/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef THREAD_H__ #define THREAD_H__ #include "boolean.h" // Implements the bare minimum needed for SSNES. :) typedef struct sthread sthread_t; // Threading sthread_t *sthread_create(void (*thread_func)(void*), void *userdata); void sthread_join(sthread_t *thread); // Mutexes typedef struct slock slock_t; slock_t *slock_new(void); void slock_free(slock_t *lock); void slock_lock(slock_t *lock); void slock_unlock(slock_t *lock); // Condition variables. typedef struct scond scond_t; scond_t *scond_new(void); void scond_free(scond_t *cond); void scond_wait(scond_t *cond, slock_t *lock); #ifndef SSNES_CONSOLE bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms); #endif void scond_signal(scond_t *cond); #endif