/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include "../driver.h" #include "xdk360_video.h" #include "../general.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif static const char* g_strPixelShaderProgram = " sampler2D tex : register(s0); " " struct PS_IN " " { " " float2 coord : TEXCOORD0; " " }; " " " " float4 main(PS_IN input) : COLOR " " { " " return tex2D(tex, input.coord); " " } "; static const char* g_strVertexShaderProgram = " struct VS_IN " " " " { " " float2 pos : POSITION; " " float2 coord : TEXCOORD0; " " }; " " " " struct VS_OUT " " { " " float4 pos : POSITION; " " float2 coord : TEXCOORD0; " " }; " " " " VS_OUT main(VS_IN input) " " { " " VS_OUT output; " " output.pos = float4(input.pos, 0.0, 1.0); " " output.coord = input.coord; " " return output; " " } "; typedef struct DrawVerticeFormats { float x, y; float u, v; } DrawVerticeFormats; static bool g_quitting; unsigned g_frame_count; void *g_d3d; static void xdk360_gfx_free(void * data) { if (g_d3d) return; xdk360_video_t *vid = (xdk360_video_t*)data; if (!vid) return; vid->lpTexture->Release(); vid->vertex_buf->Release(); vid->pVertexDecl->Release(); vid->pPixelShader->Release(); vid->pVertexShader->Release(); vid->xdk360_render_device->Release(); vid->xdk360_device->Release(); free(vid); } static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) { if (g_d3d) return g_d3d; xdk360_video_t *vid = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t)); if (!vid) return NULL; vid->xdk360_device = Direct3DCreate9(D3D_SDK_VERSION); if (!vid->xdk360_device) { free(vid); return NULL; } memset(&vid->d3dpp, 0, sizeof(vid->d3dpp)); vid->d3dpp.BackBufferWidth = 1280; vid->d3dpp.BackBufferHeight = 720; vid->d3dpp.BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8); vid->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); vid->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; vid->d3dpp.MultiSampleQuality = 0; vid->d3dpp.BackBufferCount = 2; vid->d3dpp.EnableAutoDepthStencil = TRUE; vid->d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; vid->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; vid->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; vid->xdk360_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid->d3dpp, &vid->xdk360_render_device); ID3DXBuffer* pShaderCodeV = NULL; ID3DXBuffer* pShaderCodeP = NULL; ID3DXBuffer* pErrorMsg = NULL; HRESULT hr = D3DXCompileShader(g_strVertexShaderProgram, (UINT)strlen(g_strVertexShaderProgram), NULL, NULL, "main", "vs_2_0", 0, &pShaderCodeV, &pErrorMsg, NULL); if (SUCCEEDED(hr)) { hr = D3DXCompileShader(g_strPixelShaderProgram, (UINT)strlen(g_strPixelShaderProgram), NULL, NULL, "main", "ps_2_0", 0, &pShaderCodeP, &pErrorMsg, NULL); } if (FAILED(hr)) { OutputDebugString(pErrorMsg ? (char*)pErrorMsg->GetBufferPointer() : ""); vid->xdk360_render_device->Release(); vid->xdk360_device->Release(); free(vid); return NULL; } vid->xdk360_render_device->CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer(), &vid->pVertexShader); vid->xdk360_render_device->CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer(), &vid->pPixelShader); pShaderCodeV->Release(); pShaderCodeP->Release(); vid->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &vid->lpTexture, NULL); D3DLOCKED_RECT d3dlr; if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); vid->lpTexture->UnlockRect(0); } vid->last_width = 512; vid->last_height = 512; vid->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0, 0, &vid->vertex_buf, NULL); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 0.0f }, }; void *verts_ptr; vid->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); vid->vertex_buf->Unlock(); static const D3DVERTEXELEMENT9 VertexElements[] = { { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; vid->xdk360_render_device->CreateVertexDeclaration(VertexElements, &vid->pVertexDecl); vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); vid->xdk360_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); vid->xdk360_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT9 vp = {0}; vp.Width = 1280; vp.Height = 720; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; vid->xdk360_render_device->SetViewport(&vp); return vid; } static bool xdk360_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { xdk360_video_t *vid = (xdk360_video_t*)data; g_frame_count++; vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); if (vid->last_width != width || vid->last_height != height) { D3DLOCKED_RECT d3dlr; if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); vid->lpTexture->UnlockRect(0); } float tex_w = width / 512.0f; float tex_h = height / 512.0f; const DrawVerticeFormats verts[] = { { -1.0f, -1.0f, 0.0f, tex_h }, { 1.0f, -1.0f, tex_w, tex_h }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, tex_w, 0.0f }, }; void *verts_ptr; vid->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, verts, sizeof(verts)); vid->vertex_buf->Unlock(); vid->last_width = width; vid->last_height = height; } D3DLOCKED_RECT d3dlr; if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { for (unsigned y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch; memcpy(out, in, width * sizeof(uint16_t)); } vid->lpTexture->UnlockRect(0); } vid->xdk360_render_device->SetTexture(0, vid->lpTexture); vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); vid->xdk360_render_device->SetVertexShader(vid->pVertexShader); vid->xdk360_render_device->SetPixelShader(vid->pPixelShader); vid->xdk360_render_device->SetVertexDeclaration(vid->pVertexDecl); vid->xdk360_render_device->SetStreamSource(0, vid->vertex_buf, 0, sizeof(DrawVerticeFormats)); vid->xdk360_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL); return true; } static void xdk360_gfx_set_nonblock_state(void *data, bool state) { (void)data; (void)state; } static bool xdk360_gfx_alive(void *data) { (void)data; return !g_quitting; } static bool xdk360_gfx_focus(void *data) { (void)data; return true; } // 360 needs a working graphics stack before SSNESeven starts. // To deal with this main.c, // the top level module owns the instance, and is created beforehand. // When SSNES gets around to init it, it is already allocated. // When SSNES wants to free it, it is ignored. void xdk360_video_init(void) { video_info_t video_info = {0}; // Might have to supply correct values here. video_info.vsync = true; video_info.force_aspect = false; video_info.smooth = true; video_info.input_scale = 2; g_d3d = xdk360_gfx_init(&video_info, NULL, NULL); } void xdk360_video_deinit(void) { void *data = g_d3d; g_d3d = NULL; xdk360_gfx_free(data); } const video_driver_t video_xdk360 = { xdk360_gfx_init, xdk360_gfx_frame, xdk360_gfx_set_nonblock_state, xdk360_gfx_alive, xdk360_gfx_focus, NULL, xdk360_gfx_free, "xdk360" };