->num_buttons[i], sdl->num_hats[i]); } #endif sdl->use_keyboard = true; return sdl; } static bool sdl_key_pressed(int key) { return sdlwrap_key_pressed(keysym_lut[key]); } #ifndef HAVE_DINPUT static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey) { if (joykey == NO_BTN) return false; // Check hat. if (GET_HAT_DIR(joykey)) { int hat = GET_HAT(joykey); if (hat < (int)sdl->num_hats[port_num]) { Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat); switch (GET_HAT_DIR(joykey)) { case HAT_UP_MASK: if (dir & SDL_HAT_UP) return true; break; case HAT_DOWN_MASK: if (dir & SDL_HAT_DOWN) return true; break; case HAT_LEFT_MASK: if (dir & SDL_HAT_LEFT) return true; break; case HAT_RIGHT_MASK: if (dir & SDL_HAT_RIGHT) return true; break; default: break; } } } else // Check the button { if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey)) return true; } return false; } static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis) { if (joyaxis == AXIS_NONE) return false; if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num]) { Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis)); float scaled = (float)val / 0x8000; if (scaled < -g_settings.input.axis_threshold) return true; } if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num]) { Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis)); float scaled = (float)val / 0x8000; if (scaled > g_settings.input.axis_threshold) return true; } return false; } #endif static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct snes_keybind *key) { if (sdl->use_keyboard && sdl_key_pressed(key->key)) return true; #ifdef HAVE_DINPUT return sdl_dinput_pressed(sdl->di, port_num, key); #else if (sdl->joysticks[port_num] == NULL) return false; if (sdl_joykey_pressed(sdl, port_num, key->joykey)) return true; if (sdl_axis_pressed(sdl, port_num, key->joyaxis)) return true; #endif return false; } static bool sdl_bind_button_pressed(void *data, int key) { const struct snes_keybind *binds = g_settings.input.binds[0]; if (key >= 0 && key < SSNES_BIND_LIST_END) { const struct snes_keybind *bind = &binds[key]; return sdl_is_pressed((sdl_input_t*)data, 0, bind); } else return false; } static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct snes_keybind **binds_, unsigned port_num, unsigned id) { const struct snes_keybind *binds = binds_[port_num]; if (id < SSNES_BIND_LIST_END) { const struct snes_keybind *bind = &binds[id]; return bind->valid ? (sdl_is_pressed(sdl, port_num, bind) ? 1 : 0) : 0; } else return 0; } static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case SNES_DEVICE_ID_MOUSE_LEFT: return sdl->mouse_l; case SNES_DEVICE_ID_MOUSE_RIGHT: return sdl->mouse_r; case SNES_DEVICE_ID_MOUSE_X: return sdl->mouse_x; case SNES_DEVICE_ID_MOUSE_Y: return sdl->mouse_y; default: return 0; } } // TODO: Missing some controllers, but hey :) static int16_t sdl_scope_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case SNES_DEVICE_ID_SUPER_SCOPE_X: return sdl->mouse_x; case SNES_DEVICE_ID_SUPER_SCOPE_Y: return sdl->mouse_y; case SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER: return sdl->mouse_l; case SNES_DEVICE_ID_SUPER_SCOPE_CURSOR: return sdl->mouse_m; case SNES_DEVICE_ID_SUPER_SCOPE_TURBO: return sdl->mouse_r; default: return 0; } } // TODO: Support two players. static int16_t sdl_justifier_device_state(sdl_input_t *sdl, unsigned index, unsigned id) { if (index == 0) { switch (id) { case SNES_DEVICE_ID_JUSTIFIER_X: return sdl->mouse_x; case SNES_DEVICE_ID_JUSTIFIER_Y: return sdl->mouse_y; case SNES_DEVICE_ID_JUSTIFIER_TRIGGER: return sdl->mouse_l; case SNES_DEVICE_ID_JUSTIFIER_START: return sdl->mouse_r; default: return 0; } } else return 0; } static int16_t sdl_input_state(void *data_, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { sdl_input_t *data = (sdl_input_t*)data_; switch (device) { case SNES_DEVICE_JOYPAD: return sdl_joypad_device_state(data, binds, (port == SNES_PORT_1) ? 0 : 1, id); case SNES_DEVICE_MULTITAP: return sdl_joypad_device_state(data, binds, (port == SNES_PORT_2) ? 1 + index : 0, id); case SNES_DEVICE_MOUSE: return sdl_mouse_device_state(data, id); case SNES_DEVICE_SUPER_SCOPE: return sdl_scope_device_state(data, id); case SNES_DEVICE_JUSTIFIER: case SNES_DEVICE_JUSTIFIERS: return sdl_justifier_device_state(data, index, id); default: return 0; } } static void sdl_input_free(void *data) { if (data) { // Flush out all pending events. SDL_Event event; while (SDL_PollEvent(&event)); sdl_input_t *sdl = (sdl_input_t*)data; #ifdef HAVE_DINPUT sdl_dinput_free(sdl->di); #else for (int i = 0; i < MAX_PLAYERS; i++) { if (sdl->joysticks[i]) SDL_JoystickClose(sdl->joysticks[i]); } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); #endif free(data); } } static void sdl_poll_mouse(sdl_input_t *sdl) { int _x, _y; Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y); sdl->mouse_x = _x; sdl->mouse_y = _y; sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0; sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0; sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0; } static void sdl_input_poll(void *data) { SDL_PumpEvents(); sdl_input_t *sdl = (sdl_input_t*)data; #ifdef HAVE_DINPUT sdl_dinput_poll(sdl->di); #else SDL_JoystickUpdate(); #endif sdl_poll_mouse(sdl); } const input_driver_t input_sdl = { sdl_input_init, sdl_input_poll, sdl_input_state, sdl_bind_button_pressed, sdl_input_free, "sdl" };